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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
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committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Services/AssetService/XAssetService.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
download | opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.zip opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.gz opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.bz2 opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.xz |
Merge remote-tracking branch 'os/master'
Diffstat (limited to 'OpenSim/Services/AssetService/XAssetService.cs')
-rw-r--r-- | OpenSim/Services/AssetService/XAssetService.cs | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs new file mode 100644 index 0000000..f58b769 --- /dev/null +++ b/OpenSim/Services/AssetService/XAssetService.cs | |||
@@ -0,0 +1,227 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Services.AssetService | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// A de-duplicating asset service. | ||
43 | /// </summary> | ||
44 | public class XAssetService : XAssetServiceBase, IAssetService | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | protected static XAssetService m_RootInstance; | ||
49 | |||
50 | public XAssetService(IConfigSource config) : this(config, "AssetService") {} | ||
51 | |||
52 | public XAssetService(IConfigSource config, string configName) : base(config, configName) | ||
53 | { | ||
54 | if (m_RootInstance == null) | ||
55 | { | ||
56 | m_RootInstance = this; | ||
57 | |||
58 | if (m_AssetLoader != null) | ||
59 | { | ||
60 | IConfig assetConfig = config.Configs[configName]; | ||
61 | if (assetConfig == null) | ||
62 | throw new Exception("No AssetService configuration"); | ||
63 | |||
64 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty); | ||
65 | |||
66 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); | ||
67 | |||
68 | if (assetLoaderEnabled && !HasChainedAssetService) | ||
69 | { | ||
70 | m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); | ||
71 | |||
72 | m_AssetLoader.ForEachDefaultXmlAsset( | ||
73 | loaderArgs, | ||
74 | a => | ||
75 | { | ||
76 | AssetBase existingAsset = Get(a.ID); | ||
77 | // AssetMetadata existingMetadata = GetMetadata(a.ID); | ||
78 | |||
79 | if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data)) | ||
80 | { | ||
81 | // m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID); | ||
82 | Store(a); | ||
83 | } | ||
84 | }); | ||
85 | } | ||
86 | |||
87 | m_log.Debug("[XASSET SERVICE]: Local asset service enabled"); | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | |||
92 | public virtual AssetBase Get(string id) | ||
93 | { | ||
94 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); | ||
95 | |||
96 | UUID assetID; | ||
97 | |||
98 | if (!UUID.TryParse(id, out assetID)) | ||
99 | { | ||
100 | m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id); | ||
101 | return null; | ||
102 | } | ||
103 | |||
104 | try | ||
105 | { | ||
106 | AssetBase asset = m_Database.GetAsset(assetID); | ||
107 | |||
108 | if (asset != null) | ||
109 | { | ||
110 | return asset; | ||
111 | } | ||
112 | else if (HasChainedAssetService) | ||
113 | { | ||
114 | asset = m_ChainedAssetService.Get(id); | ||
115 | |||
116 | if (asset != null) | ||
117 | MigrateFromChainedService(asset); | ||
118 | |||
119 | return asset; | ||
120 | } | ||
121 | |||
122 | return null; | ||
123 | } | ||
124 | catch (Exception e) | ||
125 | { | ||
126 | m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e); | ||
127 | return null; | ||
128 | } | ||
129 | } | ||
130 | |||
131 | public virtual AssetBase GetCached(string id) | ||
132 | { | ||
133 | return Get(id); | ||
134 | } | ||
135 | |||
136 | public virtual AssetMetadata GetMetadata(string id) | ||
137 | { | ||
138 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); | ||
139 | |||
140 | AssetBase asset = Get(id); | ||
141 | |||
142 | if (asset != null) | ||
143 | return asset.Metadata; | ||
144 | else | ||
145 | return null; | ||
146 | } | ||
147 | |||
148 | public virtual byte[] GetData(string id) | ||
149 | { | ||
150 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); | ||
151 | |||
152 | AssetBase asset = Get(id); | ||
153 | |||
154 | if (asset != null) | ||
155 | return asset.Data; | ||
156 | else | ||
157 | return null; | ||
158 | } | ||
159 | |||
160 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) | ||
161 | { | ||
162 | //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id); | ||
163 | |||
164 | UUID assetID; | ||
165 | |||
166 | if (!UUID.TryParse(id, out assetID)) | ||
167 | return false; | ||
168 | |||
169 | AssetBase asset = Get(id); | ||
170 | |||
171 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); | ||
172 | |||
173 | handler(id, sender, asset); | ||
174 | |||
175 | return true; | ||
176 | } | ||
177 | |||
178 | public virtual bool[] AssetsExist(string[] ids) | ||
179 | { | ||
180 | UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); | ||
181 | return m_Database.AssetsExist(uuid); | ||
182 | } | ||
183 | |||
184 | public virtual string Store(AssetBase asset) | ||
185 | { | ||
186 | bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; | ||
187 | if (!exists) | ||
188 | { | ||
189 | // m_log.DebugFormat( | ||
190 | // "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); | ||
191 | m_Database.StoreAsset(asset); | ||
192 | } | ||
193 | // else | ||
194 | // { | ||
195 | // m_log.DebugFormat( | ||
196 | // "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length); | ||
197 | // } | ||
198 | |||
199 | return asset.ID; | ||
200 | } | ||
201 | |||
202 | public bool UpdateContent(string id, byte[] data) | ||
203 | { | ||
204 | return false; | ||
205 | } | ||
206 | |||
207 | public virtual bool Delete(string id) | ||
208 | { | ||
209 | // m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id); | ||
210 | |||
211 | UUID assetID; | ||
212 | if (!UUID.TryParse(id, out assetID)) | ||
213 | return false; | ||
214 | |||
215 | if (HasChainedAssetService) | ||
216 | m_ChainedAssetService.Delete(id); | ||
217 | |||
218 | return m_Database.Delete(id); | ||
219 | } | ||
220 | |||
221 | private void MigrateFromChainedService(AssetBase asset) | ||
222 | { | ||
223 | Store(asset); | ||
224 | m_ChainedAssetService.Delete(asset.ID); | ||
225 | } | ||
226 | } | ||
227 | } | ||