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authorJustin Clark-Casey (justincc)2013-06-28 19:11:44 +0100
committerJustin Clark-Casey (justincc)2013-06-28 19:11:44 +0100
commitdc0455e217b8da3fc8bd49e959b57d6021312b77 (patch)
tree43d40dbb2cd9f7e685d967a740d7c102b433af3d /OpenSim/Services/AssetService/XAssetService.cs
parentReinsert code for gathering uuids reference by materials back directly into U... (diff)
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In XAssetService, on a delete asset request also delete the asset in any chained service.
This eliminates the async migration since it causes a race condition with the "delete asset" console command
Diffstat (limited to 'OpenSim/Services/AssetService/XAssetService.cs')
-rw-r--r--OpenSim/Services/AssetService/XAssetService.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs
index 8a2ca7c..6047616 100644
--- a/OpenSim/Services/AssetService/XAssetService.cs
+++ b/OpenSim/Services/AssetService/XAssetService.cs
@@ -205,15 +205,16 @@ namespace OpenSim.Services.AssetService
205 if (!UUID.TryParse(id, out assetID)) 205 if (!UUID.TryParse(id, out assetID))
206 return false; 206 return false;
207 207
208 // Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens 208 if (HasChainedAssetService)
209 // very rarely. 209 m_ChainedAssetService.Delete(id);
210 210
211 return m_Database.Delete(id); 211 return m_Database.Delete(id);
212 } 212 }
213 213
214 private void MigrateFromChainedService(AssetBase asset) 214 private void MigrateFromChainedService(AssetBase asset)
215 { 215 {
216 Util.FireAndForget(o => { Store(asset); m_ChainedAssetService.Delete(asset.ID); }); 216 Store(asset);
217 m_ChainedAssetService.Delete(asset.ID);
217 } 218 }
218 } 219 }
219} \ No newline at end of file 220} \ No newline at end of file