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author | Melanie | 2010-05-09 17:56:52 +0100 |
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committer | Melanie | 2010-05-09 17:56:52 +0100 |
commit | 60357d3778c95a47481f790803b7af39c70cde9c (patch) | |
tree | cc49f9da3a6907c32d3e8de31c1d811b11477d30 /OpenSim/Services/AssetService/AssetService.cs | |
parent | Add a field asset_flags and a corresponding enum to the asset database. This (diff) | |
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Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
Diffstat (limited to 'OpenSim/Services/AssetService/AssetService.cs')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index 2114933..4fc38f3 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -156,6 +156,17 @@ namespace OpenSim.Services.AssetService | |||
156 | 156 | ||
157 | public bool Delete(string id) | 157 | public bool Delete(string id) |
158 | { | 158 | { |
159 | UUID assetID; | ||
160 | if (!UUID.TryParse(id, out assetID)) | ||
161 | return false; | ||
162 | |||
163 | AssetBase asset = m_Database.GetAsset(assetID); | ||
164 | if (asset == null) | ||
165 | return false; | ||
166 | |||
167 | if ((int)(asset.Flags & AssetFlags.Maptile) != 0) | ||
168 | return m_Database.Delete(id); | ||
169 | |||
159 | return false; | 170 | return false; |
160 | } | 171 | } |
161 | 172 | ||