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author | John Hurliman | 2009-10-14 11:43:31 -0700 |
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committer | John Hurliman | 2009-10-14 11:43:31 -0700 |
commit | 0d2e6463d714bce8a6a628bd647c625feeeae8f6 (patch) | |
tree | 1d4a805e65932c225a4c6a2b219b23840b3288a9 /OpenSim/Services/AssetService/AssetService.cs | |
parent | * Split Task category into Task and State (diff) | |
download | opensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.zip opensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.gz opensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.bz2 opensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.xz |
* Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
Diffstat (limited to 'OpenSim/Services/AssetService/AssetService.cs')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index ebfd47a..df33db2 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -64,12 +64,17 @@ namespace OpenSim.Services.AssetService | |||
64 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", | 64 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", |
65 | String.Empty); | 65 | String.Empty); |
66 | 66 | ||
67 | m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); | 67 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); |
68 | m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs, | 68 | |
69 | delegate(AssetBase a) | 69 | if (assetLoaderEnabled) |
70 | { | 70 | { |
71 | Store(a); | 71 | m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); |
72 | }); | 72 | m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs, |
73 | delegate(AssetBase a) | ||
74 | { | ||
75 | Store(a); | ||
76 | }); | ||
77 | } | ||
73 | 78 | ||
74 | m_log.Info("[ASSET CONNECTOR]: Local asset service enabled"); | 79 | m_log.Info("[ASSET CONNECTOR]: Local asset service enabled"); |
75 | } | 80 | } |