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authorRobert Adams2012-12-24 20:16:10 -0800
committerRobert Adams2012-12-24 20:16:10 -0800
commit4759a8acee97fa175c078ec72d9b8cf0db96121b (patch)
tree4d99d5b7ce575b652bf3f7b94e9c4282d7a4f9b9 /OpenSim/Services/AssetService/AssetService.cs
parentBulletSim: Fix single physical prim reporting its mass as zero. (diff)
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BulletSim: Default avatar density changed to 3.5 which is WAY closer
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not.
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