diff options
author | Robert Adams | 2013-02-05 16:51:02 -0800 |
---|---|---|
committer | Robert Adams | 2013-02-05 16:56:33 -0800 |
commit | dce9e323f4f0fdccd2f34266e870de9cbcebd2f0 (patch) | |
tree | e8e5e245d6b2e18b709e297b60875c16f7a78225 /OpenSim/Server | |
parent | BulletSim: add debugging looking for doorway sculpty problems (diff) | |
download | opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.zip opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.gz opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.bz2 opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.xz |
BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions