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author | diva | 2009-06-11 20:27:13 +0000 |
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committer | diva | 2009-06-11 20:27:13 +0000 |
commit | 2afd733229627b9ec59eb9a41e865a8d83d5d4c3 (patch) | |
tree | 24e0a5dda83b9a71268b23419c843aed7bf93220 /OpenSim/Server | |
parent | Small improvement in the IAR tests, but these tests are still showing random ... (diff) | |
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Fixes mantis #3803. Thanks jhurliman.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs index 3e3064a..3354b84 100644 --- a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs | |||
@@ -159,7 +159,11 @@ namespace OpenSim.Server.Handlers.Inventory | |||
159 | { | 159 | { |
160 | List<InventoryItemBase> allItems = new List<InventoryItemBase>(); | 160 | List<InventoryItemBase> allItems = new List<InventoryItemBase>(); |
161 | 161 | ||
162 | List<InventoryItemBase> items = m_InventoryService.GetFolderItems(new UUID(folderID)); | 162 | // TODO: UUID.Zero is passed as the userID here, making the old assumption that the OpenSim |
163 | // inventory server only has a single inventory database and not per-user inventory databases. | ||
164 | // This could be changed but it requirs a bit of hackery to pass another parameter into this | ||
165 | // callback | ||
166 | List<InventoryItemBase> items = m_InventoryService.GetFolderItems(UUID.Zero, new UUID(folderID)); | ||
163 | 167 | ||
164 | if (items != null) | 168 | if (items != null) |
165 | { | 169 | { |