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author | Justin Clark-Casey (justincc) | 2012-06-15 02:51:52 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-15 02:51:52 +0100 |
commit | 94517c8d5c63f9e8a1ea9a83b04db956f27aa25d (patch) | |
tree | b38f309e24df668dc9b422daf69ce9273e09dee7 /OpenSim/Server/ServerMain.cs | |
parent | Add main instance to internal MainServer.m_Servers list to simplify internal ... (diff) | |
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Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Server/ServerMain.cs | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/OpenSim/Server/ServerMain.cs b/OpenSim/Server/ServerMain.cs index 9503c4c..21fb678 100644 --- a/OpenSim/Server/ServerMain.cs +++ b/OpenSim/Server/ServerMain.cs | |||
@@ -30,6 +30,7 @@ using log4net; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using OpenSim.Framework.Servers; | ||
33 | using OpenSim.Framework.Servers.HttpServer; | 34 | using OpenSim.Framework.Servers.HttpServer; |
34 | using OpenSim.Server.Base; | 35 | using OpenSim.Server.Base; |
35 | using OpenSim.Server.Handlers.Base; | 36 | using OpenSim.Server.Handlers.Base; |
@@ -92,27 +93,24 @@ namespace OpenSim.Server | |||
92 | if (parts.Length > 1) | 93 | if (parts.Length > 1) |
93 | friendlyName = parts[1]; | 94 | friendlyName = parts[1]; |
94 | 95 | ||
95 | IHttpServer server = m_Server.HttpServer; | 96 | IHttpServer server; |
96 | if (port != 0) | ||
97 | server = m_Server.GetHttpServer(port); | ||
98 | 97 | ||
99 | if (port != m_Server.DefaultPort && port != 0) | 98 | if (port != 0) |
100 | m_log.InfoFormat("[SERVER]: Loading {0} on port {1}", friendlyName, port); | 99 | server = MainServer.GetHttpServer(port); |
101 | else | 100 | else |
102 | m_log.InfoFormat("[SERVER]: Loading {0}", friendlyName); | 101 | server = MainServer.Instance; |
102 | |||
103 | m_log.InfoFormat("[SERVER]: Loading {0} on port {1}", friendlyName, server.Port); | ||
103 | 104 | ||
104 | IServiceConnector connector = null; | 105 | IServiceConnector connector = null; |
105 | 106 | ||
106 | Object[] modargs = new Object[] { m_Server.Config, server, | 107 | Object[] modargs = new Object[] { m_Server.Config, server, configName }; |
107 | configName }; | 108 | connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs); |
108 | connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, | 109 | |
109 | modargs); | ||
110 | if (connector == null) | 110 | if (connector == null) |
111 | { | 111 | { |
112 | modargs = new Object[] { m_Server.Config, server }; | 112 | modargs = new Object[] { m_Server.Config, server }; |
113 | connector = | 113 | connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs); |
114 | ServerUtils.LoadPlugin<IServiceConnector>(conn, | ||
115 | modargs); | ||
116 | } | 114 | } |
117 | 115 | ||
118 | if (connector != null) | 116 | if (connector != null) |
@@ -132,4 +130,4 @@ namespace OpenSim.Server | |||
132 | return 0; | 130 | return 0; |
133 | } | 131 | } |
134 | } | 132 | } |
135 | } | 133 | } \ No newline at end of file |