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author | Diva Canto | 2010-03-15 20:32:36 -0700 |
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committer | Diva Canto | 2010-03-15 20:32:36 -0700 |
commit | 45ef3e9987def8385174c332fc56c90b0ba3fef8 (patch) | |
tree | 19009d94194ee94ac691a84a4b7c271d6ffaf648 /OpenSim/Server/Handlers | |
parent | Restoring LoadPlugin as it was before. Justin's last change made it throw. (diff) | |
download | opensim-SC_OLD-45ef3e9987def8385174c332fc56c90b0ba3fef8.zip opensim-SC_OLD-45ef3e9987def8385174c332fc56c90b0ba3fef8.tar.gz opensim-SC_OLD-45ef3e9987def8385174c332fc56c90b0ba3fef8.tar.bz2 opensim-SC_OLD-45ef3e9987def8385174c332fc56c90b0ba3fef8.tar.xz |
Get the local inner simulation service object to the handler so that there is no possibility of cascading requests when failures happen.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Server/Handlers/Simulation/SimulationServiceInConnector.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Server/Handlers/Simulation/SimulationServiceInConnector.cs b/OpenSim/Server/Handlers/Simulation/SimulationServiceInConnector.cs index 55a575c..50d6fb2 100644 --- a/OpenSim/Server/Handlers/Simulation/SimulationServiceInConnector.cs +++ b/OpenSim/Server/Handlers/Simulation/SimulationServiceInConnector.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Server.Handlers.Simulation | |||
55 | 55 | ||
56 | //Object[] args = new Object[] { config }; | 56 | //Object[] args = new Object[] { config }; |
57 | m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>(); | 57 | m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>(); |
58 | m_LocalSimulationService = m_LocalSimulationService.GetInnerService(); | ||
58 | //ServerUtils.LoadPlugin<ISimulationService>(simService, args); | 59 | //ServerUtils.LoadPlugin<ISimulationService>(simService, args); |
59 | 60 | ||
60 | //System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no")); | 61 | //System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no")); |