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authorJustin Clark-Casey (justincc)2012-07-13 01:03:28 +0100
committerJustin Clark-Casey (justincc)2012-07-13 01:03:28 +0100
commit884d603cac6c3fe0cdbd199e13e1514146ff82bc (patch)
tree00701964cd4053700c5f37c48c8a5196928b00d1 /OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs
parentDon't cache regions data on the other unused LocalGridServiceConnector that t... (diff)
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Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
Diffstat (limited to 'OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs')
-rw-r--r--OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs b/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs
index ef9b96f..47a8558 100644
--- a/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs
+++ b/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs
@@ -152,10 +152,9 @@ namespace OpenSim.Server.Handlers.Friends
152 } 152 }
153 153
154 string xmlString = ServerUtils.BuildXmlResponse(result); 154 string xmlString = ServerUtils.BuildXmlResponse(result);
155 //m_log.DebugFormat("[FRIENDS HANDLER]: resp string: {0}", xmlString);
156 UTF8Encoding encoding = new UTF8Encoding();
157 return encoding.GetBytes(xmlString);
158 155
156 //m_log.DebugFormat("[FRIENDS HANDLER]: resp string: {0}", xmlString);
157 return Util.UTF8NoBomEncoding.GetBytes(xmlString);
159 } 158 }
160 159
161 byte[] StoreFriend(Dictionary<string, object> request) 160 byte[] StoreFriend(Dictionary<string, object> request)