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author | Justin Clark-Casey (justincc) | 2011-08-01 06:32:30 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-01 06:32:30 +0100 |
commit | f32dbef64715bb389a0aa8cd7d2a994e6b168b61 (patch) | |
tree | 47a8f08a60bbec9777b25e9fc6330c70d11c92cd /OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs | |
parent | refactor: centralize prim geom removal code from four places to one (diff) | |
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When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor
This is to stop a small memory leak over time when prims are deleted or phantom-toggled
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