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author | John Hurliman | 2009-10-27 13:31:04 -0700 |
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committer | John Hurliman | 2009-10-27 13:31:04 -0700 |
commit | 2525810e2a1b23f9c5b17b3d075e02c0c6255e2c (patch) | |
tree | f4312229b82d5edf8477920a97e7e79c40379473 /OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs | |
parent | Lowering the position tolerance of terse updates for ScenePresences to mitiga... (diff) | |
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Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
Diffstat (limited to 'OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs')
-rw-r--r-- | OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs deleted file mode 100644 index a113c1e..0000000 --- a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs +++ /dev/null | |||
@@ -1,95 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.ScriptEngine.Components.DotNetEngine.Events; | ||
33 | using OpenSim.ScriptEngine.Shared; | ||
34 | |||
35 | namespace OpenSim.ScriptEngine.Engines.DotNetEngine | ||
36 | { | ||
37 | public partial class DotNetEngine | ||
38 | { | ||
39 | |||
40 | //internal Dictionary<int, IScriptScheduler> ScriptMapping = new Dictionary<int, IScriptScheduler>(); | ||
41 | |||
42 | |||
43 | // | ||
44 | // HANDLE EVENTS FROM SCRIPTS | ||
45 | // We will handle script add, change and remove events outside of command pipeline | ||
46 | // | ||
47 | #region Script Add/Change/Remove | ||
48 | void Events_RezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) | ||
49 | { | ||
50 | // ### | ||
51 | // # New script created | ||
52 | // ### | ||
53 | m_log.DebugFormat( | ||
54 | "[{0}] NEW SCRIPT: localID: {1}, itemID: {2}, startParam: {3}, postOnRez: {4}, engine: {5}", | ||
55 | Name, localID, itemID, startParam, postOnRez, engine); | ||
56 | |||
57 | // Make a script object | ||
58 | ScriptStructure scriptObject = new ScriptStructure(); | ||
59 | scriptObject.RegionInfo = RegionInfo; | ||
60 | scriptObject.LocalID = localID; | ||
61 | scriptObject.ItemID = itemID; | ||
62 | scriptObject.Source = script; | ||
63 | |||
64 | // | ||
65 | // Get MetaData from script header | ||
66 | // | ||
67 | ScriptMetaData scriptMetaData = ScriptMetaData.Extract(ref script); | ||
68 | scriptObject.ScriptMetaData = scriptMetaData; | ||
69 | foreach (string key in scriptObject.ScriptMetaData.Keys) | ||
70 | { | ||
71 | m_log.DebugFormat("[{0}] Script metadata: Key: \"{1}\", Value: \"{2}\".", Name, key, scriptObject.ScriptMetaData[key]); | ||
72 | } | ||
73 | |||
74 | // | ||
75 | // Load this assembly | ||
76 | // | ||
77 | // TODO: Use Executor to send a command instead? | ||
78 | m_log.DebugFormat("[{0}] Adding script to scheduler", Name); | ||
79 | RegionInfo.FindScheduler(scriptObject.ScriptMetaData).AddScript(scriptObject); | ||
80 | // Add to our internal mapping | ||
81 | //ScriptMapping.Add(itemID, Schedulers[scheduler]); | ||
82 | } | ||
83 | |||
84 | private void Events_RemoveScript(uint localID, UUID itemID) | ||
85 | { | ||
86 | // Tell all schedulers to remove this item | ||
87 | foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values) | ||
88 | { | ||
89 | scheduler.Removecript(localID, itemID); | ||
90 | } | ||
91 | } | ||
92 | #endregion | ||
93 | |||
94 | } | ||
95 | } | ||