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authorTedd Hansen2008-09-21 00:03:13 +0000
committerTedd Hansen2008-09-21 00:03:13 +0000
commit752d3f3879f13dc77f35b5e8ada2cdf5ba625ee4 (patch)
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EXPERIMENTAL: Early commit of new Script Engine Component System
Diffstat (limited to 'OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs')
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diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using System.Text;
31using log4net;
32using Nini.Config;
33using OpenSim.ApplicationPlugins.ScriptEngine;
34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes;
36using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry;
37
38namespace OpenSim.ScriptEngine.Engines.DotNetEngine
39{
40 // This is a sample engine
41 public class DotNetEngine : RegionScriptEngineBase
42 {
43
44
45 // This will be the makeup of this script engine
46 public string[] ComponentNames = new string[] {
47 "Commands_LSL",
48 "Commands_OSSL",
49 "Compiler_CS",
50 "Compiler_JS",
51 "Compiler_LSL",
52 "Compiler_VB",
53 "LSLEventProvider",
54 "Scheduler"
55 };
56
57 public override string Name
58 {
59 get { return "DotNetEngine"; }
60 }
61
62 public override void Initialize()
63 {
64 // We need to initialize the components we will be using. Our baseclass already has builtin functions for this.
65 m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)");
66 InitializeComponents(ComponentNames);
67 }
68
69 public override void PreClose()
70 {
71 // Before
72 }
73 }
74}