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author | John Hurliman | 2009-10-27 13:31:04 -0700 |
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committer | John Hurliman | 2009-10-27 13:31:04 -0700 |
commit | 2525810e2a1b23f9c5b17b3d075e02c0c6255e2c (patch) | |
tree | f4312229b82d5edf8477920a97e7e79c40379473 /OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs | |
parent | Lowering the position tolerance of terse updates for ScenePresences to mitiga... (diff) | |
download | opensim-SC_OLD-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.zip opensim-SC_OLD-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.gz opensim-SC_OLD-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.bz2 opensim-SC_OLD-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.xz |
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
Diffstat (limited to '')
-rw-r--r-- | OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs | 196 |
1 files changed, 0 insertions, 196 deletions
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs deleted file mode 100644 index 3b8a0ae..0000000 --- a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs +++ /dev/null | |||
@@ -1,196 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using System.Text; | ||
31 | using System.Text.RegularExpressions; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.ApplicationPlugins.ScriptEngine; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.ScriptEngine.Components.DotNetEngine.Events; | ||
39 | using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler; | ||
40 | using OpenSim.ScriptEngine.Shared; | ||
41 | using ComponentFactory = OpenSim.ApplicationPlugins.ScriptEngine.ComponentFactory; | ||
42 | |||
43 | namespace OpenSim.ScriptEngine.Engines.DotNetEngine | ||
44 | { | ||
45 | // This is a sample engine | ||
46 | public partial class DotNetEngine : IScriptEngine | ||
47 | { | ||
48 | |||
49 | //private string[] _ComponentNames = new string[] { | ||
50 | // "Commands_LSL", | ||
51 | // "Commands_OSSL", | ||
52 | // "Compiler_CS", | ||
53 | // "Compiler_JS", | ||
54 | // "Compiler_LSL", | ||
55 | // "Compiler_VB", | ||
56 | // "LSLEventProvider", | ||
57 | // "Scheduler" | ||
58 | // }; | ||
59 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
60 | |||
61 | public string Name { get { return "SECS.DotNetEngine"; } } | ||
62 | //public bool IsSharedModule { get { return true; } } | ||
63 | internal RegionInfoStructure RegionInfo; | ||
64 | |||
65 | private string[] commandNames = new string[] | ||
66 | { | ||
67 | "Commands_LSL" | ||
68 | }; | ||
69 | |||
70 | private string[] compilerNames = new string[] | ||
71 | { | ||
72 | "Compiler_CS", | ||
73 | "Compiler_JS", | ||
74 | "Compiler_LSL", | ||
75 | "Compiler_YP", | ||
76 | "Compiler_VB" | ||
77 | }; | ||
78 | private string[] schedulerNames = new string[] | ||
79 | { | ||
80 | "Scheduler" | ||
81 | }; | ||
82 | |||
83 | //internal IScriptLoader m_ScriptLoader; | ||
84 | internal LSLEventProvider m_LSLEventProvider; | ||
85 | //internal IScriptExecutor m_Executor; | ||
86 | //internal Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>(); | ||
87 | internal Dictionary<string, IScriptScheduler> Schedulers = new Dictionary<string, IScriptScheduler>(); | ||
88 | public static Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>(); | ||
89 | // private static bool haveInitialized = false; | ||
90 | |||
91 | public DotNetEngine() | ||
92 | { | ||
93 | RegionInfo = new RegionInfoStructure(); | ||
94 | RegionInfo.Compilers = Compilers; | ||
95 | RegionInfo.Schedulers = Schedulers; | ||
96 | RegionInfo.Executors = new Dictionary<string, IScriptExecutor>(); | ||
97 | RegionInfo.CommandProviders = new Dictionary<string, IScriptCommandProvider>(); | ||
98 | RegionInfo.EventProviders = new Dictionary<string, IScriptEventProvider>(); | ||
99 | } | ||
100 | |||
101 | public void Initialise(Scene scene, IConfigSource source) | ||
102 | { | ||
103 | RegionInfo.Scene = scene; | ||
104 | RegionInfo.ConfigSource = source; | ||
105 | |||
106 | m_log.DebugFormat("[{0}] Initializing components", Name); | ||
107 | InitializeComponents(); | ||
108 | } | ||
109 | |||
110 | public void PostInitialise() { } | ||
111 | |||
112 | /// <summary> | ||
113 | /// Called on region close | ||
114 | /// </summary> | ||
115 | public void Close() | ||
116 | { | ||
117 | ComponentClose(); | ||
118 | } | ||
119 | #region Initialize the Script Engine Components we need | ||
120 | public void InitializeComponents() | ||
121 | { | ||
122 | string cname = ""; | ||
123 | m_log.DebugFormat("[{0}] Component initialization", Name); | ||
124 | // Initialize an instance of all module we want | ||
125 | try | ||
126 | { | ||
127 | cname = "ScriptManager"; | ||
128 | m_log.DebugFormat("[{0}] Executor: {1}", Name, cname); | ||
129 | RegionInfo.Executors.Add(cname, | ||
130 | ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor); | ||
131 | |||
132 | cname = "ScriptLoader"; | ||
133 | m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname); | ||
134 | RegionInfo.ScriptLoader = | ||
135 | ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader; | ||
136 | |||
137 | // CommandProviders | ||
138 | foreach (string cn in commandNames) | ||
139 | { | ||
140 | cname = cn; | ||
141 | m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname); | ||
142 | RegionInfo.CommandProviders.Add(cname, | ||
143 | ComponentFactory.GetComponentInstance(RegionInfo, cname) as | ||
144 | IScriptCommandProvider); | ||
145 | } | ||
146 | |||
147 | // Compilers | ||
148 | foreach (string cn in compilerNames) | ||
149 | { | ||
150 | cname = cn; | ||
151 | m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname); | ||
152 | RegionInfo.Compilers.Add(cname, | ||
153 | ComponentFactory.GetComponentInstance(RegionInfo, cname) as | ||
154 | IScriptCompiler); | ||
155 | } | ||
156 | |||
157 | // Schedulers | ||
158 | foreach (string cn in schedulerNames) | ||
159 | { | ||
160 | cname = cn; | ||
161 | m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname); | ||
162 | RegionInfo.Schedulers.Add(cname, | ||
163 | ComponentFactory.GetComponentInstance(RegionInfo, cname) as | ||
164 | IScriptScheduler); | ||
165 | } | ||
166 | |||
167 | // Event provider | ||
168 | cname = "LSLEventProvider"; | ||
169 | m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname); | ||
170 | IScriptEventProvider sep = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider; | ||
171 | RegionInfo.EventProviders.Add(cname, sep); | ||
172 | m_LSLEventProvider = sep as LSLEventProvider; | ||
173 | |||
174 | // Hook up events | ||
175 | m_LSLEventProvider.RezScript += Events_RezScript; | ||
176 | m_LSLEventProvider.RemoveScript += Events_RemoveScript; | ||
177 | } | ||
178 | catch (Exception e) | ||
179 | { | ||
180 | m_log.ErrorFormat("[{0}] Exception while loading \"{1}\": {2}", Name, cname, e.ToString()); | ||
181 | } | ||
182 | } | ||
183 | |||
184 | private void ComponentClose() | ||
185 | { | ||
186 | // Close schedulers | ||
187 | foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values) | ||
188 | { | ||
189 | scheduler.Close(); | ||
190 | } | ||
191 | } | ||
192 | |||
193 | #endregion | ||
194 | |||
195 | } | ||
196 | } | ||