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authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs
parent* Added IClientIM to IClientCore interfaces (diff)
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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs')
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs19
1 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs
index 52c59eb..1143b03 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs
@@ -27,18 +27,29 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 30using OpenMetaverse;
31using OpenSim.ScriptEngine.Shared;
31 32
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler 33namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
33{ 34{
34 public class Scheduler: SchedulerBase 35 public class Scheduler : IScriptScheduler
35 { 36 {
36 public override void Start() 37
38 private ScriptManager m_ScriptManager = new ScriptManager();
39 public void AddScript(ScriptStructure scriptStructure)
37 { 40 {
41 m_ScriptManager.AddScript(scriptStructure);
38 } 42 }
39 43
40 public override void Close() 44 public void Removecript(uint id, UUID itemID)
41 { 45 {
46 m_ScriptManager.RemoveScript(id, itemID);
42 } 47 }
48
49 public void Close()
50 {
51 m_ScriptManager.Close();
52 }
53
43 } 54 }
44} 55}