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authorSean Dague2007-10-05 15:45:45 +0000
committerSean Dague2007-10-05 15:45:45 +0000
commitc3d8f1f4253f72484100394940e62f2912cbc4ff (patch)
tree8a9f237ed3c1140b4059ec121e0d4ede82eae416 /OpenSim/Region
parent* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of... (diff)
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getting all our line endings consistant again
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Communications/Local/LocalInventoryService.cs134
-rw-r--r--OpenSim/Region/Communications/Local/LocalLoginService.cs346
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs104
-rw-r--r--OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs18
-rw-r--r--OpenSim/Region/Environment/Interfaces/IHttpRequests.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionModule.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/ISimChat.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrain.cs14
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs310
-rw-r--r--OpenSim/Region/Environment/Modules/AssetDownloadModule.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs20
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs426
-rw-r--r--OpenSim/Region/Environment/Modules/DynamicTextureModule.cs312
-rw-r--r--OpenSim/Region/Environment/Modules/FriendsModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/GroupsModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/InstantMessageModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/InventoryModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs16
-rw-r--r--OpenSim/Region/Environment/Modules/XferModule.cs22
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs890
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs500
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs24
-rw-r--r--OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs24
-rw-r--r--OpenSim/Region/Environment/Types/UpdateQueue.cs10
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs296
-rw-r--r--OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs1120
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs264
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs2
30 files changed, 2465 insertions, 2465 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index dc91663..1f5b298 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -1,67 +1,67 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using libsecondlife; 2using libsecondlife;
3using OpenSim.Framework.Communications; 3using OpenSim.Framework.Communications;
4using OpenSim.Framework.Types; 4using OpenSim.Framework.Types;
5using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; 5using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder;
6 6
7namespace OpenSim.Region.Communications.Local 7namespace OpenSim.Region.Communications.Local
8{ 8{
9 public class LocalInventoryService : InventoryServiceBase 9 public class LocalInventoryService : InventoryServiceBase
10 { 10 {
11 11
12 public LocalInventoryService() 12 public LocalInventoryService()
13 { 13 {
14 14
15 } 15 }
16 16
17 public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) 17 public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
18 { 18 {
19 List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID); 19 List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID);
20 InventoryFolder rootFolder = null; 20 InventoryFolder rootFolder = null;
21 21
22 //need to make sure we send root folder first 22 //need to make sure we send root folder first
23 foreach (InventoryFolderBase folder in folders) 23 foreach (InventoryFolderBase folder in folders)
24 { 24 {
25 if (folder.parentID == libsecondlife.LLUUID.Zero) 25 if (folder.parentID == libsecondlife.LLUUID.Zero)
26 { 26 {
27 InventoryFolder newfolder = new InventoryFolder(folder); 27 InventoryFolder newfolder = new InventoryFolder(folder);
28 rootFolder = newfolder; 28 rootFolder = newfolder;
29 folderCallBack(userID, newfolder); 29 folderCallBack(userID, newfolder);
30 } 30 }
31 } 31 }
32 32
33 if (rootFolder != null) 33 if (rootFolder != null)
34 { 34 {
35 foreach (InventoryFolderBase folder in folders) 35 foreach (InventoryFolderBase folder in folders)
36 { 36 {
37 if (folder.folderID != rootFolder.folderID) 37 if (folder.folderID != rootFolder.folderID)
38 { 38 {
39 InventoryFolder newfolder = new InventoryFolder(folder); 39 InventoryFolder newfolder = new InventoryFolder(folder);
40 folderCallBack(userID, newfolder); 40 folderCallBack(userID, newfolder);
41 41
42 List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID); 42 List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID);
43 foreach (InventoryItemBase item in items) 43 foreach (InventoryItemBase item in items)
44 { 44 {
45 itemCallBack(userID, item); 45 itemCallBack(userID, item);
46 } 46 }
47 } 47 }
48 } 48 }
49 } 49 }
50 } 50 }
51 51
52 public override void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) 52 public override void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
53 { 53 {
54 this.AddFolder(folder); 54 this.AddFolder(folder);
55 } 55 }
56 56
57 public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) 57 public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
58 { 58 {
59 this.AddItem(item); 59 this.AddItem(item);
60 } 60 }
61 61
62 public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) 62 public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
63 { 63 {
64 this.deleteItem(item); 64 this.deleteItem(item);
65 } 65 }
66 } 66 }
67} 67}
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index 6829598..6ad39b0 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -1,173 +1,173 @@
1using System; 1using System;
2using System.Collections; 2using System.Collections;
3using System.Collections.Generic; 3using System.Collections.Generic;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Communications; 5using OpenSim.Framework.Communications;
6using OpenSim.Framework.Types; 6using OpenSim.Framework.Types;
7using OpenSim.Framework.UserManagement; 7using OpenSim.Framework.UserManagement;
8using OpenSim.Framework.Utilities; 8using OpenSim.Framework.Utilities;
9using OpenSim.Framework.Inventory; 9using OpenSim.Framework.Inventory;
10 10
11namespace OpenSim.Region.Communications.Local 11namespace OpenSim.Region.Communications.Local
12{ 12{
13 public delegate void LoginToRegionEvent(ulong regionHandle, Login login); 13 public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
14 14
15 public class LocalLoginService : LoginService 15 public class LocalLoginService : LoginService
16 { 16 {
17 private CommunicationsLocal m_Parent; 17 private CommunicationsLocal m_Parent;
18 18
19 private NetworkServersInfo serversInfo; 19 private NetworkServersInfo serversInfo;
20 private uint defaultHomeX; 20 private uint defaultHomeX;
21 private uint defaultHomeY; 21 private uint defaultHomeY;
22 private bool authUsers = false; 22 private bool authUsers = false;
23 23
24 public event LoginToRegionEvent OnLoginToRegion; 24 public event LoginToRegionEvent OnLoginToRegion;
25 25
26 public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate) 26 public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate)
27 : base(userManager, welcomeMess) 27 : base(userManager, welcomeMess)
28 { 28 {
29 m_Parent = parent; 29 m_Parent = parent;
30 this.serversInfo = serversInfo; 30 this.serversInfo = serversInfo;
31 defaultHomeX = this.serversInfo.DefaultHomeLocX; 31 defaultHomeX = this.serversInfo.DefaultHomeLocX;
32 defaultHomeY = this.serversInfo.DefaultHomeLocY; 32 defaultHomeY = this.serversInfo.DefaultHomeLocY;
33 this.authUsers = authenticate; 33 this.authUsers = authenticate;
34 } 34 }
35 35
36 36
37 public override UserProfileData GetTheUser(string firstname, string lastname) 37 public override UserProfileData GetTheUser(string firstname, string lastname)
38 { 38 {
39 UserProfileData profile = this.m_userManager.GetUserProfile(firstname, lastname); 39 UserProfileData profile = this.m_userManager.GetUserProfile(firstname, lastname);
40 if (profile != null) 40 if (profile != null)
41 { 41 {
42 42
43 return profile; 43 return profile;
44 } 44 }
45 45
46 if (!authUsers) 46 if (!authUsers)
47 { 47 {
48 //no current user account so make one 48 //no current user account so make one
49 Console.WriteLine("No User account found so creating a new one "); 49 Console.WriteLine("No User account found so creating a new one ");
50 this.m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY); 50 this.m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
51 51
52 profile = this.m_userManager.GetUserProfile(firstname, lastname); 52 profile = this.m_userManager.GetUserProfile(firstname, lastname);
53 if (profile != null) 53 if (profile != null)
54 { 54 {
55 m_Parent.InventoryService.CreateNewUserInventory(profile.UUID); 55 m_Parent.InventoryService.CreateNewUserInventory(profile.UUID);
56 } 56 }
57 57
58 return profile; 58 return profile;
59 } 59 }
60 return null; 60 return null;
61 } 61 }
62 62
63 public override bool AuthenticateUser(UserProfileData profile, string password) 63 public override bool AuthenticateUser(UserProfileData profile, string password)
64 { 64 {
65 if (!authUsers) 65 if (!authUsers)
66 { 66 {
67 //for now we will accept any password in sandbox mode 67 //for now we will accept any password in sandbox mode
68 Console.WriteLine("authorising user"); 68 Console.WriteLine("authorising user");
69 return true; 69 return true;
70 } 70 }
71 else 71 else
72 { 72 {
73 Console.WriteLine("Authenticating " + profile.username + " " + profile.surname); 73 Console.WriteLine("Authenticating " + profile.username + " " + profile.surname);
74 74
75 password = password.Remove(0, 3); //remove $1$ 75 password = password.Remove(0, 3); //remove $1$
76 76
77 string s = Util.Md5Hash(password + ":" + profile.passwordSalt); 77 string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
78 78
79 return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); 79 return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
80 } 80 }
81 } 81 }
82 82
83 public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) 83 public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
84 { 84 {
85 ulong currentRegion = theUser.currentAgent.currentHandle; 85 ulong currentRegion = theUser.currentAgent.currentHandle;
86 RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion); 86 RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion);
87 87
88 if (reg != null) 88 if (reg != null)
89 { 89 {
90 response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " + 90 response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
91 "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + 91 "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
92 "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; 92 "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
93 string capsPath = Util.GetRandomCapsPath(); 93 string capsPath = Util.GetRandomCapsPath();
94 response.SimAddress = reg.ExternalEndPoint.Address.ToString(); 94 response.SimAddress = reg.ExternalEndPoint.Address.ToString();
95 response.SimPort = (Int32)reg.ExternalEndPoint.Port; 95 response.SimPort = (Int32)reg.ExternalEndPoint.Port;
96 response.RegionX = reg.RegionLocX; 96 response.RegionX = reg.RegionLocX;
97 response.RegionY = reg.RegionLocY; 97 response.RegionY = reg.RegionLocY;
98 98
99 99
100 response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/"; 100 response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
101 // response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/"; 101 // response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/";
102 theUser.currentAgent.currentRegion = reg.SimUUID; 102 theUser.currentAgent.currentRegion = reg.SimUUID;
103 theUser.currentAgent.currentHandle = reg.RegionHandle; 103 theUser.currentAgent.currentHandle = reg.RegionHandle;
104 104
105 Login _login = new Login(); 105 Login _login = new Login();
106 //copy data to login object 106 //copy data to login object
107 _login.First = response.Firstname; 107 _login.First = response.Firstname;
108 _login.Last = response.Lastname; 108 _login.Last = response.Lastname;
109 _login.Agent = response.AgentID; 109 _login.Agent = response.AgentID;
110 _login.Session = response.SessionID; 110 _login.Session = response.SessionID;
111 _login.SecureSession = response.SecureSessionID; 111 _login.SecureSession = response.SecureSessionID;
112 _login.CircuitCode = (uint)response.CircuitCode; 112 _login.CircuitCode = (uint)response.CircuitCode;
113 _login.CapsPath = capsPath; 113 _login.CapsPath = capsPath;
114 114
115 if( OnLoginToRegion != null ) 115 if( OnLoginToRegion != null )
116 { 116 {
117 OnLoginToRegion(currentRegion, _login); 117 OnLoginToRegion(currentRegion, _login);
118 } 118 }
119 } 119 }
120 else 120 else
121 { 121 {
122 Console.WriteLine("not found region " + currentRegion); 122 Console.WriteLine("not found region " + currentRegion);
123 } 123 }
124 124
125 } 125 }
126 126
127 protected override InventoryData CreateInventoryData(LLUUID userID) 127 protected override InventoryData CreateInventoryData(LLUUID userID)
128 { 128 {
129 List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID); 129 List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
130 if (folders.Count > 0) 130 if (folders.Count > 0)
131 { 131 {
132 LLUUID rootID = LLUUID.Zero; 132 LLUUID rootID = LLUUID.Zero;
133 ArrayList AgentInventoryArray = new ArrayList(); 133 ArrayList AgentInventoryArray = new ArrayList();
134 Hashtable TempHash; 134 Hashtable TempHash;
135 foreach (InventoryFolderBase InvFolder in folders) 135 foreach (InventoryFolderBase InvFolder in folders)
136 { 136 {
137 if (InvFolder.parentID == LLUUID.Zero) 137 if (InvFolder.parentID == LLUUID.Zero)
138 { 138 {
139 rootID = InvFolder.folderID; 139 rootID = InvFolder.folderID;
140 } 140 }
141 TempHash = new Hashtable(); 141 TempHash = new Hashtable();
142 TempHash["name"] = InvFolder.name; 142 TempHash["name"] = InvFolder.name;
143 TempHash["parent_id"] = InvFolder.parentID.ToStringHyphenated(); 143 TempHash["parent_id"] = InvFolder.parentID.ToStringHyphenated();
144 TempHash["version"] = (Int32)InvFolder.version; 144 TempHash["version"] = (Int32)InvFolder.version;
145 TempHash["type_default"] = (Int32)InvFolder.type; 145 TempHash["type_default"] = (Int32)InvFolder.type;
146 TempHash["folder_id"] = InvFolder.folderID.ToStringHyphenated(); 146 TempHash["folder_id"] = InvFolder.folderID.ToStringHyphenated();
147 AgentInventoryArray.Add(TempHash); 147 AgentInventoryArray.Add(TempHash);
148 } 148 }
149 return new InventoryData(AgentInventoryArray, rootID); 149 return new InventoryData(AgentInventoryArray, rootID);
150 } 150 }
151 else 151 else
152 { 152 {
153 AgentInventory userInventory = new AgentInventory(); 153 AgentInventory userInventory = new AgentInventory();
154 userInventory.CreateRootFolder(userID, false); 154 userInventory.CreateRootFolder(userID, false);
155 155
156 ArrayList AgentInventoryArray = new ArrayList(); 156 ArrayList AgentInventoryArray = new ArrayList();
157 Hashtable TempHash; 157 Hashtable TempHash;
158 foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values) 158 foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
159 { 159 {
160 TempHash = new Hashtable(); 160 TempHash = new Hashtable();
161 TempHash["name"] = InvFolder.FolderName; 161 TempHash["name"] = InvFolder.FolderName;
162 TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); 162 TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
163 TempHash["version"] = (Int32)InvFolder.Version; 163 TempHash["version"] = (Int32)InvFolder.Version;
164 TempHash["type_default"] = (Int32)InvFolder.DefaultType; 164 TempHash["type_default"] = (Int32)InvFolder.DefaultType;
165 TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); 165 TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
166 AgentInventoryArray.Add(TempHash); 166 AgentInventoryArray.Add(TempHash);
167 } 167 }
168 168
169 return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); 169 return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
170 } 170 }
171 } 171 }
172 } 172 }
173} 173}
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
index f364771..56e1740 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
@@ -1,52 +1,52 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using libsecondlife; 2using libsecondlife;
3using OpenSim.Framework.Communications; 3using OpenSim.Framework.Communications;
4using OpenSim.Framework.Types; 4using OpenSim.Framework.Types;
5using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; 5using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
6 6
7 7
8namespace OpenSim.Region.Communications.OGS1 8namespace OpenSim.Region.Communications.OGS1
9{ 9{
10 public class OGS1InventoryService : IInventoryServices 10 public class OGS1InventoryService : IInventoryServices
11 { 11 {
12 12
13 public OGS1InventoryService() 13 public OGS1InventoryService()
14 { 14 {
15 15
16 } 16 }
17 17
18 #region IInventoryServices Members 18 #region IInventoryServices Members
19 19
20 public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) 20 public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
21 { 21 {
22 22
23 } 23 }
24 24
25 public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) 25 public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
26 { 26 {
27 27
28 } 28 }
29 29
30 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) 30 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
31 { 31 {
32 32
33 } 33 }
34 34
35 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) 35 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
36 { 36 {
37 37
38 } 38 }
39 39
40 public void CreateNewUserInventory(LLUUID user) 40 public void CreateNewUserInventory(LLUUID user)
41 { 41 {
42 42
43 } 43 }
44 44
45 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) 45 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
46 { 46 {
47 return new List<InventoryFolderBase>(); 47 return new List<InventoryFolderBase>();
48 } 48 }
49 49
50 #endregion 50 #endregion
51 } 51 }
52} 52}
diff --git a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
index 05cecf8..e91240a 100644
--- a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
@@ -1,17 +1,17 @@
1using System.IO; 1using System.IO;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Region.Environment.Interfaces 4namespace OpenSim.Region.Environment.Interfaces
5{ 5{
6 public interface IDynamicTextureManager 6 public interface IDynamicTextureManager
7 { 7 {
8 void RegisterRender(string handleType, IDynamicTextureRender render); 8 void RegisterRender(string handleType, IDynamicTextureRender render);
9 void ReturnData(LLUUID id, byte[] data); 9 void ReturnData(LLUUID id, byte[] data);
10 10
11 LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, 11 LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams,
12 int updateTimer); 12 int updateTimer);
13 13
14 LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, 14 LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams,
15 int updateTimer); 15 int updateTimer);
16 } 16 }
17 17
diff --git a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
index cb00b48..49b96d0 100644
--- a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
+++ b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
@@ -1,5 +1,5 @@
1using libsecondlife; 1using libsecondlife;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface IHttpRequests 5 public interface IHttpRequests
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionModule.cs b/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
index 981b73f..2c7c742 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
@@ -1,5 +1,5 @@
1using OpenSim.Region.Environment.Scenes; 1using OpenSim.Region.Environment.Scenes;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface IRegionModule 5 public interface IRegionModule
diff --git a/OpenSim/Region/Environment/Interfaces/ISimChat.cs b/OpenSim/Region/Environment/Interfaces/ISimChat.cs
index 5aa78ab..36ff1ad 100644
--- a/OpenSim/Region/Environment/Interfaces/ISimChat.cs
+++ b/OpenSim/Region/Environment/Interfaces/ISimChat.cs
@@ -1,5 +1,5 @@
1using libsecondlife; 1using libsecondlife;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface ISimChat 5 public interface ISimChat
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrain.cs b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
index f9ff71a..3d0169a 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
@@ -1,16 +1,16 @@
1using OpenSim.Framework.Interfaces; 1using OpenSim.Framework.Interfaces;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface ITerrain 5 public interface ITerrain
6 { 6 {
7 bool Tainted(); 7 bool Tainted();
8 bool Tainted(int x, int y); 8 bool Tainted(int x, int y);
9 void ResetTaint(); 9 void ResetTaint();
10 10
11 void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, 11 void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
12 IClientAPI remoteUser); 12 IClientAPI remoteUser);
13 13
14 void CheckHeightValues(); 14 void CheckHeightValues();
15 float[] GetHeights1D(); 15 float[] GetHeights1D();
16 float[,] GetHeights2D(); 16 float[,] GetHeights2D();
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 2b18949..ce2a843 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -1,156 +1,156 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.IO; 3using System.IO;
4using System.Reflection; 4using System.Reflection;
5using OpenSim.Region.Environment.Interfaces; 5using OpenSim.Region.Environment.Interfaces;
6using OpenSim.Region.Environment.Modules; 6using OpenSim.Region.Environment.Modules;
7using OpenSim.Region.Environment.Scenes; 7using OpenSim.Region.Environment.Scenes;
8 8
9namespace OpenSim.Region.Environment 9namespace OpenSim.Region.Environment
10{ 10{
11 public class ModuleLoader 11 public class ModuleLoader
12 { 12 {
13 public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>(); 13 public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
14 14
15 public List<IRegionModule> LoadedModules = new List<IRegionModule>(); 15 public List<IRegionModule> LoadedModules = new List<IRegionModule>();
16 public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>(); 16 public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
17 17
18 public ModuleLoader() 18 public ModuleLoader()
19 { 19 {
20 } 20 }
21 21
22 /// <summary> 22 /// <summary>
23 /// Should have a module factory? 23 /// Should have a module factory?
24 /// </summary> 24 /// </summary>
25 /// <param name="scene"></param> 25 /// <param name="scene"></param>
26 public void CreateDefaultModules(Scene scene, string exceptModules) 26 public void CreateDefaultModules(Scene scene, string exceptModules)
27 { 27 {
28 IRegionModule module = new XferModule(); 28 IRegionModule module = new XferModule();
29 InitialiseModule(module, scene); 29 InitialiseModule(module, scene);
30 30
31 module = new ChatModule(); 31 module = new ChatModule();
32 InitialiseModule(module, scene); 32 InitialiseModule(module, scene);
33 33
34 module = new AvatarProfilesModule(); 34 module = new AvatarProfilesModule();
35 InitialiseModule(module, scene); 35 InitialiseModule(module, scene);
36 36
37 LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); 37 LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
38 38
39 string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); 39 string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
40 LoadRegionModule(lslPath, "LSLScriptingModule", scene); 40 LoadRegionModule(lslPath, "LSLScriptingModule", scene);
41 } 41 }
42 42
43 43
44 public void LoadDefaultSharedModules(string exceptModules) 44 public void LoadDefaultSharedModules(string exceptModules)
45 { 45 {
46 DynamicTextureModule dynamicModule = new DynamicTextureModule(); 46 DynamicTextureModule dynamicModule = new DynamicTextureModule();
47 LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule); 47 LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
48 } 48 }
49 49
50 public void InitialiseSharedModules(Scene scene) 50 public void InitialiseSharedModules(Scene scene)
51 { 51 {
52 foreach (IRegionModule module in LoadedSharedModules.Values) 52 foreach (IRegionModule module in LoadedSharedModules.Values)
53 { 53 {
54 module.Initialise(scene); 54 module.Initialise(scene);
55 scene.AddModule(module.GetName(), module); //should be doing this? 55 scene.AddModule(module.GetName(), module); //should be doing this?
56 } 56 }
57 } 57 }
58 58
59 private void InitialiseModule(IRegionModule module, Scene scene) 59 private void InitialiseModule(IRegionModule module, Scene scene)
60 { 60 {
61 module.Initialise(scene); 61 module.Initialise(scene);
62 scene.AddModule(module.GetName(), module); 62 scene.AddModule(module.GetName(), module);
63 LoadedModules.Add(module); 63 LoadedModules.Add(module);
64 } 64 }
65 65
66 /// <summary> 66 /// <summary>
67 /// Loads/initialises a Module instance that can be used by mutliple Regions 67 /// Loads/initialises a Module instance that can be used by mutliple Regions
68 /// </summary> 68 /// </summary>
69 /// <param name="dllName"></param> 69 /// <param name="dllName"></param>
70 /// <param name="moduleName"></param> 70 /// <param name="moduleName"></param>
71 /// <param name="scene"></param> 71 /// <param name="scene"></param>
72 public void LoadSharedModule(string dllName, string moduleName) 72 public void LoadSharedModule(string dllName, string moduleName)
73 { 73 {
74 IRegionModule module = LoadModule(dllName, moduleName); 74 IRegionModule module = LoadModule(dllName, moduleName);
75 if (module != null) 75 if (module != null)
76 { 76 {
77 LoadedSharedModules.Add(module.GetName(), module); 77 LoadedSharedModules.Add(module.GetName(), module);
78 } 78 }
79 } 79 }
80 80
81 public void LoadRegionModule(string dllName, string moduleName, Scene scene) 81 public void LoadRegionModule(string dllName, string moduleName, Scene scene)
82 { 82 {
83 IRegionModule module = LoadModule(dllName, moduleName); 83 IRegionModule module = LoadModule(dllName, moduleName);
84 if (module != null) 84 if (module != null)
85 { 85 {
86 InitialiseModule(module, scene); 86 InitialiseModule(module, scene);
87 } 87 }
88 } 88 }
89 89
90 /// <summary> 90 /// <summary>
91 /// Loads a external Module (if not already loaded) and creates a new instance of it. 91 /// Loads a external Module (if not already loaded) and creates a new instance of it.
92 /// </summary> 92 /// </summary>
93 /// <param name="dllName"></param> 93 /// <param name="dllName"></param>
94 /// <param name="moduleName"></param> 94 /// <param name="moduleName"></param>
95 /// <param name="scene"></param> 95 /// <param name="scene"></param>
96 public IRegionModule LoadModule(string dllName, string moduleName) 96 public IRegionModule LoadModule(string dllName, string moduleName)
97 { 97 {
98 Assembly pluginAssembly = null; 98 Assembly pluginAssembly = null;
99 if (LoadedAssemblys.ContainsKey(dllName)) 99 if (LoadedAssemblys.ContainsKey(dllName))
100 { 100 {
101 pluginAssembly = LoadedAssemblys[dllName]; 101 pluginAssembly = LoadedAssemblys[dllName];
102 } 102 }
103 else 103 else
104 { 104 {
105 pluginAssembly = Assembly.LoadFrom(dllName); 105 pluginAssembly = Assembly.LoadFrom(dllName);
106 LoadedAssemblys.Add(dllName, pluginAssembly); 106 LoadedAssemblys.Add(dllName, pluginAssembly);
107 } 107 }
108 108
109 IRegionModule module = null; 109 IRegionModule module = null;
110 foreach (Type pluginType in pluginAssembly.GetTypes()) 110 foreach (Type pluginType in pluginAssembly.GetTypes())
111 { 111 {
112 if (pluginType.IsPublic) 112 if (pluginType.IsPublic)
113 { 113 {
114 if (!pluginType.IsAbstract) 114 if (!pluginType.IsAbstract)
115 { 115 {
116 Type typeInterface = pluginType.GetInterface("IRegionModule", true); 116 Type typeInterface = pluginType.GetInterface("IRegionModule", true);
117 117
118 if (typeInterface != null) 118 if (typeInterface != null)
119 { 119 {
120 module = 120 module =
121 (IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 121 (IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
122 break; 122 break;
123 } 123 }
124 typeInterface = null; 124 typeInterface = null;
125 } 125 }
126 } 126 }
127 } 127 }
128 pluginAssembly = null; 128 pluginAssembly = null;
129 129
130 if ((module != null) || (module.GetName() == moduleName)) 130 if ((module != null) || (module.GetName() == moduleName))
131 { 131 {
132 return module; 132 return module;
133 } 133 }
134 134
135 return null; 135 return null;
136 } 136 }
137 137
138 public void PostInitialise() 138 public void PostInitialise()
139 { 139 {
140 foreach (IRegionModule module in LoadedSharedModules.Values) 140 foreach (IRegionModule module in LoadedSharedModules.Values)
141 { 141 {
142 module.PostInitialise(); 142 module.PostInitialise();
143 } 143 }
144 144
145 foreach (IRegionModule module in LoadedModules) 145 foreach (IRegionModule module in LoadedModules)
146 { 146 {
147 module.PostInitialise(); 147 module.PostInitialise();
148 } 148 }
149 } 149 }
150 150
151 public void ClearCache() 151 public void ClearCache()
152 { 152 {
153 LoadedAssemblys.Clear(); 153 LoadedAssemblys.Clear();
154 } 154 }
155 } 155 }
156} \ No newline at end of file 156} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
index 511b5f6..7d789f9 100644
--- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
@@ -1,7 +1,7 @@
1using OpenSim.Framework.Interfaces; 1using OpenSim.Framework.Interfaces;
2using OpenSim.Region.Environment.Interfaces; 2using OpenSim.Region.Environment.Interfaces;
3using OpenSim.Region.Environment.Scenes; 3using OpenSim.Region.Environment.Scenes;
4 4
5namespace OpenSim.Region.Environment.Modules 5namespace OpenSim.Region.Environment.Modules
6{ 6{
7 public class AssetDownloadModule : IRegionModule 7 public class AssetDownloadModule : IRegionModule
@@ -9,7 +9,7 @@ namespace OpenSim.Region.Environment.Modules
9 private Scene m_scene; 9 private Scene m_scene;
10 10
11 public AssetDownloadModule() 11 public AssetDownloadModule()
12 { 12 {
13 } 13 }
14 14
15 public void Initialise(Scene scene) 15 public void Initialise(Scene scene)
@@ -19,7 +19,7 @@ namespace OpenSim.Region.Environment.Modules
19 } 19 }
20 20
21 public void PostInitialise() 21 public void PostInitialise()
22 { 22 {
23 } 23 }
24 24
25 public void CloseDown() 25 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
index ea5f787..aaa9261 100644
--- a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
@@ -1,16 +1,16 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Framework.Interfaces; 2using OpenSim.Framework.Interfaces;
3using OpenSim.Region.Environment.Interfaces; 3using OpenSim.Region.Environment.Interfaces;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5 5
6namespace OpenSim.Region.Environment.Modules 6namespace OpenSim.Region.Environment.Modules
7{ 7{
8 public class AvatarProfilesModule : IRegionModule 8 public class AvatarProfilesModule : IRegionModule
9 { 9 {
10 private Scene m_scene; 10 private Scene m_scene;
11 11
12 public AvatarProfilesModule() 12 public AvatarProfilesModule()
13 { 13 {
14 } 14 }
15 15
16 public void Initialise(Scene scene) 16 public void Initialise(Scene scene)
@@ -20,11 +20,11 @@ namespace OpenSim.Region.Environment.Modules
20 } 20 }
21 21
22 public void PostInitialise() 22 public void PostInitialise()
23 { 23 {
24 } 24 }
25 25
26 public void CloseDown() 26 public void CloseDown()
27 { 27 {
28 } 28 }
29 29
30 public string GetName() 30 public string GetName()
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules
58 string bornOn = "Before now"; 58 string bornOn = "Before now";
59 string flAbout = "First life? What is one of those? OpenSim is my life!"; 59 string flAbout = "First life? What is one of those? OpenSim is my life!";
60 LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 60 LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
61 remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", 61 remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "",
62 partner); 62 partner);
63 } 63 }
64 } 64 }
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 1c7b806..2eac7d6 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -1,214 +1,214 @@
1using System; 1using System;
2using System.IO; 2using System.IO;
3using System.Net.Sockets; 3using System.Net.Sockets;
4using System.Threading; 4using System.Threading;
5using libsecondlife; 5using libsecondlife;
6using OpenSim.Framework.Interfaces; 6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Utilities; 7using OpenSim.Framework.Utilities;
8using OpenSim.Region.Environment.Interfaces; 8using OpenSim.Region.Environment.Interfaces;
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10 10
11namespace OpenSim.Region.Environment.Modules 11namespace OpenSim.Region.Environment.Modules
12{ 12{
13 public class ChatModule : IRegionModule, ISimChat 13 public class ChatModule : IRegionModule, ISimChat
14 { 14 {
15 private Scene m_scene; 15 private Scene m_scene;
16 16
17 private string m_server = "irc2.choopa.net"; 17 private string m_server = "irc2.choopa.net";
18 18
19 // private int m_port = 6668; 19 // private int m_port = 6668;
20 //private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; 20 //private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
21 private string m_nick = "OSimBot"; 21 private string m_nick = "OSimBot";
22 private string m_channel = "#opensim"; 22 private string m_channel = "#opensim";
23 23
24 // private NetworkStream m_stream; 24 // private NetworkStream m_stream;
25 private TcpClient m_irc; 25 private TcpClient m_irc;
26 private StreamWriter m_ircWriter; 26 private StreamWriter m_ircWriter;
27 private StreamReader m_ircReader; 27 private StreamReader m_ircReader;
28 28
29 // private Thread pingSender; 29 // private Thread pingSender;
30 // private Thread listener; 30 // private Thread listener;
31 31
32 private bool connected = false; 32 private bool connected = false;
33 33
34 public ChatModule() 34 public ChatModule()
35 { 35 {
36 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); 36 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
37 m_irc = null; 37 m_irc = null;
38 m_ircWriter = null; 38 m_ircWriter = null;
39 m_ircReader = null; 39 m_ircReader = null;
40 } 40 }
41 41
42 public void Initialise(Scene scene) 42 public void Initialise(Scene scene)
43 { 43 {
44 m_scene = scene; 44 m_scene = scene;
45 m_scene.EventManager.OnNewClient += NewClient; 45 m_scene.EventManager.OnNewClient += NewClient;
46 46
47 m_scene.RegisterModuleInterface<ISimChat>(this); 47 m_scene.RegisterModuleInterface<ISimChat>(this);
48 } 48 }
49 49
50 public void PostInitialise() 50 public void PostInitialise()
51 { 51 {
52 /* 52 /*
53 try 53 try
54 { 54 {
55 m_irc = new TcpClient(m_server, m_port); 55 m_irc = new TcpClient(m_server, m_port);
56 m_stream = m_irc.GetStream(); 56 m_stream = m_irc.GetStream();
57 m_ircReader = new StreamReader(m_stream); 57 m_ircReader = new StreamReader(m_stream);
58 m_ircWriter = new StreamWriter(m_stream); 58 m_ircWriter = new StreamWriter(m_stream);
59 59
60 pingSender = new Thread(new ThreadStart(this.PingRun)); 60 pingSender = new Thread(new ThreadStart(this.PingRun));
61 pingSender.Start(); 61 pingSender.Start();
62 62
63 listener = new Thread(new ThreadStart(this.ListenerRun)); 63 listener = new Thread(new ThreadStart(this.ListenerRun));
64 listener.Start(); 64 listener.Start();
65 65
66 m_ircWriter.WriteLine(m_user); 66 m_ircWriter.WriteLine(m_user);
67 m_ircWriter.Flush(); 67 m_ircWriter.Flush();
68 m_ircWriter.WriteLine("NICK " + m_nick); 68 m_ircWriter.WriteLine("NICK " + m_nick);
69 m_ircWriter.Flush(); 69 m_ircWriter.Flush();
70 m_ircWriter.WriteLine("JOIN " + m_channel); 70 m_ircWriter.WriteLine("JOIN " + m_channel);
71 m_ircWriter.Flush(); 71 m_ircWriter.Flush();
72 connected = true; 72 connected = true;
73 } 73 }
74 catch (Exception e) 74 catch (Exception e)
75 { 75 {
76 Console.WriteLine(e.ToString()); 76 Console.WriteLine(e.ToString());
77 } 77 }
78 */ 78 */
79 } 79 }
80 80
81 public void CloseDown() 81 public void CloseDown()
82 { 82 {
83 m_ircWriter.Close(); 83 m_ircWriter.Close();
84 m_ircReader.Close(); 84 m_ircReader.Close();
85 m_irc.Close(); 85 m_irc.Close();
86 } 86 }
87 87
88 public string GetName() 88 public string GetName()
89 { 89 {
90 return "ChatModule"; 90 return "ChatModule";
91 } 91 }
92 92
93 public bool IsSharedModule() 93 public bool IsSharedModule()
94 { 94 {
95 return false; 95 return false;
96 } 96 }
97 97
98 public void NewClient(IClientAPI client) 98 public void NewClient(IClientAPI client)
99 { 99 {
100 client.OnChatFromViewer += SimChat; 100 client.OnChatFromViewer += SimChat;
101 } 101 }
102 102
103 public void PingRun() 103 public void PingRun()
104 { 104 {
105 while (true) 105 while (true)
106 { 106 {
107 m_ircWriter.WriteLine("PING :" + m_server); 107 m_ircWriter.WriteLine("PING :" + m_server);
108 m_ircWriter.Flush(); 108 m_ircWriter.Flush();
109 Thread.Sleep(15000); 109 Thread.Sleep(15000);
110 } 110 }
111 } 111 }
112 112
113 public void ListenerRun() 113 public void ListenerRun()
114 { 114 {
115 string inputLine; 115 string inputLine;
116 LLVector3 pos = new LLVector3(128, 128, 20); 116 LLVector3 pos = new LLVector3(128, 128, 20);
117 while (true) 117 while (true)
118 { 118 {
119 while ((inputLine = m_ircReader.ReadLine()) != null) 119 while ((inputLine = m_ircReader.ReadLine()) != null)
120 { 120 {
121 Console.WriteLine(inputLine); 121 Console.WriteLine(inputLine);
122 if (inputLine.Contains(m_channel)) 122 if (inputLine.Contains(m_channel))
123 { 123 {
124 string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); 124 string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
125 m_scene.Broadcast(delegate(IClientAPI client) 125 m_scene.Broadcast(delegate(IClientAPI client)
126 { 126 {
127 client.SendChatMessage( 127 client.SendChatMessage(
128 Helpers.StringToField(mess), 255, pos, "IRC:", 128 Helpers.StringToField(mess), 255, pos, "IRC:",
129 LLUUID.Zero); 129 LLUUID.Zero);
130 }); 130 });
131 } 131 }
132 } 132 }
133 } 133 }
134 } 134 }
135 135
136 public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, 136 public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
137 LLUUID fromAgentID) 137 LLUUID fromAgentID)
138 { 138 {
139 ScenePresence avatar = null; 139 ScenePresence avatar = null;
140 avatar = m_scene.GetScenePresence(fromAgentID); 140 avatar = m_scene.GetScenePresence(fromAgentID);
141 if (avatar != null) 141 if (avatar != null)
142 { 142 {
143 fromPos = avatar.AbsolutePosition; 143 fromPos = avatar.AbsolutePosition;
144 fromName = avatar.Firstname + " " + avatar.Lastname; 144 fromName = avatar.Firstname + " " + avatar.Lastname;
145 avatar = null; 145 avatar = null;
146 } 146 }
147 147
148 if (connected) 148 if (connected)
149 { 149 {
150 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " + 150 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
151 Util.FieldToString(message)); 151 Util.FieldToString(message));
152 m_ircWriter.Flush(); 152 m_ircWriter.Flush();
153 } 153 }
154 154
155 if (channel == 0) 155 if (channel == 0)
156 { 156 {
157 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 157 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
158 { 158 {
159 int dis = -1000; 159 int dis = -1000;
160 160
161 //err ??? the following code seems to be request a scenePresence when it already has a ref to it 161 //err ??? the following code seems to be request a scenePresence when it already has a ref to it
162 avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); 162 avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
163 if (avatar != null) 163 if (avatar != null)
164 { 164 {
165 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); 165 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
166 } 166 }
167 167
168 switch (type) 168 switch (type)
169 { 169 {
170 case 0: // Whisper 170 case 0: // Whisper
171 if ((dis < 10) && (dis > -10)) 171 if ((dis < 10) && (dis > -10))
172 { 172 {
173 //should change so the message is sent through the avatar rather than direct to the ClientView 173 //should change so the message is sent through the avatar rather than direct to the ClientView
174 presence.ControllingClient.SendChatMessage(message, 174 presence.ControllingClient.SendChatMessage(message,
175 type, 175 type,
176 fromPos, 176 fromPos,
177 fromName, 177 fromName,
178 fromAgentID); 178 fromAgentID);
179 } 179 }
180 break; 180 break;
181 case 1: // Say 181 case 1: // Say
182 if ((dis < 30) && (dis > -30)) 182 if ((dis < 30) && (dis > -30))
183 { 183 {
184 //Console.WriteLine("sending chat"); 184 //Console.WriteLine("sending chat");
185 presence.ControllingClient.SendChatMessage(message, 185 presence.ControllingClient.SendChatMessage(message,
186 type, 186 type,
187 fromPos, 187 fromPos,
188 fromName, 188 fromName,
189 fromAgentID); 189 fromAgentID);
190 } 190 }
191 break; 191 break;
192 case 2: // Shout 192 case 2: // Shout
193 if ((dis < 100) && (dis > -100)) 193 if ((dis < 100) && (dis > -100))
194 { 194 {
195 presence.ControllingClient.SendChatMessage(message, 195 presence.ControllingClient.SendChatMessage(message,
196 type, 196 type,
197 fromPos, 197 fromPos,
198 fromName, 198 fromName,
199 fromAgentID); 199 fromAgentID);
200 } 200 }
201 break; 201 break;
202 202
203 case 0xff: // Broadcast 203 case 0xff: // Broadcast
204 presence.ControllingClient.SendChatMessage(message, type, 204 presence.ControllingClient.SendChatMessage(message, type,
205 fromPos, 205 fromPos,
206 fromName, 206 fromName,
207 fromAgentID); 207 fromAgentID);
208 break; 208 break;
209 } 209 }
210 }); 210 });
211 } 211 }
212 } 212 }
213 } 213 }
214} \ No newline at end of file 214} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index 0fd03d3..5f8824c 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -1,157 +1,157 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using libsecondlife; 3using libsecondlife;
4using OpenSim.Framework.Types; 4using OpenSim.Framework.Types;
5using OpenSim.Framework.Utilities; 5using OpenSim.Framework.Utilities;
6using OpenSim.Region.Environment.Interfaces; 6using OpenSim.Region.Environment.Interfaces;
7using OpenSim.Region.Environment.Scenes; 7using OpenSim.Region.Environment.Scenes;
8 8
9namespace OpenSim.Region.Environment.Modules 9namespace OpenSim.Region.Environment.Modules
10{ 10{
11 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager 11 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
12 { 12 {
13 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 13 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
14 14
15 private Dictionary<string, IDynamicTextureRender> RenderPlugins = 15 private Dictionary<string, IDynamicTextureRender> RenderPlugins =
16 new Dictionary<string, IDynamicTextureRender>(); 16 new Dictionary<string, IDynamicTextureRender>();
17 17
18 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); 18 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
19 19
20 public void Initialise(Scene scene) 20 public void Initialise(Scene scene)
21 { 21 {
22 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) 22 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID))
23 { 23 {
24 RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); 24 RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene);
25 scene.RegisterModuleInterface<IDynamicTextureManager>(this); 25 scene.RegisterModuleInterface<IDynamicTextureManager>(this);
26 } 26 }
27 } 27 }
28 28
29 public void PostInitialise() 29 public void PostInitialise()
30 { 30 {
31 } 31 }
32 32
33 public void CloseDown() 33 public void CloseDown()
34 { 34 {
35 } 35 }
36 36
37 public string GetName() 37 public string GetName()
38 { 38 {
39 return "DynamicTextureModule"; 39 return "DynamicTextureModule";
40 } 40 }
41 41
42 public bool IsSharedModule() 42 public bool IsSharedModule()
43 { 43 {
44 return true; 44 return true;
45 } 45 }
46 46
47 public void RegisterRender(string handleType, IDynamicTextureRender render) 47 public void RegisterRender(string handleType, IDynamicTextureRender render)
48 { 48 {
49 if (!RenderPlugins.ContainsKey(handleType)) 49 if (!RenderPlugins.ContainsKey(handleType))
50 { 50 {
51 RenderPlugins.Add(handleType, render); 51 RenderPlugins.Add(handleType, render);
52 } 52 }
53 } 53 }
54 54
55 public void ReturnData(LLUUID id, byte[] data) 55 public void ReturnData(LLUUID id, byte[] data)
56 { 56 {
57 if (Updaters.ContainsKey(id)) 57 if (Updaters.ContainsKey(id))
58 { 58 {
59 DynamicTextureUpdater updater = Updaters[id]; 59 DynamicTextureUpdater updater = Updaters[id];
60 if (RegisteredScenes.ContainsKey(updater.SimUUID)) 60 if (RegisteredScenes.ContainsKey(updater.SimUUID))
61 { 61 {
62 Scene scene = RegisteredScenes[updater.SimUUID]; 62 Scene scene = RegisteredScenes[updater.SimUUID];
63 updater.DataReceived(data, scene); 63 updater.DataReceived(data, scene);
64 } 64 }
65 } 65 }
66 } 66 }
67 67
68 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, 68 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
69 string extraParams, int updateTimer) 69 string extraParams, int updateTimer)
70 { 70 {
71 Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); 71 Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
72 if (RenderPlugins.ContainsKey(contentType)) 72 if (RenderPlugins.ContainsKey(contentType))
73 { 73 {
74 DynamicTextureUpdater updater = new DynamicTextureUpdater(); 74 DynamicTextureUpdater updater = new DynamicTextureUpdater();
75 updater.SimUUID = simID; 75 updater.SimUUID = simID;
76 updater.PrimID = primID; 76 updater.PrimID = primID;
77 updater.ContentType = contentType; 77 updater.ContentType = contentType;
78 updater.Url = url; 78 updater.Url = url;
79 updater.UpdateTimer = updateTimer; 79 updater.UpdateTimer = updateTimer;
80 updater.UpdaterID = LLUUID.Random(); 80 updater.UpdaterID = LLUUID.Random();
81 updater.Params = extraParams; 81 updater.Params = extraParams;
82 82
83 if (!Updaters.ContainsKey(updater.UpdaterID)) 83 if (!Updaters.ContainsKey(updater.UpdaterID))
84 { 84 {
85 Updaters.Add(updater.UpdaterID, updater); 85 Updaters.Add(updater.UpdaterID, updater);
86 } 86 }
87 87
88 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); 88 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
89 return updater.UpdaterID; 89 return updater.UpdaterID;
90 } 90 }
91 return LLUUID.Zero; 91 return LLUUID.Zero;
92 } 92 }
93 93
94 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, 94 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
95 string extraParams, int updateTimer) 95 string extraParams, int updateTimer)
96 { 96 {
97 if (RenderPlugins.ContainsKey(contentType)) 97 if (RenderPlugins.ContainsKey(contentType))
98 { 98 {
99 DynamicTextureUpdater updater = new DynamicTextureUpdater(); 99 DynamicTextureUpdater updater = new DynamicTextureUpdater();
100 updater.SimUUID = simID; 100 updater.SimUUID = simID;
101 updater.PrimID = primID; 101 updater.PrimID = primID;
102 updater.ContentType = contentType; 102 updater.ContentType = contentType;
103 updater.BodyData = data; 103 updater.BodyData = data;
104 updater.UpdateTimer = updateTimer; 104 updater.UpdateTimer = updateTimer;
105 updater.UpdaterID = LLUUID.Random(); 105 updater.UpdaterID = LLUUID.Random();
106 updater.Params = extraParams; 106 updater.Params = extraParams;
107 107
108 if (!Updaters.ContainsKey(updater.UpdaterID)) 108 if (!Updaters.ContainsKey(updater.UpdaterID))
109 { 109 {
110 Updaters.Add(updater.UpdaterID, updater); 110 Updaters.Add(updater.UpdaterID, updater);
111 } 111 }
112 112
113 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); 113 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
114 return updater.UpdaterID; 114 return updater.UpdaterID;
115 } 115 }
116 return LLUUID.Zero; 116 return LLUUID.Zero;
117 } 117 }
118 118
119 public class DynamicTextureUpdater 119 public class DynamicTextureUpdater
120 { 120 {
121 public LLUUID SimUUID; 121 public LLUUID SimUUID;
122 public LLUUID UpdaterID; 122 public LLUUID UpdaterID;
123 public string ContentType; 123 public string ContentType;
124 public string Url; 124 public string Url;
125 public string BodyData; 125 public string BodyData;
126 public LLUUID PrimID; 126 public LLUUID PrimID;
127 public int UpdateTimer; 127 public int UpdateTimer;
128 public LLUUID LastAssetID; 128 public LLUUID LastAssetID;
129 public string Params; 129 public string Params;
130 130
131 public DynamicTextureUpdater() 131 public DynamicTextureUpdater()
132 { 132 {
133 LastAssetID = LLUUID.Zero; 133 LastAssetID = LLUUID.Zero;
134 UpdateTimer = 0; 134 UpdateTimer = 0;
135 BodyData = null; 135 BodyData = null;
136 } 136 }
137 137
138 public void DataReceived(byte[] data, Scene scene) 138 public void DataReceived(byte[] data, Scene scene)
139 { 139 {
140 //TODO delete the last asset(data), if it was a dynamic texture 140 //TODO delete the last asset(data), if it was a dynamic texture
141 141
142 AssetBase asset = new AssetBase(); 142 AssetBase asset = new AssetBase();
143 asset.FullID = LLUUID.Random(); 143 asset.FullID = LLUUID.Random();
144 asset.Data = data; 144 asset.Data = data;
145 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); 145 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
146 asset.Type = 0; 146 asset.Type = 0;
147 scene.commsManager.AssetCache.AddAsset(asset); 147 scene.commsManager.AssetCache.AddAsset(asset);
148 148
149 LastAssetID = asset.FullID; 149 LastAssetID = asset.FullID;
150 150
151 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 151 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
152 part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); 152 part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
153 part.ScheduleFullUpdate(); 153 part.ScheduleFullUpdate();
154 } 154 }
155 } 155 }
156 } 156 }
157} \ No newline at end of file 157} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs
index c2a7291..767b4b0 100644
--- a/OpenSim/Region/Environment/Modules/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class FriendsModule : IRegionModule 6 public class FriendsModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/GroupsModule.cs b/OpenSim/Region/Environment/Modules/GroupsModule.cs
index dcef2c5..fa5804e 100644
--- a/OpenSim/Region/Environment/Modules/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/GroupsModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class GroupsModule : IRegionModule 6 public class GroupsModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
index 14f2b65..44cb3d5 100644
--- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class InstantMessageModule : IRegionModule 6 public class InstantMessageModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/InventoryModule.cs b/OpenSim/Region/Environment/Modules/InventoryModule.cs
index 40bd37e..527731d 100644
--- a/OpenSim/Region/Environment/Modules/InventoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/InventoryModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class InventoryModule : IRegionModule 6 public class InventoryModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index f107d77..38c7d9b 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -1,8 +1,8 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Framework.Interfaces; 2using OpenSim.Framework.Interfaces;
3using OpenSim.Region.Environment.Interfaces; 3using OpenSim.Region.Environment.Interfaces;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5 5
6namespace OpenSim.Region.Environment.Modules 6namespace OpenSim.Region.Environment.Modules
7{ 7{
8 public class TextureDownloadModule : IRegionModule 8 public class TextureDownloadModule : IRegionModule
@@ -10,7 +10,7 @@ namespace OpenSim.Region.Environment.Modules
10 private Scene m_scene; 10 private Scene m_scene;
11 11
12 public TextureDownloadModule() 12 public TextureDownloadModule()
13 { 13 {
14 } 14 }
15 15
16 public void Initialise(Scene scene) 16 public void Initialise(Scene scene)
@@ -20,7 +20,7 @@ namespace OpenSim.Region.Environment.Modules
20 } 20 }
21 21
22 public void PostInitialise() 22 public void PostInitialise()
23 { 23 {
24 } 24 }
25 25
26 public void CloseDown() 26 public void CloseDown()
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules
42 } 42 }
43 43
44 public void TextureAssetCallback(LLUUID texture, byte[] data) 44 public void TextureAssetCallback(LLUUID texture, byte[] data)
45 { 45 {
46 } 46 }
47 } 47 }
48} \ No newline at end of file 48} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/XferModule.cs b/OpenSim/Region/Environment/Modules/XferModule.cs
index 7f8c5c1..9f93c1e 100644
--- a/OpenSim/Region/Environment/Modules/XferModule.cs
+++ b/OpenSim/Region/Environment/Modules/XferModule.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using libsecondlife; 3using libsecondlife;
4using OpenSim.Framework.Interfaces; 4using OpenSim.Framework.Interfaces;
5using OpenSim.Region.Environment.Interfaces; 5using OpenSim.Region.Environment.Interfaces;
6using OpenSim.Region.Environment.Scenes; 6using OpenSim.Region.Environment.Scenes;
7 7
8namespace OpenSim.Region.Environment.Modules 8namespace OpenSim.Region.Environment.Modules
9{ 9{
10 public class XferModule : IRegionModule, IXfer 10 public class XferModule : IRegionModule, IXfer
@@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Modules
15 private Scene m_scene; 15 private Scene m_scene;
16 16
17 public XferModule() 17 public XferModule()
18 { 18 {
19 } 19 }
20 20
21 public void Initialise(Scene scene) 21 public void Initialise(Scene scene)
@@ -27,11 +27,11 @@ namespace OpenSim.Region.Environment.Modules
27 } 27 }
28 28
29 public void PostInitialise() 29 public void PostInitialise()
30 { 30 {
31 } 31 }
32 32
33 public void CloseDown() 33 public void CloseDown()
34 { 34 {
35 } 35 }
36 36
37 public string GetName() 37 public string GetName()
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Modules
119 } 119 }
120 120
121 public XferDownLoad() 121 public XferDownLoad()
122 { 122 {
123 } 123 }
124 124
125 public void StartSend() 125 public void StartSend()
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 0a33380..4c02a6c 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -1,7 +1,7 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Region.Environment.LandManagement; 2using OpenSim.Region.Environment.LandManagement;
3using OpenSim.Region.Environment.Scenes; 3using OpenSim.Region.Environment.Scenes;
4 4
5namespace OpenSim.Region.Environment 5namespace OpenSim.Region.Environment
6{ 6{
7 public class PermissionManager 7 public class PermissionManager
@@ -12,8 +12,8 @@ namespace OpenSim.Region.Environment
12 // disable in any production environment 12 // disable in any production environment
13 // TODO: Change this to false when permissions are a desired default 13 // TODO: Change this to false when permissions are a desired default
14 // TODO: Move to configuration option. 14 // TODO: Move to configuration option.
15 private bool m_bypassPermissions = true; 15 private bool m_bypassPermissions = true;
16 16
17 public bool BypassPermissions 17 public bool BypassPermissions
18 { 18 {
19 get { return m_bypassPermissions; } 19 get { return m_bypassPermissions; }
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment
117 permission = true; 117 permission = true;
118 118
119 // Users should be able to edit what is over their land. 119 // Users should be able to edit what is over their land.
120 if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == 120 if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
121 user) 121 user)
122 permission = true; 122 permission = true;
123 123
@@ -294,6 +294,6 @@ namespace OpenSim.Region.Environment
294 return GenericParcelPermission(user, parcel); 294 return GenericParcelPermission(user, parcel);
295 } 295 }
296 296
297 #endregion 297 #endregion
298 } 298 }
299} \ No newline at end of file 299} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index b7f5bad..24f1a86 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1,445 +1,445 @@
1using Axiom.Math; 1using Axiom.Math;
2using libsecondlife; 2using libsecondlife;
3using libsecondlife.Packets; 3using libsecondlife.Packets;
4using OpenSim.Framework.Communications.Cache; 4using OpenSim.Framework.Communications.Cache;
5using OpenSim.Framework.Communications.Caches; 5using OpenSim.Framework.Communications.Caches;
6using OpenSim.Framework.Interfaces; 6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types; 7using OpenSim.Framework.Types;
8using OpenSim.Framework.Utilities; 8using OpenSim.Framework.Utilities;
9using OpenSim.Region.Physics.Manager; 9using OpenSim.Region.Physics.Manager;
10 10
11namespace OpenSim.Region.Environment.Scenes 11namespace OpenSim.Region.Environment.Scenes
12{ 12{
13 public partial class Scene 13 public partial class Scene
14 { 14 {
15 //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete 15 //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
16 // or at least some of they can be moved somewhere else 16 // or at least some of they can be moved somewhere else
17 17
18 public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) 18 public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
19 { 19 {
20 ScenePresence avatar; 20 ScenePresence avatar;
21 21
22 if ( TryGetAvatar( avatarId, out avatar )) 22 if ( TryGetAvatar( avatarId, out avatar ))
23 { 23 {
24 AddInventoryItem(avatar.ControllingClient, item); 24 AddInventoryItem(avatar.ControllingClient, item);
25 } 25 }
26 } 26 }
27 27
28 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) 28 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
29 { 29 {
30 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 30 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
31 if (userInfo != null) 31 if (userInfo != null)
32 { 32 {
33 userInfo.AddItem(remoteClient.AgentId, item); 33 userInfo.AddItem(remoteClient.AgentId, item);
34 remoteClient.SendInventoryItemUpdate(item); 34 remoteClient.SendInventoryItemUpdate(item);
35 } 35 }
36 } 36 }
37 37
38 public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) 38 public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
39 { 39 {
40 ScenePresence avatar; 40 ScenePresence avatar;
41 41
42 if (TryGetAvatar(avatarId, out avatar)) 42 if (TryGetAvatar(avatarId, out avatar))
43 { 43 {
44 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); 44 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
45 } 45 }
46 46
47 return LLUUID.Zero; 47 return LLUUID.Zero;
48 } 48 }
49 49
50 public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) 50 public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
51 { 51 {
52 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 52 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
53 if (userInfo != null) 53 if (userInfo != null)
54 { 54 {
55 if (userInfo.RootFolder != null) 55 if (userInfo.RootFolder != null)
56 { 56 {
57 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 57 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
58 if (item != null) 58 if (item != null)
59 { 59 {
60 AssetBase asset; 60 AssetBase asset;
61 asset = new AssetBase(); 61 asset = new AssetBase();
62 asset.FullID = LLUUID.Random(); 62 asset.FullID = LLUUID.Random();
63 asset.Type = (sbyte) item.assetType; 63 asset.Type = (sbyte) item.assetType;
64 asset.InvType = (sbyte) item.invType; 64 asset.InvType = (sbyte) item.invType;
65 asset.Name = item.inventoryName; 65 asset.Name = item.inventoryName;
66 asset.Data = data; 66 asset.Data = data;
67 commsManager.AssetCache.AddAsset(asset); 67 commsManager.AssetCache.AddAsset(asset);
68 68
69 item.assetID = asset.FullID; 69 item.assetID = asset.FullID;
70 userInfo.UpdateItem(remoteClient.AgentId, item); 70 userInfo.UpdateItem(remoteClient.AgentId, item);
71 71
72 // remoteClient.SendInventoryItemUpdate(item); 72 // remoteClient.SendInventoryItemUpdate(item);
73 if (item.invType == 7) 73 if (item.invType == 7)
74 { 74 {
75 //do we want to know about updated note cards? 75 //do we want to know about updated note cards?
76 } 76 }
77 else if (item.invType == 10) 77 else if (item.invType == 10)
78 { 78 {
79 // do we want to know about updated scripts 79 // do we want to know about updated scripts
80 } 80 }
81 81
82 return (asset.FullID); 82 return (asset.FullID);
83 } 83 }
84 } 84 }
85 } 85 }
86 return LLUUID.Zero; 86 return LLUUID.Zero;
87 } 87 }
88 88
89 public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, 89 public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
90 LLUUID itemID) 90 LLUUID itemID)
91 { 91 {
92 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 92 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
93 if (userInfo != null) 93 if (userInfo != null)
94 { 94 {
95 if (userInfo.RootFolder != null) 95 if (userInfo.RootFolder != null)
96 { 96 {
97 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 97 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
98 if (item != null) 98 if (item != null)
99 { 99 {
100 AgentAssetTransactions transactions = 100 AgentAssetTransactions transactions =
101 commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); 101 commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
102 if (transactions != null) 102 if (transactions != null)
103 { 103 {
104 AssetBase asset = null; 104 AssetBase asset = null;
105 bool addToCache = false; 105 bool addToCache = false;
106 106
107 asset = commsManager.AssetCache.GetAsset(assetID); 107 asset = commsManager.AssetCache.GetAsset(assetID);
108 if (asset == null) 108 if (asset == null)
109 { 109 {
110 asset = transactions.GetTransactionAsset(transactionID); 110 asset = transactions.GetTransactionAsset(transactionID);
111 addToCache = true; 111 addToCache = true;
112 } 112 }
113 113
114 if (asset != null) 114 if (asset != null)
115 { 115 {
116 if (asset.FullID == assetID) 116 if (asset.FullID == assetID)
117 { 117 {
118 asset.Name = item.inventoryName; 118 asset.Name = item.inventoryName;
119 asset.Description = item.inventoryDescription; 119 asset.Description = item.inventoryDescription;
120 asset.InvType = (sbyte) item.invType; 120 asset.InvType = (sbyte) item.invType;
121 asset.Type = (sbyte) item.assetType; 121 asset.Type = (sbyte) item.assetType;
122 item.assetID = asset.FullID; 122 item.assetID = asset.FullID;
123 123
124 if (addToCache) 124 if (addToCache)
125 { 125 {
126 commsManager.AssetCache.AddAsset(asset); 126 commsManager.AssetCache.AddAsset(asset);
127 } 127 }
128 128
129 userInfo.UpdateItem(remoteClient.AgentId, item); 129 userInfo.UpdateItem(remoteClient.AgentId, item);
130 } 130 }
131 } 131 }
132 } 132 }
133 } 133 }
134 } 134 }
135 } 135 }
136 } 136 }
137 137
138 /// <summary> 138 /// <summary>
139 /// temporary method to test out creating new inventory items 139 /// temporary method to test out creating new inventory items
140 /// </summary> 140 /// </summary>
141 /// <param name="remoteClient"></param> 141 /// <param name="remoteClient"></param>
142 /// <param name="transActionID"></param> 142 /// <param name="transActionID"></param>
143 /// <param name="folderID"></param> 143 /// <param name="folderID"></param>
144 /// <param name="callbackID"></param> 144 /// <param name="callbackID"></param>
145 /// <param name="description"></param> 145 /// <param name="description"></param>
146 /// <param name="name"></param> 146 /// <param name="name"></param>
147 /// <param name="invType"></param> 147 /// <param name="invType"></param>
148 /// <param name="type"></param> 148 /// <param name="type"></param>
149 /// <param name="wearableType"></param> 149 /// <param name="wearableType"></param>
150 /// <param name="nextOwnerMask"></param> 150 /// <param name="nextOwnerMask"></param>
151 public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, 151 public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
152 uint callbackID, string description, string name, sbyte invType, sbyte type, 152 uint callbackID, string description, string name, sbyte invType, sbyte type,
153 byte wearableType, uint nextOwnerMask) 153 byte wearableType, uint nextOwnerMask)
154 { 154 {
155 if (transActionID == LLUUID.Zero) 155 if (transActionID == LLUUID.Zero)
156 { 156 {
157 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 157 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
158 if (userInfo != null) 158 if (userInfo != null)
159 { 159 {
160 AssetBase asset = new AssetBase(); 160 AssetBase asset = new AssetBase();
161 asset.Name = name; 161 asset.Name = name;
162 asset.Description = description; 162 asset.Description = description;
163 asset.InvType = invType; 163 asset.InvType = invType;
164 asset.Type = type; 164 asset.Type = type;
165 asset.FullID = LLUUID.Random(); 165 asset.FullID = LLUUID.Random();
166 asset.Data = new byte[1]; 166 asset.Data = new byte[1];
167 commsManager.AssetCache.AddAsset(asset); 167 commsManager.AssetCache.AddAsset(asset);
168 168
169 InventoryItemBase item = new InventoryItemBase(); 169 InventoryItemBase item = new InventoryItemBase();
170 item.avatarID = remoteClient.AgentId; 170 item.avatarID = remoteClient.AgentId;
171 item.creatorsID = remoteClient.AgentId; 171 item.creatorsID = remoteClient.AgentId;
172 item.inventoryID = LLUUID.Random(); 172 item.inventoryID = LLUUID.Random();
173 item.assetID = asset.FullID; 173 item.assetID = asset.FullID;
174 item.inventoryDescription = description; 174 item.inventoryDescription = description;
175 item.inventoryName = name; 175 item.inventoryName = name;
176 item.assetType = invType; 176 item.assetType = invType;
177 item.invType = invType; 177 item.invType = invType;
178 item.parentFolderID = folderID; 178 item.parentFolderID = folderID;
179 item.inventoryCurrentPermissions = 2147483647; 179 item.inventoryCurrentPermissions = 2147483647;
180 item.inventoryNextPermissions = nextOwnerMask; 180 item.inventoryNextPermissions = nextOwnerMask;
181 181
182 userInfo.AddItem(remoteClient.AgentId, item); 182 userInfo.AddItem(remoteClient.AgentId, item);
183 remoteClient.SendInventoryItemUpdate(item); 183 remoteClient.SendInventoryItemUpdate(item);
184 } 184 }
185 } 185 }
186 else 186 else
187 { 187 {
188 commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, 188 commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
189 callbackID, description, name, invType, 189 callbackID, description, name, invType,
190 type, wearableType, nextOwnerMask); 190 type, wearableType, nextOwnerMask);
191 //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); 191 //System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
192 } 192 }
193 } 193 }
194 194
195 /// <summary> 195 /// <summary>
196 /// 196 ///
197 /// </summary> 197 /// </summary>
198 /// <param name="remoteClient"></param> 198 /// <param name="remoteClient"></param>
199 /// <param name="primLocalID"></param> 199 /// <param name="primLocalID"></param>
200 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) 200 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
201 { 201 {
202 bool hasPrim = false; 202 bool hasPrim = false;
203 foreach (EntityBase ent in Entities.Values) 203 foreach (EntityBase ent in Entities.Values)
204 { 204 {
205 if (ent is SceneObjectGroup) 205 if (ent is SceneObjectGroup)
206 { 206 {
207 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); 207 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
208 if (hasPrim != false) 208 if (hasPrim != false)
209 { 209 {
210 bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID); 210 bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
211 if (fileChange) 211 if (fileChange)
212 { 212 {
213 if (XferManager != null) 213 if (XferManager != null)
214 { 214 {
215 ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager); 215 ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
216 } 216 }
217 } 217 }
218 break; 218 break;
219 } 219 }
220 } 220 }
221 } 221 }
222 } 222 }
223 223
224 public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) 224 public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
225 { 225 {
226 bool hasPrim = false; 226 bool hasPrim = false;
227 foreach (EntityBase ent in Entities.Values) 227 foreach (EntityBase ent in Entities.Values)
228 { 228 {
229 if (ent is SceneObjectGroup) 229 if (ent is SceneObjectGroup)
230 { 230 {
231 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); 231 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
232 if (hasPrim != false) 232 if (hasPrim != false)
233 { 233 {
234 int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID); 234 int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
235 ((SceneObjectGroup) ent).GetProperites(remoteClient); 235 ((SceneObjectGroup) ent).GetProperites(remoteClient);
236 if (type == 10) 236 if (type == 10)
237 { 237 {
238 EventManager.TriggerRemoveScript(localID, itemID); 238 EventManager.TriggerRemoveScript(localID, itemID);
239 } 239 }
240 } 240 }
241 } 241 }
242 } 242 }
243 } 243 }
244 244
245 public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) 245 public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
246 { 246 {
247 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 247 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
248 LLUUID copyID = LLUUID.Random(); 248 LLUUID copyID = LLUUID.Random();
249 if (userInfo != null) 249 if (userInfo != null)
250 { 250 {
251 if (userInfo.RootFolder != null) 251 if (userInfo.RootFolder != null)
252 { 252 {
253 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 253 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
254 if (item != null) 254 if (item != null)
255 { 255 {
256 bool isTexture = false; 256 bool isTexture = false;
257 bool rezzed = false; 257 bool rezzed = false;
258 if (item.invType == 0) 258 if (item.invType == 0)
259 { 259 {
260 isTexture = true; 260 isTexture = true;
261 } 261 }
262 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); 262 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
263 if (rezAsset != null) 263 if (rezAsset != null)
264 { 264 {
265 string script = Util.FieldToString(rezAsset.Data); 265 string script = Util.FieldToString(rezAsset.Data);
266 //Console.WriteLine("rez script "+script); 266 //Console.WriteLine("rez script "+script);
267 EventManager.TriggerRezScript(localID, copyID, script); 267 EventManager.TriggerRezScript(localID, copyID, script);
268 rezzed = true; 268 rezzed = true;
269 } 269 }
270 else 270 else
271 { 271 {
272 //lets try once more incase the asset cache is being slow getting the asset from server 272 //lets try once more incase the asset cache is being slow getting the asset from server
273 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); 273 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
274 if (rezAsset != null) 274 if (rezAsset != null)
275 { 275 {
276 string script = Util.FieldToString(rezAsset.Data); 276 string script = Util.FieldToString(rezAsset.Data);
277 // Console.WriteLine("rez script " + script); 277 // Console.WriteLine("rez script " + script);
278 EventManager.TriggerRezScript(localID, copyID, script); 278 EventManager.TriggerRezScript(localID, copyID, script);
279 rezzed = true; 279 rezzed = true;
280 } 280 }
281 } 281 }
282 282
283 if (rezzed) 283 if (rezzed)
284 { 284 {
285 bool hasPrim = false; 285 bool hasPrim = false;
286 foreach (EntityBase ent in Entities.Values) 286 foreach (EntityBase ent in Entities.Values)
287 { 287 {
288 if (ent is SceneObjectGroup) 288 if (ent is SceneObjectGroup)
289 { 289 {
290 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); 290 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
291 if (hasPrim != false) 291 if (hasPrim != false)
292 { 292 {
293 bool added = 293 bool added =
294 ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item, 294 ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
295 copyID); 295 copyID);
296 ((SceneObjectGroup) ent).GetProperites(remoteClient); 296 ((SceneObjectGroup) ent).GetProperites(remoteClient);
297 } 297 }
298 } 298 }
299 } 299 }
300 } 300 }
301 } 301 }
302 } 302 }
303 } 303 }
304 } 304 }
305 305
306 /// <summary> 306 /// <summary>
307 /// 307 ///
308 /// </summary> 308 /// </summary>
309 /// <param name="packet"></param> 309 /// <param name="packet"></param>
310 /// <param name="simClient"></param> 310 /// <param name="simClient"></param>
311 public void DeRezObject(Packet packet, IClientAPI remoteClient) 311 public void DeRezObject(Packet packet, IClientAPI remoteClient)
312 { 312 {
313 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; 313 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
314 314
315 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) 315 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
316 { 316 {
317 //currently following code not used (or don't know of any case of destination being zero 317 //currently following code not used (or don't know of any case of destination being zero
318 } 318 }
319 else 319 else
320 { 320 {
321 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) 321 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
322 { 322 {
323 EntityBase selectedEnt = null; 323 EntityBase selectedEnt = null;
324 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); 324 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
325 foreach (EntityBase ent in Entities.Values) 325 foreach (EntityBase ent in Entities.Values)
326 { 326 {
327 if (ent.LocalId == Data.ObjectLocalID) 327 if (ent.LocalId == Data.ObjectLocalID)
328 { 328 {
329 selectedEnt = ent; 329 selectedEnt = ent;
330 break; 330 break;
331 } 331 }
332 } 332 }
333 if (selectedEnt != null) 333 if (selectedEnt != null)
334 { 334 {
335 if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) 335 if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
336 { 336 {
337 string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); 337 string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
338 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 338 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
339 if (userInfo != null) 339 if (userInfo != null)
340 { 340 {
341 AssetBase asset = new AssetBase(); 341 AssetBase asset = new AssetBase();
342 asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); 342 asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
343 asset.Description = 343 asset.Description =
344 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); 344 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
345 asset.InvType = 6; 345 asset.InvType = 6;
346 asset.Type = 6; 346 asset.Type = 6;
347 asset.FullID = LLUUID.Random(); 347 asset.FullID = LLUUID.Random();
348 asset.Data = Helpers.StringToField(sceneObjectXml); 348 asset.Data = Helpers.StringToField(sceneObjectXml);
349 commsManager.AssetCache.AddAsset(asset); 349 commsManager.AssetCache.AddAsset(asset);
350 350
351 351
352 InventoryItemBase item = new InventoryItemBase(); 352 InventoryItemBase item = new InventoryItemBase();
353 item.avatarID = remoteClient.AgentId; 353 item.avatarID = remoteClient.AgentId;
354 item.creatorsID = remoteClient.AgentId; 354 item.creatorsID = remoteClient.AgentId;
355 item.inventoryID = LLUUID.Random(); 355 item.inventoryID = LLUUID.Random();
356 item.assetID = asset.FullID; 356 item.assetID = asset.FullID;
357 item.inventoryDescription = asset.Description; 357 item.inventoryDescription = asset.Description;
358 item.inventoryName = asset.Name; 358 item.inventoryName = asset.Name;
359 item.assetType = asset.Type; 359 item.assetType = asset.Type;
360 item.invType = asset.InvType; 360 item.invType = asset.InvType;
361 item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; 361 item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
362 item.inventoryCurrentPermissions = 2147483647; 362 item.inventoryCurrentPermissions = 2147483647;
363 item.inventoryNextPermissions = 2147483647; 363 item.inventoryNextPermissions = 2147483647;
364 364
365 userInfo.AddItem(remoteClient.AgentId, item); 365 userInfo.AddItem(remoteClient.AgentId, item);
366 remoteClient.SendInventoryItemUpdate(item); 366 remoteClient.SendInventoryItemUpdate(item);
367 } 367 }
368 368
369 SceneObjectPart rootPart = 369 SceneObjectPart rootPart =
370 ((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID); 370 ((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
371 if (rootPart.PhysActor != null) 371 if (rootPart.PhysActor != null)
372 { 372 {
373 phyScene.RemovePrim(rootPart.PhysActor); 373 phyScene.RemovePrim(rootPart.PhysActor);
374 rootPart.PhysActor = null; 374 rootPart.PhysActor = null;
375 } 375 }
376 376
377 storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID, 377 storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
378 m_regInfo.SimUUID); 378 m_regInfo.SimUUID);
379 ((SceneObjectGroup) selectedEnt).DeleteGroup(); 379 ((SceneObjectGroup) selectedEnt).DeleteGroup();
380 380
381 lock (Entities) 381 lock (Entities)
382 { 382 {
383 Entities.Remove(((SceneObjectGroup) selectedEnt).UUID); 383 Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
384 } 384 }
385 ((SceneObjectGroup) selectedEnt).DeleteParts(); 385 ((SceneObjectGroup) selectedEnt).DeleteParts();
386 } 386 }
387 } 387 }
388 } 388 }
389 } 389 }
390 } 390 }
391 391
392 public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) 392 public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
393 { 393 {
394 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 394 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
395 if (userInfo != null) 395 if (userInfo != null)
396 { 396 {
397 if (userInfo.RootFolder != null) 397 if (userInfo.RootFolder != null)
398 { 398 {
399 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 399 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
400 if (item != null) 400 if (item != null)
401 { 401 {
402 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); 402 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
403 if (rezAsset != null) 403 if (rezAsset != null)
404 { 404 {
405 AddRezObject(Util.FieldToString(rezAsset.Data), pos); 405 AddRezObject(Util.FieldToString(rezAsset.Data), pos);
406 userInfo.DeleteItem(remoteClient.AgentId, item); 406 userInfo.DeleteItem(remoteClient.AgentId, item);
407 remoteClient.SendRemoveInventoryItem(itemID); 407 remoteClient.SendRemoveInventoryItem(itemID);
408 } 408 }
409 else 409 else
410 { 410 {
411 //lets try once more incase the asset cache is being slow getting the asset from server 411 //lets try once more incase the asset cache is being slow getting the asset from server
412 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); 412 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
413 if (rezAsset != null) 413 if (rezAsset != null)
414 { 414 {
415 AddRezObject(Util.FieldToString(rezAsset.Data), pos); 415 AddRezObject(Util.FieldToString(rezAsset.Data), pos);
416 userInfo.DeleteItem(remoteClient.AgentId, item); 416 userInfo.DeleteItem(remoteClient.AgentId, item);
417 remoteClient.SendRemoveInventoryItem(itemID); 417 remoteClient.SendRemoveInventoryItem(itemID);
418 } 418 }
419 } 419 }
420 } 420 }
421 } 421 }
422 } 422 }
423 } 423 }
424 424
425 private void AddRezObject(string xmlData, LLVector3 pos) 425 private void AddRezObject(string xmlData, LLVector3 pos)
426 { 426 {
427 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); 427 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
428 AddEntity(group); 428 AddEntity(group);
429 group.AbsolutePosition = pos; 429 group.AbsolutePosition = pos;
430 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 430 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
431 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) 431 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
432 { 432 {
433 PrimitiveBaseShape pbs = rootPart.Shape; 433 PrimitiveBaseShape pbs = rootPart.Shape;
434 rootPart.PhysActor = phyScene.AddPrimShape( 434 rootPart.PhysActor = phyScene.AddPrimShape(
435 rootPart.Name, 435 rootPart.Name,
436 pbs, 436 pbs,
437 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, 437 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
438 rootPart.AbsolutePosition.Z), 438 rootPart.AbsolutePosition.Z),
439 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 439 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
440 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 440 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
441 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 441 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
442 } 442 }
443 } 443 }
444 } 444 }
445} 445}
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 0049282..89f60d1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -1,251 +1,251 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using OpenSim.Framework.Console; 3using OpenSim.Framework.Console;
4using OpenSim.Framework.Types; 4using OpenSim.Framework.Types;
5using libsecondlife; 5using libsecondlife;
6 6
7namespace OpenSim.Region.Environment.Scenes 7namespace OpenSim.Region.Environment.Scenes
8{ 8{
9 public class SceneManager 9 public class SceneManager
10 { 10 {
11 private readonly List<Scene> m_localScenes; 11 private readonly List<Scene> m_localScenes;
12 private Scene m_currentScene = null; 12 private Scene m_currentScene = null;
13 13
14 public Scene CurrentScene 14 public Scene CurrentScene
15 { 15 {
16 get { return m_currentScene; } 16 get { return m_currentScene; }
17 } 17 }
18 18
19 public Scene CurrentOrFirstScene 19 public Scene CurrentOrFirstScene
20 { 20 {
21 get 21 get
22 { 22 {
23 if (m_currentScene == null) 23 if (m_currentScene == null)
24 { 24 {
25 return m_localScenes[0]; 25 return m_localScenes[0];
26 } 26 }
27 else 27 else
28 { 28 {
29 return m_currentScene; 29 return m_currentScene;
30 } 30 }
31 } 31 }
32 } 32 }
33 33
34 public SceneManager() 34 public SceneManager()
35 { 35 {
36 m_localScenes = new List<Scene>(); 36 m_localScenes = new List<Scene>();
37 } 37 }
38 38
39 public void Close() 39 public void Close()
40 { 40 {
41 for (int i = 0; i < m_localScenes.Count; i++) 41 for (int i = 0; i < m_localScenes.Count; i++)
42 { 42 {
43 m_localScenes[i].Close(); 43 m_localScenes[i].Close();
44 } 44 }
45 } 45 }
46 46
47 public void Add(Scene scene) 47 public void Add(Scene scene)
48 { 48 {
49 m_localScenes.Add(scene); 49 m_localScenes.Add(scene);
50 } 50 }
51 51
52 public void SaveCurrentSceneToXml(string filename) 52 public void SaveCurrentSceneToXml(string filename)
53 { 53 {
54 CurrentOrFirstScene.SavePrimsToXml(filename); 54 CurrentOrFirstScene.SavePrimsToXml(filename);
55 } 55 }
56 56
57 public void LoadCurrentSceneFromXml(string filename) 57 public void LoadCurrentSceneFromXml(string filename)
58 { 58 {
59 CurrentOrFirstScene.LoadPrimsFromXml(filename); 59 CurrentOrFirstScene.LoadPrimsFromXml(filename);
60 } 60 }
61 61
62 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) 62 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
63 { 63 {
64 if (m_currentScene == null) 64 if (m_currentScene == null)
65 { 65 {
66 bool success = true; 66 bool success = true;
67 foreach (Scene scene in m_localScenes) 67 foreach (Scene scene in m_localScenes)
68 { 68 {
69 if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) 69 if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
70 { 70 {
71 success = false; 71 success = false;
72 } 72 }
73 } 73 }
74 74
75 return success; 75 return success;
76 } 76 }
77 else 77 else
78 { 78 {
79 return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); 79 return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
80 } 80 }
81 } 81 }
82 82
83 public void SendCommandToCurrentSceneScripts(string[] cmdparams) 83 public void SendCommandToCurrentSceneScripts(string[] cmdparams)
84 { 84 {
85 ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); 85 ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
86 } 86 }
87 87
88 public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) 88 public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
89 { 89 {
90 ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); 90 ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
91 } 91 }
92 92
93 private void ForEachCurrentScene(Action<Scene> func) 93 private void ForEachCurrentScene(Action<Scene> func)
94 { 94 {
95 if (m_currentScene == null) 95 if (m_currentScene == null)
96 { 96 {
97 m_localScenes.ForEach(func); 97 m_localScenes.ForEach(func);
98 } 98 }
99 else 99 else
100 { 100 {
101 func(m_currentScene); 101 func(m_currentScene);
102 } 102 }
103 } 103 }
104 104
105 public void BackupCurrentScene() 105 public void BackupCurrentScene()
106 { 106 {
107 ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); 107 ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
108 } 108 }
109 109
110 public void HandleAlertCommandOnCurrentScene(string[] cmdparams) 110 public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
111 { 111 {
112 ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); 112 ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
113 } 113 }
114 114
115 public bool TrySetCurrentScene(string regionName) 115 public bool TrySetCurrentScene(string regionName)
116 { 116 {
117 if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) 117 if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
118 { 118 {
119 m_currentScene = null; 119 m_currentScene = null;
120 return true; 120 return true;
121 } 121 }
122 else 122 else
123 { 123 {
124 Console.WriteLine("Searching for Region: '" + regionName + "'"); 124 Console.WriteLine("Searching for Region: '" + regionName + "'");
125 125
126 foreach (Scene scene in m_localScenes) 126 foreach (Scene scene in m_localScenes)
127 { 127 {
128 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) 128 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
129 { 129 {
130 m_currentScene = scene; 130 m_currentScene = scene;
131 return true; 131 return true;
132 } 132 }
133 } 133 }
134 134
135 return false; 135 return false;
136 } 136 }
137 } 137 }
138 138
139 public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) 139 public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
140 { 140 {
141 ForEachCurrentScene(delegate(Scene scene) 141 ForEachCurrentScene(delegate(Scene scene)
142 { 142 {
143 foreach (EntityBase entity in scene.Entities.Values) 143 foreach (EntityBase entity in scene.Entities.Values)
144 { 144 {
145 if (entity is ScenePresence) 145 if (entity is ScenePresence)
146 { 146 {
147 ScenePresence scenePrescence = entity as ScenePresence; 147 ScenePresence scenePrescence = entity as ScenePresence;
148 if (!scenePrescence.IsChildAgent) 148 if (!scenePrescence.IsChildAgent)
149 { 149 {
150 log.Error(String.Format("Packet debug for {0} {1} set to {2}", 150 log.Error(String.Format("Packet debug for {0} {1} set to {2}",
151 scenePrescence.Firstname, scenePrescence.Lastname, 151 scenePrescence.Firstname, scenePrescence.Lastname,
152 newDebug)); 152 newDebug));
153 153
154 scenePrescence.ControllingClient.SetDebug(newDebug); 154 scenePrescence.ControllingClient.SetDebug(newDebug);
155 } 155 }
156 } 156 }
157 } 157 }
158 }); 158 });
159 } 159 }
160 160
161 public List<ScenePresence> GetCurrentSceneAvatars() 161 public List<ScenePresence> GetCurrentSceneAvatars()
162 { 162 {
163 List<ScenePresence> avatars = new List<ScenePresence>(); 163 List<ScenePresence> avatars = new List<ScenePresence>();
164 164
165 ForEachCurrentScene(delegate(Scene scene) 165 ForEachCurrentScene(delegate(Scene scene)
166 { 166 {
167 foreach (EntityBase entity in scene.Entities.Values) 167 foreach (EntityBase entity in scene.Entities.Values)
168 { 168 {
169 if (entity is ScenePresence) 169 if (entity is ScenePresence)
170 { 170 {
171 ScenePresence scenePrescence = entity as ScenePresence; 171 ScenePresence scenePrescence = entity as ScenePresence;
172 if (!scenePrescence.IsChildAgent) 172 if (!scenePrescence.IsChildAgent)
173 { 173 {
174 avatars.Add(scenePrescence); 174 avatars.Add(scenePrescence);
175 } 175 }
176 } 176 }
177 } 177 }
178 }); 178 });
179 179
180 return avatars; 180 return avatars;
181 } 181 }
182 182
183 public RegionInfo GetRegionInfo(ulong regionHandle) 183 public RegionInfo GetRegionInfo(ulong regionHandle)
184 { 184 {
185 foreach (Scene scene in m_localScenes) 185 foreach (Scene scene in m_localScenes)
186 { 186 {
187 if (scene.RegionInfo.RegionHandle == regionHandle) 187 if (scene.RegionInfo.RegionHandle == regionHandle)
188 { 188 {
189 return scene.RegionInfo; 189 return scene.RegionInfo;
190 } 190 }
191 } 191 }
192 192
193 return null; 193 return null;
194 } 194 }
195 195
196 public void SetCurrentSceneTimePhase(int timePhase) 196 public void SetCurrentSceneTimePhase(int timePhase)
197 { 197 {
198 ForEachCurrentScene(delegate(Scene scene) 198 ForEachCurrentScene(delegate(Scene scene)
199 { 199 {
200 scene.SetTimePhase( 200 scene.SetTimePhase(
201 timePhase) 201 timePhase)
202 ; 202 ;
203 }); 203 });
204 } 204 }
205 205
206 206
207 public void ForceCurrentSceneClientUpdate() 207 public void ForceCurrentSceneClientUpdate()
208 { 208 {
209 ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); 209 ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
210 } 210 }
211 211
212 public void HandleEditCommandOnCurrentScene(string[] cmdparams) 212 public void HandleEditCommandOnCurrentScene(string[] cmdparams)
213 { 213 {
214 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); 214 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
215 } 215 }
216 216
217 public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar ) 217 public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
218 { 218 {
219 foreach (Scene scene in m_localScenes) 219 foreach (Scene scene in m_localScenes)
220 { 220 {
221 if( scene.TryGetAvatar( avatarId, out avatar )) 221 if( scene.TryGetAvatar( avatarId, out avatar ))
222 { 222 {
223 return true; 223 return true;
224 } 224 }
225 } 225 }
226 226
227 avatar = null; 227 avatar = null;
228 return false; 228 return false;
229 } 229 }
230 230
231 public void CloseScene(Scene scene) 231 public void CloseScene(Scene scene)
232 { 232 {
233 m_localScenes.Remove(scene); 233 m_localScenes.Remove(scene);
234 scene.Close(); 234 scene.Close();
235 } 235 }
236 236
237 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 237 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
238 { 238 {
239 foreach (Scene scene in m_localScenes) 239 foreach (Scene scene in m_localScenes)
240 { 240 {
241 if (scene.TryGetAvatarByName(avatarName, out avatar)) 241 if (scene.TryGetAvatarByName(avatarName, out avatar))
242 { 242 {
243 return true; 243 return true;
244 } 244 }
245 } 245 }
246 246
247 avatar = null; 247 avatar = null;
248 return false; 248 return false;
249 } 249 }
250 } 250 }
251} \ No newline at end of file 251} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
index dbd43be..baaeb86 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
@@ -1,6 +1,6 @@
1using Axiom.Math; 1using Axiom.Math;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Region.Environment.Scenes.Scripting 4namespace OpenSim.Region.Environment.Scenes.Scripting
5{ 5{
6 public interface IScriptHost 6 public interface IScriptHost
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
index 6876cfb..2337aba 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
@@ -1,13 +1,13 @@
1using System; 1using System;
2using Axiom.Math; 2using Axiom.Math;
3using libsecondlife; 3using libsecondlife;
4 4
5namespace OpenSim.Region.Environment.Scenes.Scripting 5namespace OpenSim.Region.Environment.Scenes.Scripting
6{ 6{
7 public class NullScriptHost : IScriptHost 7 public class NullScriptHost : IScriptHost
8 { 8 {
9 private LLVector3 m_pos = new LLVector3(128, 128, 30); 9 private LLVector3 m_pos = new LLVector3(128, 128, 30);
10 10
11 public string Name 11 public string Name
12 { 12 {
13 get { return "Object"; } 13 get { return "Object"; }
@@ -38,13 +38,13 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
38 } 38 }
39 39
40 public LLUUID ObjectOwner 40 public LLUUID ObjectOwner
41 { 41 {
42 get { return LLUUID.Zero; } 42 get { return LLUUID.Zero; }
43 } 43 }
44 44
45 public LLUUID ObjectCreator 45 public LLUUID ObjectCreator
46 { 46 {
47 get { return LLUUID.Zero; } 47 get { return LLUUID.Zero; }
48 } 48 }
49 49
50 public LLVector3 AbsolutePosition 50 public LLVector3 AbsolutePosition
diff --git a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
index 0b815ba..2b8d92e 100644
--- a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
+++ b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
@@ -1,6 +1,6 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Types 4namespace OpenSim.Region.Environment.Types
5{ 5{
6 public class BasicQuadTreeNode 6 public class BasicQuadTreeNode
@@ -64,16 +64,16 @@ namespace OpenSim.Region.Environment.Types
64 if (m_childNodes == null) 64 if (m_childNodes == null)
65 { 65 {
66 m_childNodes = new BasicQuadTreeNode[4]; 66 m_childNodes = new BasicQuadTreeNode[4];
67 m_childNodes[0] = 67 m_childNodes[0] =
68 new BasicQuadTreeNode(this, m_leftX, m_leftY, (short) (m_width/2), (short) (m_height/2)); 68 new BasicQuadTreeNode(this, m_leftX, m_leftY, (short) (m_width/2), (short) (m_height/2));
69 m_childNodes[1] = 69 m_childNodes[1] =
70 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), m_leftY, (short) (m_width/2), 70 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), m_leftY, (short) (m_width/2),
71 (short) (m_height/2)); 71 (short) (m_height/2));
72 m_childNodes[2] = 72 m_childNodes[2] =
73 new BasicQuadTreeNode(this, m_leftX, (short) (m_leftY + (m_height/2)), (short) (m_width/2), 73 new BasicQuadTreeNode(this, m_leftX, (short) (m_leftY + (m_height/2)), (short) (m_width/2),
74 (short) (m_height/2)); 74 (short) (m_height/2));
75 m_childNodes[3] = 75 m_childNodes[3] =
76 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), (short) (m_height + (m_height/2)), 76 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), (short) (m_height + (m_height/2)),
77 (short) (m_width/2), (short) (m_height/2)); 77 (short) (m_width/2), (short) (m_height/2));
78 } 78 }
79 else 79 else
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Types
132 List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>(); 132 List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
133 foreach (SceneObjectGroup group in m_objects) 133 foreach (SceneObjectGroup group in m_objects)
134 { 134 {
135 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && 135 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
136 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) 136 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
137 { 137 {
138 //still in bounds 138 //still in bounds
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Environment.Types
157 157
158 public void PassUp(SceneObjectGroup group) 158 public void PassUp(SceneObjectGroup group)
159 { 159 {
160 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && 160 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
161 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) 161 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
162 { 162 {
163 AddObject(group); 163 AddObject(group);
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
index 6e26aaf..c1fb161 100644
--- a/OpenSim/Region/Environment/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs
@@ -1,7 +1,7 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using libsecondlife; 2using libsecondlife;
3using OpenSim.Region.Environment.Scenes; 3using OpenSim.Region.Environment.Scenes;
4 4
5namespace OpenSim.Region.Environment.Types 5namespace OpenSim.Region.Environment.Types
6{ 6{
7 public class UpdateQueue 7 public class UpdateQueue
@@ -46,6 +46,6 @@ namespace OpenSim.Region.Environment.Types
46 } 46 }
47 47
48 return part; 48 return part;
49 } 49 }
50 } 50 }
51} \ No newline at end of file 51} \ No newline at end of file
diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
index d2bf919..61e9114 100644
--- a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
@@ -1,148 +1,148 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenSim.Framework.Console; 29using OpenSim.Framework.Console;
30using OpenSim.Region.Environment.Interfaces; 30using OpenSim.Region.Environment.Interfaces;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32using OpenSim.Region.ExtensionsScriptModule.CSharp; 32using OpenSim.Region.ExtensionsScriptModule.CSharp;
33using OpenSim.Region.ExtensionsScriptModule.JScript; 33using OpenSim.Region.ExtensionsScriptModule.JScript;
34using OpenSim.Region.ExtensionsScriptModule.JVMEngine; 34using OpenSim.Region.ExtensionsScriptModule.JVMEngine;
35 35
36namespace OpenSim.Region.ExtensionsScriptModule 36namespace OpenSim.Region.ExtensionsScriptModule
37{ 37{
38 public class ScriptManager : IRegionModule, IExtensionScriptModule 38 public class ScriptManager : IRegionModule, IExtensionScriptModule
39 { 39 {
40 readonly List<IScript> scripts = new List<IScript>(); 40 readonly List<IScript> scripts = new List<IScript>();
41 Scene m_scene; 41 Scene m_scene;
42 readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); 42 readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
43 43
44 private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) 44 private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
45 { 45 {
46 foreach (KeyValuePair<string, IScript> script in compiledscripts) 46 foreach (KeyValuePair<string, IScript> script in compiledscripts)
47 { 47 {
48 ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 48 ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
49 MainLog.Instance.Verbose("Loading " + script.Key); 49 MainLog.Instance.Verbose("Loading " + script.Key);
50 script.Value.Initialise(scriptInfo); 50 script.Value.Initialise(scriptInfo);
51 scripts.Add(script.Value); 51 scripts.Add(script.Value);
52 } 52 }
53 53
54 MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count)); 54 MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count));
55 } 55 }
56 56
57 public ScriptManager() 57 public ScriptManager()
58 { 58 {
59 // Default Engines 59 // Default Engines
60 CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); 60 CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
61 compilers.Add(csharpCompiler.FileExt(), csharpCompiler); 61 compilers.Add(csharpCompiler.FileExt(), csharpCompiler);
62 62
63 JScriptEngine jscriptCompiler = new JScriptEngine(); 63 JScriptEngine jscriptCompiler = new JScriptEngine();
64 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); 64 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
65 65
66 JavaEngine javaCompiler = new JavaEngine(); 66 JavaEngine javaCompiler = new JavaEngine();
67 compilers.Add(javaCompiler.FileExt(), javaCompiler); 67 compilers.Add(javaCompiler.FileExt(), javaCompiler);
68 } 68 }
69 69
70 public void Initialise(Scene scene) 70 public void Initialise(Scene scene)
71 { 71 {
72 System.Console.WriteLine("Initialising Extensions Scripting Module"); 72 System.Console.WriteLine("Initialising Extensions Scripting Module");
73 m_scene = scene; 73 m_scene = scene;
74 74
75 m_scene.RegisterModuleInterface<IExtensionScriptModule>(this); 75 m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
76 } 76 }
77 77
78 public void PostInitialise() 78 public void PostInitialise()
79 { 79 {
80 80
81 } 81 }
82 82
83 public void CloseDown() 83 public void CloseDown()
84 { 84 {
85 85
86 } 86 }
87 87
88 public string GetName() 88 public string GetName()
89 { 89 {
90 return "ExtensionsScriptingModule"; 90 return "ExtensionsScriptingModule";
91 } 91 }
92 92
93 public bool IsSharedModule() 93 public bool IsSharedModule()
94 { 94 {
95 return false; 95 return false;
96 } 96 }
97 97
98 public bool Compile(string filename) 98 public bool Compile(string filename)
99 { 99 {
100 foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) 100 foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
101 { 101 {
102 if (filename.EndsWith(compiler.Key)) 102 if (filename.EndsWith(compiler.Key))
103 { 103 {
104 LoadFromCompiler(compiler.Value.compile(filename)); 104 LoadFromCompiler(compiler.Value.compile(filename));
105 break; 105 break;
106 } 106 }
107 } 107 }
108 108
109 return true; 109 return true;
110 } 110 }
111 111
112 public void RunScriptCmd(string[] args) 112 public void RunScriptCmd(string[] args)
113 { 113 {
114 switch (args[0]) 114 switch (args[0])
115 { 115 {
116 case "load": 116 case "load":
117 Compile(args[1]); 117 Compile(args[1]);
118 break; 118 break;
119 119
120 default: 120 default:
121 MainLog.Instance.Error("Unknown script command"); 121 MainLog.Instance.Error("Unknown script command");
122 break; 122 break;
123 } 123 }
124 } 124 }
125 125
126 public bool AddPreCompiledScript(IScript script) 126 public bool AddPreCompiledScript(IScript script)
127 { 127 {
128 MainLog.Instance.Verbose("Loading script " + script.Name); 128 MainLog.Instance.Verbose("Loading script " + script.Name);
129 ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 129 ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
130 script.Initialise(scriptInfo); 130 script.Initialise(scriptInfo);
131 scripts.Add(script); 131 scripts.Add(script);
132 132
133 return true; 133 return true;
134 } 134 }
135 } 135 }
136 136
137 public interface IExtensionScriptModule 137 public interface IExtensionScriptModule
138 { 138 {
139 bool Compile(string filename); 139 bool Compile(string filename);
140 bool AddPreCompiledScript(IScript script); 140 bool AddPreCompiledScript(IScript script);
141 } 141 }
142 142
143 interface IScriptCompiler 143 interface IScriptCompiler
144 { 144 {
145 Dictionary<string, IScript> compile(string filename); 145 Dictionary<string, IScript> compile(string filename);
146 string FileExt(); 146 string FileExt();
147 } 147 }
148} 148}
diff --git a/OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs
index 28dca41..ce3ba5c 100644
--- a/OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs
@@ -1,560 +1,560 @@
1using System; 1using System;
2using System.Globalization; 2using System.Globalization;
3using System.Diagnostics; 3using System.Diagnostics;
4using System.Collections.Generic; 4using System.Collections.Generic;
5using System.Text; 5using System.Text;
6using System.Runtime.InteropServices; 6using System.Runtime.InteropServices;
7 7
8using OpenSim.Framework.Types; 8using OpenSim.Framework.Types;
9using OpenSim.Region.Physics.Manager; 9using OpenSim.Region.Physics.Manager;
10 10
11namespace OpenSim.Region.Physics.OdePlugin 11namespace OpenSim.Region.Physics.OdePlugin
12{ 12{
13 public class Mesh 13 public class Mesh
14 { 14 {
15 public List<Vertex> vertices; 15 public List<Vertex> vertices;
16 public List<Triangle> triangles; 16 public List<Triangle> triangles;
17 17
18 public float[] normals; 18 public float[] normals;
19 19
20 public Mesh() 20 public Mesh()
21 { 21 {
22 vertices = new List<Vertex>(); 22 vertices = new List<Vertex>();
23 triangles = new List<Triangle>(); 23 triangles = new List<Triangle>();
24 } 24 }
25 25
26 public void Add(Triangle triangle) 26 public void Add(Triangle triangle)
27 { 27 {
28 int i; 28 int i;
29 i = vertices.IndexOf(triangle.v1); 29 i = vertices.IndexOf(triangle.v1);
30 if (i < 0) 30 if (i < 0)
31 throw new ArgumentException("Vertex v1 not known to mesh"); 31 throw new ArgumentException("Vertex v1 not known to mesh");
32 i = vertices.IndexOf(triangle.v2); 32 i = vertices.IndexOf(triangle.v2);
33 if (i < 0) 33 if (i < 0)
34 throw new ArgumentException("Vertex v2 not known to mesh"); 34 throw new ArgumentException("Vertex v2 not known to mesh");
35 i = vertices.IndexOf(triangle.v3); 35 i = vertices.IndexOf(triangle.v3);
36 if (i < 0) 36 if (i < 0)
37 throw new ArgumentException("Vertex v3 not known to mesh"); 37 throw new ArgumentException("Vertex v3 not known to mesh");
38 38
39 triangles.Add(triangle); 39 triangles.Add(triangle);
40 } 40 }
41 41
42 public void Add(Vertex v) 42 public void Add(Vertex v)
43 { 43 {
44 vertices.Add(v); 44 vertices.Add(v);
45 } 45 }
46 46
47 47
48 public float[] getVertexListAsFloat() 48 public float[] getVertexListAsFloat()
49 { 49 {
50 float[] result = new float[vertices.Count * 3]; 50 float[] result = new float[vertices.Count * 3];
51 for (int i = 0; i < vertices.Count; i++) 51 for (int i = 0; i < vertices.Count; i++)
52 { 52 {
53 Vertex v = vertices[i]; 53 Vertex v = vertices[i];
54 PhysicsVector point = v.point; 54 PhysicsVector point = v.point;
55 result[3 * i + 0] = point.X; 55 result[3 * i + 0] = point.X;
56 result[3 * i + 1] = point.Y; 56 result[3 * i + 1] = point.Y;
57 result[3 * i + 2] = point.Z; 57 result[3 * i + 2] = point.Z;
58 } 58 }
59 GCHandle.Alloc(result, GCHandleType.Pinned); 59 GCHandle.Alloc(result, GCHandleType.Pinned);
60 return result; 60 return result;
61 } 61 }
62 62
63 public int[] getIndexListAsInt() 63 public int[] getIndexListAsInt()
64 { 64 {
65 int[] result = new int[triangles.Count * 3]; 65 int[] result = new int[triangles.Count * 3];
66 for (int i = 0; i < triangles.Count; i++) 66 for (int i = 0; i < triangles.Count; i++)
67 { 67 {
68 Triangle t = triangles[i]; 68 Triangle t = triangles[i];
69 result[3 * i + 0] = vertices.IndexOf(t.v1); 69 result[3 * i + 0] = vertices.IndexOf(t.v1);
70 result[3 * i + 1] = vertices.IndexOf(t.v2); 70 result[3 * i + 1] = vertices.IndexOf(t.v2);
71 result[3 * i + 2] = vertices.IndexOf(t.v3); 71 result[3 * i + 2] = vertices.IndexOf(t.v3);
72 } 72 }
73 GCHandle.Alloc(result, GCHandleType.Pinned); 73 GCHandle.Alloc(result, GCHandleType.Pinned);
74 return result; 74 return result;
75 } 75 }
76 76
77 77
78 public void Append(Mesh newMesh) 78 public void Append(Mesh newMesh)
79 { 79 {
80 foreach (Vertex v in newMesh.vertices) 80 foreach (Vertex v in newMesh.vertices)
81 vertices.Add(v); 81 vertices.Add(v);
82 82
83 foreach (Triangle t in newMesh.triangles) 83 foreach (Triangle t in newMesh.triangles)
84 Add(t); 84 Add(t);
85 85
86 } 86 }
87 } 87 }
88 88
89 89
90 90
91 public class Meshmerizer 91 public class Meshmerizer
92 { 92 {
93 93
94 static List<Triangle> FindInfluencedTriangles(List<Triangle> triangles, Vertex v) 94 static List<Triangle> FindInfluencedTriangles(List<Triangle> triangles, Vertex v)
95 { 95 {
96 List<Triangle> influenced = new List<Triangle>(); 96 List<Triangle> influenced = new List<Triangle>();
97 foreach (Triangle t in triangles) 97 foreach (Triangle t in triangles)
98 { 98 {
99 float dx, dy; 99 float dx, dy;
100 100
101 if (t.isInCircle(v.point.X, v.point.Y)) 101 if (t.isInCircle(v.point.X, v.point.Y))
102 { 102 {
103 influenced.Add(t); 103 influenced.Add(t);
104 } 104 }
105 } 105 }
106 return influenced; 106 return influenced;
107 } 107 }
108 108
109 109
110 static void InsertVertices(List<Vertex> vertices, int usedForSeed, List<Triangle> triangles, List<int> innerBorders) 110 static void InsertVertices(List<Vertex> vertices, int usedForSeed, List<Triangle> triangles, List<int> innerBorders)
111 { 111 {
112 // This is a variant of the delaunay algorithm 112 // This is a variant of the delaunay algorithm
113 // each time a new vertex is inserted, all triangles that are influenced by it are deleted 113 // each time a new vertex is inserted, all triangles that are influenced by it are deleted
114 // and replaced by new ones including the new vertex 114 // and replaced by new ones including the new vertex
115 // It is not very time efficient but easy to implement. 115 // It is not very time efficient but easy to implement.
116 116
117 int iCurrentVertex; 117 int iCurrentVertex;
118 int iMaxVertex=vertices.Count; 118 int iMaxVertex=vertices.Count;
119 for (iCurrentVertex = usedForSeed; iCurrentVertex < iMaxVertex; iCurrentVertex++) 119 for (iCurrentVertex = usedForSeed; iCurrentVertex < iMaxVertex; iCurrentVertex++)
120 { 120 {
121 // Background: A triangle mesh fulfills the delaunay condition if (iff!) 121 // Background: A triangle mesh fulfills the delaunay condition if (iff!)
122 // each circumlocutory circle (i.e. the circle that touches all three corners) 122 // each circumlocutory circle (i.e. the circle that touches all three corners)
123 // of each triangle is empty of other vertices. 123 // of each triangle is empty of other vertices.
124 // Obviously a single (seeding) triangle fulfills this condition. 124 // Obviously a single (seeding) triangle fulfills this condition.
125 // If we now add one vertex, we need to reconstruct all triangles, that 125 // If we now add one vertex, we need to reconstruct all triangles, that
126 // do not fulfill this condition with respect to the new triangle 126 // do not fulfill this condition with respect to the new triangle
127 127
128 // Find the triangles that are influenced by the new vertex 128 // Find the triangles that are influenced by the new vertex
129 Vertex v=vertices[iCurrentVertex]; 129 Vertex v=vertices[iCurrentVertex];
130 List<Triangle> influencedTriangles=FindInfluencedTriangles(triangles, v); 130 List<Triangle> influencedTriangles=FindInfluencedTriangles(triangles, v);
131 131
132 List<Simplex> simplices = new List<Simplex>(); 132 List<Simplex> simplices = new List<Simplex>();
133 133
134 // Reconstruction phase. First step, dissolve each triangle into it's simplices, 134 // Reconstruction phase. First step, dissolve each triangle into it's simplices,
135 // i.e. it's "border lines" 135 // i.e. it's "border lines"
136 // Goal is to find "inner" borders and delete them, while the hull gets conserved. 136 // Goal is to find "inner" borders and delete them, while the hull gets conserved.
137 // Inner borders are special in the way that they always come twice, which is how we detect them 137 // Inner borders are special in the way that they always come twice, which is how we detect them
138 foreach (Triangle t in influencedTriangles) 138 foreach (Triangle t in influencedTriangles)
139 { 139 {
140 List<Simplex> newSimplices = t.GetSimplices(); 140 List<Simplex> newSimplices = t.GetSimplices();
141 simplices.AddRange(newSimplices); 141 simplices.AddRange(newSimplices);
142 triangles.Remove(t); 142 triangles.Remove(t);
143 } 143 }
144 // Now sort the simplices. That will make identical ones side by side in the list 144 // Now sort the simplices. That will make identical ones side by side in the list
145 simplices.Sort(); 145 simplices.Sort();
146 146
147 // Look for duplicate simplices here. 147 // Look for duplicate simplices here.
148 // Remember, they are directly side by side in the list right now 148 // Remember, they are directly side by side in the list right now
149 int iSimplex; 149 int iSimplex;
150 List<Simplex> innerSimplices=new List<Simplex>(); 150 List<Simplex> innerSimplices=new List<Simplex>();
151 for (iSimplex = 1; iSimplex < simplices.Count; iSimplex++) // Startindex=1, so we can refer backwards 151 for (iSimplex = 1; iSimplex < simplices.Count; iSimplex++) // Startindex=1, so we can refer backwards
152 { 152 {
153 if (simplices[iSimplex - 1].CompareTo(simplices[iSimplex])==0) 153 if (simplices[iSimplex - 1].CompareTo(simplices[iSimplex])==0)
154 { 154 {
155 innerSimplices.Add(simplices[iSimplex - 1]); 155 innerSimplices.Add(simplices[iSimplex - 1]);
156 innerSimplices.Add(simplices[iSimplex]); 156 innerSimplices.Add(simplices[iSimplex]);
157 } 157 }
158 } 158 }
159 159
160 foreach (Simplex s in innerSimplices) 160 foreach (Simplex s in innerSimplices)
161 { 161 {
162 simplices.Remove(s); 162 simplices.Remove(s);
163 } 163 }
164 164
165 // each simplex still in the list belongs to the hull of the region in question 165 // each simplex still in the list belongs to the hull of the region in question
166 // The new vertex (yes, we still deal with verices here :-) ) forms a triangle 166 // The new vertex (yes, we still deal with verices here :-) ) forms a triangle
167 // With each of these simplices. Build the new triangles and add them to the list 167 // With each of these simplices. Build the new triangles and add them to the list
168 foreach (Simplex s in simplices) 168 foreach (Simplex s in simplices)
169 { 169 {
170 Triangle t = new Triangle(s.v1, s.v2, vertices[iCurrentVertex]); 170 Triangle t = new Triangle(s.v1, s.v2, vertices[iCurrentVertex]);
171 triangles.Add(t); 171 triangles.Add(t);
172 } 172 }
173 } 173 }
174 174
175 // At this point all vertices should be inserted into the mesh 175 // At this point all vertices should be inserted into the mesh
176 // But the areas, that should be kept free still are filled with triangles 176 // But the areas, that should be kept free still are filled with triangles
177 // We have to remove them. For this we have a list of indices to vertices. 177 // We have to remove them. For this we have a list of indices to vertices.
178 // Each triangle that solemnly constists of vertices from the inner border 178 // Each triangle that solemnly constists of vertices from the inner border
179 // are deleted 179 // are deleted
180 180
181 List<Triangle> innerTriangles = new List<Triangle>(); 181 List<Triangle> innerTriangles = new List<Triangle>();
182 foreach (Triangle t in triangles) 182 foreach (Triangle t in triangles)
183 { 183 {
184 if ( 184 if (
185 innerBorders.Contains(vertices.IndexOf(t.v1)) 185 innerBorders.Contains(vertices.IndexOf(t.v1))
186 && innerBorders.Contains(vertices.IndexOf(t.v2)) 186 && innerBorders.Contains(vertices.IndexOf(t.v2))
187 && innerBorders.Contains(vertices.IndexOf(t.v3)) 187 && innerBorders.Contains(vertices.IndexOf(t.v3))
188 ) 188 )
189 innerTriangles.Add(t); 189 innerTriangles.Add(t);
190 } 190 }
191 foreach (Triangle t in innerTriangles) 191 foreach (Triangle t in innerTriangles)
192 { 192 {
193 triangles.Remove(t); 193 triangles.Remove(t);
194 } 194 }
195 } 195 }
196 196
197 197
198 static Mesh CreateBoxMeshX(PrimitiveBaseShape primShape, PhysicsVector size) 198 static Mesh CreateBoxMeshX(PrimitiveBaseShape primShape, PhysicsVector size)
199 // Builds the x (+ and -) surfaces of a box shaped prim 199 // Builds the x (+ and -) surfaces of a box shaped prim
200 { 200 {
201 UInt16 hollowFactor = primShape.ProfileHollow; 201 UInt16 hollowFactor = primShape.ProfileHollow;
202 Mesh meshMX = new Mesh(); 202 Mesh meshMX = new Mesh();
203 203
204 204
205 // Surface 0, -X 205 // Surface 0, -X
206 meshMX.Add(new Vertex("-X-Y-Z", -size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f)); 206 meshMX.Add(new Vertex("-X-Y-Z", -size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f));
207 meshMX.Add(new Vertex("-X+Y-Z", -size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f)); 207 meshMX.Add(new Vertex("-X+Y-Z", -size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f));
208 meshMX.Add(new Vertex("-X-Y+Z", -size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f)); 208 meshMX.Add(new Vertex("-X-Y+Z", -size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f));
209 meshMX.Add(new Vertex("-X+Y+Z", -size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f)); 209 meshMX.Add(new Vertex("-X+Y+Z", -size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f));
210 210
211 meshMX.Add(new Triangle(meshMX.vertices[0], meshMX.vertices[2], meshMX.vertices[1])); 211 meshMX.Add(new Triangle(meshMX.vertices[0], meshMX.vertices[2], meshMX.vertices[1]));
212 meshMX.Add(new Triangle(meshMX.vertices[1], meshMX.vertices[2], meshMX.vertices[3])); 212 meshMX.Add(new Triangle(meshMX.vertices[1], meshMX.vertices[2], meshMX.vertices[3]));
213 213
214 214
215 Mesh meshPX = new Mesh(); 215 Mesh meshPX = new Mesh();
216 // Surface 1, +X 216 // Surface 1, +X
217 meshPX.Add(new Vertex("+X-Y-Z", +size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f)); 217 meshPX.Add(new Vertex("+X-Y-Z", +size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f));
218 meshPX.Add(new Vertex("+X+Y-Z", +size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f)); 218 meshPX.Add(new Vertex("+X+Y-Z", +size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f));
219 meshPX.Add(new Vertex("+X-Y+Z", +size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f)); 219 meshPX.Add(new Vertex("+X-Y+Z", +size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f));
220 meshPX.Add(new Vertex("+X+Y+Z", +size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f)); 220 meshPX.Add(new Vertex("+X+Y+Z", +size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f));
221 221
222 222
223 meshPX.Add(new Triangle(meshPX.vertices[0], meshPX.vertices[1], meshPX.vertices[2])); 223 meshPX.Add(new Triangle(meshPX.vertices[0], meshPX.vertices[1], meshPX.vertices[2]));
224 meshPX.Add(new Triangle(meshPX.vertices[2], meshPX.vertices[1], meshPX.vertices[3])); 224 meshPX.Add(new Triangle(meshPX.vertices[2], meshPX.vertices[1], meshPX.vertices[3]));
225 225
226 226
227 if (hollowFactor > 0) 227 if (hollowFactor > 0)
228 { 228 {
229 float hollowFactorF = (float)hollowFactor / (float)50000; 229 float hollowFactorF = (float)hollowFactor / (float)50000;
230 230
231 Vertex IPP; 231 Vertex IPP;
232 Vertex IPM; 232 Vertex IPM;
233 Vertex IMP; 233 Vertex IMP;
234 Vertex IMM; 234 Vertex IMM;
235 235
236 IPP = new Vertex("Inner-X+Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 236 IPP = new Vertex("Inner-X+Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
237 IPM = new Vertex("Inner-X+Y-Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 237 IPM = new Vertex("Inner-X+Y-Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
238 IMP = new Vertex("Inner-X-Y+Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 238 IMP = new Vertex("Inner-X-Y+Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
239 IMM = new Vertex("Inner-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 239 IMM = new Vertex("Inner-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
240 240
241 meshMX.Add(IPP); 241 meshMX.Add(IPP);
242 meshMX.Add(IPM); 242 meshMX.Add(IPM);
243 meshMX.Add(IMP); 243 meshMX.Add(IMP);
244 meshMX.Add(IMM); 244 meshMX.Add(IMM);
245 245
246 meshMX.Add(new Triangle(IPP, IMP, IPM)); 246 meshMX.Add(new Triangle(IPP, IMP, IPM));
247 meshMX.Add(new Triangle(IPM, IMP, IMM)); 247 meshMX.Add(new Triangle(IPM, IMP, IMM));
248 248
249 foreach (Triangle t in meshMX.triangles) 249 foreach (Triangle t in meshMX.triangles)
250 { 250 {
251 PhysicsVector n = t.getNormal(); 251 PhysicsVector n = t.getNormal();
252 } 252 }
253 253
254 254
255 255
256 IPP = new Vertex("Inner+X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 256 IPP = new Vertex("Inner+X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
257 IPM = new Vertex("Inner+X+Y-Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 257 IPM = new Vertex("Inner+X+Y-Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
258 IMP = new Vertex("Inner+X-Y+Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 258 IMP = new Vertex("Inner+X-Y+Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
259 IMM = new Vertex("Inner+X-Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 259 IMM = new Vertex("Inner+X-Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
260 260
261 meshPX.Add(IPP); 261 meshPX.Add(IPP);
262 meshPX.Add(IPM); 262 meshPX.Add(IPM);
263 meshPX.Add(IMP); 263 meshPX.Add(IMP);
264 meshPX.Add(IMM); 264 meshPX.Add(IMM);
265 265
266 meshPX.Add(new Triangle(IPP, IPM, IMP)); 266 meshPX.Add(new Triangle(IPP, IPM, IMP));
267 meshPX.Add(new Triangle(IMP, IPM, IMM)); 267 meshPX.Add(new Triangle(IMP, IPM, IMM));
268 268
269 foreach (Triangle t in meshPX.triangles) 269 foreach (Triangle t in meshPX.triangles)
270 { 270 {
271 PhysicsVector n = t.getNormal(); 271 PhysicsVector n = t.getNormal();
272 } 272 }
273 } 273 }
274 274
275 Mesh result = new Mesh(); 275 Mesh result = new Mesh();
276 result.Append(meshMX); 276 result.Append(meshMX);
277 result.Append(meshPX); 277 result.Append(meshPX);
278 278
279 return result; 279 return result;
280 } 280 }
281 281
282 282
283 283
284 static Mesh CreateBoxMeshY(PrimitiveBaseShape primShape, PhysicsVector size) 284 static Mesh CreateBoxMeshY(PrimitiveBaseShape primShape, PhysicsVector size)
285 // Builds the y (+ and -) surfaces of a box shaped prim 285 // Builds the y (+ and -) surfaces of a box shaped prim
286 { 286 {
287 UInt16 hollowFactor = primShape.ProfileHollow; 287 UInt16 hollowFactor = primShape.ProfileHollow;
288 288
289 // (M)inus Y 289 // (M)inus Y
290 Mesh MeshMY = new Mesh(); 290 Mesh MeshMY = new Mesh();
291 MeshMY.Add(new Vertex("-X-Y-Z", -size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f)); 291 MeshMY.Add(new Vertex("-X-Y-Z", -size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f));
292 MeshMY.Add(new Vertex("+X-Y-Z", +size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f)); 292 MeshMY.Add(new Vertex("+X-Y-Z", +size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f));
293 MeshMY.Add(new Vertex("-X-Y+Z", -size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f)); 293 MeshMY.Add(new Vertex("-X-Y+Z", -size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f));
294 MeshMY.Add(new Vertex("+X-Y+Z", +size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f)); 294 MeshMY.Add(new Vertex("+X-Y+Z", +size.X / 2.0f, -size.Y / 2.0f, +size.Z / 2.0f));
295 295
296 MeshMY.Add(new Triangle(MeshMY.vertices[0], MeshMY.vertices[1], MeshMY.vertices[2])); 296 MeshMY.Add(new Triangle(MeshMY.vertices[0], MeshMY.vertices[1], MeshMY.vertices[2]));
297 MeshMY.Add(new Triangle(MeshMY.vertices[2], MeshMY.vertices[1], MeshMY.vertices[3])); 297 MeshMY.Add(new Triangle(MeshMY.vertices[2], MeshMY.vertices[1], MeshMY.vertices[3]));
298 298
299 // (P)lus Y 299 // (P)lus Y
300 Mesh MeshPY = new Mesh(); 300 Mesh MeshPY = new Mesh();
301 301
302 MeshPY.Add(new Vertex("-X+Y-Z", -size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f)); 302 MeshPY.Add(new Vertex("-X+Y-Z", -size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f));
303 MeshPY.Add(new Vertex("+X+Y-Z", +size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f)); 303 MeshPY.Add(new Vertex("+X+Y-Z", +size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f));
304 MeshPY.Add(new Vertex("-X+Y+Z", -size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f)); 304 MeshPY.Add(new Vertex("-X+Y+Z", -size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f));
305 MeshPY.Add(new Vertex("+X+Y+Z", +size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f)); 305 MeshPY.Add(new Vertex("+X+Y+Z", +size.X / 2.0f, +size.Y / 2.0f, +size.Z / 2.0f));
306 306
307 MeshPY.Add(new Triangle(MeshPY.vertices[1], MeshPY.vertices[0], MeshPY.vertices[2])); 307 MeshPY.Add(new Triangle(MeshPY.vertices[1], MeshPY.vertices[0], MeshPY.vertices[2]));
308 MeshPY.Add(new Triangle(MeshPY.vertices[1], MeshPY.vertices[2], MeshPY.vertices[3])); 308 MeshPY.Add(new Triangle(MeshPY.vertices[1], MeshPY.vertices[2], MeshPY.vertices[3]));
309 309
310 if (hollowFactor > 0) 310 if (hollowFactor > 0)
311 { 311 {
312 float hollowFactorF = (float)hollowFactor / (float)50000; 312 float hollowFactorF = (float)hollowFactor / (float)50000;
313 313
314 Vertex IPP; 314 Vertex IPP;
315 Vertex IPM; 315 Vertex IPM;
316 Vertex IMP; 316 Vertex IMP;
317 Vertex IMM; 317 Vertex IMM;
318 318
319 IPP = new Vertex("Inner+X-Y+Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 319 IPP = new Vertex("Inner+X-Y+Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
320 IPM = new Vertex("Inner+X-Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 320 IPM = new Vertex("Inner+X-Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
321 IMP = new Vertex("Inner-X-Y+Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 321 IMP = new Vertex("Inner-X-Y+Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
322 IMM = new Vertex("Inner-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 322 IMM = new Vertex("Inner-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
323 323
324 MeshMY.Add(IPP); 324 MeshMY.Add(IPP);
325 MeshMY.Add(IPM); 325 MeshMY.Add(IPM);
326 MeshMY.Add(IMP); 326 MeshMY.Add(IMP);
327 MeshMY.Add(IMM); 327 MeshMY.Add(IMM);
328 328
329 MeshMY.Add(new Triangle(IPP, IPM, IMP)); 329 MeshMY.Add(new Triangle(IPP, IPM, IMP));
330 MeshMY.Add(new Triangle(IMP, IPM, IMM)); 330 MeshMY.Add(new Triangle(IMP, IPM, IMM));
331 331
332 foreach (Triangle t in MeshMY.triangles) 332 foreach (Triangle t in MeshMY.triangles)
333 { 333 {
334 PhysicsVector n = t.getNormal(); 334 PhysicsVector n = t.getNormal();
335 } 335 }
336 336
337 337
338 338
339 IPP = new Vertex("Inner+X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 339 IPP = new Vertex("Inner+X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
340 IPM=new Vertex("Inner+X+Y-Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 340 IPM=new Vertex("Inner+X+Y-Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
341 IMP=new Vertex("Inner-X+Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f); 341 IMP=new Vertex("Inner-X+Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, +size.Z / 2.0f);
342 IMM=new Vertex("Inner-X+Y-Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f); 342 IMM=new Vertex("Inner-X+Y-Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, -size.Z / 2.0f);
343 343
344 MeshPY.Add(IPP); 344 MeshPY.Add(IPP);
345 MeshPY.Add(IPM); 345 MeshPY.Add(IPM);
346 MeshPY.Add(IMP); 346 MeshPY.Add(IMP);
347 MeshPY.Add(IMM); 347 MeshPY.Add(IMM);
348 348
349 MeshPY.Add(new Triangle(IPM, IPP, IMP)); 349 MeshPY.Add(new Triangle(IPM, IPP, IMP));
350 MeshPY.Add(new Triangle(IMP, IMM, IPM)); 350 MeshPY.Add(new Triangle(IMP, IMM, IPM));
351 351
352 foreach (Triangle t in MeshPY.triangles) 352 foreach (Triangle t in MeshPY.triangles)
353 { 353 {
354 PhysicsVector n = t.getNormal(); 354 PhysicsVector n = t.getNormal();
355 } 355 }
356 356
357 357
358 358
359 } 359 }
360 360
361 361
362 Mesh result = new Mesh(); 362 Mesh result = new Mesh();
363 result.Append(MeshMY); 363 result.Append(MeshMY);
364 result.Append(MeshPY); 364 result.Append(MeshPY);
365 365
366 return result; 366 return result;
367 } 367 }
368 368
369 static Mesh CreateBoxMeshZ(PrimitiveBaseShape primShape, PhysicsVector size) 369 static Mesh CreateBoxMeshZ(PrimitiveBaseShape primShape, PhysicsVector size)
370 // Builds the z (+ and -) surfaces of a box shaped prim 370 // Builds the z (+ and -) surfaces of a box shaped prim
371 { 371 {
372 UInt16 hollowFactor = primShape.ProfileHollow; 372 UInt16 hollowFactor = primShape.ProfileHollow;
373 373
374 // Base, i.e. outer shape 374 // Base, i.e. outer shape
375 // (M)inus Z 375 // (M)inus Z
376 Mesh MZ = new Mesh(); 376 Mesh MZ = new Mesh();
377 377
378 MZ.Add(new Vertex("-X-Y-Z", -size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f)); 378 MZ.Add(new Vertex("-X-Y-Z", -size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f));
379 MZ.Add(new Vertex("+X-Y-Z", +size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f)); 379 MZ.Add(new Vertex("+X-Y-Z", +size.X / 2.0f, -size.Y / 2.0f, -size.Z / 2.0f));
380 MZ.Add(new Vertex("-X+Y-Z", -size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f)); 380 MZ.Add(new Vertex("-X+Y-Z", -size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f));
381 MZ.Add(new Vertex("+X+Y-Z", +size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f)); 381 MZ.Add(new Vertex("+X+Y-Z", +size.X / 2.0f, +size.Y / 2.0f, -size.Z / 2.0f));
382 382
383 383
384 MZ.Add(new Triangle(MZ.vertices[1], MZ.vertices[0], MZ.vertices[2])); 384 MZ.Add(new Triangle(MZ.vertices[1], MZ.vertices[0], MZ.vertices[2]));
385 MZ.Add(new Triangle(MZ.vertices[1], MZ.vertices[2], MZ.vertices[3])); 385 MZ.Add(new Triangle(MZ.vertices[1], MZ.vertices[2], MZ.vertices[3]));
386 386
387 // (P)lus Z 387 // (P)lus Z
388 Mesh PZ = new Mesh(); 388 Mesh PZ = new Mesh();
389 389
390 PZ.Add(new Vertex("-X-Y+Z", -size.X / 2.0f, -size.Y / 2.0f, 0.0f)); 390 PZ.Add(new Vertex("-X-Y+Z", -size.X / 2.0f, -size.Y / 2.0f, 0.0f));
391 PZ.Add(new Vertex("+X-Y+Z", +size.X / 2.0f, -size.Y / 2.0f, 0.0f)); 391 PZ.Add(new Vertex("+X-Y+Z", +size.X / 2.0f, -size.Y / 2.0f, 0.0f));
392 PZ.Add(new Vertex("-X+Y+Z", -size.X / 2.0f, +size.Y / 2.0f, 0.0f)); 392 PZ.Add(new Vertex("-X+Y+Z", -size.X / 2.0f, +size.Y / 2.0f, 0.0f));
393 PZ.Add(new Vertex("+X+Y+Z", +size.X / 2.0f, +size.Y / 2.0f, 0.0f)); 393 PZ.Add(new Vertex("+X+Y+Z", +size.X / 2.0f, +size.Y / 2.0f, 0.0f));
394 394
395 // Surface 5, +Z 395 // Surface 5, +Z
396 PZ.Add(new Triangle(PZ.vertices[0], PZ.vertices[1], PZ.vertices[2])); 396 PZ.Add(new Triangle(PZ.vertices[0], PZ.vertices[1], PZ.vertices[2]));
397 PZ.Add(new Triangle(PZ.vertices[2], PZ.vertices[1], PZ.vertices[3])); 397 PZ.Add(new Triangle(PZ.vertices[2], PZ.vertices[1], PZ.vertices[3]));
398 398
399 if (hollowFactor > 0) 399 if (hollowFactor > 0)
400 { 400 {
401 float hollowFactorF = (float)hollowFactor / (float)50000; 401 float hollowFactorF = (float)hollowFactor / (float)50000;
402 402
403 MZ.Add(new Vertex("-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f)); 403 MZ.Add(new Vertex("-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f));
404 MZ.Add(new Vertex("-X+Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f)); 404 MZ.Add(new Vertex("-X+Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f));
405 MZ.Add(new Vertex("-X-Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f)); 405 MZ.Add(new Vertex("-X-Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f));
406 MZ.Add(new Vertex("-X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f)); 406 MZ.Add(new Vertex("-X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f));
407 407
408 List<int> innerBorders = new List<int>(); 408 List<int> innerBorders = new List<int>();
409 innerBorders.Add(4); 409 innerBorders.Add(4);
410 innerBorders.Add(5); 410 innerBorders.Add(5);
411 innerBorders.Add(6); 411 innerBorders.Add(6);
412 innerBorders.Add(7); 412 innerBorders.Add(7);
413 413
414 InsertVertices(MZ.vertices, 4, MZ.triangles, innerBorders); 414 InsertVertices(MZ.vertices, 4, MZ.triangles, innerBorders);
415 415
416 PZ.Add(new Vertex("-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f)); 416 PZ.Add(new Vertex("-X-Y-Z", -size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f));
417 PZ.Add(new Vertex("-X+Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f)); 417 PZ.Add(new Vertex("-X+Y-Z", +size.X * hollowFactorF / 2.0f, -size.Y * hollowFactorF / 2.0f, 0.0f));
418 PZ.Add(new Vertex("-X-Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f)); 418 PZ.Add(new Vertex("-X-Y+Z", -size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f));
419 PZ.Add(new Vertex("-X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f)); 419 PZ.Add(new Vertex("-X+Y+Z", +size.X * hollowFactorF / 2.0f, +size.Y * hollowFactorF / 2.0f, 0.0f));
420 420
421 innerBorders = new List<int>(); 421 innerBorders = new List<int>();
422 innerBorders.Add(4); 422 innerBorders.Add(4);
423 innerBorders.Add(5); 423 innerBorders.Add(5);
424 innerBorders.Add(6); 424 innerBorders.Add(6);
425 innerBorders.Add(7); 425 innerBorders.Add(7);
426 426
427 InsertVertices(PZ.vertices, 4, PZ.triangles, innerBorders); 427 InsertVertices(PZ.vertices, 4, PZ.triangles, innerBorders);
428 428
429 } 429 }
430 430
431 foreach (Vertex v in PZ.vertices) 431 foreach (Vertex v in PZ.vertices)
432 { 432 {
433 v.point.Z = size.Z / 2.0f; 433 v.point.Z = size.Z / 2.0f;
434 } 434 }
435 foreach (Vertex v in MZ.vertices) 435 foreach (Vertex v in MZ.vertices)
436 { 436 {
437 v.point.Z = -size.Z / 2.0f; 437 v.point.Z = -size.Z / 2.0f;
438 } 438 }
439 439
440 foreach (Triangle t in MZ.triangles) 440 foreach (Triangle t in MZ.triangles)
441 { 441 {
442 PhysicsVector n = t.getNormal(); 442 PhysicsVector n = t.getNormal();
443 if (n.Z > 0.0) 443 if (n.Z > 0.0)
444 t.invertNormal(); 444 t.invertNormal();
445 } 445 }
446 446
447 foreach (Triangle t in PZ.triangles) 447 foreach (Triangle t in PZ.triangles)
448 { 448 {
449 PhysicsVector n = t.getNormal(); 449 PhysicsVector n = t.getNormal();
450 if (n.Z < 0.0) 450 if (n.Z < 0.0)
451 t.invertNormal(); 451 t.invertNormal();
452 } 452 }
453 453
454 Mesh result = new Mesh(); 454 Mesh result = new Mesh();
455 result.Append(MZ); 455 result.Append(MZ);
456 result.Append(PZ); 456 result.Append(PZ);
457 457
458 return result; 458 return result;
459 } 459 }
460 460
461 static Mesh CreateBoxMesh(PrimitiveBaseShape primShape, PhysicsVector size) 461 static Mesh CreateBoxMesh(PrimitiveBaseShape primShape, PhysicsVector size)
462 { 462 {
463 Mesh result = new Mesh(); 463 Mesh result = new Mesh();
464 464
465 465
466 466
467 Mesh MeshX = Meshmerizer.CreateBoxMeshX(primShape, size); 467 Mesh MeshX = Meshmerizer.CreateBoxMeshX(primShape, size);
468 Mesh MeshY = Meshmerizer.CreateBoxMeshY(primShape, size); 468 Mesh MeshY = Meshmerizer.CreateBoxMeshY(primShape, size);
469 Mesh MeshZ = Meshmerizer.CreateBoxMeshZ(primShape, size); 469 Mesh MeshZ = Meshmerizer.CreateBoxMeshZ(primShape, size);
470 470
471 result.Append(MeshX); 471 result.Append(MeshX);
472 result.Append(MeshY); 472 result.Append(MeshY);
473 result.Append(MeshZ); 473 result.Append(MeshZ);
474 474
475 return result; 475 return result;
476 } 476 }
477 477
478 478
479 public static void CalcNormals(Mesh mesh) 479 public static void CalcNormals(Mesh mesh)
480 { 480 {
481 int iTriangles = mesh.triangles.Count; 481 int iTriangles = mesh.triangles.Count;
482 482
483 mesh.normals = new float[iTriangles*3]; 483 mesh.normals = new float[iTriangles*3];
484 484
485 int i=0; 485 int i=0;
486 foreach (Triangle t in mesh.triangles) 486 foreach (Triangle t in mesh.triangles)
487 { 487 {
488 488
489 float ux, uy, uz; 489 float ux, uy, uz;
490 float vx, vy, vz; 490 float vx, vy, vz;
491 float wx, wy, wz; 491 float wx, wy, wz;
492 492
493 ux = t.v1.point.X; 493 ux = t.v1.point.X;
494 uy = t.v1.point.Y; 494 uy = t.v1.point.Y;
495 uz = t.v1.point.Z; 495 uz = t.v1.point.Z;
496 496
497 vx = t.v2.point.X; 497 vx = t.v2.point.X;
498 vy = t.v2.point.Y; 498 vy = t.v2.point.Y;
499 vz = t.v2.point.Z; 499 vz = t.v2.point.Z;
500 500
501 wx = t.v3.point.X; 501 wx = t.v3.point.X;
502 wy = t.v3.point.Y; 502 wy = t.v3.point.Y;
503 wz = t.v3.point.Z; 503 wz = t.v3.point.Z;
504 504
505 // Vectors for edges 505 // Vectors for edges
506 float e1x, e1y, e1z; 506 float e1x, e1y, e1z;
507 float e2x, e2y, e2z; 507 float e2x, e2y, e2z;
508 508
509 e1x = ux - vx; 509 e1x = ux - vx;
510 e1y = uy - vy; 510 e1y = uy - vy;
511 e1z = uz - vz; 511 e1z = uz - vz;
512 512
513 e2x = ux - wx; 513 e2x = ux - wx;
514 e2y = uy - wy; 514 e2y = uy - wy;
515 e2z = uz - wz; 515 e2z = uz - wz;
516 516
517 517
518 // Cross product for normal 518 // Cross product for normal
519 float nx, ny, nz; 519 float nx, ny, nz;
520 nx = e1y * e2z - e1z * e2y; 520 nx = e1y * e2z - e1z * e2y;
521 ny = e1z * e2x - e1x * e2z; 521 ny = e1z * e2x - e1x * e2z;
522 nz = e1x * e2y - e1y * e2x; 522 nz = e1x * e2y - e1y * e2x;
523 523
524 // Length 524 // Length
525 float l = (float)Math.Sqrt(nx * nx + ny * ny + nz * nz); 525 float l = (float)Math.Sqrt(nx * nx + ny * ny + nz * nz);
526 526
527 // Normalized "normal" 527 // Normalized "normal"
528 nx /= l; 528 nx /= l;
529 ny /= l; 529 ny /= l;
530 nz /= l; 530 nz /= l;
531 531
532 mesh.normals[i] = nx; 532 mesh.normals[i] = nx;
533 mesh.normals[i + 1] = ny; 533 mesh.normals[i + 1] = ny;
534 mesh.normals[i + 2] = nz; 534 mesh.normals[i + 2] = nz;
535 535
536 i+=3; 536 i+=3;
537 } 537 }
538 } 538 }
539 539
540 public static Mesh CreateMesh(PrimitiveBaseShape primShape, PhysicsVector size) 540 public static Mesh CreateMesh(PrimitiveBaseShape primShape, PhysicsVector size)
541 { 541 {
542 Mesh mesh = null; 542 Mesh mesh = null;
543 543
544 switch (primShape.ProfileShape) 544 switch (primShape.ProfileShape)
545 { 545 {
546 case ProfileShape.Square: 546 case ProfileShape.Square:
547 mesh=CreateBoxMesh(primShape, size); 547 mesh=CreateBoxMesh(primShape, size);
548 CalcNormals(mesh); 548 CalcNormals(mesh);
549 break; 549 break;
550 default: 550 default:
551 mesh=null; 551 mesh=null;
552 break; 552 break;
553 } 553 }
554 554
555 return mesh; 555 return mesh;
556 556
557 } 557 }
558 } 558 }
559} 559}
560 560
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index caa068d..6838f47 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -760,138 +760,138 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
760 } 760 }
761 761
762 public double llGetRegionTimeDilation() { return 1.0f; } 762 public double llGetRegionTimeDilation() { return 1.0f; }
763 public double llGetRegionFPS() { return 10.0f; } 763 public double llGetRegionFPS() { return 10.0f; }
764 764
765 /* particle system rules should be coming into this routine as doubles, that is 765 /* particle system rules should be coming into this routine as doubles, that is
766 rule[0] should be an integer from this list and rule[1] should be the arg 766 rule[0] should be an integer from this list and rule[1] should be the arg
767 for the same integer. wiki.secondlife.com has most of this mapping, but some 767 for the same integer. wiki.secondlife.com has most of this mapping, but some
768 came from http://www.caligari-designs.com/p4u2 768 came from http://www.caligari-designs.com/p4u2
769 769
770 We iterate through the list for 'Count' elements, incrementing by two for each 770 We iterate through the list for 'Count' elements, incrementing by two for each
771 iteration and set the members of Primitive.ParticleSystem, one at a time. 771 iteration and set the members of Primitive.ParticleSystem, one at a time.
772 */ 772 */
773 public enum PrimitiveRule : int 773 public enum PrimitiveRule : int
774 { 774 {
775 PSYS_PART_FLAGS = 0, 775 PSYS_PART_FLAGS = 0,
776 PSYS_PART_START_COLOR = 1, 776 PSYS_PART_START_COLOR = 1,
777 PSYS_PART_START_ALPHA = 2, 777 PSYS_PART_START_ALPHA = 2,
778 PSYS_PART_END_COLOR = 3, 778 PSYS_PART_END_COLOR = 3,
779 PSYS_PART_END_ALPHA = 4, 779 PSYS_PART_END_ALPHA = 4,
780 PSYS_PART_START_SCALE = 5, 780 PSYS_PART_START_SCALE = 5,
781 PSYS_PART_END_SCALE = 6, 781 PSYS_PART_END_SCALE = 6,
782 PSYS_PART_MAX_AGE = 7, 782 PSYS_PART_MAX_AGE = 7,
783 PSYS_SRC_ACCEL = 8, 783 PSYS_SRC_ACCEL = 8,
784 PSYS_SRC_PATTERN = 9, 784 PSYS_SRC_PATTERN = 9,
785 PSYS_SRC_TEXTURE = 12, 785 PSYS_SRC_TEXTURE = 12,
786 PSYS_SRC_BURST_RATE = 13, 786 PSYS_SRC_BURST_RATE = 13,
787 PSYS_SRC_BURST_PART_COUNT = 15, 787 PSYS_SRC_BURST_PART_COUNT = 15,
788 PSYS_SRC_BURST_RADIUS = 16, 788 PSYS_SRC_BURST_RADIUS = 16,
789 PSYS_SRC_BURST_SPEED_MIN = 17, 789 PSYS_SRC_BURST_SPEED_MIN = 17,
790 PSYS_SRC_BURST_SPEED_MAX = 18, 790 PSYS_SRC_BURST_SPEED_MAX = 18,
791 PSYS_SRC_MAX_AGE = 19, 791 PSYS_SRC_MAX_AGE = 19,
792 PSYS_SRC_TARGET_KEY = 20, 792 PSYS_SRC_TARGET_KEY = 20,
793 PSYS_SRC_OMEGA = 21, 793 PSYS_SRC_OMEGA = 21,
794 PSYS_SRC_ANGLE_BEGIN = 22, 794 PSYS_SRC_ANGLE_BEGIN = 22,
795 PSYS_SRC_ANGLE_END = 23 795 PSYS_SRC_ANGLE_END = 23
796 } 796 }
797 797
798 public void llParticleSystem(List<Object> rules) 798 public void llParticleSystem(List<Object> rules)
799 { 799 {
800 Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); 800 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
801 for (int i = 0; i < rules.Count; i += 2) 801 for (int i = 0; i < rules.Count; i += 2)
802 { 802 {
803 switch ((int)rules[i]) 803 switch ((int)rules[i])
804 { 804 {
805 case (int)PrimitiveRule.PSYS_PART_FLAGS: 805 case (int)PrimitiveRule.PSYS_PART_FLAGS:
806 prules.PartFlags = (uint)rules[i + 1]; 806 prules.PartFlags = (uint)rules[i + 1];
807 break; 807 break;
808 808
809 case (int)PrimitiveRule.PSYS_PART_START_COLOR: 809 case (int)PrimitiveRule.PSYS_PART_START_COLOR:
810 prules.PartStartColor = (LLColor)rules[i + 1]; 810 prules.PartStartColor = (LLColor)rules[i + 1];
811 break; 811 break;
812 812
813 case (int)PrimitiveRule.PSYS_PART_START_ALPHA: 813 case (int)PrimitiveRule.PSYS_PART_START_ALPHA:
814 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 814 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
815 break; 815 break;
816 816
817 case (int)PrimitiveRule.PSYS_PART_END_COLOR: 817 case (int)PrimitiveRule.PSYS_PART_END_COLOR:
818 prules.PartEndColor = (LLColor)rules[i + 1]; 818 prules.PartEndColor = (LLColor)rules[i + 1];
819 break; 819 break;
820 820
821 case (int)PrimitiveRule.PSYS_PART_END_ALPHA: 821 case (int)PrimitiveRule.PSYS_PART_END_ALPHA:
822 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 822 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
823 break; 823 break;
824 824
825 case (int)PrimitiveRule.PSYS_PART_START_SCALE: 825 case (int)PrimitiveRule.PSYS_PART_START_SCALE:
826 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 826 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
827 break; 827 break;
828 828
829 case (int)PrimitiveRule.PSYS_PART_END_SCALE: 829 case (int)PrimitiveRule.PSYS_PART_END_SCALE:
830 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 830 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
831 break; 831 break;
832 832
833 case (int)PrimitiveRule.PSYS_PART_MAX_AGE: 833 case (int)PrimitiveRule.PSYS_PART_MAX_AGE:
834 prules.MaxAge = (float)rules[i + 1]; 834 prules.MaxAge = (float)rules[i + 1];
835 break; 835 break;
836 836
837 case (int)PrimitiveRule.PSYS_SRC_ACCEL: 837 case (int)PrimitiveRule.PSYS_SRC_ACCEL:
838 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 838 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
839 break; 839 break;
840 840
841 case (int)PrimitiveRule.PSYS_SRC_PATTERN: 841 case (int)PrimitiveRule.PSYS_SRC_PATTERN:
842 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 842 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
843 break; 843 break;
844 844
845 case (int)PrimitiveRule.PSYS_SRC_TEXTURE: 845 case (int)PrimitiveRule.PSYS_SRC_TEXTURE:
846 prules.Texture = (LLUUID)rules[i + 1]; 846 prules.Texture = (LLUUID)rules[i + 1];
847 break; 847 break;
848 848
849 case (int)PrimitiveRule.PSYS_SRC_BURST_RATE: 849 case (int)PrimitiveRule.PSYS_SRC_BURST_RATE:
850 prules.BurstRate = (float)rules[i + 1]; 850 prules.BurstRate = (float)rules[i + 1];
851 break; 851 break;
852 852
853 case (int)PrimitiveRule.PSYS_SRC_BURST_PART_COUNT: 853 case (int)PrimitiveRule.PSYS_SRC_BURST_PART_COUNT:
854 prules.BurstPartCount = (byte)rules[i + 1]; 854 prules.BurstPartCount = (byte)rules[i + 1];
855 break; 855 break;
856 856
857 case (int)PrimitiveRule.PSYS_SRC_BURST_RADIUS: 857 case (int)PrimitiveRule.PSYS_SRC_BURST_RADIUS:
858 prules.BurstRadius = (float)rules[i + 1]; 858 prules.BurstRadius = (float)rules[i + 1];
859 break; 859 break;
860 860
861 case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MIN: 861 case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MIN:
862 prules.BurstSpeedMin = (float)rules[i + 1]; 862 prules.BurstSpeedMin = (float)rules[i + 1];
863 break; 863 break;
864 864
865 case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MAX: 865 case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MAX:
866 prules.BurstSpeedMax = (float)rules[i + 1]; 866 prules.BurstSpeedMax = (float)rules[i + 1];
867 break; 867 break;
868 868
869 case (int)PrimitiveRule.PSYS_SRC_MAX_AGE: 869 case (int)PrimitiveRule.PSYS_SRC_MAX_AGE:
870 prules.MaxAge = (float)rules[i + 1]; 870 prules.MaxAge = (float)rules[i + 1];
871 break; 871 break;
872 872
873 case (int)PrimitiveRule.PSYS_SRC_TARGET_KEY: 873 case (int)PrimitiveRule.PSYS_SRC_TARGET_KEY:
874 prules.Target = (LLUUID)rules[i + 1]; 874 prules.Target = (LLUUID)rules[i + 1];
875 break; 875 break;
876 876
877 case (int)PrimitiveRule.PSYS_SRC_OMEGA: 877 case (int)PrimitiveRule.PSYS_SRC_OMEGA:
878 //cast?? prules.MaxAge = (float)rules[i + 1]; 878 //cast?? prules.MaxAge = (float)rules[i + 1];
879 break; 879 break;
880 880
881 case (int)PrimitiveRule.PSYS_SRC_ANGLE_BEGIN: 881 case (int)PrimitiveRule.PSYS_SRC_ANGLE_BEGIN:
882 prules.InnerAngle = (float)rules[i + 1]; 882 prules.InnerAngle = (float)rules[i + 1];
883 break; 883 break;
884 884
885 case (int)PrimitiveRule.PSYS_SRC_ANGLE_END: 885 case (int)PrimitiveRule.PSYS_SRC_ANGLE_END:
886 prules.OuterAngle = (float)rules[i + 1]; 886 prules.OuterAngle = (float)rules[i + 1];
887 break; 887 break;
888 888
889 } 889 }
890 } 890 }
891 891
892 m_host.AddNewParticleSystem(prules); 892 m_host.AddNewParticleSystem(prules);
893 } 893 }
894 894
895 public void llGroundRepel(double height, int water, double tau) { NotImplemented("llGroundRepel"); } 895 public void llGroundRepel(double height, int water, double tau) { NotImplemented("llGroundRepel"); }
896 public void llGiveInventoryList() { NotImplemented("llGiveInventoryList"); } 896 public void llGiveInventoryList() { NotImplemented("llGiveInventoryList"); }
897 public void llSetVehicleType(int type) { NotImplemented("llSetVehicleType"); } 897 public void llSetVehicleType(int type) { NotImplemented("llSetVehicleType"); }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 197eb72..381fd8c 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -285,7 +285,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
285 before = GC.GetTotalMemory(true); 285 before = GC.GetTotalMemory(true);
286#endif 286#endif
287 287
288 LSL_BaseClass CompiledScript; 288 LSL_BaseClass CompiledScript;
289 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); 289 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
290 290
291#if DEBUG 291#if DEBUG