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authorUbitUmarov2016-07-07 12:21:50 +0100
committerUbitUmarov2016-07-07 12:23:53 +0100
commitf768effa87efb6ff00fc1808bf7f11c45f3695e5 (patch)
tree8662b4090f8a43a8897159b31721856f69ad2fae /OpenSim/Region
parentavoid InvalidBoundsRadius() calls caused by small changes (diff)
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move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups module job
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs44
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
2 files changed, 23 insertions, 27 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index be992b4..383031c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -837,7 +837,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
837 { 837 {
838 m_scene.AddNewAgent(this, PresenceType.User); 838 m_scene.AddNewAgent(this, PresenceType.User);
839 839
840 RefreshGroupMembership(); 840// RefreshGroupMembership();
841 } 841 }
842 842
843 # endregion 843 # endregion
@@ -2281,14 +2281,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2281 replytask.InventoryData.TaskID = taskID; 2281 replytask.InventoryData.TaskID = taskID;
2282 replytask.InventoryData.Serial = serial; 2282 replytask.InventoryData.Serial = serial;
2283 replytask.InventoryData.Filename = fileName; 2283 replytask.InventoryData.Filename = fileName;
2284 OutPacket(replytask, ThrottleOutPacketType.Task); 2284// OutPacket(replytask, ThrottleOutPacketType.Task);
2285 OutPacket(replytask, ThrottleOutPacketType.Asset);
2285 } 2286 }
2286 2287
2287 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) 2288 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2288 { 2289 {
2289 ThrottleOutPacketType type = ThrottleOutPacketType.Asset; 2290 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2290 if (isTaskInventory) 2291// if (isTaskInventory)
2291 type = ThrottleOutPacketType.Task; 2292// type = ThrottleOutPacketType.Task;
2292 2293
2293 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2294 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2294 sendXfer.XferID.ID = xferID; 2295 sendXfer.XferID.ID = xferID;
@@ -4361,30 +4362,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4361 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>(); 4362 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>();
4362 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>(); 4363 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
4363 4364
4364
4365 // will this take for ever ? 4365 // will this take for ever ?
4366 lock(GroupsInView) 4366 lock(GroupsInView)
4367 { 4367 {
4368 EntityBase[] entities = m_scene.Entities.GetEntities(); 4368 EntityBase[] entities = m_scene.Entities.GetEntities();
4369 foreach (EntityBase e in entities) 4369 foreach (EntityBase e in entities)
4370 {
4371 if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment)
4372 { 4370 {
4373 SceneObjectGroup grp = (SceneObjectGroup)e; 4371 if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment)
4374 Vector3 grppos = grp.AbsolutePosition;
4375 float dcam = (grppos - mycamera).LengthSquared();
4376 float dpos = (grppos - mypos).LengthSquared();
4377 if(dcam < dpos)
4378 dpos = dcam;
4379 dpos = (float)Math.Sqrt(dpos) - grp.GetBoundsRadius();
4380 if(dpos > cullingrange)
4381 { 4372 {
4382 if(GroupsInView.Contains(grp)) 4373 SceneObjectGroup grp = (SceneObjectGroup)e;
4374 Vector3 grppos = grp.AbsolutePosition;
4375 float dcam = (grppos - mycamera).LengthSquared();
4376 float dpos = (grppos - mypos).LengthSquared();
4377 if(dcam < dpos)
4378 dpos = dcam;
4379 dpos = (float)Math.Sqrt(dpos) - grp.GetBoundsRadius();
4380 if(dpos > cullingrange)
4383 { 4381 {
4384 GroupsInView.Remove(grp); 4382 if(GroupsInView.Contains(grp))
4385 if (!m_killRecord.Contains(grp.LocalId)) 4383 {
4386 m_killRecord.Add(grp.LocalId); 4384 GroupsInView.Remove(grp);
4387 } 4385 if (!m_killRecord.Contains(grp.LocalId))
4386 m_killRecord.Add(grp.LocalId);
4387 }
4388 } 4388 }
4389 else 4389 else
4390 { 4390 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d7e2c46..a46232c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1178,11 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes
1178 if (ParentGroup.Scene.PhysicsScene != null) 1178 if (ParentGroup.Scene.PhysicsScene != null)
1179 { 1179 {
1180 actor.Size = m_shape.Scale; 1180 actor.Size = m_shape.Scale;
1181 1181 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
1182// if (Shape.SculptEntry)
1183// CheckSculptAndLoad();
1184// else
1185 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
1186 } 1182 }
1187 } 1183 }
1188 } 1184 }