diff options
author | Robert Adams | 2014-01-19 07:38:53 -0800 |
---|---|---|
committer | Robert Adams | 2014-01-19 07:38:53 -0800 |
commit | f127e4b4ee916a429ef1d9922432869d4138e214 (patch) | |
tree | be90e6cea8d61088e8380e7027881a8d13f67849 /OpenSim/Region | |
parent | varregion: Update Warp3D to properly handle varregions. (diff) | |
parent | Fix casting error for float type INI file parameter parsing. (diff) | |
download | opensim-SC_OLD-f127e4b4ee916a429ef1d9922432869d4138e214.zip opensim-SC_OLD-f127e4b4ee916a429ef1d9922432869d4138e214.tar.gz opensim-SC_OLD-f127e4b4ee916a429ef1d9922432869d4138e214.tar.bz2 opensim-SC_OLD-f127e4b4ee916a429ef1d9922432869d4138e214.tar.xz |
Merge branch 'master' into varregion
Diffstat (limited to 'OpenSim/Region')
13 files changed, 223 insertions, 329 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index f43305f..9b0e1f4 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -194,10 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset | |||
194 | 194 | ||
195 | #region IImprovedAssetCache Members | 195 | #region IImprovedAssetCache Members |
196 | 196 | ||
197 | |||
198 | public bool Check(string id) | 197 | public bool Check(string id) |
199 | { | 198 | { |
200 | return false; | 199 | AssetBase asset; |
200 | |||
201 | // XXX:This is probably not an efficient implementation. | ||
202 | return m_cache.TryGetValue(id, out asset); | ||
201 | } | 203 | } |
202 | 204 | ||
203 | /// <summary> | 205 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs index 58ce61a..f720748 100644 --- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | |||
@@ -114,7 +114,8 @@ namespace OpenSim.Region.CoreModules.Asset | |||
114 | // | 114 | // |
115 | public bool Check(string id) | 115 | public bool Check(string id) |
116 | { | 116 | { |
117 | return false; | 117 | // XXX This is probably not an efficient implementation. |
118 | return Get(id) != null; | ||
118 | } | 119 | } |
119 | 120 | ||
120 | public void Cache(AssetBase asset) | 121 | public void Cache(AssetBase asset) |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index f1fee63..6a5f8f3 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -248,71 +248,68 @@ namespace OpenSim.Region.CoreModules.Asset | |||
248 | 248 | ||
249 | private void UpdateFileCache(string key, AssetBase asset) | 249 | private void UpdateFileCache(string key, AssetBase asset) |
250 | { | 250 | { |
251 | // TODO: Spawn this off to some seperate thread to do the actual writing | 251 | string filename = GetFileName(key); |
252 | if (asset != null) | ||
253 | { | ||
254 | string filename = GetFileName(key); | ||
255 | 252 | ||
256 | try | 253 | try |
254 | { | ||
255 | // If the file is already cached, don't cache it, just touch it so access time is updated | ||
256 | if (File.Exists(filename)) | ||
257 | { | 257 | { |
258 | // If the file is already cached, don't cache it, just touch it so access time is updated | 258 | // We don't really want to know about sharing |
259 | if (File.Exists(filename)) | 259 | // violations here. If the file is locked, then |
260 | // the other thread has updated the time for us. | ||
261 | try | ||
260 | { | 262 | { |
261 | // We don't really want to know about sharing | 263 | lock (m_CurrentlyWriting) |
262 | // violations here. If the file is locked, then | ||
263 | // the other thread has updated the time for us. | ||
264 | try | ||
265 | { | 264 | { |
266 | lock (m_CurrentlyWriting) | 265 | if (!m_CurrentlyWriting.Contains(filename)) |
267 | { | 266 | File.SetLastAccessTime(filename, DateTime.Now); |
268 | if (!m_CurrentlyWriting.Contains(filename)) | ||
269 | File.SetLastAccessTime(filename, DateTime.Now); | ||
270 | } | ||
271 | } | 267 | } |
272 | catch | 268 | } |
269 | catch | ||
270 | { | ||
271 | } | ||
272 | } | ||
273 | else | ||
274 | { | ||
275 | // Once we start writing, make sure we flag that we're writing | ||
276 | // that object to the cache so that we don't try to write the | ||
277 | // same file multiple times. | ||
278 | lock (m_CurrentlyWriting) | ||
279 | { | ||
280 | #if WAIT_ON_INPROGRESS_REQUESTS | ||
281 | if (m_CurrentlyWriting.ContainsKey(filename)) | ||
273 | { | 282 | { |
283 | return; | ||
274 | } | 284 | } |
275 | } else { | 285 | else |
276 | |||
277 | // Once we start writing, make sure we flag that we're writing | ||
278 | // that object to the cache so that we don't try to write the | ||
279 | // same file multiple times. | ||
280 | lock (m_CurrentlyWriting) | ||
281 | { | 286 | { |
282 | #if WAIT_ON_INPROGRESS_REQUESTS | 287 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); |
283 | if (m_CurrentlyWriting.ContainsKey(filename)) | 288 | } |
284 | { | ||
285 | return; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | ||
290 | } | ||
291 | 289 | ||
292 | #else | 290 | #else |
293 | if (m_CurrentlyWriting.Contains(filename)) | 291 | if (m_CurrentlyWriting.Contains(filename)) |
294 | { | 292 | { |
295 | return; | 293 | return; |
296 | } | ||
297 | else | ||
298 | { | ||
299 | m_CurrentlyWriting.Add(filename); | ||
300 | } | ||
301 | #endif | ||
302 | |||
303 | } | 294 | } |
295 | else | ||
296 | { | ||
297 | m_CurrentlyWriting.Add(filename); | ||
298 | } | ||
299 | #endif | ||
304 | 300 | ||
305 | Util.FireAndForget( | ||
306 | delegate { WriteFileCache(filename, asset); }); | ||
307 | } | 301 | } |
308 | } | 302 | |
309 | catch (Exception e) | 303 | Util.FireAndForget( |
310 | { | 304 | delegate { WriteFileCache(filename, asset); }); |
311 | m_log.ErrorFormat( | ||
312 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
313 | asset.ID, e.Message, e.StackTrace); | ||
314 | } | 305 | } |
315 | } | 306 | } |
307 | catch (Exception e) | ||
308 | { | ||
309 | m_log.ErrorFormat( | ||
310 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
311 | asset.ID, e.Message, e.StackTrace); | ||
312 | } | ||
316 | } | 313 | } |
317 | 314 | ||
318 | public void Cache(AssetBase asset) | 315 | public void Cache(AssetBase asset) |
@@ -347,15 +344,9 @@ namespace OpenSim.Region.CoreModules.Asset | |||
347 | 344 | ||
348 | private bool CheckFromMemoryCache(string id) | 345 | private bool CheckFromMemoryCache(string id) |
349 | { | 346 | { |
350 | AssetBase asset = null; | 347 | return m_MemoryCache.Contains(id); |
351 | |||
352 | if (m_MemoryCache.TryGetValue(id, out asset)) | ||
353 | return true; | ||
354 | |||
355 | return false; | ||
356 | } | 348 | } |
357 | 349 | ||
358 | |||
359 | /// <summary> | 350 | /// <summary> |
360 | /// Try to get an asset from the file cache. | 351 | /// Try to get an asset from the file cache. |
361 | /// </summary> | 352 | /// </summary> |
@@ -393,15 +384,16 @@ namespace OpenSim.Region.CoreModules.Asset | |||
393 | 384 | ||
394 | if (File.Exists(filename)) | 385 | if (File.Exists(filename)) |
395 | { | 386 | { |
396 | FileStream stream = null; | ||
397 | try | 387 | try |
398 | { | 388 | { |
399 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | 389 | using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read)) |
400 | BinaryFormatter bformatter = new BinaryFormatter(); | 390 | { |
391 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
401 | 392 | ||
402 | asset = (AssetBase)bformatter.Deserialize(stream); | 393 | asset = (AssetBase)bformatter.Deserialize(stream); |
403 | 394 | ||
404 | m_DiskHits++; | 395 | m_DiskHits++; |
396 | } | ||
405 | } | 397 | } |
406 | catch (System.Runtime.Serialization.SerializationException e) | 398 | catch (System.Runtime.Serialization.SerializationException e) |
407 | { | 399 | { |
@@ -420,12 +412,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
420 | m_log.WarnFormat( | 412 | m_log.WarnFormat( |
421 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", | 413 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", |
422 | filename, id, e.Message, e.StackTrace); | 414 | filename, id, e.Message, e.StackTrace); |
423 | |||
424 | } | ||
425 | finally | ||
426 | { | ||
427 | if (stream != null) | ||
428 | stream.Close(); | ||
429 | } | 415 | } |
430 | } | 416 | } |
431 | 417 | ||
@@ -437,36 +423,19 @@ namespace OpenSim.Region.CoreModules.Asset | |||
437 | bool found = false; | 423 | bool found = false; |
438 | 424 | ||
439 | string filename = GetFileName(id); | 425 | string filename = GetFileName(id); |
426 | |||
440 | if (File.Exists(filename)) | 427 | if (File.Exists(filename)) |
441 | { | 428 | { |
442 | // actually check if we can open it, and so update expire | ||
443 | FileStream stream = null; | ||
444 | try | 429 | try |
445 | { | 430 | { |
446 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | 431 | using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read)) |
447 | if (stream != null) | ||
448 | { | 432 | { |
449 | found = true; | 433 | if (stream != null) |
450 | stream.Close(); | 434 | found = true; |
451 | } | 435 | } |
452 | |||
453 | } | ||
454 | catch (System.Runtime.Serialization.SerializationException e) | ||
455 | { | ||
456 | found = false; | ||
457 | m_log.ErrorFormat( | ||
458 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
459 | filename, id, e.Message, e.StackTrace); | ||
460 | |||
461 | // If there was a problem deserializing the asset, the asset may | ||
462 | // either be corrupted OR was serialized under an old format | ||
463 | // {different version of AssetBase} -- we should attempt to | ||
464 | // delete it and re-cache | ||
465 | File.Delete(filename); | ||
466 | } | 436 | } |
467 | catch (Exception e) | 437 | catch (Exception e) |
468 | { | 438 | { |
469 | found = false; | ||
470 | m_log.ErrorFormat( | 439 | m_log.ErrorFormat( |
471 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | 440 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", |
472 | filename, id, e.Message, e.StackTrace); | 441 | filename, id, e.Message, e.StackTrace); |
@@ -518,11 +487,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
518 | return Get(id); | 487 | return Get(id); |
519 | } | 488 | } |
520 | 489 | ||
521 | public AssetBase CheckCached(string id) | ||
522 | { | ||
523 | return Get(id); | ||
524 | } | ||
525 | |||
526 | public void Expire(string id) | 490 | public void Expire(string id) |
527 | { | 491 | { |
528 | if (m_LogLevel >= 2) | 492 | if (m_LogLevel >= 2) |
@@ -1067,11 +1031,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
1067 | return asset.Data; | 1031 | return asset.Data; |
1068 | } | 1032 | } |
1069 | 1033 | ||
1070 | public bool CheckData(string id) | ||
1071 | { | ||
1072 | return Check(id); ; | ||
1073 | } | ||
1074 | |||
1075 | public bool Get(string id, object sender, AssetRetrieved handler) | 1034 | public bool Get(string id, object sender, AssetRetrieved handler) |
1076 | { | 1035 | { |
1077 | AssetBase asset = Get(id); | 1036 | AssetBase asset = Get(id); |
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs index ce9b546..5f76ac2 100644 --- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
117 | 117 | ||
118 | public bool Check(string id) | 118 | public bool Check(string id) |
119 | { | 119 | { |
120 | return false; | 120 | return m_Cache.Contains(id); |
121 | } | 121 | } |
122 | 122 | ||
123 | public void Cache(AssetBase asset) | 123 | public void Cache(AssetBase asset) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4ab36a5..85e8159 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1433,7 +1433,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1433 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos) | 1433 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos) |
1434 | { | 1434 | { |
1435 | version = String.Empty; | 1435 | version = String.Empty; |
1436 | newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1436 | newpos = pos; |
1437 | 1437 | ||
1438 | // m_log.DebugFormat( | 1438 | // m_log.DebugFormat( |
1439 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1439 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 678f3dc..4dcb99f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
174 | 174 | ||
175 | #endregion | 175 | #endregion |
176 | 176 | ||
177 | #region ISimulation | 177 | #region ISimulationService |
178 | 178 | ||
179 | public IScene GetScene(UUID regionId) | 179 | public IScene GetScene(UUID regionId) |
180 | { | 180 | { |
@@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
353 | return false; | 353 | return false; |
354 | } | 354 | } |
355 | 355 | ||
356 | #endregion /* IInterregionComms */ | 356 | #endregion |
357 | 357 | ||
358 | #region Misc | 358 | #region Misc |
359 | 359 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index f45f560..cc01430 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
146 | 146 | ||
147 | #endregion | 147 | #endregion |
148 | 148 | ||
149 | #region IInterregionComms | 149 | #region ISimulationService |
150 | 150 | ||
151 | public IScene GetScene(UUID regionId) | 151 | public IScene GetScene(UUID regionId) |
152 | { | 152 | { |
@@ -279,6 +279,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
279 | return false; | 279 | return false; |
280 | } | 280 | } |
281 | 281 | ||
282 | #endregion /* IInterregionComms */ | 282 | #endregion |
283 | } | 283 | } |
284 | } | 284 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 966916a..709d8fc 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -47,13 +47,33 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | /// The handle of the destination region. If it's the same as the region currently | 47 | /// The handle of the destination region. If it's the same as the region currently |
48 | /// occupied by the agent then the teleport will be within that region. | 48 | /// occupied by the agent then the teleport will be within that region. |
49 | /// </param> | 49 | /// </param> |
50 | /// <param name='agent'></param> | ||
51 | /// <param name='regionHandle'></param> | ||
50 | /// <param name='position'></param> | 52 | /// <param name='position'></param> |
51 | /// <param name='lookAt'></param> | 53 | /// <param name='lookAt'></param> |
52 | /// <param name='teleportFlags'></param> | 54 | /// <param name='teleportFlags'></param> |
53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 55 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
54 | 56 | ||
57 | /// <summary> | ||
58 | /// Teleports the agent for the given client to their home destination. | ||
59 | /// </summary> | ||
60 | /// <param name='id'></param> | ||
61 | /// <param name='client'></param> | ||
55 | bool TeleportHome(UUID id, IClientAPI client); | 62 | bool TeleportHome(UUID id, IClientAPI client); |
56 | 63 | ||
64 | /// <summary> | ||
65 | /// Teleport an agent directly to a given region without checking whether the region should be substituted. | ||
66 | /// </summary> | ||
67 | /// <remarks> | ||
68 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
69 | /// Do not use for same region teleports. | ||
70 | /// </remarks> | ||
71 | /// <param name='sp'></param> | ||
72 | /// <param name='reg'></param> | ||
73 | /// <param name='finalDestination'>/param> | ||
74 | /// <param name='position'></param> | ||
75 | /// <param name='lookAt'></param> | ||
76 | /// <param name='teleportFlags'></param> | ||
57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 77 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
58 | Vector3 position, Vector3 lookAt, uint teleportFlags); | 78 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
59 | 79 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs deleted file mode 100644 index 2d6287f..0000000 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ /dev/null | |||
@@ -1,111 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.Framework.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public delegate bool ChildAgentUpdateReceived(AgentData data); | ||
35 | |||
36 | public interface IInterregionCommsOut | ||
37 | { | ||
38 | #region Agents | ||
39 | |||
40 | bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason); | ||
41 | |||
42 | /// <summary> | ||
43 | /// Full child agent update. | ||
44 | /// </summary> | ||
45 | /// <param name="regionHandle"></param> | ||
46 | /// <param name="data"></param> | ||
47 | /// <returns></returns> | ||
48 | bool SendChildAgentUpdate(ulong regionHandle, AgentData data); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Short child agent update, mostly for position. | ||
52 | /// </summary> | ||
53 | /// <param name="regionHandle"></param> | ||
54 | /// <param name="data"></param> | ||
55 | /// <returns></returns> | ||
56 | bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data); | ||
57 | |||
58 | bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent); | ||
59 | |||
60 | /// <summary> | ||
61 | /// Message from receiving region to departing region, telling it got contacted by the client. | ||
62 | /// When sent over REST, it invokes the opaque uri. | ||
63 | /// </summary> | ||
64 | /// <param name="regionHandle"></param> | ||
65 | /// <param name="id"></param> | ||
66 | /// <param name="uri"></param> | ||
67 | /// <returns></returns> | ||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Close agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | #endregion Agents | ||
79 | |||
80 | #region Objects | ||
81 | |||
82 | /// <summary> | ||
83 | /// Create an object in the destination region. This message is used primarily for prim crossing. | ||
84 | /// </summary> | ||
85 | /// <param name="regionHandle"></param> | ||
86 | /// <param name="sog"></param> | ||
87 | /// <param name="isLocalCall"></param> | ||
88 | /// <returns></returns> | ||
89 | bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall); | ||
90 | |||
91 | /// <summary> | ||
92 | /// Create an object from the user's inventory in the destination region. | ||
93 | /// This message is used primarily by clients. | ||
94 | /// </summary> | ||
95 | /// <param name="regionHandle"></param> | ||
96 | /// <param name="userID"></param> | ||
97 | /// <param name="itemID"></param> | ||
98 | /// <returns></returns> | ||
99 | bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID); | ||
100 | |||
101 | #endregion Objects | ||
102 | |||
103 | } | ||
104 | |||
105 | // This may not be needed, but having it here for now. | ||
106 | public interface IInterregionCommsIn | ||
107 | { | ||
108 | event ChildAgentUpdateReceived OnChildAgentUpdate; | ||
109 | } | ||
110 | |||
111 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d8a4ed1..aee621f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4389,18 +4389,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4389 | return sp; | 4389 | return sp; |
4390 | } | 4390 | } |
4391 | 4391 | ||
4392 | public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) | ||
4393 | { | ||
4394 | agent = null; | ||
4395 | ScenePresence sp = GetScenePresence(id); | ||
4396 | if ((sp != null) && (!sp.IsChildAgent)) | ||
4397 | { | ||
4398 | sp.IsChildAgent = true; | ||
4399 | return sp.CopyAgent(out agent); | ||
4400 | } | ||
4401 | |||
4402 | return false; | ||
4403 | } | ||
4404 | /// <summary> | 4392 | /// <summary> |
4405 | /// Authenticated close (via network) | 4393 | /// Authenticated close (via network) |
4406 | /// </summary> | 4394 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d2c7c76..b4274ba 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -110,6 +110,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | } | 110 | } |
111 | } | 111 | } |
112 | 112 | ||
113 | /// <summary> | ||
114 | /// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and | ||
115 | /// the viewer fires these in quick succession. | ||
116 | /// </summary> | ||
117 | /// <remarks> | ||
118 | /// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement | ||
119 | /// regulation done there. | ||
120 | /// </remarks> | ||
121 | private object m_completeMovementLock = new object(); | ||
122 | |||
113 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 123 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
114 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); | 124 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
115 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | 125 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); |
@@ -980,6 +990,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
980 | /// <summary> | 990 | /// <summary> |
981 | /// Turns a child agent into a root agent. | 991 | /// Turns a child agent into a root agent. |
982 | /// </summary> | 992 | /// </summary> |
993 | /// <remarks> | ||
983 | /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the | 994 | /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the |
984 | /// avatar is actual in the sim. They can perform all actions. | 995 | /// avatar is actual in the sim. They can perform all actions. |
985 | /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, | 996 | /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, |
@@ -987,49 +998,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
987 | /// | 998 | /// |
988 | /// This method is on the critical path for transferring an avatar from one region to another. Delay here | 999 | /// This method is on the critical path for transferring an avatar from one region to another. Delay here |
989 | /// delays that crossing. | 1000 | /// delays that crossing. |
990 | /// </summary> | 1001 | /// </remarks> |
991 | private void MakeRootAgent(Vector3 pos, bool isFlying) | 1002 | private bool MakeRootAgent(Vector3 pos, bool isFlying) |
992 | { | 1003 | { |
993 | // m_log.InfoFormat( | 1004 | lock (m_completeMovementLock) |
994 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | ||
995 | // Name, m_scene.RegionInfo.RegionName); | ||
996 | |||
997 | if (ParentUUID != UUID.Zero) | ||
998 | { | 1005 | { |
999 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | 1006 | if (!IsChildAgent) |
1000 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | 1007 | return false; |
1001 | if (part == null) | 1008 | |
1009 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
1010 | |||
1011 | // m_log.InfoFormat( | ||
1012 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | ||
1013 | // Name, m_scene.RegionInfo.RegionName); | ||
1014 | |||
1015 | if (ParentUUID != UUID.Zero) | ||
1002 | { | 1016 | { |
1003 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | 1017 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); |
1018 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
1019 | if (part == null) | ||
1020 | { | ||
1021 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | part.ParentGroup.AddAvatar(UUID); | ||
1026 | if (part.SitTargetPosition != Vector3.Zero) | ||
1027 | part.SitTargetAvatar = UUID; | ||
1028 | // ParentPosition = part.GetWorldPosition(); | ||
1029 | ParentID = part.LocalId; | ||
1030 | ParentPart = part; | ||
1031 | m_pos = PrevSitOffset; | ||
1032 | // pos = ParentPosition; | ||
1033 | pos = part.GetWorldPosition(); | ||
1034 | } | ||
1035 | ParentUUID = UUID.Zero; | ||
1036 | |||
1037 | // Animator.TrySetMovementAnimation("SIT"); | ||
1004 | } | 1038 | } |
1005 | else | 1039 | else |
1006 | { | 1040 | { |
1007 | part.ParentGroup.AddAvatar(UUID); | 1041 | IsLoggingIn = false; |
1008 | if (part.SitTargetPosition != Vector3.Zero) | ||
1009 | part.SitTargetAvatar = UUID; | ||
1010 | // ParentPosition = part.GetWorldPosition(); | ||
1011 | ParentID = part.LocalId; | ||
1012 | ParentPart = part; | ||
1013 | m_pos = PrevSitOffset; | ||
1014 | // pos = ParentPosition; | ||
1015 | pos = part.GetWorldPosition(); | ||
1016 | } | 1042 | } |
1017 | ParentUUID = UUID.Zero; | ||
1018 | |||
1019 | IsChildAgent = false; | ||
1020 | 1043 | ||
1021 | // Animator.TrySetMovementAnimation("SIT"); | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | IsChildAgent = false; | 1044 | IsChildAgent = false; |
1026 | IsLoggingIn = false; | ||
1027 | } | 1045 | } |
1028 | 1046 | ||
1029 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
1030 | |||
1031 | IsChildAgent = false; | ||
1032 | |||
1033 | // Must reset this here so that a teleport to a region next to an existing region does not keep the flag | 1047 | // Must reset this here so that a teleport to a region next to an existing region does not keep the flag |
1034 | // set and prevent the close of the connection on a subsequent re-teleport. | 1048 | // set and prevent the close of the connection on a subsequent re-teleport. |
1035 | // Should not be needed if we are not trying to tell this region to close | 1049 | // Should not be needed if we are not trying to tell this region to close |
@@ -1216,6 +1230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | 1230 | ||
1217 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1231 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1218 | 1232 | ||
1233 | return true; | ||
1219 | } | 1234 | } |
1220 | 1235 | ||
1221 | public int GetStateSource() | 1236 | public int GetStateSource() |
@@ -1639,7 +1654,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1639 | } | 1654 | } |
1640 | 1655 | ||
1641 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1656 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1642 | MakeRootAgent(AbsolutePosition, flying); | 1657 | if (!MakeRootAgent(AbsolutePosition, flying)) |
1658 | { | ||
1659 | m_log.DebugFormat( | ||
1660 | "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root", | ||
1661 | Name, Scene.Name); | ||
1662 | |||
1663 | return; | ||
1664 | } | ||
1643 | 1665 | ||
1644 | // Tell the client that we're totally ready | 1666 | // Tell the client that we're totally ready |
1645 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1667 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index d1aeaee..1ff1329 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | 111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); |
112 | } | 112 | } |
113 | 113 | ||
114 | /// <summary> | ||
115 | /// Test that duplicate complete movement calls are ignored. | ||
116 | /// </summary> | ||
117 | /// <remarks> | ||
118 | /// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects. | ||
119 | /// </remarks> | ||
120 | [Test] | ||
121 | public void TestDupeCompleteMovementCalls() | ||
122 | { | ||
123 | TestHelpers.InMethod(); | ||
124 | // TestHelpers.EnableLogging(); | ||
125 | |||
126 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
127 | |||
128 | TestScene scene = new SceneHelpers().SetupScene(); | ||
129 | |||
130 | int makeRootAgentEvents = 0; | ||
131 | scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++; | ||
132 | |||
133 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid); | ||
134 | |||
135 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
136 | |||
137 | // Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for | ||
138 | // convenience, here we will invoke it manually. | ||
139 | sp.CompleteMovement(sp.ControllingClient, true); | ||
140 | |||
141 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
142 | |||
143 | // Check rest of exepcted parameters. | ||
144 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); | ||
145 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
146 | |||
147 | Assert.That(sp.IsChildAgent, Is.False); | ||
148 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
149 | |||
150 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | ||
151 | } | ||
152 | |||
114 | [Test] | 153 | [Test] |
115 | public void TestCreateDuplicateRootScenePresence() | 154 | public void TestCreateDuplicateRootScenePresence() |
116 | { | 155 | { |
@@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
249 | // Assert.That(childPresence, Is.Not.Null); | 288 | // Assert.That(childPresence, Is.Not.Null); |
250 | // Assert.That(childPresence.IsChildAgent, Is.True); | 289 | // Assert.That(childPresence.IsChildAgent, Is.True); |
251 | } | 290 | } |
252 | |||
253 | // /// <summary> | ||
254 | // /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. | ||
255 | // /// </summary> | ||
256 | // [Test] | ||
257 | // public void T010_TestAddRootAgent() | ||
258 | // { | ||
259 | // TestHelpers.InMethod(); | ||
260 | // | ||
261 | // string firstName = "testfirstname"; | ||
262 | // | ||
263 | // AgentCircuitData agent = new AgentCircuitData(); | ||
264 | // agent.AgentID = agent1; | ||
265 | // agent.firstname = firstName; | ||
266 | // agent.lastname = "testlastname"; | ||
267 | // agent.SessionID = UUID.Random(); | ||
268 | // agent.SecureSessionID = UUID.Random(); | ||
269 | // agent.circuitcode = 123; | ||
270 | // agent.BaseFolder = UUID.Zero; | ||
271 | // agent.InventoryFolder = UUID.Zero; | ||
272 | // agent.startpos = Vector3.Zero; | ||
273 | // agent.CapsPath = GetRandomCapsObjectPath(); | ||
274 | // agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); | ||
275 | // agent.child = true; | ||
276 | // | ||
277 | // scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); | ||
278 | // | ||
279 | // string reason; | ||
280 | // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); | ||
281 | // testclient = new TestClient(agent, scene); | ||
282 | // scene.AddNewAgent(testclient); | ||
283 | // | ||
284 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
285 | // | ||
286 | // Assert.That(presence, Is.Not.Null, "presence is null"); | ||
287 | // Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); | ||
288 | // acd1 = agent; | ||
289 | // } | ||
290 | // | ||
291 | // /// <summary> | ||
292 | // /// Test removing an uncrossed root agent from a scene. | ||
293 | // /// </summary> | ||
294 | // [Test] | ||
295 | // public void T011_TestRemoveRootAgent() | ||
296 | // { | ||
297 | // TestHelpers.InMethod(); | ||
298 | // | ||
299 | // scene.RemoveClient(agent1); | ||
300 | // | ||
301 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
302 | // | ||
303 | // Assert.That(presence, Is.Null, "presence is not null"); | ||
304 | // } | ||
305 | } | 291 | } |
306 | } \ No newline at end of file | 292 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 1d6cb6d..b13a5ae 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -434,6 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
434 | } | 434 | } |
435 | return wl; | 435 | return wl; |
436 | } | 436 | } |
437 | |||
437 | /// <summary> | 438 | /// <summary> |
438 | /// Set the current Windlight scene | 439 | /// Set the current Windlight scene |
439 | /// </summary> | 440 | /// </summary> |
@@ -446,13 +447,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
446 | LSShoutError("LightShare functions are not enabled."); | 447 | LSShoutError("LightShare functions are not enabled."); |
447 | return 0; | 448 | return 0; |
448 | } | 449 | } |
449 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 450 | |
451 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID)) | ||
450 | { | 452 | { |
451 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 453 | ScenePresence sp = World.GetScenePresence(m_host.OwnerID); |
452 | return 0; | 454 | |
455 | if (sp == null || sp.GodLevel < 200) | ||
456 | { | ||
457 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | ||
458 | return 0; | ||
459 | } | ||
453 | } | 460 | } |
461 | |||
454 | int success = 0; | 462 | int success = 0; |
455 | m_host.AddScriptLPS(1); | 463 | m_host.AddScriptLPS(1); |
464 | |||
456 | if (LightShareModule.EnableWindlight) | 465 | if (LightShareModule.EnableWindlight) |
457 | { | 466 | { |
458 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 467 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
@@ -465,8 +474,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
465 | LSShoutError("Windlight module is disabled"); | 474 | LSShoutError("Windlight module is disabled"); |
466 | return 0; | 475 | return 0; |
467 | } | 476 | } |
477 | |||
468 | return success; | 478 | return success; |
469 | } | 479 | } |
480 | |||
470 | public void lsClearWindlightScene() | 481 | public void lsClearWindlightScene() |
471 | { | 482 | { |
472 | if (!m_LSFunctionsEnabled) | 483 | if (!m_LSFunctionsEnabled) |
@@ -474,17 +485,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
474 | LSShoutError("LightShare functions are not enabled."); | 485 | LSShoutError("LightShare functions are not enabled."); |
475 | return; | 486 | return; |
476 | } | 487 | } |
477 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 488 | |
489 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID)) | ||
478 | { | 490 | { |
479 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 491 | ScenePresence sp = World.GetScenePresence(m_host.OwnerID); |
480 | return; | 492 | |
493 | if (sp == null || sp.GodLevel < 200) | ||
494 | { | ||
495 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | ||
496 | return; | ||
497 | } | ||
481 | } | 498 | } |
482 | 499 | ||
483 | m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false; | 500 | m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false; |
484 | if (m_host.ParentGroup.Scene.SimulationDataService != null) | 501 | if (m_host.ParentGroup.Scene.SimulationDataService != null) |
485 | m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID); | 502 | m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID); |
503 | |||
486 | m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile(); | 504 | m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile(); |
487 | } | 505 | } |
506 | |||
488 | /// <summary> | 507 | /// <summary> |
489 | /// Set the current Windlight scene to a target avatar | 508 | /// Set the current Windlight scene to a target avatar |
490 | /// </summary> | 509 | /// </summary> |
@@ -497,13 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
497 | LSShoutError("LightShare functions are not enabled."); | 516 | LSShoutError("LightShare functions are not enabled."); |
498 | return 0; | 517 | return 0; |
499 | } | 518 | } |
500 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 519 | |
520 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID)) | ||
501 | { | 521 | { |
502 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 522 | ScenePresence sp = World.GetScenePresence(m_host.OwnerID); |
503 | return 0; | 523 | |
524 | if (sp == null || sp.GodLevel < 200) | ||
525 | { | ||
526 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | ||
527 | return 0; | ||
528 | } | ||
504 | } | 529 | } |
530 | |||
505 | int success = 0; | 531 | int success = 0; |
506 | m_host.AddScriptLPS(1); | 532 | m_host.AddScriptLPS(1); |
533 | |||
507 | if (LightShareModule.EnableWindlight) | 534 | if (LightShareModule.EnableWindlight) |
508 | { | 535 | { |
509 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 536 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
@@ -515,8 +542,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
515 | LSShoutError("Windlight module is disabled"); | 542 | LSShoutError("Windlight module is disabled"); |
516 | return 0; | 543 | return 0; |
517 | } | 544 | } |
545 | |||
518 | return success; | 546 | return success; |
519 | } | 547 | } |
520 | |||
521 | } | 548 | } |
522 | } | 549 | } \ No newline at end of file |