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authorMelanie2012-06-07 23:33:40 +0100
committerMelanie2012-06-07 23:33:40 +0100
commite8cd9fbbb748aed1caac4a5d20d7e723351349dd (patch)
treeb901dfb2ebf4237a77aeebf1fbb929456a615693 /OpenSim/Region
parentRemove a null ref when an avatar's attachment gets the avatar velocity (diff)
parentRecord the fact that child agents can have asset transactions. (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs10
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs75
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs49
6 files changed, 123 insertions, 57 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 28f9481..ac0e3e1 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -438,12 +438,16 @@ namespace OpenSim
438 } 438 }
439 } 439 }
440 440
441 private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick) 441 private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
442 { 442 {
443 int now = Environment.TickCount & Int32.MaxValue; 443 int now = Environment.TickCount & Int32.MaxValue;
444 444
445 m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago", 445 m_log.ErrorFormat(
446 thread.Name, thread.ThreadState, now - lastTick); 446 "[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
447 twi.Thread.Name,
448 twi.Thread.ThreadState,
449 now - twi.LastTick,
450 twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
447 } 451 }
448 452
449 #region Console Commands 453 #region Console Commands
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index d310d65..3bdde3b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -163,6 +163,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
163 163
164 private int m_malformedCount = 0; // Guard against a spamming attack 164 private int m_malformedCount = 0; // Guard against a spamming attack
165 165
166 /// <summary>
167 /// Record current outgoing client for monitoring purposes.
168 /// </summary>
169 private IClientAPI m_currentOutgoingClient;
170
171 /// <summary>
172 /// Recording current incoming client for monitoring purposes.
173 /// </summary>
174 private IClientAPI m_currentIncomingClient;
175
166 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 176 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
167 : base(listenIP, (int)port) 177 : base(listenIP, (int)port)
168 { 178 {
@@ -244,19 +254,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
244 if (m_scene == null) 254 if (m_scene == null)
245 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); 255 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
246 256
247 m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode"); 257 m_log.InfoFormat(
258 "[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
259 m_asyncPacketHandling ? "asynchronous" : "synchronous");
248 260
249 base.Start(m_recvBufferSize, m_asyncPacketHandling); 261 base.Start(m_recvBufferSize, m_asyncPacketHandling);
250 262
251 // Start the packet processing threads 263 // Start the packet processing threads
252 Watchdog.StartThread( 264 Watchdog.StartThread(
253 IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); 265 IncomingPacketHandler,
266 string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
267 ThreadPriority.Normal,
268 false,
269 true,
270 GetWatchdogIncomingAlarmData,
271 Watchdog.WATCHDOG_TIMEOUT_MS);
272
254 Watchdog.StartThread( 273 Watchdog.StartThread(
255 OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); 274 OutgoingPacketHandler,
275 string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
276 ThreadPriority.Normal,
277 false,
278 true,
279 GetWatchdogOutgoingAlarmData,
280 Watchdog.WATCHDOG_TIMEOUT_MS);
256 281
257 m_elapsedMSSinceLastStatReport = Environment.TickCount; 282 m_elapsedMSSinceLastStatReport = Environment.TickCount;
258 } 283 }
259 284
285 /// <summary>
286 /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
287 /// </summary>
288 /// <returns></returns>
289 private string GetWatchdogIncomingAlarmData()
290 {
291 return string.Format(
292 "Client is {0}",
293 m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
294 }
295
296 /// <summary>
297 /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
298 /// </summary>
299 /// <returns></returns>
300 private string GetWatchdogOutgoingAlarmData()
301 {
302 return string.Format(
303 "Client is {0}",
304 m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
305 }
306
260 public new void Stop() 307 public new void Stop()
261 { 308 {
262 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); 309 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
@@ -1067,6 +1114,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1067 client.IsLoggingOut = true; 1114 client.IsLoggingOut = true;
1068 client.Close(false); 1115 client.Close(false);
1069 } 1116 }
1117 else
1118 {
1119 m_log.WarnFormat(
1120 "[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}",
1121 udpClient.AgentID, m_scene.RegionInfo.RegionName);
1122 }
1070 } 1123 }
1071 1124
1072 private void IncomingPacketHandler() 1125 private void IncomingPacketHandler()
@@ -1175,6 +1228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1175 // client. m_packetSent will be set to true if a packet is sent 1228 // client. m_packetSent will be set to true if a packet is sent
1176 m_scene.ForEachClient(clientPacketHandler); 1229 m_scene.ForEachClient(clientPacketHandler);
1177 1230
1231 m_currentOutgoingClient = null;
1232
1178 // If nothing was sent, sleep for the minimum amount of time before a 1233 // If nothing was sent, sleep for the minimum amount of time before a
1179 // token bucket could get more tokens 1234 // token bucket could get more tokens
1180 if (!m_packetSent) 1235 if (!m_packetSent)
@@ -1193,6 +1248,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1193 1248
1194 private void ClientOutgoingPacketHandler(IClientAPI client) 1249 private void ClientOutgoingPacketHandler(IClientAPI client)
1195 { 1250 {
1251 m_currentOutgoingClient = client;
1252
1196 try 1253 try
1197 { 1254 {
1198 if (client is LLClientView) 1255 if (client is LLClientView)
@@ -1218,8 +1275,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1218 } 1275 }
1219 catch (Exception ex) 1276 catch (Exception ex)
1220 { 1277 {
1221 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name + 1278 m_log.Error(
1222 " threw an exception: " + ex.Message, ex); 1279 string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
1223 } 1280 }
1224 } 1281 }
1225 1282
@@ -1245,6 +1302,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1245 { 1302 {
1246 nticks++; 1303 nticks++;
1247 watch1.Start(); 1304 watch1.Start();
1305 m_currentOutgoingClient = client;
1306
1248 try 1307 try
1249 { 1308 {
1250 if (client is LLClientView) 1309 if (client is LLClientView)
@@ -1346,6 +1405,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1346 // Make sure this client is still alive 1405 // Make sure this client is still alive
1347 if (m_scene.TryGetClient(udpClient.AgentID, out client)) 1406 if (m_scene.TryGetClient(udpClient.AgentID, out client))
1348 { 1407 {
1408 m_currentIncomingClient = client;
1409
1349 try 1410 try
1350 { 1411 {
1351 // Process this packet 1412 // Process this packet
@@ -1363,6 +1424,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1363 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); 1424 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
1364 m_log.Error(e.Message, e); 1425 m_log.Error(e.Message, e);
1365 } 1426 }
1427 finally
1428 {
1429 m_currentIncomingClient = null;
1430 }
1366 } 1431 }
1367 else 1432 else
1368 { 1433 {
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 874693e..7081989 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
42 public class AssetTransactionModule : INonSharedRegionModule, 42 public class AssetTransactionModule : INonSharedRegionModule,
43 IAgentAssetTransactions 43 IAgentAssetTransactions
44 { 44 {
45// private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46// MethodBase.GetCurrentMethod().DeclaringType);
47 46
48 protected Scene m_Scene; 47 protected Scene m_Scene;
49 private bool m_dumpAssetsToFile = false; 48 private bool m_dumpAssetsToFile = false;
@@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
209 /// and comes through this method. 208 /// and comes through this method.
210 /// </summary> 209 /// </summary>
211 /// <param name="remoteClient"></param> 210 /// <param name="remoteClient"></param>
211 /// <param name="part"></param>
212 /// <param name="transactionID"></param> 212 /// <param name="transactionID"></param>
213 /// <param name="item"></param> 213 /// <param name="item"></param>
214 public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient, 214 public void HandleTaskItemUpdateFromTransaction(
215 SceneObjectPart part, UUID transactionID, 215 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
216 TaskInventoryItem item)
217 { 216 {
218// m_log.DebugFormat( 217 m_log.DebugFormat(
219// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", 218 "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
220// item.Name); 219 item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
221 220
222 AgentAssetTransactions transactions = 221 AgentAssetTransactions transactions =
223 GetUserTransactions(remoteClient.AgentId); 222 GetUserTransactions(remoteClient.AgentId);
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 31820e0..d30c2e2 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
216 } 216 }
217 else 217 else
218 { 218 {
219 IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>(); 219 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
220 if (agentTransactions != null) 220 if (agentTransactions != null)
221 { 221 {
222 agentTransactions.HandleItemCreationFromTransaction( 222 agentTransactions.HandleItemCreationFromTransaction(
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 270b01b..e1281a6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -435,10 +435,9 @@ namespace OpenSim.Region.Framework.Scenes
435 } 435 }
436 else 436 else
437 { 437 {
438 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 438 if (AgentTransactionsModule != null)
439 if (agentTransactions != null)
440 { 439 {
441 agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); 440 AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
442 } 441 }
443 } 442 }
444 } 443 }
@@ -1566,21 +1565,17 @@ namespace OpenSim.Region.Framework.Scenes
1566 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the 1565 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
1567 // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update) 1566 // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
1568 // will not pass in a transaction ID in the update message. 1567 // will not pass in a transaction ID in the update message.
1569 if (transactionID != UUID.Zero) 1568 if (transactionID != UUID.Zero && AgentTransactionsModule != null)
1570 { 1569 {
1571 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 1570 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1572 if (agentTransactions != null) 1571 remoteClient, part, transactionID, currentItem);
1573 { 1572
1574 agentTransactions.HandleTaskItemUpdateFromTransaction( 1573// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1575 remoteClient, part, transactionID, currentItem); 1574// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1576 1575// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1577// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1576// remoteClient.SendAgentAlertMessage("Script saved", false);
1578// remoteClient.SendAgentAlertMessage("Notecard saved", false); 1577// else
1579// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1578// remoteClient.SendAgentAlertMessage("Item saved", false);
1580// remoteClient.SendAgentAlertMessage("Script saved", false);
1581// else
1582// remoteClient.SendAgentAlertMessage("Item saved", false);
1583 }
1584 } 1579 }
1585 1580
1586 // Base ALWAYS has move 1581 // Base ALWAYS has move
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9c80d3e..78fbd3b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -521,6 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
521 521
522 public IAttachmentsModule AttachmentsModule { get; set; } 522 public IAttachmentsModule AttachmentsModule { get; set; }
523 public IEntityTransferModule EntityTransferModule { get; private set; } 523 public IEntityTransferModule EntityTransferModule { get; private set; }
524 public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
524 525
525 public IAvatarFactoryModule AvatarFactory 526 public IAvatarFactoryModule AvatarFactory
526 { 527 {
@@ -1289,6 +1290,7 @@ namespace OpenSim.Region.Framework.Scenes
1289 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1290 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
1290 EntityTransferModule = RequestModuleInterface<IEntityTransferModule>(); 1291 EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
1291 m_groupsModule = RequestModuleInterface<IGroupsModule>(); 1292 m_groupsModule = RequestModuleInterface<IGroupsModule>();
1293 AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
1292 } 1294 }
1293 1295
1294 #endregion 1296 #endregion
@@ -3428,32 +3430,33 @@ namespace OpenSim.Region.Framework.Scenes
3428 { 3430 {
3429 m_eventManager.TriggerOnRemovePresence(agentID); 3431 m_eventManager.TriggerOnRemovePresence(agentID);
3430 3432
3431 if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc) 3433 if (!isChildAgent)
3432 { 3434 {
3433 IUserManagement uMan = RequestModuleInterface<IUserManagement>(); 3435 if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc)
3434 // Don't save attachments for HG visitors, it
3435 // messes up their inventory. When a HG visitor logs
3436 // out on a foreign grid, their attachments will be
3437 // reloaded in the state they were in when they left
3438 // the home grid. This is best anyway as the visited
3439 // grid may use an incompatible script engine.
3440 if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
3441 AttachmentsModule.SaveChangedAttachments(avatar, false);
3442 }
3443
3444 ForEachClient(
3445 delegate(IClientAPI client)
3446 { 3436 {
3447 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway 3437 IUserManagement uMan = RequestModuleInterface<IUserManagement>();
3448 try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } 3438 // Don't save attachments for HG visitors, it
3449 catch (NullReferenceException) { } 3439 // messes up their inventory. When a HG visitor logs
3450 }); 3440 // out on a foreign grid, their attachments will be
3451 3441 // reloaded in the state they were in when they left
3452 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 3442 // the home grid. This is best anyway as the visited
3453 if (agentTransactions != null) 3443 // grid may use an incompatible script engine.
3454 { 3444 if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
3455 agentTransactions.RemoveAgentAssetTransactions(agentID); 3445 AttachmentsModule.SaveChangedAttachments(avatar, false);
3446 }
3447
3448 ForEachClient(
3449 delegate(IClientAPI client)
3450 {
3451 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
3452 try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
3453 catch (NullReferenceException) { }
3454 });
3456 } 3455 }
3456
3457 // It's possible for child agents to have transactions if changes are being made cross-border.
3458 if (AgentTransactionsModule != null)
3459 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3457 } 3460 }
3458 finally 3461 finally
3459 { 3462 {