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author | UbitUmarov | 2015-09-12 14:37:07 +0100 |
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committer | UbitUmarov | 2015-09-12 14:37:07 +0100 |
commit | dfc142a50f482a134aa280482c8d93a2394a1430 (patch) | |
tree | 55afbf16cdfefb1706023ce952dce102c7f16345 /OpenSim/Region | |
parent | revert validating Library textures. Those need to be on a grid assets or wil... (diff) | |
download | opensim-SC_OLD-dfc142a50f482a134aa280482c8d93a2394a1430.zip opensim-SC_OLD-dfc142a50f482a134aa280482c8d93a2394a1430.tar.gz opensim-SC_OLD-dfc142a50f482a134aa280482c8d93a2394a1430.tar.bz2 opensim-SC_OLD-dfc142a50f482a134aa280482c8d93a2394a1430.tar.xz |
try to be more friendly to HG
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 41 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | 10 |
2 files changed, 30 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 3cbde62..97d417f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1093,16 +1093,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1093 | // Well, this is it. The agent is over there. | 1093 | // Well, this is it. The agent is over there. |
1094 | // KillEntity(sp.Scene, sp.LocalId); | 1094 | // KillEntity(sp.Scene, sp.LocalId); |
1095 | 1095 | ||
1096 | sp.HasMovedAway(!OutSideViewRange); | 1096 | sp.HasMovedAway(!(OutSideViewRange || logout)); |
1097 | |||
1098 | // call HG hook | ||
1099 | AgentHasMovedAway(sp, logout); | ||
1097 | 1100 | ||
1098 | sp.CloseChildAgents(destinationHandle,finalDestination.RegionSizeX,finalDestination.RegionSizeY); | 1101 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); |
1099 | 1102 | ||
1100 | // Now let's make it officially a child agent | 1103 | // Now let's make it officially a child agent |
1101 | sp.MakeChildAgent(destinationHandle); | 1104 | sp.MakeChildAgent(destinationHandle); |
1102 | 1105 | ||
1103 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1106 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1104 | 1107 | ||
1105 | if (OutSideViewRange) | 1108 | if (NeedsClosing(reg, OutSideViewRange)) |
1106 | { | 1109 | { |
1107 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1110 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1108 | return; | 1111 | return; |
@@ -1227,7 +1230,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1227 | 1230 | ||
1228 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 1231 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
1229 | 1232 | ||
1230 | sp.HasMovedAway(!OutSideViewRange); | 1233 | sp.HasMovedAway(!(OutSideViewRange || logout)); |
1231 | 1234 | ||
1232 | // Need to signal neighbours whether child agents may need closing irrespective of whether this | 1235 | // Need to signal neighbours whether child agents may need closing irrespective of whether this |
1233 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated | 1236 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated |
@@ -1235,7 +1238,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1235 | // to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex | 1238 | // to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex |
1236 | // distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are | 1239 | // distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are |
1237 | // abandoned without proper close by viewer but then re-used by an incoming connection. | 1240 | // abandoned without proper close by viewer but then re-used by an incoming connection. |
1238 | sp.CloseChildAgents(destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); | 1241 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); |
1239 | 1242 | ||
1240 | // AgentHasMovedAway(sp, true); | 1243 | // AgentHasMovedAway(sp, true); |
1241 | // Well, this is it. The agent is over there. | 1244 | // Well, this is it. The agent is over there. |
@@ -1244,8 +1247,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1244 | // Now let's make it officially a child agent | 1247 | // Now let's make it officially a child agent |
1245 | sp.MakeChildAgent(destinationHandle); | 1248 | sp.MakeChildAgent(destinationHandle); |
1246 | 1249 | ||
1250 | //HG hook | ||
1251 | AgentHasMovedAway(sp, logout); | ||
1252 | |||
1247 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1253 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1248 | if (OutSideViewRange) | 1254 | // go by HG hook |
1255 | if (NeedsClosing(reg, OutSideViewRange)) | ||
1249 | { | 1256 | { |
1250 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1257 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1251 | return; | 1258 | return; |
@@ -1353,10 +1360,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1353 | /// </summary> | 1360 | /// </summary> |
1354 | /// <param name='sp'></param> | 1361 | /// <param name='sp'></param> |
1355 | /// <param name='logout'></param> | 1362 | /// <param name='logout'></param> |
1363 | /// | ||
1364 | /// now just a HG hook | ||
1356 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 1365 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
1357 | { | 1366 | { |
1358 | if (sp.Scene.AttachmentsModule != null) | 1367 | // if (sp.Scene.AttachmentsModule != null) |
1359 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, logout); | 1368 | // sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, logout); |
1360 | } | 1369 | } |
1361 | 1370 | ||
1362 | protected void KillEntity(Scene scene, uint localID) | 1371 | protected void KillEntity(Scene scene, uint localID) |
@@ -1364,6 +1373,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1364 | scene.SendKillObject(new List<uint> { localID }); | 1373 | scene.SendKillObject(new List<uint> { localID }); |
1365 | } | 1374 | } |
1366 | 1375 | ||
1376 | // HG hook | ||
1367 | protected virtual GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message) | 1377 | protected virtual GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message) |
1368 | { | 1378 | { |
1369 | message = null; | 1379 | message = null; |
@@ -1391,15 +1401,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1391 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, | 1401 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, |
1392 | oldsizeX, oldsizeY, newsizeX, newsizeY); | 1402 | oldsizeX, oldsizeY, newsizeX, newsizeY); |
1393 | } | 1403 | } |
1394 | /* | ||
1395 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, | ||
1396 | uint oldsizeX, uint oldsizeY, uint newsizeX, uint newsizeY, GridRegion reg) | ||
1397 | { | ||
1398 | 1404 | ||
1399 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, | 1405 | // HG Hook |
1400 | oldsizeX, oldsizeY, newsizeX, newsizeY); | 1406 | protected virtual bool NeedsClosing(GridRegion reg, bool OutViewRange) |
1407 | |||
1408 | { | ||
1409 | return OutViewRange; | ||
1401 | } | 1410 | } |
1402 | */ | 1411 | |
1403 | #endregion | 1412 | #endregion |
1404 | 1413 | ||
1405 | #region Landmark Teleport | 1414 | #region Landmark Teleport |
@@ -1877,7 +1886,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1877 | // but not sure yet what the side effects would be. | 1886 | // but not sure yet what the side effects would be. |
1878 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1887 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1879 | 1888 | ||
1880 | agent.CloseChildAgents(neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); | 1889 | agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); |
1881 | 1890 | ||
1882 | 1891 | ||
1883 | // the user may change their profile information in other region, | 1892 | // the user may change their profile information in other region, |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 5ec688c..dcc4746 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -238,19 +238,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
238 | 238 | ||
239 | return region; | 239 | return region; |
240 | } | 240 | } |
241 | /* NEEDFIX | 241 | |
242 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 242 | protected override bool NeedsClosing(GridRegion reg, bool OutViewRange) |
243 | { | 243 | { |
244 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 244 | if (OutViewRange) |
245 | return true; | 245 | return true; |
246 | 246 | ||
247 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | 247 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
248 | if (flags == -1 || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) | 248 | if (flags == -1 || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
249 | return true; | 249 | return true; |
250 | 250 | ||
251 | return false; | 251 | return false; |
252 | } | 252 | } |
253 | */ | 253 | |
254 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) | 254 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) |
255 | { | 255 | { |
256 | base.AgentHasMovedAway(sp, logout); | 256 | base.AgentHasMovedAway(sp, logout); |