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authorDiva Canto2013-07-13 21:28:46 -0700
committerDiva Canto2013-07-13 21:28:46 -0700
commitb4f1b9acf65f9e782d56602e60c58be6145c5cca (patch)
tree33860eecce915dedd2c573f2d3aad026e63706bc /OpenSim/Region
parentDeleted GET agent all around. Not used. (diff)
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Guard against unauthorized agent deletes.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
6 files changed, 42 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 85d26f3..ef2ed4f 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -817,7 +817,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
817 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.", 817 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.",
818 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); 818 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
819 819
820 Fail(sp, finalDestination, logout, "Connection between viewer and destination region could not be established."); 820 Fail(sp, finalDestination, logout, Util.Md5Hash(currentAgentCircuit.Id0), "Connection between viewer and destination region could not be established.");
821 return; 821 return;
822 } 822 }
823 823
@@ -829,7 +829,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
829 "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request", 829 "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request",
830 sp.Name, finalDestination.RegionName, sp.Scene.Name); 830 sp.Name, finalDestination.RegionName, sp.Scene.Name);
831 831
832 CleanupFailedInterRegionTeleport(sp, finalDestination); 832 CleanupFailedInterRegionTeleport(sp, Util.Md5Hash(currentAgentCircuit.Id0), finalDestination);
833 833
834 return; 834 return;
835 } 835 }
@@ -873,7 +873,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
873 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", 873 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
874 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); 874 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
875 875
876 Fail(sp, finalDestination, logout, "Destination region did not signal teleport completion."); 876 Fail(sp, finalDestination, logout, Util.Md5Hash(currentAgentCircuit.Id0), "Destination region did not signal teleport completion.");
877 877
878 return; 878 return;
879 } 879 }
@@ -927,7 +927,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
927 /// <remarks> 927 /// <remarks>
928 /// <param name='sp'> </param> 928 /// <param name='sp'> </param>
929 /// <param name='finalDestination'></param> 929 /// <param name='finalDestination'></param>
930 protected virtual void CleanupFailedInterRegionTeleport(ScenePresence sp, GridRegion finalDestination) 930 protected virtual void CleanupFailedInterRegionTeleport(ScenePresence sp, string auth_token, GridRegion finalDestination)
931 { 931 {
932 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 932 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
933 933
@@ -938,7 +938,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
938 938
939 // Finally, kill the agent we just created at the destination. 939 // Finally, kill the agent we just created at the destination.
940 // XXX: Possibly this should be done asynchronously. 940 // XXX: Possibly this should be done asynchronously.
941 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); 941 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID, auth_token);
942 } 942 }
943 943
944 /// <summary> 944 /// <summary>
@@ -948,9 +948,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
948 /// <param name='finalDestination'></param> 948 /// <param name='finalDestination'></param>
949 /// <param name='logout'></param> 949 /// <param name='logout'></param>
950 /// <param name='reason'>Human readable reason for teleport failure. Will be sent to client.</param> 950 /// <param name='reason'>Human readable reason for teleport failure. Will be sent to client.</param>
951 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string reason) 951 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string auth_code, string reason)
952 { 952 {
953 CleanupFailedInterRegionTeleport(sp, finalDestination); 953 CleanupFailedInterRegionTeleport(sp, auth_code, finalDestination);
954 954
955 m_interRegionTeleportFailures.Value++; 955 m_interRegionTeleportFailures.Value++;
956 956
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 2dc3d2a..6d5039b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -286,7 +286,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
286 return false; 286 return false;
287 } 287 }
288 288
289 public bool CloseAgent(GridRegion destination, UUID id) 289 public bool CloseAgent(GridRegion destination, UUID id, string auth_token)
290 { 290 {
291 if (destination == null) 291 if (destination == null)
292 return false; 292 return false;
@@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
297// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 297// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
298// s.RegionInfo.RegionName, destination.RegionHandle); 298// s.RegionInfo.RegionName, destination.RegionHandle);
299 299
300 m_scenes[destination.RegionID].IncomingCloseAgent(id, false); 300 m_scenes[destination.RegionID].IncomingCloseAgent(id, false, auth_token);
301 return true; 301 return true;
302 } 302 }
303 303
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 4aa2d2a..8722b80 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -245,18 +245,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
245 } 245 }
246 246
247 247
248 public bool CloseAgent(GridRegion destination, UUID id) 248 public bool CloseAgent(GridRegion destination, UUID id, string auth_token)
249 { 249 {
250 if (destination == null) 250 if (destination == null)
251 return false; 251 return false;
252 252
253 // Try local first 253 // Try local first
254 if (m_localBackend.CloseAgent(destination, id)) 254 if (m_localBackend.CloseAgent(destination, id, auth_token))
255 return true; 255 return true;
256 256
257 // else do the remote thing 257 // else do the remote thing
258 if (!m_localBackend.IsLocalRegion(destination.RegionID)) 258 if (!m_localBackend.IsLocalRegion(destination.RegionID))
259 return m_remoteConnector.CloseAgent(destination, id); 259 return m_remoteConnector.CloseAgent(destination, id, auth_token);
260 260
261 return false; 261 return false;
262 } 262 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 54956ee..becea1f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes
3452 regions.Remove(RegionInfo.RegionHandle); 3452 regions.Remove(RegionInfo.RegionHandle);
3453 3453
3454 // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. 3454 // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
3455 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3455 m_sceneGridService.SendCloseChildAgentConnections(agentID, Util.Md5Hash(acd.Id0), regions);
3456 } 3456 }
3457 3457
3458 m_eventManager.TriggerClientClosed(agentID, this); 3458 m_eventManager.TriggerClientClosed(agentID, this);
@@ -4277,6 +4277,25 @@ namespace OpenSim.Region.Framework.Scenes
4277 4277
4278 return false; 4278 return false;
4279 } 4279 }
4280 /// <summary>
4281 /// Authenticated close (via network)
4282 /// </summary>
4283 /// <param name="agentID"></param>
4284 /// <param name="force"></param>
4285 /// <param name="auth_token"></param>
4286 /// <returns></returns>
4287 public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token)
4288 {
4289 //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token);
4290
4291 // Check that the auth_token is valid
4292 AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID);
4293 if (acd != null && Util.Md5Hash(acd.Id0) == auth_token)
4294 return IncomingCloseAgent(agentID, force);
4295 else
4296 m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token);
4297 return false;
4298 }
4280 4299
4281 /// <summary> 4300 /// <summary>
4282 /// Tell a single agent to disconnect from the region. 4301 /// Tell a single agent to disconnect from the region.
@@ -4292,12 +4311,9 @@ namespace OpenSim.Region.Framework.Scenes
4292 4311
4293 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4312 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4294 if (presence != null) 4313 if (presence != null)
4295 {
4296 presence.ControllingClient.Close(force); 4314 presence.ControllingClient.Close(force);
4297 return true;
4298 }
4299 4315
4300 // Agent not here 4316 // Agent not here
4301 return false; 4317 return false;
4302 } 4318 }
4303 4319
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 8238e23..77889fa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Framework.Scenes
197 /// <summary> 197 /// <summary>
198 /// Closes a child agent on a given region 198 /// Closes a child agent on a given region
199 /// </summary> 199 /// </summary>
200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) 200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle, string auth_token)
201 { 201 {
202 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 202 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
203 203
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
210 m_log.DebugFormat( 210 m_log.DebugFormat(
211 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); 211 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName);
212 212
213 m_scene.SimulationService.CloseAgent(destination, agentID); 213 m_scene.SimulationService.CloseAgent(destination, agentID, auth_token);
214 } 214 }
215 215
216 /// <summary> 216 /// <summary>
@@ -219,14 +219,14 @@ namespace OpenSim.Region.Framework.Scenes
219 /// </summary> 219 /// </summary>
220 /// <param name="agentID"></param> 220 /// <param name="agentID"></param>
221 /// <param name="regionslst"></param> 221 /// <param name="regionslst"></param>
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 222 public void SendCloseChildAgentConnections(UUID agentID, string auth_code, List<ulong> regionslst)
223 { 223 {
224 foreach (ulong handle in regionslst) 224 foreach (ulong handle in regionslst)
225 { 225 {
226 // We must take a copy here since handle is acts like a reference when used in an iterator. 226 // We must take a copy here since handle is acts like a reference when used in an iterator.
227 // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region. 227 // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region.
228 ulong handleCopy = handle; 228 ulong handleCopy = handle;
229 Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy); }); 229 Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); });
230 } 230 }
231 } 231 }
232 232
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 11b15a7..5991a34 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3167,7 +3167,11 @@ namespace OpenSim.Region.Framework.Scenes
3167 { 3167 {
3168 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 3168 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
3169 3169
3170 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); 3170 AgentCircuitData acd = Scene.AuthenticateHandler.GetAgentCircuitData(UUID);
3171 string auth = string.Empty;
3172 if (acd != null)
3173 auth = Util.Md5Hash(acd.Id0);
3174 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions);
3171 } 3175 }
3172 3176
3173 foreach (ulong handle in byebyeRegions) 3177 foreach (ulong handle in byebyeRegions)