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author | Robert Adams | 2012-12-06 13:00:52 -0800 |
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committer | Robert Adams | 2012-12-08 09:14:28 -0800 |
commit | addb791f3df481560d36cbeea6824bfe48d0d971 (patch) | |
tree | 025e9dd6d9c1fcb8cfbb4b8e7df675a2d6707e0b /OpenSim/Region | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-addb791f3df481560d36cbeea6824bfe48d0d971.zip opensim-SC_OLD-addb791f3df481560d36cbeea6824bfe48d0d971.tar.gz opensim-SC_OLD-addb791f3df481560d36cbeea6824bfe48d0d971.tar.bz2 opensim-SC_OLD-addb791f3df481560d36cbeea6824bfe48d0d971.tar.xz |
BulletSim: update comments and add more to TODO list.
Diffstat (limited to 'OpenSim/Region')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 6 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 8 |
2 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index b9c2cf9..492c7b1 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -59,7 +59,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
59 | // refresh will happen once after all the other taints are applied. | 59 | // refresh will happen once after all the other taints are applied. |
60 | public override void Refresh(BSPhysObject requestor) | 60 | public override void Refresh(BSPhysObject requestor) |
61 | { | 61 | { |
62 | // External request for Refresh (from BSPrim) is not necessary | 62 | // External request for Refresh (from BSPrim) doesn't need to do anything |
63 | // InternalRefresh(requestor); | 63 | // InternalRefresh(requestor); |
64 | } | 64 | } |
65 | 65 | ||
@@ -86,7 +86,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
86 | DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child)); | 86 | DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child)); |
87 | if (!IsRoot(child)) | 87 | if (!IsRoot(child)) |
88 | { | 88 | { |
89 | // Physical children are removed from the world as the shape ofthe root compound | 89 | // The origional prims are removed from the world as the shape of the root compound |
90 | // shape takes over. | 90 | // shape takes over. |
91 | BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | 91 | BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); |
92 | BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION); | 92 | BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION); |
@@ -118,7 +118,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
118 | // Called at taint-time!! | 118 | // Called at taint-time!! |
119 | public override void UpdateProperties(BSPhysObject updated) | 119 | public override void UpdateProperties(BSPhysObject updated) |
120 | { | 120 | { |
121 | // Nothing to do for constraints on property updates | 121 | // Nothing to do for compound linksets on property updates |
122 | } | 122 | } |
123 | 123 | ||
124 | // The children move around in relationship to the root. | 124 | // The children move around in relationship to the root. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index d51003c..a2161c3 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -5,6 +5,9 @@ CRASHES | |||
5 | 20121128.1600: mesh object not rezzing (no physics mesh). | 5 | 20121128.1600: mesh object not rezzing (no physics mesh). |
6 | Causes many errors. Doesn't stop after first error with box shape. | 6 | Causes many errors. Doesn't stop after first error with box shape. |
7 | Eventually crashes when deleting the object. | 7 | Eventually crashes when deleting the object. |
8 | 20121206.1434: rez Sam-pan into OSGrid BulletSim11 region | ||
9 | Immediate simulator crash. Mono does not output any stacktrace and | ||
10 | log just stops after reporting taint-time linking of the linkset. | ||
8 | 11 | ||
9 | VEHICLES TODO LIST: | 12 | VEHICLES TODO LIST: |
10 | ================================================= | 13 | ================================================= |
@@ -23,9 +26,12 @@ After getting off a vehicle, the root prim is phantom (can be walked through) | |||
23 | Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint) | 26 | Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint) |
24 | Implement referenceFrame for all the motion routines. | 27 | Implement referenceFrame for all the motion routines. |
25 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. | 28 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. |
29 | Border crossing with linked vehicle causes crash | ||
26 | 30 | ||
27 | BULLETSIM TODO LIST: | 31 | BULLETSIM TODO LIST: |
28 | ================================================= | 32 | ================================================= |
33 | Duplicating a physical prim causes old prim to jump away | ||
34 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. | ||
29 | Disable activity of passive linkset children. | 35 | Disable activity of passive linkset children. |
30 | Since the linkset is a compound object, the old prims are left lying | 36 | Since the linkset is a compound object, the old prims are left lying |
31 | around and need to be phantomized so they don't collide, ... | 37 | around and need to be phantomized so they don't collide, ... |
@@ -96,7 +102,7 @@ Breakout code for mesh/hull/compound/native into separate BSShape* classes | |||
96 | Generalize Dynamics and PID with standardized motors. | 102 | Generalize Dynamics and PID with standardized motors. |
97 | Generalize Linkset and vehicles into PropertyManagers | 103 | Generalize Linkset and vehicles into PropertyManagers |
98 | Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies | 104 | Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies |
99 | Possibly generalized a 'pre step action' registration. | 105 | Potentially add events for shape destruction, etc. |
100 | Complete implemention of preStepActions | 106 | Complete implemention of preStepActions |
101 | Replace vehicle step call with prestep event. | 107 | Replace vehicle step call with prestep event. |
102 | Is there a need for postStepActions? postStepTaints? | 108 | Is there a need for postStepActions? postStepTaints? |