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authorUbitUmarov2015-12-19 19:49:27 +0000
committerUbitUmarov2015-12-19 19:49:27 +0000
commita4f91e50643391ab02a56e5b400797c81c913e92 (patch)
treee5b1338390af62066022b5d1b6e4ef03ba28de05 /OpenSim/Region
parent establish a minimun for ReprioritizationDistance (diff)
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do not change a attachment phatom state on crossings
Diffstat (limited to 'OpenSim/Region')
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1ccba4b..a7e06a8 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3037,7 +3037,7 @@ namespace OpenSim.Region.Framework.Scenes
3037 if (sceneObject.IsAttachmentCheckFull()) // Attachment 3037 if (sceneObject.IsAttachmentCheckFull()) // Attachment
3038 { 3038 {
3039 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); 3039 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
3040 sceneObject.RootPart.AddFlag(PrimFlags.Phantom); 3040// sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
3041 3041
3042 // Don't sent a full update here because this will cause full updates to be sent twice for 3042 // Don't sent a full update here because this will cause full updates to be sent twice for
3043 // attachments on region crossings, resulting in viewer glitches. 3043 // attachments on region crossings, resulting in viewer glitches.
@@ -3069,8 +3069,8 @@ namespace OpenSim.Region.Framework.Scenes
3069 else 3069 else
3070 { 3070 {
3071 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); 3071 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
3072 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 3072// RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
3073 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 3073// RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
3074 } 3074 }
3075 if (sceneObject.OwnerID == UUID.Zero) 3075 if (sceneObject.OwnerID == UUID.Zero)
3076 { 3076 {