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author | Justin Clark-Casey (justincc) | 2013-11-26 01:40:55 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-11-26 01:40:55 +0000 |
commit | a3c72dafe6459f20297a937bb4bca3dc00a24c9f (patch) | |
tree | b922884a8cf1e236c6418ca84e16f2a60f21c5ba /OpenSim/Region | |
parent | fix position changes when sitting on a prim with position and/or orientation ... (diff) | |
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Only translate linked prim specified offset pos by the link prim rotation, not any specified avatar rotation as well.
Don't translate root prim position by avatar rotation.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 42a9b4d..a73d140 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2277,16 +2277,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2277 | offset = part.SitTargetPosition; | 2277 | offset = part.SitTargetPosition; |
2278 | sitOrientation = part.SitTargetOrientation; | 2278 | sitOrientation = part.SitTargetOrientation; |
2279 | 2279 | ||
2280 | // m_log.DebugFormat("Old sit orient {0}", sitOrientation); | 2280 | if (!part.IsRoot) |
2281 | if (part.IsRoot) | 2281 | { |
2282 | sitOrientation = sitOrientation; | 2282 | // m_log.DebugFormat("Old sit orient {0}", sitOrientation); |
2283 | else | ||
2284 | sitOrientation = part.RotationOffset * sitOrientation; | 2283 | sitOrientation = part.RotationOffset * sitOrientation; |
2285 | // m_log.DebugFormat("New sit orient {0}", sitOrientation); | 2284 | // m_log.DebugFormat("New sit orient {0}", sitOrientation); |
2286 | |||
2287 | // m_log.DebugFormat("Old sit offset {0}", offset); | 2285 | // m_log.DebugFormat("Old sit offset {0}", offset); |
2288 | offset = offset * sitOrientation; | 2286 | offset = offset * part.RotationOffset; |
2289 | // m_log.DebugFormat("New sit offset {0}", offset); | 2287 | // m_log.DebugFormat("New sit offset {0}", offset); |
2288 | } | ||
2290 | 2289 | ||
2291 | canSit = true; | 2290 | canSit = true; |
2292 | } | 2291 | } |
@@ -2604,19 +2603,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2604 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2603 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2605 | 2604 | ||
2606 | Vector3 newPos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2605 | Vector3 newPos = sitTargetPos + SIT_TARGET_ADJUSTMENT; |
2606 | Quaternion newRot; | ||
2607 | 2607 | ||
2608 | if (part.IsRoot) | 2608 | if (part.IsRoot) |
2609 | Rotation = sitTargetOrient; | 2609 | { |
2610 | newRot = sitTargetOrient; | ||
2611 | } | ||
2610 | else | 2612 | else |
2611 | Rotation = part.RotationOffset * sitTargetOrient; | 2613 | { |
2612 | 2614 | newPos = newPos * part.RotationOffset; | |
2613 | // m_log.DebugFormat("Old offset2 {0}", newPos); | 2615 | newRot = part.RotationOffset * sitTargetOrient; |
2614 | newPos = newPos * Rotation; | 2616 | } |
2615 | // m_log.DebugFormat("New offset2 {0}", newPos); | ||
2616 | 2617 | ||
2617 | newPos += part.OffsetPosition; | 2618 | newPos += part.OffsetPosition; |
2618 | 2619 | ||
2619 | m_pos = newPos; | 2620 | m_pos = newPos; |
2621 | Rotation = newRot; | ||
2620 | ParentPosition = part.AbsolutePosition; | 2622 | ParentPosition = part.AbsolutePosition; |
2621 | } | 2623 | } |
2622 | else | 2624 | else |