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author | UbitUmarov | 2016-08-05 22:50:15 +0100 |
---|---|---|
committer | UbitUmarov | 2016-08-05 22:50:15 +0100 |
commit | 9102f6e5da1731aab9d1f9a449dce781ffd0ba36 (patch) | |
tree | 4f70e80611b1ea0aa5eaee19bdca735f615d1cde /OpenSim/Region | |
parent | remove country from avatars DetectParams, since it is only used on a cm func... (diff) | |
download | opensim-SC_OLD-9102f6e5da1731aab9d1f9a449dce781ffd0ba36.zip opensim-SC_OLD-9102f6e5da1731aab9d1f9a449dce781ffd0ba36.tar.gz opensim-SC_OLD-9102f6e5da1731aab9d1f9a449dce781ffd0ba36.tar.bz2 opensim-SC_OLD-9102f6e5da1731aab9d1f9a449dce781ffd0ba36.tar.xz |
fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 52 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 76 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | 19 |
4 files changed, 106 insertions, 58 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0b8076a..0847b0b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2712,8 +2712,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2712 | detobj.velVector = obj.Velocity; | 2712 | detobj.velVector = obj.Velocity; |
2713 | detobj.colliderType = 0; | 2713 | detobj.colliderType = 0; |
2714 | detobj.groupUUID = obj.GroupID; | 2714 | detobj.groupUUID = obj.GroupID; |
2715 | detobj.linkNumber = LinkNum; // pass my link number | 2715 | detobj.linkNumber = LinkNum; |
2716 | |||
2717 | return detobj; | 2716 | return detobj; |
2718 | } | 2717 | } |
2719 | 2718 | ||
@@ -2726,9 +2725,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2726 | detobj.posVector = av.AbsolutePosition; | 2725 | detobj.posVector = av.AbsolutePosition; |
2727 | detobj.rotQuat = av.Rotation; | 2726 | detobj.rotQuat = av.Rotation; |
2728 | detobj.velVector = av.Velocity; | 2727 | detobj.velVector = av.Velocity; |
2729 | detobj.colliderType = 0; | 2728 | detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs |
2729 | if(av.IsSatOnObject) | ||
2730 | detobj.colliderType |= 0x4; //passive | ||
2731 | else if(detobj.velVector != Vector3.Zero) | ||
2732 | detobj.colliderType |= 0x2; //active | ||
2730 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 2733 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2731 | detobj.linkNumber = LinkNum; // pass my link number | 2734 | detobj.linkNumber = LinkNum; |
2732 | 2735 | ||
2733 | return detobj; | 2736 | return detobj; |
2734 | } | 2737 | } |
@@ -2842,7 +2845,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2842 | if (ParentGroup.Scene == null || ParentGroup.IsDeleted) | 2845 | if (ParentGroup.Scene == null || ParentGroup.IsDeleted) |
2843 | return; | 2846 | return; |
2844 | 2847 | ||
2845 | // single threaded here | 2848 | // this a thread from physics ( heartbeat ) |
2849 | |||
2846 | CollisionEventUpdate a = (CollisionEventUpdate)e; | 2850 | CollisionEventUpdate a = (CollisionEventUpdate)e; |
2847 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; | 2851 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; |
2848 | List<uint> thisHitColliders = new List<uint>(); | 2852 | List<uint> thisHitColliders = new List<uint>(); |
@@ -2860,7 +2864,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2860 | } | 2864 | } |
2861 | m_lastColliders.Clear(); | 2865 | m_lastColliders.Clear(); |
2862 | } | 2866 | } |
2863 | |||
2864 | else | 2867 | else |
2865 | { | 2868 | { |
2866 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | 2869 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); |
@@ -5256,7 +5259,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
5256 | { | 5259 | { |
5257 | // subscribe to physics updates. | 5260 | // subscribe to physics updates. |
5258 | pa.OnCollisionUpdate += PhysicsCollision; | 5261 | pa.OnCollisionUpdate += PhysicsCollision; |
5259 | pa.SubscribeEvents(50); // 20 reports per second | 5262 | pa.SubscribeEvents(100); // 10 reports per second |
5260 | } | 5263 | } |
5261 | else | 5264 | else |
5262 | { | 5265 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3d8aad7..732d5ef 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -6037,7 +6037,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
6037 | detobj.posVector = av.AbsolutePosition; | 6037 | detobj.posVector = av.AbsolutePosition; |
6038 | detobj.rotQuat = av.Rotation; | 6038 | detobj.rotQuat = av.Rotation; |
6039 | detobj.velVector = av.Velocity; | 6039 | detobj.velVector = av.Velocity; |
6040 | detobj.colliderType = 0; | 6040 | detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs |
6041 | if(av.IsSatOnObject) | ||
6042 | detobj.colliderType |= 0x4; //passive | ||
6043 | else if(detobj.velVector != Vector3.Zero) | ||
6044 | detobj.colliderType |= 0x2; //active | ||
6041 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 6045 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
6042 | detobj.linkNumber = 0; | 6046 | detobj.linkNumber = 0; |
6043 | 6047 | ||
@@ -6129,9 +6133,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
6129 | List<uint> thisHitColliders = new List<uint>(); | 6133 | List<uint> thisHitColliders = new List<uint>(); |
6130 | List<uint> endedColliders = new List<uint>(); | 6134 | List<uint> endedColliders = new List<uint>(); |
6131 | List<uint> startedColliders = new List<uint>(); | 6135 | List<uint> startedColliders = new List<uint>(); |
6132 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
6133 | CollisionForSoundInfo soundinfo; | ||
6134 | ContactPoint curcontact; | ||
6135 | 6136 | ||
6136 | if (coldata.Count == 0) | 6137 | if (coldata.Count == 0) |
6137 | { | 6138 | { |
@@ -6144,30 +6145,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
6144 | } | 6145 | } |
6145 | m_lastColliders.Clear(); | 6146 | m_lastColliders.Clear(); |
6146 | } | 6147 | } |
6147 | |||
6148 | else | 6148 | else |
6149 | { | 6149 | { |
6150 | bool candoparcelSound = ParcelAllowThisAvatarSounds; | 6150 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); |
6151 | 6151 | if(ParcelAllowThisAvatarSounds) | |
6152 | foreach (uint id in coldata.Keys) | ||
6153 | { | 6152 | { |
6154 | thisHitColliders.Add(id); | 6153 | CollisionForSoundInfo soundinfo; |
6155 | if (!m_lastColliders.Contains(id)) | 6154 | ContactPoint curcontact; |
6155 | |||
6156 | foreach (uint id in coldata.Keys) | ||
6156 | { | 6157 | { |
6157 | startedColliders.Add(id); | 6158 | thisHitColliders.Add(id); |
6158 | curcontact = coldata[id]; | 6159 | if (!m_lastColliders.Contains(id)) |
6159 | if (candoparcelSound && Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
6160 | { | 6160 | { |
6161 | soundinfo = new CollisionForSoundInfo(); | 6161 | startedColliders.Add(id); |
6162 | soundinfo.colliderID = id; | 6162 | curcontact = coldata[id]; |
6163 | soundinfo.position = curcontact.Position; | 6163 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) |
6164 | soundinfo.relativeVel = curcontact.RelativeSpeed; | 6164 | { |
6165 | soundinfolist.Add(soundinfo); | 6165 | soundinfo = new CollisionForSoundInfo(); |
6166 | soundinfo.colliderID = id; | ||
6167 | soundinfo.position = curcontact.Position; | ||
6168 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
6169 | soundinfolist.Add(soundinfo); | ||
6170 | } | ||
6166 | } | 6171 | } |
6167 | } | 6172 | } |
6168 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
6169 | } | 6173 | } |
6170 | 6174 | else | |
6175 | { | ||
6176 | foreach (uint id in coldata.Keys) | ||
6177 | { | ||
6178 | thisHitColliders.Add(id); | ||
6179 | if (!m_lastColliders.Contains(id)) | ||
6180 | startedColliders.Add(id); | ||
6181 | } | ||
6182 | } | ||
6171 | // calculate things that ended colliding | 6183 | // calculate things that ended colliding |
6172 | foreach (uint localID in m_lastColliders) | 6184 | foreach (uint localID in m_lastColliders) |
6173 | { | 6185 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index d30a1c4..9f34c98 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -213,24 +213,6 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
213 | if (presence.PresenceType == PresenceType.Npc) | 213 | if (presence.PresenceType == PresenceType.Npc) |
214 | Type = 0x20; | 214 | Type = 0x20; |
215 | 215 | ||
216 | // Cope Impl. We don't use OS_NPC. | ||
217 | //if (presence.PresenceType != PresenceType.Npc) | ||
218 | //{ | ||
219 | // Type = AGENT; | ||
220 | //} | ||
221 | //else | ||
222 | //{ | ||
223 | // Type = OS_NPC; | ||
224 | |||
225 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
226 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | ||
227 | |||
228 | // if (npcData.SenseAsAgent) | ||
229 | // { | ||
230 | // Type |= AGENT; | ||
231 | // } | ||
232 | //} | ||
233 | |||
234 | if (presence.Velocity != Vector3.Zero) | 216 | if (presence.Velocity != Vector3.Zero) |
235 | Type |= ACTIVE; | 217 | Type |= ACTIVE; |
236 | 218 | ||
@@ -267,6 +249,64 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
267 | 249 | ||
268 | Velocity = new LSL_Types.Vector3(part.Velocity); | 250 | Velocity = new LSL_Types.Vector3(part.Velocity); |
269 | } | 251 | } |
252 | |||
253 | public void Populate(Scene scene, DetectedObject obj) | ||
254 | { | ||
255 | if(obj.keyUUID == UUID.Zero) // land | ||
256 | { | ||
257 | Position = new LSL_Types.Vector3(obj.posVector); | ||
258 | Rotation.s = 1.0; | ||
259 | return; | ||
260 | } | ||
261 | |||
262 | if((obj.colliderType & 0x21) != 0) // avatar or npc | ||
263 | { | ||
264 | ScenePresence presence = scene.GetScenePresence(obj.keyUUID); | ||
265 | if (presence == null) | ||
266 | return; | ||
267 | |||
268 | Name = obj.nameStr; | ||
269 | Owner = obj.keyUUID; | ||
270 | Group = obj.groupUUID; | ||
271 | Position = new LSL_Types.Vector3(obj.posVector); | ||
272 | Rotation = new LSL_Types.Quaternion(obj.rotQuat); | ||
273 | Velocity = new LSL_Types.Vector3(obj.velVector); | ||
274 | LinkNum = obj.linkNumber; | ||
275 | Type = obj.colliderType; | ||
276 | return; | ||
277 | } | ||
278 | |||
279 | SceneObjectPart part = scene.GetSceneObjectPart(obj.keyUUID); | ||
280 | if(part == null) | ||
281 | return; | ||
282 | |||
283 | Name = obj.nameStr; | ||
284 | Owner = obj.keyUUID; | ||
285 | Group = obj.groupUUID; | ||
286 | Position = new LSL_Types.Vector3(obj.posVector); | ||
287 | Rotation = new LSL_Types.Quaternion(obj.rotQuat); | ||
288 | Velocity = new LSL_Types.Vector3(obj.velVector); | ||
289 | LinkNum = obj.linkNumber; | ||
290 | if(obj.velVector == Vector3.Zero) | ||
291 | Type = 4; | ||
292 | else | ||
293 | Type = 2; | ||
294 | |||
295 | part = part.ParentGroup.RootPart; | ||
296 | foreach (SceneObjectPart p in part.ParentGroup.Parts) | ||
297 | { | ||
298 | if (p.Inventory.ContainsScripts()) | ||
299 | { | ||
300 | // at sl a physical prim is active also if has active scripts | ||
301 | // assuming all scripts are in run state to save time | ||
302 | if((part.Flags & PrimFlags.Physics) != 0 ) | ||
303 | Type = 10; // script + active | ||
304 | else | ||
305 | Type |= SCRIPTED; // Scripted | ||
306 | break; | ||
307 | } | ||
308 | } | ||
309 | } | ||
270 | } | 310 | } |
271 | 311 | ||
272 | /// <summary> | 312 | /// <summary> |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index ad775ff..f1b1e66 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -244,7 +244,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
244 | { | 244 | { |
245 | DetectParams d = new DetectParams(); | 245 | DetectParams d = new DetectParams(); |
246 | d.Key =detobj.keyUUID; | 246 | d.Key =detobj.keyUUID; |
247 | d.Populate(myScriptEngine.World); | 247 | d.Populate(myScriptEngine.World, detobj); |
248 | d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part | 248 | d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part |
249 | det.Add(d); | 249 | det.Add(d); |
250 | } | 250 | } |
@@ -264,9 +264,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
264 | foreach (DetectedObject detobj in col.Colliders) | 264 | foreach (DetectedObject detobj in col.Colliders) |
265 | { | 265 | { |
266 | DetectParams d = new DetectParams(); | 266 | DetectParams d = new DetectParams(); |
267 | d.Key =detobj.keyUUID; | 267 | d.Populate(myScriptEngine.World, detobj); |
268 | d.Populate(myScriptEngine.World); | ||
269 | d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part | ||
270 | det.Add(d); | 268 | det.Add(d); |
271 | } | 269 | } |
272 | 270 | ||
@@ -284,9 +282,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
284 | foreach (DetectedObject detobj in col.Colliders) | 282 | foreach (DetectedObject detobj in col.Colliders) |
285 | { | 283 | { |
286 | DetectParams d = new DetectParams(); | 284 | DetectParams d = new DetectParams(); |
287 | d.Key =detobj.keyUUID; | 285 | d.Populate(myScriptEngine.World, detobj); |
288 | d.Populate(myScriptEngine.World); | ||
289 | d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part | ||
290 | det.Add(d); | 286 | det.Add(d); |
291 | } | 287 | } |
292 | 288 | ||
@@ -304,8 +300,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
304 | foreach (DetectedObject detobj in col.Colliders) | 300 | foreach (DetectedObject detobj in col.Colliders) |
305 | { | 301 | { |
306 | DetectParams d = new DetectParams(); | 302 | DetectParams d = new DetectParams(); |
307 | d.Position = detobj.posVector; | 303 | d.Populate(myScriptEngine.World, detobj); |
308 | d.Populate(myScriptEngine.World); | ||
309 | det.Add(d); | 304 | det.Add(d); |
310 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 305 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
311 | "land_collision_start", | 306 | "land_collision_start", |
@@ -322,8 +317,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
322 | foreach (DetectedObject detobj in col.Colliders) | 317 | foreach (DetectedObject detobj in col.Colliders) |
323 | { | 318 | { |
324 | DetectParams d = new DetectParams(); | 319 | DetectParams d = new DetectParams(); |
325 | d.Position = detobj.posVector; | 320 | d.Populate(myScriptEngine.World,detobj); |
326 | d.Populate(myScriptEngine.World); | ||
327 | det.Add(d); | 321 | det.Add(d); |
328 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 322 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
329 | "land_collision", | 323 | "land_collision", |
@@ -339,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
339 | foreach (DetectedObject detobj in col.Colliders) | 333 | foreach (DetectedObject detobj in col.Colliders) |
340 | { | 334 | { |
341 | DetectParams d = new DetectParams(); | 335 | DetectParams d = new DetectParams(); |
342 | d.Position = detobj.posVector; | 336 | d.Populate(myScriptEngine.World,detobj); |
343 | d.Populate(myScriptEngine.World); | ||
344 | det.Add(d); | 337 | det.Add(d); |
345 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 338 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
346 | "land_collision_end", | 339 | "land_collision_end", |