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authorRobert Adams2014-01-28 08:50:28 -0800
committerRobert Adams2014-01-28 08:50:28 -0800
commit8eec717f5f0f34354a73dcfeecdd3e9514d5e435 (patch)
treefec59ef61f8782d21641a3a16080493d20a420b1 /OpenSim/Region
parentvarregion: fix for teleporting by double clicking on a map location. (diff)
parentMerge branch 'justincc-master' (diff)
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Merge branch 'master' into varregion
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs70
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs47
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
6 files changed, 107 insertions, 43 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index e3e0c01..52e520c 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -124,7 +124,7 @@ namespace OpenSim
124 else 124 else
125 { 125 {
126 Application.iniFilePath = Path.GetFullPath( 126 Application.iniFilePath = Path.GetFullPath(
127 Path.Combine(Util.configDir(), iniFileName)); 127 Path.Combine(Util.configDir(), iniFileName));
128 128
129 if (!File.Exists(Application.iniFilePath)) 129 if (!File.Exists(Application.iniFilePath))
130 { 130 {
@@ -139,12 +139,29 @@ namespace OpenSim
139 } 139 }
140 } 140 }
141 141
142 m_config = new OpenSimConfigSource();
143 m_config.Source = new IniConfigSource();
144 m_config.Source.Merge(DefaultConfig());
145
146 m_log.Info("[CONFIG]: Reading configuration settings");
147
148 for (int i = 0 ; i < sources.Count ; i++)
149 {
150 if (ReadConfig(m_config, sources[i]))
151 {
152 iniFileExists = true;
153 AddIncludes(m_config, sources);
154 }
155 }
156
157 // Override distro settings with contents of inidirectory
142 string iniDirName = startupConfig.GetString("inidirectory", "config"); 158 string iniDirName = startupConfig.GetString("inidirectory", "config");
143 string iniDirPath = Path.Combine(Util.configDir(), iniDirName); 159 string iniDirPath = Path.Combine(Util.configDir(), iniDirName);
144 160
145 if (Directory.Exists(iniDirPath)) 161 if (Directory.Exists(iniDirPath))
146 { 162 {
147 m_log.InfoFormat("Searching folder {0} for config ini files", iniDirPath); 163 m_log.InfoFormat("[CONFIG]: Searching folder {0} for config ini files", iniDirPath);
164 List<string> overrideSources = new List<string>();
148 165
149 string[] fileEntries = Directory.GetFiles(iniDirName); 166 string[] fileEntries = Directory.GetFiles(iniDirName);
150 foreach (string filePath in fileEntries) 167 foreach (string filePath in fileEntries)
@@ -152,33 +169,38 @@ namespace OpenSim
152 if (Path.GetExtension(filePath).ToLower() == ".ini") 169 if (Path.GetExtension(filePath).ToLower() == ".ini")
153 { 170 {
154 if (!sources.Contains(Path.GetFullPath(filePath))) 171 if (!sources.Contains(Path.GetFullPath(filePath)))
172 {
173 overrideSources.Add(Path.GetFullPath(filePath));
174 // put it in sources too, to avoid circularity
155 sources.Add(Path.GetFullPath(filePath)); 175 sources.Add(Path.GetFullPath(filePath));
176 }
156 } 177 }
157 } 178 }
158 }
159 179
160 m_config = new OpenSimConfigSource();
161 m_config.Source = new IniConfigSource();
162 m_config.Source.Merge(DefaultConfig());
163 180
164 m_log.Info("[CONFIG]: Reading configuration settings"); 181 if (overrideSources.Count > 0)
182 {
183 OpenSimConfigSource overrideConfig = new OpenSimConfigSource();
184 overrideConfig.Source = new IniConfigSource();
185
186 for (int i = 0 ; i < overrideSources.Count ; i++)
187 {
188 if (ReadConfig(overrideConfig, overrideSources[i]))
189 {
190 iniFileExists = true;
191 AddIncludes(overrideConfig, overrideSources);
192 }
193 }
194 m_config.Source.Merge(overrideConfig.Source);
195 }
196 }
165 197
166 if (sources.Count == 0) 198 if (sources.Count == 0)
167 { 199 {
168 m_log.FatalFormat("[CONFIG]: Could not load any configuration"); 200 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
169 Environment.Exit(1); 201 Environment.Exit(1);
170 } 202 }
171 203 else if (!iniFileExists)
172 for (int i = 0 ; i < sources.Count ; i++)
173 {
174 if (ReadConfig(sources[i]))
175 {
176 iniFileExists = true;
177 AddIncludes(sources);
178 }
179 }
180
181 if (!iniFileExists)
182 { 204 {
183 m_log.FatalFormat("[CONFIG]: Could not load any configuration"); 205 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
184 m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!"); 206 m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
@@ -214,10 +236,10 @@ namespace OpenSim
214 /// Adds the included files as ini configuration files 236 /// Adds the included files as ini configuration files
215 /// </summary> 237 /// </summary>
216 /// <param name="sources">List of URL strings or filename strings</param> 238 /// <param name="sources">List of URL strings or filename strings</param>
217 private void AddIncludes(List<string> sources) 239 private void AddIncludes(OpenSimConfigSource configSource, List<string> sources)
218 { 240 {
219 //loop over config sources 241 //loop over config sources
220 foreach (IConfig config in m_config.Source.Configs) 242 foreach (IConfig config in configSource.Source.Configs)
221 { 243 {
222 // Look for Include-* in the key name 244 // Look for Include-* in the key name
223 string[] keys = config.GetKeys(); 245 string[] keys = config.GetKeys();
@@ -284,7 +306,7 @@ namespace OpenSim
284 /// </summary> 306 /// </summary>
285 /// <param name="iniPath">Full path to the ini</param> 307 /// <param name="iniPath">Full path to the ini</param>
286 /// <returns></returns> 308 /// <returns></returns>
287 private bool ReadConfig(string iniPath) 309 private bool ReadConfig(OpenSimConfigSource configSource, string iniPath)
288 { 310 {
289 bool success = false; 311 bool success = false;
290 312
@@ -292,7 +314,7 @@ namespace OpenSim
292 { 314 {
293 m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath)); 315 m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
294 316
295 m_config.Source.Merge(new IniConfigSource(iniPath)); 317 configSource.Source.Merge(new IniConfigSource(iniPath));
296 success = true; 318 success = true;
297 } 319 }
298 else 320 else
@@ -305,7 +327,7 @@ namespace OpenSim
305 { 327 {
306 XmlReader r = XmlReader.Create(iniPath); 328 XmlReader r = XmlReader.Create(iniPath);
307 XmlConfigSource cs = new XmlConfigSource(r); 329 XmlConfigSource cs = new XmlConfigSource(r);
308 m_config.Source.Merge(cs); 330 configSource.Source.Merge(cs);
309 331
310 success = true; 332 success = true;
311 } 333 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b4274ba..715a9b6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1193,22 +1193,36 @@ namespace OpenSim.Region.Framework.Scenes
1193 // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently 1193 // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
1194 // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are 1194 // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
1195 // not transporting the required data. 1195 // not transporting the required data.
1196 lock (m_attachments) 1196 //
1197 // We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT
1198 // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
1199 // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
1200 // not transporting the required data.
1201 //
1202 // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of
1203 // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here
1204 // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status.
1205 //
1206 // FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts().
1207 // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing
1208 // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the
1209 // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine.
1210 //
1211 // One cannot simply iterate over attachments in a fire and forget thread because this would no longer
1212 // be locked, allowing race conditions if other code changes the attachments list.
1213 List<SceneObjectGroup> attachments = GetAttachments();
1214
1215 if (attachments.Count > 0)
1197 { 1216 {
1198 if (HasAttachments()) 1217 m_log.DebugFormat(
1199 { 1218 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
1200 m_log.DebugFormat(
1201 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
1202 1219
1203 // Resume scripts 1220 // Resume scripts
1204 Util.FireAndForget(delegate(object x) { 1221 foreach (SceneObjectGroup sog in attachments)
1205 foreach (SceneObjectGroup sog in m_attachments) 1222 {
1206 { 1223 sog.ScheduleGroupForFullUpdate();
1207 sog.ScheduleGroupForFullUpdate(); 1224 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1208 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 1225 sog.ResumeScripts();
1209 sog.ResumeScripts();
1210 }
1211 });
1212 } 1226 }
1213 } 1227 }
1214 } 1228 }
@@ -2912,7 +2926,6 @@ namespace OpenSim.Region.Framework.Scenes
2912 Rotation = newRot; 2926 Rotation = newRot;
2913 2927
2914// ParentPosition = part.AbsolutePosition; 2928// ParentPosition = part.AbsolutePosition;
2915 part.ParentGroup.AddAvatar(UUID);
2916 } 2929 }
2917 else 2930 else
2918 { 2931 {
@@ -2921,13 +2934,13 @@ namespace OpenSim.Region.Framework.Scenes
2921 m_pos -= part.GroupPosition; 2934 m_pos -= part.GroupPosition;
2922 2935
2923// ParentPosition = part.AbsolutePosition; 2936// ParentPosition = part.AbsolutePosition;
2924 part.ParentGroup.AddAvatar(UUID);
2925 2937
2926// m_log.DebugFormat( 2938// m_log.DebugFormat(
2927// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2939// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
2928// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); 2940// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
2929 } 2941 }
2930 2942
2943 part.ParentGroup.AddAvatar(UUID);
2931 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2944 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2932 ParentID = m_requestedSitTargetID; 2945 ParentID = m_requestedSitTargetID;
2933 m_AngularVelocity = Vector3.Zero; 2946 m_AngularVelocity = Vector3.Zero;
@@ -3231,6 +3244,8 @@ namespace OpenSim.Region.Framework.Scenes
3231 // again here... this comes after the cached appearance check because the avatars 3244 // again here... this comes after the cached appearance check because the avatars
3232 // appearance goes into the avatar update packet 3245 // appearance goes into the avatar update packet
3233 SendAvatarDataToAllAgents(); 3246 SendAvatarDataToAllAgents();
3247
3248 // This invocation always shows up in the viewer logs as an error. Is it needed?
3234 SendAppearanceToAgent(this); 3249 SendAppearanceToAgent(this);
3235 3250
3236 // If we are using the the cached appearance then send it out to everyone 3251 // If we are using the the cached appearance then send it out to everyone
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 7f9e440..c65794e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -110,8 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
110 // ScenePresence.SendInitialData() to reset our entire appearance. 110 // ScenePresence.SendInitialData() to reset our entire appearance.
111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
112 112
113/* 113 m_afMod.SetAppearance(sp, originalTe, null, null);
114 m_afMod.SetAppearance(sp, originalTe, null);
115 114
116 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); 115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
117 116
@@ -126,7 +125,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
126 125
127 // Have to account for both SP and NPC. 126 // Have to account for both SP and NPC.
128 Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); 127 Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
129*/
130 } 128 }
131 129
132 [Test] 130 [Test]
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 31ea067..73174b4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2927,6 +2927,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2927 return ret; 2927 return ret;
2928 } 2928 }
2929 2929
2930 public LSL_Vector osGetRegionSize()
2931 {
2932 CheckThreatLevel(ThreatLevel.None, "osGetRegionSize");
2933 m_host.AddScriptLPS(1);
2934
2935 bool isMegaregion;
2936 IRegionCombinerModule rcMod = World.RequestModuleInterface<IRegionCombinerModule>();
2937 if (rcMod != null)
2938 isMegaregion = rcMod.IsRootForMegaregion(World.RegionInfo.RegionID);
2939 else
2940 isMegaregion = false;
2941
2942 if (isMegaregion)
2943 {
2944 Vector2 size = rcMod.GetSizeOfMegaregion(World.RegionInfo.RegionID);
2945 return new LSL_Vector(size.X, size.Y, Constants.RegionHeight);
2946 }
2947 else
2948 {
2949 return new LSL_Vector((float)Constants.RegionSize, (float)Constants.RegionSize, Constants.RegionHeight);
2950 }
2951 }
2952
2930 public int osGetSimulatorMemory() 2953 public int osGetSimulatorMemory()
2931 { 2954 {
2932 CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory"); 2955 CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 51d0581..519779e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
337 key osGetMapTexture(); 337 key osGetMapTexture();
338 key osGetRegionMapTexture(string regionName); 338 key osGetRegionMapTexture(string regionName);
339 LSL_List osGetRegionStats(); 339 LSL_List osGetRegionStats();
340 vector osGetRegionSize();
340 341
341 int osGetSimulatorMemory(); 342 int osGetSimulatorMemory();
342 void osKickAvatar(string FirstName,string SurName,string alert); 343 void osKickAvatar(string FirstName,string SurName,string alert);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index d81cddc..9c060e5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -865,6 +865,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
865 return m_OSSL_Functions.osGetRegionStats(); 865 return m_OSSL_Functions.osGetRegionStats();
866 } 866 }
867 867
868 public vector osGetRegionSize()
869 {
870 return m_OSSL_Functions.osGetRegionSize();
871 }
872
868 /// <summary> 873 /// <summary>
869 /// Returns the amount of memory in use by the Simulator Daemon. 874 /// Returns the amount of memory in use by the Simulator Daemon.
870 /// Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware) 875 /// Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware)