diff options
author | Melanie | 2012-03-15 10:55:44 +0000 |
---|---|---|
committer | Melanie | 2012-03-15 10:55:44 +0000 |
commit | 897dc5e77eff911f9dd8870535c442f632d17662 (patch) | |
tree | 4bd4606e27f4c346f0267f6fc03c4541a2dc7046 /OpenSim/Region | |
parent | Allow llTeleportAgent to teleport gods when not in god mode (diff) | |
parent | Remove property/field duplication in ScriptInstance where it's unnecessary. (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 348 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 17 |
4 files changed, 155 insertions, 229 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a3358a5..de1517b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -227,8 +227,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | private bool m_firstHeartbeat = true; | 227 | private bool m_firstHeartbeat = true; |
228 | private int m_hbRestarts = 0; | 228 | private int m_hbRestarts = 0; |
229 | 229 | ||
230 | private object m_deleting_scene_object = new object(); | ||
231 | |||
232 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 230 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
233 | private bool m_reprioritizationEnabled = true; | 231 | private bool m_reprioritizationEnabled = true; |
234 | private double m_reprioritizationInterval = 5000.0; | 232 | private double m_reprioritizationInterval = 5000.0; |
@@ -2085,15 +2083,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | 2083 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) |
2086 | { | 2084 | { |
2087 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); | 2085 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); |
2088 | |||
2089 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
2090 | 2086 | ||
2091 | // Serialise calls to RemoveScriptInstances to avoid | 2087 | group.RemoveScriptInstances(true); |
2092 | // deadlocking on m_parts inside SceneObjectGroup | ||
2093 | lock (m_deleting_scene_object) | ||
2094 | { | ||
2095 | group.RemoveScriptInstances(true); | ||
2096 | } | ||
2097 | 2088 | ||
2098 | SceneObjectPart[] partList = group.Parts; | 2089 | SceneObjectPart[] partList = group.Parts; |
2099 | 2090 | ||
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index f00e41f..8762642 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -68,8 +68,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | bool Suspended { get; set; } | 69 | bool Suspended { get; set; } |
70 | 70 | ||
71 | /// <summary> | ||
72 | /// Is the script shutting down? | ||
73 | /// </summary> | ||
71 | bool ShuttingDown { get; set; } | 74 | bool ShuttingDown { get; set; } |
75 | |||
76 | /// <summary> | ||
77 | /// Script state | ||
78 | /// </summary> | ||
72 | string State { get; set; } | 79 | string State { get; set; } |
80 | |||
73 | IScriptEngine Engine { get; } | 81 | IScriptEngine Engine { get; } |
74 | UUID AppDomain { get; set; } | 82 | UUID AppDomain { get; set; } |
75 | string PrimName { get; } | 83 | string PrimName { get; } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 6d56437..f40da01 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -57,44 +57,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
57 | public class ScriptInstance : MarshalByRefObject, IScriptInstance | 57 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
58 | { | 58 | { |
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | |||
61 | private IScriptEngine m_Engine; | ||
62 | 60 | ||
63 | /// <summary> | 61 | /// <summary> |
64 | /// The current work item if an event for this script is running or waiting to run, | 62 | /// The current work item if an event for this script is running or waiting to run, |
65 | /// </summary> | 63 | /// </summary> |
66 | /// <remarks> | 64 | /// <remarks> |
67 | /// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock. | 65 | /// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock. |
68 | /// </remarks> | 66 | /// </remarks> |
69 | private IScriptWorkItem m_CurrentWorkItem; | 67 | private IScriptWorkItem m_CurrentWorkItem; |
70 | 68 | ||
71 | private Queue m_EventQueue = new Queue(32); | ||
72 | private bool m_RunEvents = false; | ||
73 | private UUID m_ItemID; | ||
74 | private uint m_LocalID; | ||
75 | private UUID m_ObjectID; | ||
76 | private UUID m_AssetID; | ||
77 | private IScript m_Script; | 69 | private IScript m_Script; |
78 | private UUID m_AppDomain; | ||
79 | private DetectParams[] m_DetectParams; | 70 | private DetectParams[] m_DetectParams; |
80 | private bool m_TimerQueued; | 71 | private bool m_TimerQueued; |
81 | private DateTime m_EventStart; | 72 | private DateTime m_EventStart; |
82 | private bool m_InEvent; | 73 | private bool m_InEvent; |
83 | private string m_PrimName; | ||
84 | private string m_ScriptName; | ||
85 | private string m_Assembly; | 74 | private string m_Assembly; |
86 | private int m_StartParam; | ||
87 | private string m_CurrentEvent = String.Empty; | 75 | private string m_CurrentEvent = String.Empty; |
88 | private bool m_InSelfDelete; | 76 | private bool m_InSelfDelete; |
89 | private int m_MaxScriptQueue; | 77 | private int m_MaxScriptQueue; |
90 | private bool m_SaveState = true; | 78 | private bool m_SaveState = true; |
91 | private bool m_ShuttingDown; | ||
92 | private int m_ControlEventsInQueue; | 79 | private int m_ControlEventsInQueue; |
93 | private int m_LastControlLevel; | 80 | private int m_LastControlLevel; |
94 | private bool m_CollisionInQueue; | 81 | private bool m_CollisionInQueue; |
95 | private TaskInventoryItem m_thisScriptTask; | 82 | |
96 | // The following is for setting a minimum delay between events | 83 | // The following is for setting a minimum delay between events |
97 | private double m_minEventDelay; | 84 | private double m_minEventDelay; |
85 | |||
98 | private long m_eventDelayTicks; | 86 | private long m_eventDelayTicks; |
99 | private long m_nextEventTimeTicks; | 87 | private long m_nextEventTimeTicks; |
100 | private bool m_startOnInit = true; | 88 | private bool m_startOnInit = true; |
@@ -105,21 +93,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
105 | private UUID m_CurrentStateHash; | 93 | private UUID m_CurrentStateHash; |
106 | private UUID m_RegionID; | 94 | private UUID m_RegionID; |
107 | 95 | ||
108 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> | 96 | public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; } |
109 | m_LineMap; | ||
110 | |||
111 | public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> | ||
112 | LineMap | ||
113 | { | ||
114 | get { return m_LineMap; } | ||
115 | set { m_LineMap = value; } | ||
116 | } | ||
117 | 97 | ||
118 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); | 98 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); |
119 | 99 | ||
120 | // Script state | ||
121 | private string m_State = "default"; | ||
122 | |||
123 | public Object[] PluginData = new Object[0]; | 100 | public Object[] PluginData = new Object[0]; |
124 | 101 | ||
125 | /// <summary> | 102 | /// <summary> |
@@ -142,11 +119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
142 | } | 119 | } |
143 | } | 120 | } |
144 | 121 | ||
145 | public bool Running | 122 | public bool Running { get; set; } |
146 | { | ||
147 | get { return m_RunEvents; } | ||
148 | set { m_RunEvents = value; } | ||
149 | } | ||
150 | 123 | ||
151 | public bool Suspended | 124 | public bool Suspended |
152 | { | 125 | { |
@@ -162,11 +135,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
162 | 135 | ||
163 | if (wasSuspended && !m_Suspended) | 136 | if (wasSuspended && !m_Suspended) |
164 | { | 137 | { |
165 | lock (m_EventQueue) | 138 | lock (EventQueue) |
166 | { | 139 | { |
167 | // Need to place ourselves back in a work item if there are events to process | 140 | // Need to place ourselves back in a work item if there are events to process |
168 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 141 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
169 | m_CurrentWorkItem = m_Engine.QueueEventHandler(this); | 142 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
170 | } | 143 | } |
171 | } | 144 | } |
172 | } | 145 | } |
@@ -174,79 +147,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
174 | } | 147 | } |
175 | private bool m_Suspended; | 148 | private bool m_Suspended; |
176 | 149 | ||
177 | public bool ShuttingDown | 150 | public bool ShuttingDown { get; set; } |
178 | { | ||
179 | get { return m_ShuttingDown; } | ||
180 | set { m_ShuttingDown = value; } | ||
181 | } | ||
182 | 151 | ||
183 | public string State | 152 | public string State { get; set; } |
184 | { | ||
185 | get { return m_State; } | ||
186 | set { m_State = value; } | ||
187 | } | ||
188 | 153 | ||
189 | public IScriptEngine Engine | 154 | public IScriptEngine Engine { get; private set; } |
190 | { | ||
191 | get { return m_Engine; } | ||
192 | } | ||
193 | 155 | ||
194 | public UUID AppDomain | 156 | public UUID AppDomain { get; set; } |
195 | { | ||
196 | get { return m_AppDomain; } | ||
197 | set { m_AppDomain = value; } | ||
198 | } | ||
199 | 157 | ||
200 | public string PrimName | 158 | public string PrimName { get; private set; } |
201 | { | ||
202 | get { return m_PrimName; } | ||
203 | } | ||
204 | 159 | ||
205 | public string ScriptName | 160 | public string ScriptName { get; private set; } |
206 | { | ||
207 | get { return m_ScriptName; } | ||
208 | } | ||
209 | 161 | ||
210 | public UUID ItemID | 162 | public UUID ItemID { get; private set; } |
211 | { | ||
212 | get { return m_ItemID; } | ||
213 | } | ||
214 | 163 | ||
215 | public UUID ObjectID | 164 | public UUID ObjectID { get; private set; } |
216 | { | ||
217 | get { return m_ObjectID; } | ||
218 | } | ||
219 | 165 | ||
220 | public uint LocalID | 166 | public uint LocalID { get; private set; } |
221 | { | ||
222 | get { return m_LocalID; } | ||
223 | } | ||
224 | 167 | ||
225 | public UUID AssetID | 168 | public UUID AssetID { get; private set; } |
226 | { | ||
227 | get { return m_AssetID; } | ||
228 | } | ||
229 | 169 | ||
230 | public Queue EventQueue | 170 | public Queue EventQueue { get; private set; } |
231 | { | ||
232 | get { return m_EventQueue; } | ||
233 | } | ||
234 | 171 | ||
235 | public void ClearQueue() | 172 | public int StartParam { get; set; } |
236 | { | ||
237 | m_TimerQueued = false; | ||
238 | m_EventQueue.Clear(); | ||
239 | } | ||
240 | 173 | ||
241 | public int StartParam | 174 | public TaskInventoryItem ScriptTask { get; private set; } |
242 | { | ||
243 | get { return m_StartParam; } | ||
244 | set { m_StartParam = value; } | ||
245 | } | ||
246 | 175 | ||
247 | public TaskInventoryItem ScriptTask | 176 | public void ClearQueue() |
248 | { | 177 | { |
249 | get { return m_thisScriptTask; } | 178 | m_TimerQueued = false; |
179 | EventQueue.Clear(); | ||
250 | } | 180 | } |
251 | 181 | ||
252 | public ScriptInstance(IScriptEngine engine, SceneObjectPart part, | 182 | public ScriptInstance(IScriptEngine engine, SceneObjectPart part, |
@@ -255,16 +185,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
255 | int startParam, bool postOnRez, StateSource stateSource, | 185 | int startParam, bool postOnRez, StateSource stateSource, |
256 | int maxScriptQueue) | 186 | int maxScriptQueue) |
257 | { | 187 | { |
258 | m_Engine = engine; | 188 | State = "default"; |
259 | 189 | EventQueue = new Queue(32); | |
260 | m_LocalID = part.LocalId; | 190 | |
261 | m_ObjectID = part.UUID; | 191 | Engine = engine; |
262 | m_ItemID = itemID; | 192 | LocalID = part.LocalId; |
263 | m_AssetID = assetID; | 193 | ObjectID = part.UUID; |
264 | m_PrimName = primName; | 194 | ItemID = itemID; |
265 | m_ScriptName = scriptName; | 195 | AssetID = assetID; |
196 | PrimName = primName; | ||
197 | ScriptName = scriptName; | ||
266 | m_Assembly = assembly; | 198 | m_Assembly = assembly; |
267 | m_StartParam = startParam; | 199 | StartParam = startParam; |
268 | m_MaxScriptQueue = maxScriptQueue; | 200 | m_MaxScriptQueue = maxScriptQueue; |
269 | m_stateSource = stateSource; | 201 | m_stateSource = stateSource; |
270 | m_postOnRez = postOnRez; | 202 | m_postOnRez = postOnRez; |
@@ -274,9 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
274 | if (part != null) | 206 | if (part != null) |
275 | { | 207 | { |
276 | part.TaskInventory.LockItemsForRead(true); | 208 | part.TaskInventory.LockItemsForRead(true); |
277 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 209 | if (part.TaskInventory.ContainsKey(ItemID)) |
278 | { | 210 | { |
279 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | 211 | ScriptTask = part.TaskInventory[ItemID]; |
280 | } | 212 | } |
281 | part.TaskInventory.LockItemsForRead(false); | 213 | part.TaskInventory.LockItemsForRead(false); |
282 | } | 214 | } |
@@ -286,20 +218,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
286 | foreach (string api in am.GetApis()) | 218 | foreach (string api in am.GetApis()) |
287 | { | 219 | { |
288 | m_Apis[api] = am.CreateApi(api); | 220 | m_Apis[api] = am.CreateApi(api); |
289 | m_Apis[api].Initialize(engine, part, m_LocalID, itemID); | 221 | m_Apis[api].Initialize(engine, part, LocalID, itemID); |
290 | } | 222 | } |
291 | 223 | ||
292 | try | 224 | try |
293 | { | 225 | { |
294 | if (dom != System.AppDomain.CurrentDomain) | 226 | if (dom != System.AppDomain.CurrentDomain) |
295 | m_Script = (IScript)dom.CreateInstanceAndUnwrap( | 227 | m_Script = (IScript)dom.CreateInstanceAndUnwrap( |
296 | Path.GetFileNameWithoutExtension(assembly), | 228 | Path.GetFileNameWithoutExtension(assembly), |
297 | "SecondLife.Script"); | 229 | "SecondLife.Script"); |
298 | else | 230 | else |
299 | m_Script = (IScript)Assembly.Load( | 231 | m_Script = (IScript)Assembly.Load( |
300 | Path.GetFileNameWithoutExtension(assembly)).CreateInstance( | 232 | Path.GetFileNameWithoutExtension(assembly)).CreateInstance( |
301 | "SecondLife.Script"); | 233 | "SecondLife.Script"); |
302 | |||
303 | 234 | ||
304 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 235 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
305 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 236 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
@@ -321,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
321 | 252 | ||
322 | // // m_log.Debug("[Script] Script instance created"); | 253 | // // m_log.Debug("[Script] Script instance created"); |
323 | 254 | ||
324 | part.SetScriptEvents(m_ItemID, | 255 | part.SetScriptEvents(ItemID, |
325 | (int)m_Script.GetStateEventFlags(State)); | 256 | (int)m_Script.GetStateEventFlags(State)); |
326 | } | 257 | } |
327 | catch (Exception e) | 258 | catch (Exception e) |
@@ -336,7 +267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
336 | m_SaveState = true; | 267 | m_SaveState = true; |
337 | 268 | ||
338 | string savedState = Path.Combine(Path.GetDirectoryName(assembly), | 269 | string savedState = Path.Combine(Path.GetDirectoryName(assembly), |
339 | m_ItemID.ToString() + ".state"); | 270 | ItemID.ToString() + ".state"); |
340 | if (File.Exists(savedState)) | 271 | if (File.Exists(savedState)) |
341 | { | 272 | { |
342 | string xml = String.Empty; | 273 | string xml = String.Empty; |
@@ -360,24 +291,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
360 | 291 | ||
361 | ScriptSerializer.Deserialize(xml, this); | 292 | ScriptSerializer.Deserialize(xml, this); |
362 | 293 | ||
363 | AsyncCommandManager.CreateFromData(m_Engine, | 294 | AsyncCommandManager.CreateFromData(Engine, |
364 | m_LocalID, m_ItemID, m_ObjectID, | 295 | LocalID, ItemID, ObjectID, |
365 | PluginData); | 296 | PluginData); |
366 | 297 | ||
367 | // m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); | 298 | // m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName); |
368 | 299 | ||
369 | part.SetScriptEvents(m_ItemID, | 300 | part.SetScriptEvents(ItemID, |
370 | (int)m_Script.GetStateEventFlags(State)); | 301 | (int)m_Script.GetStateEventFlags(State)); |
371 | 302 | ||
372 | if (m_RunEvents && (!m_ShuttingDown)) | 303 | Running = false; |
373 | { | 304 | |
374 | m_RunEvents = false; | 305 | if (ShuttingDown) |
375 | } | ||
376 | else | ||
377 | { | ||
378 | m_RunEvents = false; | ||
379 | m_startOnInit = false; | 306 | m_startOnInit = false; |
380 | } | ||
381 | 307 | ||
382 | // we get new rez events on sim restart, too | 308 | // we get new rez events on sim restart, too |
383 | // but if there is state, then we fire the change | 309 | // but if there is state, then we fire the change |
@@ -386,7 +312,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
386 | // We loaded state, don't force a re-save | 312 | // We loaded state, don't force a re-save |
387 | m_SaveState = false; | 313 | m_SaveState = false; |
388 | m_startedFromSavedState = true; | 314 | m_startedFromSavedState = true; |
389 | |||
390 | } | 315 | } |
391 | } | 316 | } |
392 | else | 317 | else |
@@ -405,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
405 | } | 330 | } |
406 | // else | 331 | // else |
407 | // { | 332 | // { |
408 | // ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); | 333 | // ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID); |
409 | 334 | ||
410 | // if (presence != null && (!postOnRez)) | 335 | // if (presence != null && (!postOnRez)) |
411 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | 336 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); |
@@ -423,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
423 | if (m_postOnRez) | 348 | if (m_postOnRez) |
424 | { | 349 | { |
425 | PostEvent(new EventParams("on_rez", | 350 | PostEvent(new EventParams("on_rez", |
426 | new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); | 351 | new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); |
427 | } | 352 | } |
428 | 353 | ||
429 | if (m_stateSource == StateSource.AttachedRez) | 354 | if (m_stateSource == StateSource.AttachedRez) |
@@ -457,7 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
457 | if (m_postOnRez) | 382 | if (m_postOnRez) |
458 | { | 383 | { |
459 | PostEvent(new EventParams("on_rez", | 384 | PostEvent(new EventParams("on_rez", |
460 | new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); | 385 | new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); |
461 | } | 386 | } |
462 | 387 | ||
463 | if (m_stateSource == StateSource.AttachedRez) | 388 | if (m_stateSource == StateSource.AttachedRez) |
@@ -471,27 +396,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
471 | 396 | ||
472 | private void ReleaseControls() | 397 | private void ReleaseControls() |
473 | { | 398 | { |
474 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID); | 399 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
475 | 400 | ||
476 | if (part != null) | 401 | if (part != null) |
477 | { | 402 | { |
478 | int permsMask; | 403 | int permsMask; |
479 | UUID permsGranter; | 404 | UUID permsGranter; |
480 | part.TaskInventory.LockItemsForRead(true); | 405 | part.TaskInventory.LockItemsForRead(true); |
481 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 406 | if (!part.TaskInventory.ContainsKey(ItemID)) |
482 | { | 407 | { |
483 | part.TaskInventory.LockItemsForRead(false); | 408 | part.TaskInventory.LockItemsForRead(false); |
484 | return; | 409 | return; |
485 | } | 410 | } |
486 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | 411 | permsGranter = part.TaskInventory[ItemID].PermsGranter; |
487 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | 412 | permsMask = part.TaskInventory[ItemID].PermsMask; |
488 | part.TaskInventory.LockItemsForRead(false); | 413 | part.TaskInventory.LockItemsForRead(false); |
489 | 414 | ||
490 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 415 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
491 | { | 416 | { |
492 | ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter); | 417 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); |
493 | if (presence != null) | 418 | if (presence != null) |
494 | presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID); | 419 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); |
495 | } | 420 | } |
496 | } | 421 | } |
497 | } | 422 | } |
@@ -499,13 +424,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
499 | public void DestroyScriptInstance() | 424 | public void DestroyScriptInstance() |
500 | { | 425 | { |
501 | ReleaseControls(); | 426 | ReleaseControls(); |
502 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); | 427 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
503 | } | 428 | } |
504 | 429 | ||
505 | public void RemoveState() | 430 | public void RemoveState() |
506 | { | 431 | { |
507 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), | 432 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), |
508 | m_ItemID.ToString() + ".state"); | 433 | ItemID.ToString() + ".state"); |
509 | 434 | ||
510 | try | 435 | try |
511 | { | 436 | { |
@@ -518,7 +443,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
518 | 443 | ||
519 | public void VarDump(Dictionary<string, object> vars) | 444 | public void VarDump(Dictionary<string, object> vars) |
520 | { | 445 | { |
521 | // m_log.Info("Variable dump for script "+ m_ItemID.ToString()); | 446 | // m_log.Info("Variable dump for script "+ ItemID.ToString()); |
522 | // foreach (KeyValuePair<string, object> v in vars) | 447 | // foreach (KeyValuePair<string, object> v in vars) |
523 | // { | 448 | // { |
524 | // m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString()); | 449 | // m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString()); |
@@ -527,17 +452,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
527 | 452 | ||
528 | public void Start() | 453 | public void Start() |
529 | { | 454 | { |
530 | lock (m_EventQueue) | 455 | lock (EventQueue) |
531 | { | 456 | { |
532 | if (Running) | 457 | if (Running) |
533 | return; | 458 | return; |
534 | 459 | ||
535 | m_RunEvents = true; | 460 | Running = true; |
536 | 461 | ||
537 | if (m_EventQueue.Count > 0) | 462 | if (EventQueue.Count > 0) |
538 | { | 463 | { |
539 | if (m_CurrentWorkItem == null) | 464 | if (m_CurrentWorkItem == null) |
540 | m_CurrentWorkItem = m_Engine.QueueEventHandler(this); | 465 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
541 | // else | 466 | // else |
542 | // m_log.Error("[Script] Tried to start a script that was already queued"); | 467 | // m_log.Error("[Script] Tried to start a script that was already queued"); |
543 | } | 468 | } |
@@ -547,11 +472,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
547 | public bool Stop(int timeout) | 472 | public bool Stop(int timeout) |
548 | { | 473 | { |
549 | // m_log.DebugFormat( | 474 | // m_log.DebugFormat( |
550 | // "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout); | 475 | // "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}", |
476 | // ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks); | ||
551 | 477 | ||
552 | IScriptWorkItem workItem; | 478 | IScriptWorkItem workItem; |
553 | 479 | ||
554 | lock (m_EventQueue) | 480 | lock (EventQueue) |
555 | { | 481 | { |
556 | if (!Running) | 482 | if (!Running) |
557 | return true; | 483 | return true; |
@@ -559,7 +485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
559 | // If we're not running or waiting to run an event then we can safely stop. | 485 | // If we're not running or waiting to run an event then we can safely stop. |
560 | if (m_CurrentWorkItem == null) | 486 | if (m_CurrentWorkItem == null) |
561 | { | 487 | { |
562 | m_RunEvents = false; | 488 | Running = false; |
563 | return true; | 489 | return true; |
564 | } | 490 | } |
565 | 491 | ||
@@ -567,21 +493,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
567 | if (m_CurrentWorkItem.Cancel()) | 493 | if (m_CurrentWorkItem.Cancel()) |
568 | { | 494 | { |
569 | m_CurrentWorkItem = null; | 495 | m_CurrentWorkItem = null; |
570 | m_RunEvents = false; | 496 | Running = false; |
571 | return true; | 497 | return true; |
572 | } | 498 | } |
573 | 499 | ||
574 | workItem = m_CurrentWorkItem; | 500 | workItem = m_CurrentWorkItem; |
575 | m_RunEvents = false; | 501 | Running = false; |
576 | } | 502 | } |
577 | 503 | ||
578 | // Wait for the current event to complete. | 504 | // Wait for the current event to complete. |
579 | if (workItem.Wait(new TimeSpan((long)timeout * 100000))) | 505 | if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000))) |
580 | { | 506 | { |
581 | return true; | 507 | return true; |
582 | } | 508 | } |
583 | 509 | ||
584 | lock (m_EventQueue) | 510 | lock (EventQueue) |
585 | { | 511 | { |
586 | workItem = m_CurrentWorkItem; | 512 | workItem = m_CurrentWorkItem; |
587 | } | 513 | } |
@@ -593,12 +519,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
593 | // forcibly abort the work item (this aborts the underlying thread). | 519 | // forcibly abort the work item (this aborts the underlying thread). |
594 | if (!m_InSelfDelete) | 520 | if (!m_InSelfDelete) |
595 | { | 521 | { |
596 | // m_log.ErrorFormat("[SCRIPT INSTANCE]: Aborting script {0} {1}", ScriptName, ItemID); | 522 | // m_log.ErrorFormat( |
523 | // "[SCRIPT INSTANCE]: Aborting script {0} {1} in prim {2} {3} {4} {5}", | ||
524 | // ScriptName, ItemID, PrimName, ObjectID, m_InSelfDelete, DateTime.Now.Ticks); | ||
597 | 525 | ||
598 | workItem.Abort(); | 526 | workItem.Abort(); |
599 | } | 527 | } |
600 | 528 | ||
601 | lock (m_EventQueue) | 529 | lock (EventQueue) |
602 | { | 530 | { |
603 | m_CurrentWorkItem = null; | 531 | m_CurrentWorkItem = null; |
604 | } | 532 | } |
@@ -632,7 +560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
632 | public void PostEvent(EventParams data) | 560 | public void PostEvent(EventParams data) |
633 | { | 561 | { |
634 | // m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", | 562 | // m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", |
635 | // m_PrimName, m_ScriptName, data.EventName, m_State); | 563 | // PrimName, ScriptName, data.EventName, State); |
636 | 564 | ||
637 | if (!Running) | 565 | if (!Running) |
638 | return; | 566 | return; |
@@ -647,9 +575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
647 | m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks; | 575 | m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks; |
648 | } | 576 | } |
649 | 577 | ||
650 | lock (m_EventQueue) | 578 | lock (EventQueue) |
651 | { | 579 | { |
652 | if (m_EventQueue.Count >= m_MaxScriptQueue) | 580 | if (EventQueue.Count >= m_MaxScriptQueue) |
653 | return; | 581 | return; |
654 | 582 | ||
655 | if (data.EventName == "timer") | 583 | if (data.EventName == "timer") |
@@ -693,11 +621,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
693 | m_CollisionInQueue = true; | 621 | m_CollisionInQueue = true; |
694 | } | 622 | } |
695 | 623 | ||
696 | m_EventQueue.Enqueue(data); | 624 | EventQueue.Enqueue(data); |
697 | 625 | ||
698 | if (m_CurrentWorkItem == null) | 626 | if (m_CurrentWorkItem == null) |
699 | { | 627 | { |
700 | m_CurrentWorkItem = m_Engine.QueueEventHandler(this); | 628 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
701 | } | 629 | } |
702 | } | 630 | } |
703 | } | 631 | } |
@@ -709,28 +637,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
709 | public object EventProcessor() | 637 | public object EventProcessor() |
710 | { | 638 | { |
711 | EventParams data = null; | 639 | EventParams data = null; |
640 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | ||
641 | if (!Running) | ||
642 | return 0; | ||
712 | 643 | ||
713 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 644 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
714 | 645 | ||
715 | if (Suspended) | 646 | if (Suspended) |
716 | return 0; | 647 | return 0; |
717 | 648 | ||
718 | lock (m_EventQueue) | 649 | lock (EventQueue) |
719 | { | 650 | { |
720 | data = (EventParams) m_EventQueue.Dequeue(); | 651 | data = (EventParams) EventQueue.Dequeue(); |
721 | if (data == null) // Shouldn't happen | 652 | if (data == null) // Shouldn't happen |
722 | { | 653 | { |
723 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 654 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
724 | { | 655 | { |
725 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 656 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
726 | { | ||
727 | m_CurrentWorkItem = m_Engine.QueueEventHandler(this); | ||
728 | } | ||
729 | else | ||
730 | { | ||
731 | m_CurrentWorkItem = null; | ||
732 | } | ||
733 | return 0; | ||
734 | } | 657 | } |
735 | else | 658 | else |
736 | { | 659 | { |
@@ -760,28 +683,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
760 | if (data.EventName == "state") // Hardcoded state change | 683 | if (data.EventName == "state") // Hardcoded state change |
761 | { | 684 | { |
762 | // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", | 685 | // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", |
763 | // m_PrimName, m_ScriptName, data.Params[0].ToString()); | 686 | // PrimName, ScriptName, data.Params[0].ToString()); |
764 | m_State = data.Params[0].ToString(); | 687 | State = data.Params[0].ToString(); |
765 | AsyncCommandManager.RemoveScript(m_Engine, | 688 | AsyncCommandManager.RemoveScript(Engine, |
766 | m_LocalID, m_ItemID); | 689 | LocalID, ItemID); |
767 | 690 | ||
768 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | 691 | SceneObjectPart part = Engine.World.GetSceneObjectPart( |
769 | m_LocalID); | 692 | LocalID); |
770 | if (part != null) | 693 | if (part != null) |
771 | { | 694 | { |
772 | part.SetScriptEvents(m_ItemID, | 695 | part.SetScriptEvents(ItemID, |
773 | (int)m_Script.GetStateEventFlags(State)); | 696 | (int)m_Script.GetStateEventFlags(State)); |
774 | } | 697 | } |
775 | } | 698 | } |
776 | else | 699 | else |
777 | { | 700 | { |
778 | if (m_Engine.World.PipeEventsForScript(m_LocalID) || | 701 | if (Engine.World.PipeEventsForScript(LocalID) || |
779 | data.EventName == "control") // Don't freeze avies! | 702 | data.EventName == "control") // Don't freeze avies! |
780 | { | 703 | { |
781 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | 704 | SceneObjectPart part = Engine.World.GetSceneObjectPart( |
782 | m_LocalID); | 705 | LocalID); |
783 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | 706 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
784 | // m_PrimName, m_ScriptName, data.EventName, m_State); | 707 | // PrimName, ScriptName, data.EventName, State); |
785 | 708 | ||
786 | try | 709 | try |
787 | { | 710 | { |
@@ -823,7 +746,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
823 | 746 | ||
824 | if (text.Length > 1000) | 747 | if (text.Length > 1000) |
825 | text = text.Substring(0, 1000); | 748 | text = text.Substring(0, 1000); |
826 | m_Engine.World.SimChat(Utils.StringToBytes(text), | 749 | Engine.World.SimChat(Utils.StringToBytes(text), |
827 | ChatTypeEnum.DebugChannel, 2147483647, | 750 | ChatTypeEnum.DebugChannel, 2147483647, |
828 | part.AbsolutePosition, | 751 | part.AbsolutePosition, |
829 | part.Name, part.UUID, false); | 752 | part.Name, part.UUID, false); |
@@ -845,26 +768,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
845 | { | 768 | { |
846 | m_InSelfDelete = true; | 769 | m_InSelfDelete = true; |
847 | if (part != null) | 770 | if (part != null) |
848 | m_Engine.World.DeleteSceneObject(part.ParentGroup, false); | 771 | Engine.World.DeleteSceneObject(part.ParentGroup, false); |
849 | } | 772 | } |
850 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | 773 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) |
851 | { | 774 | { |
852 | m_InSelfDelete = true; | 775 | m_InSelfDelete = true; |
853 | if (part != null) | 776 | if (part != null) |
854 | part.Inventory.RemoveInventoryItem(m_ItemID); | 777 | part.Inventory.RemoveInventoryItem(ItemID); |
855 | } | 778 | } |
856 | } | 779 | } |
857 | } | 780 | } |
858 | } | 781 | } |
859 | 782 | ||
860 | |||
861 | // If there are more events and we are currently running and not shutting down, then ask the | 783 | // If there are more events and we are currently running and not shutting down, then ask the |
862 | // script engine to run the next event. | 784 | // script engine to run the next event. |
863 | lock (m_EventQueue) | 785 | lock (EventQueue) |
864 | { | 786 | { |
865 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 787 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
866 | { | 788 | { |
867 | m_CurrentWorkItem = m_Engine.QueueEventHandler(this); | 789 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
868 | } | 790 | } |
869 | else | 791 | else |
870 | { | 792 | { |
@@ -897,15 +819,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
897 | ReleaseControls(); | 819 | ReleaseControls(); |
898 | 820 | ||
899 | Stop(0); | 821 | Stop(0); |
900 | SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); | 822 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
901 | part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; | 823 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
902 | part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; | 824 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
903 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); | 825 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
904 | m_EventQueue.Clear(); | 826 | EventQueue.Clear(); |
905 | m_Script.ResetVars(); | 827 | m_Script.ResetVars(); |
906 | m_State = "default"; | 828 | State = "default"; |
907 | 829 | ||
908 | part.SetScriptEvents(m_ItemID, | 830 | part.SetScriptEvents(ItemID, |
909 | (int)m_Script.GetStateEventFlags(State)); | 831 | (int)m_Script.GetStateEventFlags(State)); |
910 | if (running) | 832 | if (running) |
911 | Start(); | 833 | Start(); |
@@ -923,16 +845,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
923 | ReleaseControls(); | 845 | ReleaseControls(); |
924 | 846 | ||
925 | m_Script.ResetVars(); | 847 | m_Script.ResetVars(); |
926 | SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); | 848 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
927 | part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
928 | part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; | 850 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
929 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); | 851 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
930 | 852 | ||
931 | m_EventQueue.Clear(); | 853 | EventQueue.Clear(); |
932 | m_Script.ResetVars(); | 854 | m_Script.ResetVars(); |
933 | m_State = "default"; | 855 | State = "default"; |
934 | 856 | ||
935 | part.SetScriptEvents(m_ItemID, | 857 | part.SetScriptEvents(ItemID, |
936 | (int)m_Script.GetStateEventFlags(State)); | 858 | (int)m_Script.GetStateEventFlags(State)); |
937 | 859 | ||
938 | if (m_CurrentEvent != "state_entry") | 860 | if (m_CurrentEvent != "state_entry") |
@@ -984,7 +906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
984 | return; | 906 | return; |
985 | } | 907 | } |
986 | 908 | ||
987 | PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); | 909 | PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); |
988 | 910 | ||
989 | string xml = ScriptSerializer.Serialize(this); | 911 | string xml = ScriptSerializer.Serialize(this); |
990 | 912 | ||
@@ -996,7 +918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
996 | { | 918 | { |
997 | try | 919 | try |
998 | { | 920 | { |
999 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")); | 921 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")); |
1000 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); | 922 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); |
1001 | Byte[] buf = enc.GetBytes(xml); | 923 | Byte[] buf = enc.GetBytes(xml); |
1002 | fs.Write(buf, 0, buf.Length); | 924 | fs.Write(buf, 0, buf.Length); |
@@ -1006,7 +928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1006 | { | 928 | { |
1007 | // m_log.Error("Unable to save xml\n"+e.ToString()); | 929 | // m_log.Error("Unable to save xml\n"+e.ToString()); |
1008 | } | 930 | } |
1009 | //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"))) | 931 | //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"))) |
1010 | //{ | 932 | //{ |
1011 | // throw new Exception("Completed persistence save, but no file was created"); | 933 | // throw new Exception("Completed persistence save, but no file was created"); |
1012 | //} | 934 | //} |
@@ -1023,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1023 | 945 | ||
1024 | public override string ToString() | 946 | public override string ToString() |
1025 | { | 947 | { |
1026 | return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName); | 948 | return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName); |
1027 | } | 949 | } |
1028 | 950 | ||
1029 | string FormatException(Exception e) | 951 | string FormatException(Exception e) |
@@ -1091,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1091 | 1013 | ||
1092 | // Force an update of the in-memory plugin data | 1014 | // Force an update of the in-memory plugin data |
1093 | // | 1015 | // |
1094 | PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); | 1016 | PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); |
1095 | 1017 | ||
1096 | return ScriptSerializer.Serialize(this); | 1018 | return ScriptSerializer.Serialize(this); |
1097 | } | 1019 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1d3ba6c..ee5f519 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -244,12 +244,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
244 | get { return m_ConfigSource; } | 244 | get { return m_ConfigSource; } |
245 | } | 245 | } |
246 | 246 | ||
247 | /// <summary> | ||
248 | /// Event fired after the script engine has finished removing a script. | ||
249 | /// </summary> | ||
247 | public event ScriptRemoved OnScriptRemoved; | 250 | public event ScriptRemoved OnScriptRemoved; |
251 | |||
252 | /// <summary> | ||
253 | /// Event fired after the script engine has finished removing a script from an object. | ||
254 | /// </summary> | ||
248 | public event ObjectRemoved OnObjectRemoved; | 255 | public event ObjectRemoved OnObjectRemoved; |
249 | 256 | ||
250 | // | ||
251 | // IRegionModule functions | ||
252 | // | ||
253 | public void Initialise(IConfigSource configSource) | 257 | public void Initialise(IConfigSource configSource) |
254 | { | 258 | { |
255 | if (configSource.Configs["XEngine"] == null) | 259 | if (configSource.Configs["XEngine"] == null) |
@@ -1199,7 +1203,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1199 | m_Scripts.Remove(itemID); | 1203 | m_Scripts.Remove(itemID); |
1200 | lockScriptsForWrite(false); | 1204 | lockScriptsForWrite(false); |
1201 | instance.ClearQueue(); | 1205 | instance.ClearQueue(); |
1202 | instance.Stop(0); | 1206 | |
1207 | // Give the script some time to finish processing its last event. Simply aborting the script thread can | ||
1208 | // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort. | ||
1209 | instance.Stop(1000); | ||
1203 | 1210 | ||
1204 | // bool objectRemoved = false; | 1211 | // bool objectRemoved = false; |
1205 | 1212 | ||
@@ -1231,8 +1238,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1231 | UnloadAppDomain(instance.AppDomain); | 1238 | UnloadAppDomain(instance.AppDomain); |
1232 | } | 1239 | } |
1233 | 1240 | ||
1234 | instance = null; | ||
1235 | |||
1236 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1241 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1237 | if (handlerObjectRemoved != null) | 1242 | if (handlerObjectRemoved != null) |
1238 | { | 1243 | { |