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authorMelanie2010-10-30 00:41:36 +0100
committerMelanie2010-10-30 00:41:36 +0100
commit818ed2032aa4e6c0a9ede3598d64f0c7960135c4 (patch)
treeeceb29a75d784b083cdf721418a13fe8ea372963 /OpenSim/Region
parentRename the new default texture to be consistent with the others (diff)
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READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs21
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs15
2 files changed, 20 insertions, 16 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 14f923d..d7458b7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3387,20 +3387,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3387 aw.AgentData.SerialNum = (uint)serial; 3387 aw.AgentData.SerialNum = (uint)serial;
3388 aw.AgentData.SessionID = m_sessionId; 3388 aw.AgentData.SessionID = m_sessionId;
3389 3389
3390 int count = 0;
3391 for (int i = 0; i < wearables.Length; i++)
3392 count += wearables[i].Count;
3393
3390 // TODO: don't create new blocks if recycling an old packet 3394 // TODO: don't create new blocks if recycling an old packet
3391 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; 3395 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3392 AgentWearablesUpdatePacket.WearableDataBlock awb; 3396 AgentWearablesUpdatePacket.WearableDataBlock awb;
3397 int idx = 0;
3393 for (int i = 0; i < wearables.Length; i++) 3398 for (int i = 0; i < wearables.Length; i++)
3394 { 3399 {
3395 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3400 for (int j = 0; j < wearables[i].Count; j++)
3396 awb.WearableType = (byte)i; 3401 {
3397 awb.AssetID = wearables[i].AssetID; 3402 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3398 awb.ItemID = wearables[i].ItemID; 3403 awb.WearableType = (byte)i;
3399 aw.WearableData[i] = awb; 3404 awb.AssetID = wearables[i][j].AssetID;
3405 awb.ItemID = wearables[i][j].ItemID;
3406 aw.WearableData[idx] = awb;
3407 idx++;
3400 3408
3401// m_log.DebugFormat( 3409// m_log.DebugFormat(
3402// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3410// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3403// awb.ItemID, awb.AssetID, i, Name); 3411// awb.ItemID, awb.AssetID, i, Name);
3412 }
3404 } 3413 }
3405 3414
3406 OutPacket(aw, ThrottleOutPacketType.Task); 3415 OutPacket(aw, ThrottleOutPacketType.Task);
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index bfbbcf8..4d27ea4 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -393,27 +393,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
393 { 393 {
394 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 394 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
395 { 395 {
396 if (appearance.Wearables[i].ItemID == UUID.Zero) 396 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
397 { 397 {
398 appearance.Wearables[i].AssetID = UUID.Zero; 398 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
399 }
400 else
401 {
402 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
403 baseItem = invService.GetItem(baseItem); 399 baseItem = invService.GetItem(baseItem);
404 400
405 if (baseItem != null) 401 if (baseItem != null)
406 { 402 {
407 appearance.Wearables[i].AssetID = baseItem.AssetID; 403 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
408 } 404 }
409 else 405 else
410 { 406 {
411 m_log.ErrorFormat( 407 m_log.ErrorFormat(
412 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", 408 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
413 appearance.Wearables[i].ItemID, (WearableType)i); 409 appearance.Wearables[i][j].ItemID, (WearableType)i);
414 410
415 appearance.Wearables[i].ItemID = UUID.Zero; 411 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
416 appearance.Wearables[i].AssetID = UUID.Zero;
417 } 412 }
418 } 413 }
419 } 414 }