diff options
author | Melanie | 2013-10-04 20:03:12 +0100 |
---|---|---|
committer | Melanie | 2013-10-04 20:03:12 +0100 |
commit | 75c68fa29e3a2fed81c883e7925bf161e968639f (patch) | |
tree | 13ba69e6818f634018a5954d38750cf48128b7f8 /OpenSim/Region | |
parent | Merge branch 'avination-current' into careminster (diff) | |
parent | minor: Disable logging left active on regression test TestSameSimulatorIsolat... (diff) | |
download | opensim-SC_OLD-75c68fa29e3a2fed81c883e7925bf161e968639f.zip opensim-SC_OLD-75c68fa29e3a2fed81c883e7925bf161e968639f.tar.gz opensim-SC_OLD-75c68fa29e3a2fed81c883e7925bf161e968639f.tar.bz2 opensim-SC_OLD-75c68fa29e3a2fed81c883e7925bf161e968639f.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region')
58 files changed, 2616 insertions, 653 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index bc7ecb7..010ae5a 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -203,10 +203,10 @@ namespace OpenSim | |||
203 | m_config.Source.Merge(envConfigSource); | 203 | m_config.Source.Merge(envConfigSource); |
204 | } | 204 | } |
205 | 205 | ||
206 | ReadConfigSettings(); | ||
207 | |||
208 | m_config.Source.ExpandKeyValues(); | 206 | m_config.Source.ExpandKeyValues(); |
209 | 207 | ||
208 | ReadConfigSettings(); | ||
209 | |||
210 | return m_config; | 210 | return m_config; |
211 | } | 211 | } |
212 | 212 | ||
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index a18a6fe..20f6af5 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -237,27 +237,33 @@ namespace OpenSim | |||
237 | 237 | ||
238 | m_console.Commands.AddCommand("General", false, "change region", | 238 | m_console.Commands.AddCommand("General", false, "change region", |
239 | "change region <region name>", | 239 | "change region <region name>", |
240 | "Change current console region", ChangeSelectedRegion); | 240 | "Change current console region", |
241 | ChangeSelectedRegion); | ||
241 | 242 | ||
242 | m_console.Commands.AddCommand("Archiving", false, "save xml", | 243 | m_console.Commands.AddCommand("Archiving", false, "save xml", |
243 | "save xml", | 244 | "save xml", |
244 | "Save a region's data in XML format", SaveXml); | 245 | "Save a region's data in XML format", |
246 | SaveXml); | ||
245 | 247 | ||
246 | m_console.Commands.AddCommand("Archiving", false, "save xml2", | 248 | m_console.Commands.AddCommand("Archiving", false, "save xml2", |
247 | "save xml2", | 249 | "save xml2", |
248 | "Save a region's data in XML2 format", SaveXml2); | 250 | "Save a region's data in XML2 format", |
251 | SaveXml2); | ||
249 | 252 | ||
250 | m_console.Commands.AddCommand("Archiving", false, "load xml", | 253 | m_console.Commands.AddCommand("Archiving", false, "load xml", |
251 | "load xml [-newIDs [<x> <y> <z>]]", | 254 | "load xml [-newIDs [<x> <y> <z>]]", |
252 | "Load a region's data from XML format", LoadXml); | 255 | "Load a region's data from XML format", |
256 | LoadXml); | ||
253 | 257 | ||
254 | m_console.Commands.AddCommand("Archiving", false, "load xml2", | 258 | m_console.Commands.AddCommand("Archiving", false, "load xml2", |
255 | "load xml2", | 259 | "load xml2", |
256 | "Load a region's data from XML2 format", LoadXml2); | 260 | "Load a region's data from XML2 format", |
261 | LoadXml2); | ||
257 | 262 | ||
258 | m_console.Commands.AddCommand("Archiving", false, "save prims xml2", | 263 | m_console.Commands.AddCommand("Archiving", false, "save prims xml2", |
259 | "save prims xml2 [<prim name> <file name>]", | 264 | "save prims xml2 [<prim name> <file name>]", |
260 | "Save named prim to XML2", SavePrimsXml2); | 265 | "Save named prim to XML2", |
266 | SavePrimsXml2); | ||
261 | 267 | ||
262 | m_console.Commands.AddCommand("Archiving", false, "load oar", | 268 | m_console.Commands.AddCommand("Archiving", false, "load oar", |
263 | "load oar [--merge] [--skip-assets] [<OAR path>]", | 269 | "load oar [--merge] [--skip-assets] [<OAR path>]", |
@@ -287,7 +293,8 @@ namespace OpenSim | |||
287 | 293 | ||
288 | m_console.Commands.AddCommand("Objects", false, "edit scale", | 294 | m_console.Commands.AddCommand("Objects", false, "edit scale", |
289 | "edit scale <name> <x> <y> <z>", | 295 | "edit scale <name> <x> <y> <z>", |
290 | "Change the scale of a named prim", HandleEditScale); | 296 | "Change the scale of a named prim", |
297 | HandleEditScale); | ||
291 | 298 | ||
292 | m_console.Commands.AddCommand("Users", false, "kick user", | 299 | m_console.Commands.AddCommand("Users", false, "kick user", |
293 | "kick user <first> <last> [--force] [message]", | 300 | "kick user <first> <last> [--force] [message]", |
@@ -305,31 +312,38 @@ namespace OpenSim | |||
305 | 312 | ||
306 | m_console.Commands.AddCommand("Comms", false, "show connections", | 313 | m_console.Commands.AddCommand("Comms", false, "show connections", |
307 | "show connections", | 314 | "show connections", |
308 | "Show connection data", HandleShow); | 315 | "Show connection data", |
316 | HandleShow); | ||
309 | 317 | ||
310 | m_console.Commands.AddCommand("Comms", false, "show circuits", | 318 | m_console.Commands.AddCommand("Comms", false, "show circuits", |
311 | "show circuits", | 319 | "show circuits", |
312 | "Show agent circuit data", HandleShow); | 320 | "Show agent circuit data", |
321 | HandleShow); | ||
313 | 322 | ||
314 | m_console.Commands.AddCommand("Comms", false, "show pending-objects", | 323 | m_console.Commands.AddCommand("Comms", false, "show pending-objects", |
315 | "show pending-objects", | 324 | "show pending-objects", |
316 | "Show # of objects on the pending queues of all scene viewers", HandleShow); | 325 | "Show # of objects on the pending queues of all scene viewers", |
326 | HandleShow); | ||
317 | 327 | ||
318 | m_console.Commands.AddCommand("General", false, "show modules", | 328 | m_console.Commands.AddCommand("General", false, "show modules", |
319 | "show modules", | 329 | "show modules", |
320 | "Show module data", HandleShow); | 330 | "Show module data", |
331 | HandleShow); | ||
321 | 332 | ||
322 | m_console.Commands.AddCommand("Regions", false, "show regions", | 333 | m_console.Commands.AddCommand("Regions", false, "show regions", |
323 | "show regions", | 334 | "show regions", |
324 | "Show region data", HandleShow); | 335 | "Show region data", |
336 | HandleShow); | ||
325 | 337 | ||
326 | m_console.Commands.AddCommand("Regions", false, "show ratings", | 338 | m_console.Commands.AddCommand("Regions", false, "show ratings", |
327 | "show ratings", | 339 | "show ratings", |
328 | "Show rating data", HandleShow); | 340 | "Show rating data", |
341 | HandleShow); | ||
329 | 342 | ||
330 | m_console.Commands.AddCommand("Objects", false, "backup", | 343 | m_console.Commands.AddCommand("Objects", false, "backup", |
331 | "backup", | 344 | "backup", |
332 | "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); | 345 | "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", |
346 | RunCommand); | ||
333 | 347 | ||
334 | m_console.Commands.AddCommand("Regions", false, "create region", | 348 | m_console.Commands.AddCommand("Regions", false, "create region", |
335 | "create region [\"region name\"] <region_file.ini>", | 349 | "create region [\"region name\"] <region_file.ini>", |
@@ -342,19 +356,23 @@ namespace OpenSim | |||
342 | 356 | ||
343 | m_console.Commands.AddCommand("Regions", false, "restart", | 357 | m_console.Commands.AddCommand("Regions", false, "restart", |
344 | "restart", | 358 | "restart", |
345 | "Restart all sims in this instance", RunCommand); | 359 | "Restart all sims in this instance", |
360 | RunCommand); | ||
346 | 361 | ||
347 | m_console.Commands.AddCommand("General", false, "command-script", | 362 | m_console.Commands.AddCommand("General", false, "command-script", |
348 | "command-script <script>", | 363 | "command-script <script>", |
349 | "Run a command script from file", RunCommand); | 364 | "Run a command script from file", |
365 | RunCommand); | ||
350 | 366 | ||
351 | m_console.Commands.AddCommand("Regions", false, "remove-region", | 367 | m_console.Commands.AddCommand("Regions", false, "remove-region", |
352 | "remove-region <name>", | 368 | "remove-region <name>", |
353 | "Remove a region from this simulator", RunCommand); | 369 | "Remove a region from this simulator", |
370 | RunCommand); | ||
354 | 371 | ||
355 | m_console.Commands.AddCommand("Regions", false, "delete-region", | 372 | m_console.Commands.AddCommand("Regions", false, "delete-region", |
356 | "delete-region <name>", | 373 | "delete-region <name>", |
357 | "Delete a region from disk", RunCommand); | 374 | "Delete a region from disk", |
375 | RunCommand); | ||
358 | } | 376 | } |
359 | 377 | ||
360 | protected override void ShutdownSpecific() | 378 | protected override void ShutdownSpecific() |
@@ -434,7 +452,7 @@ namespace OpenSim | |||
434 | else | 452 | else |
435 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); | 453 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
436 | 454 | ||
437 | presence.Scene.IncomingCloseAgent(presence.UUID, force); | 455 | presence.Scene.CloseAgent(presence.UUID, force); |
438 | break; | 456 | break; |
439 | } | 457 | } |
440 | } | 458 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index b3b0b8a..9e24bce 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
96 | UUID spId = TestHelpers.ParseTail(0x1); | 96 | UUID spId = TestHelpers.ParseTail(0x1); |
97 | 97 | ||
98 | SceneHelpers.AddScenePresence(m_scene, spId); | 98 | SceneHelpers.AddScenePresence(m_scene, spId); |
99 | m_scene.IncomingCloseAgent(spId, false); | 99 | m_scene.CloseAgent(spId, false); |
100 | 100 | ||
101 | // TODO: Add more assertions for the other aspects of event queues | 101 | // TODO: Add more assertions for the other aspects of event queues |
102 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 102 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs index 92805e2..94f8bc1 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
155 | Quaternion rotation = Quaternion.Identity; | 155 | Quaternion rotation = Quaternion.Identity; |
156 | Vector3 scale = Vector3.Zero; | 156 | Vector3 scale = Vector3.Zero; |
157 | int state = 0; | 157 | int state = 0; |
158 | int lastattach = 0; | ||
158 | 159 | ||
159 | if (r.Type != OSDType.Map) // not a proper req | 160 | if (r.Type != OSDType.Map) // not a proper req |
160 | return responsedata; | 161 | return responsedata; |
@@ -224,6 +225,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
224 | 225 | ||
225 | ray_target_id = ObjMap["RayTargetId"].AsUUID(); | 226 | ray_target_id = ObjMap["RayTargetId"].AsUUID(); |
226 | state = ObjMap["State"].AsInteger(); | 227 | state = ObjMap["State"].AsInteger(); |
228 | lastattach = ObjMap["LastAttachPoint"].AsInteger(); | ||
227 | try | 229 | try |
228 | { | 230 | { |
229 | ray_end = ((OSDArray)ObjMap["RayEnd"]).AsVector3(); | 231 | ray_end = ((OSDArray)ObjMap["RayEnd"]).AsVector3(); |
@@ -290,6 +292,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
290 | 292 | ||
291 | //session_id = rm["session_id"].AsUUID(); | 293 | //session_id = rm["session_id"].AsUUID(); |
292 | state = rm["state"].AsInteger(); | 294 | state = rm["state"].AsInteger(); |
295 | lastattach = rm["last_attach_point"].AsInteger(); | ||
293 | try | 296 | try |
294 | { | 297 | { |
295 | ray_end = ((OSDArray)rm["ray_end"]).AsVector3(); | 298 | ray_end = ((OSDArray)rm["ray_end"]).AsVector3(); |
@@ -331,6 +334,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
331 | pbs.ProfileEnd = (ushort)profile_end; | 334 | pbs.ProfileEnd = (ushort)profile_end; |
332 | pbs.Scale = scale; | 335 | pbs.Scale = scale; |
333 | pbs.State = (byte)state; | 336 | pbs.State = (byte)state; |
337 | pbs.LastAttachPoint = (byte)lastattach; | ||
334 | 338 | ||
335 | SceneObjectGroup obj = null; ; | 339 | SceneObjectGroup obj = null; ; |
336 | 340 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index 55a503e..769fe28 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -277,6 +277,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
277 | pbs.ProfileEnd = (ushort) obj.ProfileEnd; | 277 | pbs.ProfileEnd = (ushort) obj.ProfileEnd; |
278 | pbs.Scale = obj.Scale; | 278 | pbs.Scale = obj.Scale; |
279 | pbs.State = (byte) 0; | 279 | pbs.State = (byte) 0; |
280 | pbs.LastAttachPoint = (byte) 0; | ||
280 | SceneObjectPart prim = new SceneObjectPart(); | 281 | SceneObjectPart prim = new SceneObjectPart(); |
281 | prim.UUID = UUID.Random(); | 282 | prim.UUID = UUID.Random(); |
282 | prim.CreatorID = AgentId; | 283 | prim.CreatorID = AgentId; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index f816ad3..6fc35cd 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
116 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 116 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
117 | 117 | ||
118 | foreach (Thread t in m_workerThreads) | 118 | foreach (Thread t in m_workerThreads) |
119 | Watchdog.AbortThread(t.ManagedThreadId); | 119 | Watchdog.AbortThread(t.ManagedThreadId); |
120 | 120 | ||
121 | m_scene = null; | 121 | m_scene = null; |
122 | } | 122 | } |
@@ -298,36 +298,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
298 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); | 298 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); |
299 | 299 | ||
300 | lock (responses) | 300 | lock (responses) |
301 | responses[requestID] = response; | 301 | responses[requestID] = response; |
302 | } | 302 | } |
303 | } | 303 | } |
304 | 304 | ||
305 | private void RegisterCaps(UUID agentID, Caps caps) | 305 | private void RegisterCaps(UUID agentID, Caps caps) |
306 | { | 306 | { |
307 | if (m_fetchInventoryDescendents2Url == "") | 307 | RegisterFetchDescendentsCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url); |
308 | } | ||
309 | |||
310 | private void RegisterFetchDescendentsCap(UUID agentID, Caps caps, string capName, string url) | ||
311 | { | ||
312 | string capUrl; | ||
313 | |||
314 | // disable the cap clause | ||
315 | if (url == "") | ||
316 | { | ||
308 | return; | 317 | return; |
318 | } | ||
319 | // handled by the simulator | ||
320 | else if (url == "localhost") | ||
321 | { | ||
322 | capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
309 | 323 | ||
310 | // Register this as a poll service | 324 | // Register this as a poll service |
311 | PollServiceInventoryEventArgs args | 325 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, capUrl, agentID); |
312 | = new PollServiceInventoryEventArgs(m_scene, "/CAPS/" + UUID.Random() + "/", agentID); | 326 | args.Type = PollServiceEventArgs.EventType.Inventory; |
313 | args.Type = PollServiceEventArgs.EventType.Inventory; | ||
314 | 327 | ||
315 | caps.RegisterPollHandler("FetchInventoryDescendents2", args); | 328 | caps.RegisterPollHandler(capName, args); |
329 | } | ||
330 | // external handler | ||
331 | else | ||
332 | { | ||
333 | capUrl = url; | ||
334 | IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); | ||
335 | if (handler != null) | ||
336 | handler.RegisterExternalUserCapsHandler(agentID,caps,capName,capUrl); | ||
337 | else | ||
338 | caps.RegisterHandler(capName, capUrl); | ||
339 | } | ||
316 | 340 | ||
317 | // MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | 341 | // m_log.DebugFormat( |
318 | // | 342 | // "[FETCH INVENTORY DESCENDENTS2 MODULE]: Registered capability {0} at {1} in region {2} for {3}", |
319 | // string hostName = m_scene.RegionInfo.ExternalHostName; | 343 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); |
320 | // uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
321 | // string protocol = "http"; | ||
322 | // | ||
323 | // if (MainServer.Instance.UseSSL) | ||
324 | // { | ||
325 | // hostName = MainServer.Instance.SSLCommonName; | ||
326 | // port = MainServer.Instance.SSLPort; | ||
327 | // protocol = "https"; | ||
328 | // } | ||
329 | // | ||
330 | // caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
331 | } | 344 | } |
332 | 345 | ||
333 | // private void DeregisterCaps(UUID agentID, Caps caps) | 346 | // private void DeregisterCaps(UUID agentID, Caps caps) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 36edd0b..51cc2bf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -783,7 +783,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
783 | 783 | ||
784 | public virtual void Start() | 784 | public virtual void Start() |
785 | { | 785 | { |
786 | m_scene.AddNewClient(this, PresenceType.User); | 786 | m_scene.AddNewAgent(this, PresenceType.User); |
787 | 787 | ||
788 | RefreshGroupMembership(); | 788 | RefreshGroupMembership(); |
789 | } | 789 | } |
@@ -12548,6 +12548,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12548 | 12548 | ||
12549 | shape.PCode = addPacket.ObjectData.PCode; | 12549 | shape.PCode = addPacket.ObjectData.PCode; |
12550 | shape.State = addPacket.ObjectData.State; | 12550 | shape.State = addPacket.ObjectData.State; |
12551 | shape.LastAttachPoint = addPacket.ObjectData.State; | ||
12551 | shape.PathBegin = addPacket.ObjectData.PathBegin; | 12552 | shape.PathBegin = addPacket.ObjectData.PathBegin; |
12552 | shape.PathEnd = addPacket.ObjectData.PathEnd; | 12553 | shape.PathEnd = addPacket.ObjectData.PathEnd; |
12553 | shape.PathScaleX = addPacket.ObjectData.PathScaleX; | 12554 | shape.PathScaleX = addPacket.ObjectData.PathScaleX; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index ad3f715..01981dd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1764,32 +1764,76 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1764 | endPoint = (IPEndPoint)array[0]; | 1764 | endPoint = (IPEndPoint)array[0]; |
1765 | CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1]; | 1765 | CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1]; |
1766 | 1766 | ||
1767 | m_log.DebugFormat( | ||
1768 | "[LLUDPSERVER]: Handling CompleteAgentMovement request from {0} in {1}", endPoint, m_scene.Name); | ||
1769 | |||
1767 | // Determine which agent this packet came from | 1770 | // Determine which agent this packet came from |
1768 | int count = 20; | 1771 | // We need to wait here because in when using the OpenSimulator V2 teleport protocol to travel to a destination |
1769 | bool ready = false; | 1772 | // simulator with no existing child presence, the viewer (at least LL 3.3.4) will send UseCircuitCode |
1770 | while (!ready && count-- > 0) | 1773 | // and then CompleteAgentMovement immediately without waiting for an ack. As we are now handling these |
1774 | // packets asynchronously, we need to account for this thread proceeding more quickly than the | ||
1775 | // UseCircuitCode thread. | ||
1776 | int count = 40; | ||
1777 | while (count-- > 0) | ||
1771 | { | 1778 | { |
1772 | if (m_scene.TryGetClient(endPoint, out client) && client.IsActive && client.SceneAgent != null) | 1779 | if (m_scene.TryGetClient(endPoint, out client)) |
1773 | { | 1780 | { |
1774 | LLClientView llClientView = (LLClientView)client; | 1781 | if (!client.IsActive) |
1775 | LLUDPClient udpClient = llClientView.UDPClient; | 1782 | { |
1776 | if (udpClient != null && udpClient.IsConnected) | 1783 | // This check exists to catch a condition where the client has been closed by another thread |
1777 | ready = true; | 1784 | // but has not yet been removed from the client manager (and possibly a new connection has |
1785 | // not yet been established). | ||
1786 | m_log.DebugFormat( | ||
1787 | "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active yet. Waiting.", | ||
1788 | endPoint, client.Name, m_scene.Name); | ||
1789 | } | ||
1790 | else if (client.SceneAgent == null) | ||
1791 | { | ||
1792 | // This check exists to catch a condition where the new client has been added to the client | ||
1793 | // manager but the SceneAgent has not yet been set in Scene.AddNewAgent(). If we are too | ||
1794 | // eager, then the new ScenePresence may not have registered a listener for this messsage | ||
1795 | // before we try to process it. | ||
1796 | // XXX: A better long term fix may be to add the SceneAgent before the client is added to | ||
1797 | // the client manager | ||
1798 | m_log.DebugFormat( | ||
1799 | "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client SceneAgent not set yet. Waiting.", | ||
1800 | endPoint, client.Name, m_scene.Name); | ||
1801 | } | ||
1778 | else | 1802 | else |
1779 | { | 1803 | { |
1780 | m_log.Debug("[LLUDPSERVER]: Received a CompleteMovementIntoRegion in " + m_scene.RegionInfo.RegionName + " (not ready yet)"); | 1804 | break; |
1781 | Thread.Sleep(200); | ||
1782 | } | 1805 | } |
1783 | } | 1806 | } |
1784 | else | 1807 | else |
1785 | { | 1808 | { |
1786 | m_log.Debug("[LLUDPSERVER]: Received a CompleteMovementIntoRegion in " + m_scene.RegionInfo.RegionName + " (not ready yet)"); | 1809 | m_log.DebugFormat( |
1787 | Thread.Sleep(200); | 1810 | "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} in {1} but no client exists yet. Waiting.", |
1811 | endPoint, m_scene.Name); | ||
1788 | } | 1812 | } |
1813 | |||
1814 | Thread.Sleep(200); | ||
1789 | } | 1815 | } |
1790 | 1816 | ||
1791 | if (client == null) | 1817 | if (client == null) |
1818 | { | ||
1819 | m_log.DebugFormat( | ||
1820 | "[LLUDPSERVER]: No client found for CompleteAgentMovement from {0} in {1} after wait. Dropping.", | ||
1821 | endPoint, m_scene.Name); | ||
1822 | |||
1823 | return; | ||
1824 | } | ||
1825 | else if (!client.IsActive || client.SceneAgent == null) | ||
1826 | { | ||
1827 | // This check exists to catch a condition where the client has been closed by another thread | ||
1828 | // but has not yet been removed from the client manager. | ||
1829 | // The packet could be simply ignored but it is useful to know if this condition occurred for other debugging | ||
1830 | // purposes. | ||
1831 | m_log.DebugFormat( | ||
1832 | "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active after wait. Dropping.", | ||
1833 | endPoint, client.Name, m_scene.Name); | ||
1834 | |||
1792 | return; | 1835 | return; |
1836 | } | ||
1793 | 1837 | ||
1794 | IncomingPacket incomingPacket1; | 1838 | IncomingPacket incomingPacket1; |
1795 | 1839 | ||
@@ -1810,7 +1854,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1810 | catch (Exception e) | 1854 | catch (Exception e) |
1811 | { | 1855 | { |
1812 | m_log.ErrorFormat( | 1856 | m_log.ErrorFormat( |
1813 | "[LLUDPSERVER]: CompleteMovementIntoRegion handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1857 | "[LLUDPSERVER]: CompleteAgentMovement handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1814 | endPoint != null ? endPoint.ToString() : "n/a", | 1858 | endPoint != null ? endPoint.ToString() : "n/a", |
1815 | client != null ? client.Name : "unknown", | 1859 | client != null ? client.Name : "unknown", |
1816 | client != null ? client.AgentId.ToString() : "unknown", | 1860 | client != null ? client.AgentId.ToString() : "unknown", |
@@ -1921,7 +1965,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1921 | client.Kick("Simulator logged you out due to connection timeout."); | 1965 | client.Kick("Simulator logged you out due to connection timeout."); |
1922 | } | 1966 | } |
1923 | 1967 | ||
1924 | m_scene.IncomingCloseAgent(client.AgentId, true); | 1968 | m_scene.CloseAgent(client.AgentId, true); |
1925 | } | 1969 | } |
1926 | 1970 | ||
1927 | private void IncomingPacketHandler() | 1971 | private void IncomingPacketHandler() |
@@ -2264,7 +2308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2264 | if (!client.IsLoggingOut) | 2308 | if (!client.IsLoggingOut) |
2265 | { | 2309 | { |
2266 | client.IsLoggingOut = true; | 2310 | client.IsLoggingOut = true; |
2267 | m_scene.IncomingCloseAgent(client.AgentId, false); | 2311 | m_scene.CloseAgent(client.AgentId, false); |
2268 | } | 2312 | } |
2269 | } | 2313 | } |
2270 | } | 2314 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 48c5b37..881e768 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -291,7 +291,16 @@ namespace OpenMetaverse | |||
291 | m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort); | 291 | m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort); |
292 | } | 292 | } |
293 | } | 293 | } |
294 | catch (ObjectDisposedException) { } | 294 | catch (ObjectDisposedException e) |
295 | { | ||
296 | m_log.Error( | ||
297 | string.Format("[UDPBASE]: Error processing UDP begin receive {0}. Exception ", UdpReceives), e); | ||
298 | } | ||
299 | catch (Exception e) | ||
300 | { | ||
301 | m_log.Error( | ||
302 | string.Format("[UDPBASE]: Error processing UDP begin receive {0}. Exception ", UdpReceives), e); | ||
303 | } | ||
295 | } | 304 | } |
296 | } | 305 | } |
297 | 306 | ||
@@ -308,12 +317,12 @@ namespace OpenMetaverse | |||
308 | if (m_asyncPacketHandling) | 317 | if (m_asyncPacketHandling) |
309 | AsyncBeginReceive(); | 318 | AsyncBeginReceive(); |
310 | 319 | ||
311 | // get the buffer that was created in AsyncBeginReceive | ||
312 | // this is the received data | ||
313 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | ||
314 | |||
315 | try | 320 | try |
316 | { | 321 | { |
322 | // get the buffer that was created in AsyncBeginReceive | ||
323 | // this is the received data | ||
324 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | ||
325 | |||
317 | int startTick = Util.EnvironmentTickCount(); | 326 | int startTick = Util.EnvironmentTickCount(); |
318 | 327 | ||
319 | // get the length of data actually read from the socket, store it with the | 328 | // get the length of data actually read from the socket, store it with the |
@@ -341,8 +350,24 @@ namespace OpenMetaverse | |||
341 | m_currentReceiveTimeSamples++; | 350 | m_currentReceiveTimeSamples++; |
342 | } | 351 | } |
343 | } | 352 | } |
344 | catch (SocketException) { } | 353 | catch (SocketException se) |
345 | catch (ObjectDisposedException) { } | 354 | { |
355 | m_log.Error( | ||
356 | string.Format( | ||
357 | "[UDPBASE]: Error processing UDP end receive {0}, socket error code {1}. Exception ", | ||
358 | UdpReceives, se.ErrorCode), | ||
359 | se); | ||
360 | } | ||
361 | catch (ObjectDisposedException e) | ||
362 | { | ||
363 | m_log.Error( | ||
364 | string.Format("[UDPBASE]: Error processing UDP end receive {0}. Exception ", UdpReceives), e); | ||
365 | } | ||
366 | catch (Exception e) | ||
367 | { | ||
368 | m_log.Error( | ||
369 | string.Format("[UDPBASE]: Error processing UDP end receive {0}. Exception ", UdpReceives), e); | ||
370 | } | ||
346 | finally | 371 | finally |
347 | { | 372 | { |
348 | // if (UsePools) | 373 | // if (UsePools) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index 119a677..e2178e5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | |||
@@ -52,17 +52,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
52 | public override void Update(int frames) {} | 52 | public override void Update(int frames) {} |
53 | public override void LoadWorldMap() {} | 53 | public override void LoadWorldMap() {} |
54 | 54 | ||
55 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) | 55 | public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type) |
56 | { | 56 | { |
57 | client.OnObjectName += RecordObjectNameCall; | 57 | client.OnObjectName += RecordObjectNameCall; |
58 | 58 | ||
59 | // FIXME | 59 | // FIXME |
60 | return null; | 60 | return null; |
61 | } | 61 | } |
62 | 62 | ||
63 | public override void RemoveClient(UUID agentID, bool someReason) {} | 63 | public override bool CloseAgent(UUID agentID, bool force) { return true; } |
64 | // public override void CloseAllAgents(uint circuitcode) {} | 64 | |
65 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } | 65 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } |
66 | |||
66 | public override void OtherRegionUp(GridRegion otherRegion) { } | 67 | public override void OtherRegionUp(GridRegion otherRegion) { } |
67 | 68 | ||
68 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } | 69 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 95cc6b7..81a7278 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -482,13 +482,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
482 | attachPos = Vector3.Zero; | 482 | attachPos = Vector3.Zero; |
483 | } | 483 | } |
484 | 484 | ||
485 | // AttachmentPt 0 (default) means the client chose to 'wear' the attachment. | 485 | // if the attachment point is the same as previous, make sure we get the saved |
486 | // position info. | ||
487 | if (attachmentPt != 0 && attachmentPt == group.RootPart.Shape.LastAttachPoint) | ||
488 | { | ||
489 | attachPos = group.RootPart.AttachedPos; | ||
490 | } | ||
491 | |||
492 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | ||
486 | if (attachmentPt == (uint)AttachmentPoint.Default) | 493 | if (attachmentPt == (uint)AttachmentPoint.Default) |
487 | { | 494 | { |
488 | // Check object for stored attachment point | 495 | // Check object for stored attachment point |
489 | attachmentPt = group.AttachmentPoint; | 496 | attachmentPt = group.AttachmentPoint; |
490 | } | 497 | } |
491 | 498 | ||
499 | // if we didn't find an attach point, look for where it was last attached | ||
500 | if (attachmentPt == 0) | ||
501 | { | ||
502 | attachmentPt = (uint)group.RootPart.Shape.LastAttachPoint; | ||
503 | attachPos = group.RootPart.AttachedPos; | ||
504 | group.HasGroupChanged = true; | ||
505 | } | ||
506 | |||
492 | // if we still didn't find a suitable attachment point....... | 507 | // if we still didn't find a suitable attachment point....... |
493 | if (attachmentPt == 0) | 508 | if (attachmentPt == 0) |
494 | { | 509 | { |
@@ -684,6 +699,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
684 | so.ClearPartAttachmentData(); | 699 | so.ClearPartAttachmentData(); |
685 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false); | 700 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false); |
686 | so.HasGroupChanged = true; | 701 | so.HasGroupChanged = true; |
702 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
687 | rootPart.Rezzed = DateTime.Now; | 703 | rootPart.Rezzed = DateTime.Now; |
688 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | 704 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
689 | so.AttachToBackup(); | 705 | so.AttachToBackup(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 62acd78..f023e77 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -719,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
719 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 719 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; |
720 | 720 | ||
721 | m_numberOfAttachEventsFired = 0; | 721 | m_numberOfAttachEventsFired = 0; |
722 | scene.IncomingCloseAgent(presence.UUID, false); | 722 | scene.CloseAgent(presence.UUID, false); |
723 | 723 | ||
724 | // Check that we can't retrieve this attachment from the scene. | 724 | // Check that we can't retrieve this attachment from the scene. |
725 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 725 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 6b14fa6..adb838c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
276 | if (sp.IsChildAgent) | 276 | if (sp.IsChildAgent) |
277 | return; | 277 | return; |
278 | sp.ControllingClient.Kick(reason); | 278 | sp.ControllingClient.Kick(reason); |
279 | sp.Scene.IncomingCloseAgent(sp.UUID, true); | 279 | sp.Scene.CloseAgent(sp.UUID, true); |
280 | } | 280 | } |
281 | 281 | ||
282 | private void OnIncomingInstantMessage(GridInstantMessage msg) | 282 | private void OnIncomingInstantMessage(GridInstantMessage msg) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index e285f21..03aaaac 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -149,8 +149,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
149 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 149 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
150 | { | 150 | { |
151 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
152 | // "[INVENTORY TRANSFER]: {0} IM type received from {1}", | 152 | // "[INVENTORY TRANSFER]: {0} IM type received from client {1}. From={2} ({3}), To={4}", |
153 | // (InstantMessageDialog)im.dialog, client.Name); | 153 | // (InstantMessageDialog)im.dialog, client.Name, |
154 | // im.fromAgentID, im.fromAgentName, im.toAgentID); | ||
154 | 155 | ||
155 | Scene scene = FindClientScene(client.AgentId); | 156 | Scene scene = FindClientScene(client.AgentId); |
156 | 157 | ||
@@ -467,9 +468,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
467 | /// <summary> | 468 | /// <summary> |
468 | /// | 469 | /// |
469 | /// </summary> | 470 | /// </summary> |
470 | /// <param name="msg"></param> | 471 | /// <param name="im"></param> |
471 | private void OnGridInstantMessage(GridInstantMessage im) | 472 | private void OnGridInstantMessage(GridInstantMessage im) |
472 | { | 473 | { |
474 | // Check if it's a type of message that we should handle | ||
475 | if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
476 | || (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | ||
477 | || (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | ||
478 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined))) | ||
479 | return; | ||
480 | |||
481 | m_log.DebugFormat( | ||
482 | "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", | ||
483 | (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); | ||
484 | |||
473 | // Check if this is ours to handle | 485 | // Check if this is ours to handle |
474 | // | 486 | // |
475 | Scene scene = FindClientScene(new UUID(im.toAgentID)); | 487 | Scene scene = FindClientScene(new UUID(im.toAgentID)); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index 0c64f19..c517a30 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
165 | (uint)presence.AbsolutePosition.Y, | 165 | (uint)presence.AbsolutePosition.Y, |
166 | (uint)presence.AbsolutePosition.Z + 2); | 166 | (uint)presence.AbsolutePosition.Z + 2); |
167 | 167 | ||
168 | m_log.DebugFormat("TP invite with message {0}, type {1}", message, lureType); | 168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); |
169 | 169 | ||
170 | GridInstantMessage m; | 170 | GridInstantMessage m; |
171 | 171 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ed14c12..ef5239a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -56,6 +56,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
56 | public const int DefaultMaxTransferDistance = 4095; | 56 | public const int DefaultMaxTransferDistance = 4095; |
57 | public const bool WaitForAgentArrivedAtDestinationDefault = true; | 57 | public const bool WaitForAgentArrivedAtDestinationDefault = true; |
58 | 58 | ||
59 | public string OutgoingTransferVersionName { get; set; } | ||
60 | |||
61 | /// <summary> | ||
62 | /// Determine the maximum entity transfer version we will use for teleports. | ||
63 | /// </summary> | ||
64 | public float MaxOutgoingTransferVersion { get; set; } | ||
65 | |||
59 | /// <summary> | 66 | /// <summary> |
60 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. | 67 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. |
61 | /// </summary> | 68 | /// </summary> |
@@ -151,9 +158,39 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
151 | /// <param name="source"></param> | 158 | /// <param name="source"></param> |
152 | protected virtual void InitialiseCommon(IConfigSource source) | 159 | protected virtual void InitialiseCommon(IConfigSource source) |
153 | { | 160 | { |
161 | string transferVersionName = "SIMULATION"; | ||
162 | float maxTransferVersion = 0.2f; | ||
163 | |||
154 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 164 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
155 | if (transferConfig != null) | 165 | if (transferConfig != null) |
156 | { | 166 | { |
167 | string rawVersion | ||
168 | = transferConfig.GetString( | ||
169 | "MaxOutgoingTransferVersion", | ||
170 | string.Format("{0}/{1}", transferVersionName, maxTransferVersion)); | ||
171 | |||
172 | string[] rawVersionComponents = rawVersion.Split(new char[] { '/' }); | ||
173 | |||
174 | bool versionValid = false; | ||
175 | |||
176 | if (rawVersionComponents.Length >= 2) | ||
177 | versionValid = float.TryParse(rawVersionComponents[1], out maxTransferVersion); | ||
178 | |||
179 | if (!versionValid) | ||
180 | { | ||
181 | m_log.ErrorFormat( | ||
182 | "[ENTITY TRANSFER MODULE]: MaxOutgoingTransferVersion {0} is invalid, using {1}", | ||
183 | rawVersion, string.Format("{0}/{1}", transferVersionName, maxTransferVersion)); | ||
184 | } | ||
185 | else | ||
186 | { | ||
187 | transferVersionName = rawVersionComponents[0]; | ||
188 | |||
189 | m_log.InfoFormat( | ||
190 | "[ENTITY TRANSFER MODULE]: MaxOutgoingTransferVersion set to {0}", | ||
191 | string.Format("{0}/{1}", transferVersionName, maxTransferVersion)); | ||
192 | } | ||
193 | |||
157 | DisableInterRegionTeleportCancellation | 194 | DisableInterRegionTeleportCancellation |
158 | = transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false); | 195 | = transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false); |
159 | 196 | ||
@@ -167,6 +204,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
167 | MaxTransferDistance = DefaultMaxTransferDistance; | 204 | MaxTransferDistance = DefaultMaxTransferDistance; |
168 | } | 205 | } |
169 | 206 | ||
207 | OutgoingTransferVersionName = transferVersionName; | ||
208 | MaxOutgoingTransferVersion = maxTransferVersion; | ||
209 | |||
170 | m_entityTransferStateMachine = new EntityTransferStateMachine(this); | 210 | m_entityTransferStateMachine = new EntityTransferStateMachine(this); |
171 | 211 | ||
172 | m_Enabled = true; | 212 | m_Enabled = true; |
@@ -522,6 +562,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
522 | /// </returns> | 562 | /// </returns> |
523 | private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion) | 563 | private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion) |
524 | { | 564 | { |
565 | if(MaxTransferDistance == 0) | ||
566 | return true; | ||
567 | |||
525 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); | 568 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); |
526 | // | 569 | // |
527 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", | 570 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", |
@@ -623,7 +666,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
623 | if (!sp.ValidateAttachments()) | 666 | if (!sp.ValidateAttachments()) |
624 | m_log.DebugFormat( | 667 | m_log.DebugFormat( |
625 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | 668 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", |
626 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); | 669 | sp.Name, sp.Scene.Name, finalDestination.RegionName); |
627 | 670 | ||
628 | string reason; | 671 | string reason; |
629 | string version; | 672 | string version; |
@@ -634,7 +677,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
634 | 677 | ||
635 | m_log.DebugFormat( | 678 | m_log.DebugFormat( |
636 | "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", | 679 | "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", |
637 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); | 680 | sp.Name, sp.Scene.Name, finalDestination.RegionName, reason); |
638 | 681 | ||
639 | return; | 682 | return; |
640 | } | 683 | } |
@@ -644,7 +687,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
644 | // as server attempts. | 687 | // as server attempts. |
645 | m_interRegionTeleportAttempts.Value++; | 688 | m_interRegionTeleportAttempts.Value++; |
646 | 689 | ||
647 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | 690 | m_log.DebugFormat( |
691 | "[ENTITY TRANSFER MODULE]: {0} max transfer version is {1}/{2}, {3} max version is {4}", | ||
692 | sp.Scene.Name, OutgoingTransferVersionName, MaxOutgoingTransferVersion, finalDestination.RegionName, version); | ||
648 | 693 | ||
649 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | 694 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from |
650 | // both regions | 695 | // both regions |
@@ -691,7 +736,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
691 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 736 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
692 | } | 737 | } |
693 | 738 | ||
694 | if (version.Equals("SIMULATION/0.2")) | 739 | // We're going to fallback to V1 if the destination gives us anything smaller than 0.2 or we're forcing |
740 | // use of the earlier protocol | ||
741 | float versionNumber = 0.1f; | ||
742 | string[] versionComponents = version.Split(new char[] { '/' }); | ||
743 | if (versionComponents.Length >= 2) | ||
744 | float.TryParse(versionComponents[1], out versionNumber); | ||
745 | |||
746 | if (versionNumber == 0.2f && MaxOutgoingTransferVersion >= versionNumber) | ||
695 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); | 747 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); |
696 | else | 748 | else |
697 | TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); | 749 | TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); |
@@ -925,7 +977,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
925 | 977 | ||
926 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 978 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
927 | { | 979 | { |
928 | if (!sp.Scene.IncomingPreCloseAgent(sp)) | 980 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
929 | return; | 981 | return; |
930 | 982 | ||
931 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before | 983 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before |
@@ -936,7 +988,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
936 | // an agent cannot teleport back to this region if it has teleported away. | 988 | // an agent cannot teleport back to this region if it has teleported away. |
937 | Thread.Sleep(2000); | 989 | Thread.Sleep(2000); |
938 | 990 | ||
939 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 991 | sp.Scene.CloseAgent(sp.UUID, false); |
940 | } | 992 | } |
941 | else | 993 | else |
942 | { | 994 | { |
@@ -1090,7 +1142,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1090 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1142 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1091 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1143 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
1092 | { | 1144 | { |
1093 | if (!sp.Scene.IncomingPreCloseAgent(sp)) | 1145 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1094 | return; | 1146 | return; |
1095 | 1147 | ||
1096 | // RED ALERT!!!! | 1148 | // RED ALERT!!!! |
@@ -1107,7 +1159,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1107 | m_log.DebugFormat( | 1159 | m_log.DebugFormat( |
1108 | "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); | 1160 | "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); |
1109 | 1161 | ||
1110 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 1162 | sp.Scene.CloseAgent(sp.UUID, false); |
1111 | } | 1163 | } |
1112 | else | 1164 | else |
1113 | { | 1165 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 1cf1884..74b834a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
181 | if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | 181 | if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) |
182 | { | 182 | { |
183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | 183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); | 184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); |
185 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 185 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); |
186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); | 186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); |
187 | uuidGatherer.GatherAssetUuids(so, ids); | 187 | uuidGatherer.GatherAssetUuids(so, ids); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 89bb037..3feeb13 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -906,6 +906,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
906 | m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3"); | 906 | m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3"); |
907 | } | 907 | } |
908 | 908 | ||
909 | // if this was previously an attachment and is now being rezzed, | ||
910 | // save the old attachment info. | ||
911 | if (group.IsAttachment == false && group.RootPart.Shape.State != 0) | ||
912 | { | ||
913 | group.RootPart.AttachedPos = group.AbsolutePosition; | ||
914 | group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; | ||
915 | } | ||
916 | |||
909 | foreach (SceneObjectPart part in group.Parts) | 917 | foreach (SceneObjectPart part in group.Parts) |
910 | { | 918 | { |
911 | // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. | 919 | // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 8c983e6..d3926cc 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -178,17 +178,20 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
178 | m_ServiceThrottle.Enqueue("name", uuid.ToString(), delegate | 178 | m_ServiceThrottle.Enqueue("name", uuid.ToString(), delegate |
179 | { | 179 | { |
180 | //m_log.DebugFormat("[YYY]: Name request {0}", uuid); | 180 | //m_log.DebugFormat("[YYY]: Name request {0}", uuid); |
181 | bool foundRealName = TryGetUserNames(uuid, names); | ||
182 | |||
183 | if (names.Length == 2) | ||
184 | { | ||
185 | if (!foundRealName) | ||
186 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], uuid, client.Name); | ||
187 | 181 | ||
182 | // As least upto September 2013, clients permanently cache UUID -> Name bindings. Some clients | ||
183 | // appear to clear this when the user asks it to clear the cache, but others may not. | ||
184 | // | ||
185 | // So to avoid clients | ||
186 | // (particularly Hypergrid clients) permanently binding "Unknown User" to a given UUID, we will | ||
187 | // instead drop the request entirely. | ||
188 | if (TryGetUserNames(uuid, names)) | ||
188 | client.SendNameReply(uuid, names[0], names[1]); | 189 | client.SendNameReply(uuid, names[0], names[1]); |
189 | } | 190 | // else |
191 | // m_log.DebugFormat( | ||
192 | // "[USER MANAGEMENT MODULE]: No bound name for {0} found, ignoring request from {1}", | ||
193 | // uuid, client.Name); | ||
190 | }); | 194 | }); |
191 | |||
192 | } | 195 | } |
193 | } | 196 | } |
194 | 197 | ||
@@ -391,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
391 | } | 394 | } |
392 | 395 | ||
393 | names[0] = "Unknown"; | 396 | names[0] = "Unknown"; |
394 | names[1] = "UserUMMTGUN8"; | 397 | names[1] = "UserUMMTGUN9"; |
395 | 398 | ||
396 | return false; | 399 | return false; |
397 | } | 400 | } |
@@ -539,7 +542,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
539 | AddUser(uuid, homeURL + ";" + first + " " + last); | 542 | AddUser(uuid, homeURL + ";" + first + " " + last); |
540 | } | 543 | } |
541 | 544 | ||
542 | public void AddUser (UUID id, string creatorData) | 545 | public void AddUser(UUID id, string creatorData) |
543 | { | 546 | { |
544 | //m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData); | 547 | //m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData); |
545 | 548 | ||
@@ -599,6 +602,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
599 | user.LastName = "@unknown"; | 602 | user.LastName = "@unknown"; |
600 | } | 603 | } |
601 | } | 604 | } |
605 | |||
602 | if (parts.Length >= 2) | 606 | if (parts.Length >= 2) |
603 | user.FirstName = parts[1].Replace(' ', '.'); | 607 | user.FirstName = parts[1].Replace(' ', '.'); |
604 | } | 608 | } |
@@ -611,7 +615,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
611 | user.FirstName = "Unknown"; | 615 | user.FirstName = "Unknown"; |
612 | user.LastName = "UserUMMAU4"; | 616 | user.LastName = "UserUMMAU4"; |
613 | } | 617 | } |
614 | 618 | ||
615 | AddUserInternal(user); | 619 | AddUserInternal(user); |
616 | } | 620 | } |
617 | } | 621 | } |
@@ -639,6 +643,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
639 | 643 | ||
640 | protected void Init() | 644 | protected void Init() |
641 | { | 645 | { |
646 | AddUser(UUID.Zero, "Unknown", "User"); | ||
642 | RegisterConsoleCmds(); | 647 | RegisterConsoleCmds(); |
643 | } | 648 | } |
644 | 649 | ||
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs index f196973..8946b5c 100644 --- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs +++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs | |||
@@ -129,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
129 | b.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's | 129 | b.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's |
130 | } | 130 | } |
131 | 131 | ||
132 | m_log.DebugFormat("[HG MAP]: Reseting {0} blocks", mapBlocks.Count); | 132 | m_log.DebugFormat("[HG MAP]: Resetting {0} blocks", mapBlocks.Count); |
133 | sp.ControllingClient.SendMapBlock(mapBlocks, 0); | 133 | sp.ControllingClient.SendMapBlock(mapBlocks, 0); |
134 | m_SeenMapBlocks.Remove(clientID); | 134 | m_SeenMapBlocks.Remove(clientID); |
135 | } | 135 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index a9aa73c..3be80eb 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
94 | throw new Exception(string.Format("Invalid ConnectorProtocolVersion {0}", ServiceVersion)); | 94 | throw new Exception(string.Format("Invalid ConnectorProtocolVersion {0}", ServiceVersion)); |
95 | 95 | ||
96 | m_log.InfoFormat( | 96 | m_log.InfoFormat( |
97 | "[LOCAL SIMULATION CONNECTOR]: Initialzied with connector protocol version {0}", ServiceVersion); | 97 | "[LOCAL SIMULATION CONNECTOR]: Initialized with connector protocol version {0}", ServiceVersion); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | 100 | ||
@@ -235,7 +235,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
235 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 235 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
236 | // destination.RegionName, destination.RegionID); | 236 | // destination.RegionName, destination.RegionID); |
237 | 237 | ||
238 | return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); | 238 | return m_scenes[destination.RegionID].IncomingUpdateChildAgent(cAgentData); |
239 | } | 239 | } |
240 | 240 | ||
241 | // m_log.DebugFormat( | 241 | // m_log.DebugFormat( |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
245 | return false; | 245 | return false; |
246 | } | 246 | } |
247 | 247 | ||
248 | public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) | 248 | public bool UpdateAgent(GridRegion destination, AgentPosition agentPosition) |
249 | { | 249 | { |
250 | if (destination == null) | 250 | if (destination == null) |
251 | return false; | 251 | return false; |
@@ -257,7 +257,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
257 | foreach (Scene s in m_scenes.Values) | 257 | foreach (Scene s in m_scenes.Values) |
258 | { | 258 | { |
259 | // m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | 259 | // m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
260 | s.IncomingChildAgentDataUpdate(cAgentData); | 260 | s.IncomingUpdateChildAgent(agentPosition); |
261 | } | 261 | } |
262 | 262 | ||
263 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); | 263 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
311 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 311 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
312 | // s.RegionInfo.RegionName, destination.RegionHandle); | 312 | // s.RegionInfo.RegionName, destination.RegionHandle); |
313 | 313 | ||
314 | m_scenes[destination.RegionID].IncomingCloseAgent(id, false, auth_token); | 314 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); |
315 | return true; | 315 | return true; |
316 | } | 316 | } |
317 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 317 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 1808fdd..487aa09 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -572,7 +572,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
572 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) | 572 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
573 | { | 573 | { |
574 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | 574 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); |
575 | Scene.IncomingCloseAgent(s.UUID, false); | 575 | Scene.CloseAgent(s.UUID, false); |
576 | } | 576 | } |
577 | } | 577 | } |
578 | } | 578 | } |
@@ -807,7 +807,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
807 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) | 807 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
808 | { | 808 | { |
809 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 809 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
810 | Scene.IncomingCloseAgent(s.UUID, false); | 810 | Scene.CloseAgent(s.UUID, false); |
811 | } | 811 | } |
812 | } | 812 | } |
813 | } | 813 | } |
@@ -830,7 +830,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
830 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) | 830 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
831 | { | 831 | { |
832 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 832 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
833 | Scene.IncomingCloseAgent(p.UUID, false); | 833 | Scene.CloseAgent(p.UUID, false); |
834 | } | 834 | } |
835 | } | 835 | } |
836 | } | 836 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 6e8eb91..7f06e82 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | /// Triggered when a new presence is added to the scene | 148 | /// Triggered when a new presence is added to the scene |
149 | /// </summary> | 149 | /// </summary> |
150 | /// <remarks> | 150 | /// <remarks> |
151 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | 151 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both |
152 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | 152 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> |
153 | /// </remarks> | 153 | /// </remarks> |
154 | public event OnNewPresenceDelegate OnNewPresence; | 154 | public event OnNewPresenceDelegate OnNewPresence; |
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | /// Triggered when a presence is removed from the scene | 159 | /// Triggered when a presence is removed from the scene |
160 | /// </summary> | 160 | /// </summary> |
161 | /// <remarks> | 161 | /// <remarks> |
162 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | 162 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both |
163 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | 163 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> |
164 | /// | 164 | /// |
165 | /// Triggered under per-agent lock. So if you want to perform any long-running operations, please | 165 | /// Triggered under per-agent lock. So if you want to perform any long-running operations, please |
@@ -1107,7 +1107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> | 1107 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> |
1108 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> | 1108 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> |
1109 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> | 1109 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> |
1110 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> | 1110 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> |
1111 | /// </remarks> | 1111 | /// </remarks> |
1112 | public event MoneyTransferEvent OnMoneyTransfer; | 1112 | public event MoneyTransferEvent OnMoneyTransfer; |
1113 | 1113 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4337b5a..659bde9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -507,6 +507,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
507 | // This MAY be problematic, if it is, another solution | 507 | // This MAY be problematic, if it is, another solution |
508 | // needs to be found. If inventory item flags are updated | 508 | // needs to be found. If inventory item flags are updated |
509 | // the viewer's notion of the item needs to be refreshed. | 509 | // the viewer's notion of the item needs to be refreshed. |
510 | // | ||
511 | // In other situations we cannot send out a bulk update here, since this will cause editing of clothing to start | ||
512 | // failing frequently. Possibly this is a race with a separate transaction that uploads the asset. | ||
510 | if (sendUpdate) | 513 | if (sendUpdate) |
511 | remoteClient.SendBulkUpdateInventory(item); | 514 | remoteClient.SendBulkUpdateInventory(item); |
512 | } | 515 | } |
@@ -2393,6 +2396,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2393 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2396 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2394 | } | 2397 | } |
2395 | 2398 | ||
2399 | |||
2400 | if (group.IsAttachment == false && group.RootPart.Shape.State != 0) | ||
2401 | { | ||
2402 | group.RootPart.AttachedPos = group.AbsolutePosition; | ||
2403 | group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; | ||
2404 | } | ||
2405 | |||
2396 | group.FromPartID = sourcePart.UUID; | 2406 | group.FromPartID = sourcePart.UUID; |
2397 | AddNewSceneObject(group, true, pos, rot, vel); | 2407 | AddNewSceneObject(group, true, pos, rot, vel); |
2398 | 2408 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d6d2df4..21036d8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -751,6 +751,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
751 | m_config = config; | 751 | m_config = config; |
752 | MinFrameTime = 0.089f; | 752 | MinFrameTime = 0.089f; |
753 | MinMaintenanceTime = 1; | 753 | MinMaintenanceTime = 1; |
754 | SeeIntoRegion = true; | ||
754 | 755 | ||
755 | Random random = new Random(); | 756 | Random random = new Random(); |
756 | 757 | ||
@@ -863,6 +864,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
863 | //Animation states | 864 | //Animation states |
864 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 865 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
865 | 866 | ||
867 | SeeIntoRegion = startupConfig.GetBoolean("see_into_region", SeeIntoRegion); | ||
866 | 868 | ||
867 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | 869 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); |
868 | 870 | ||
@@ -1338,7 +1340,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1338 | Thread.Sleep(500); | 1340 | Thread.Sleep(500); |
1339 | 1341 | ||
1340 | // Stop all client threads. | 1342 | // Stop all client threads. |
1341 | ForEachScenePresence(delegate(ScenePresence avatar) { IncomingCloseAgent(avatar.UUID, false); }); | 1343 | ForEachScenePresence(delegate(ScenePresence avatar) { CloseAgent(avatar.UUID, false); }); |
1342 | 1344 | ||
1343 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); | 1345 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); |
1344 | EventManager.TriggerSceneShuttingDown(this); | 1346 | EventManager.TriggerSceneShuttingDown(this); |
@@ -2953,7 +2955,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2953 | 2955 | ||
2954 | #region Add/Remove Avatar Methods | 2956 | #region Add/Remove Avatar Methods |
2955 | 2957 | ||
2956 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) | 2958 | public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type) |
2957 | { | 2959 | { |
2958 | ScenePresence sp; | 2960 | ScenePresence sp; |
2959 | bool vialogin; | 2961 | bool vialogin; |
@@ -2961,7 +2963,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2961 | 2963 | ||
2962 | // Validation occurs in LLUDPServer | 2964 | // Validation occurs in LLUDPServer |
2963 | // | 2965 | // |
2964 | // XXX: A race condition exists here where two simultaneous calls to AddNewClient can interfere with | 2966 | // XXX: A race condition exists here where two simultaneous calls to AddNewAgent can interfere with |
2965 | // each other. In practice, this does not currently occur in the code. | 2967 | // each other. In practice, this does not currently occur in the code. |
2966 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); | 2968 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); |
2967 | 2969 | ||
@@ -2969,9 +2971,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2969 | // and a simultaneous one that removes it (as can happen if the client is closed at a particular point | 2971 | // and a simultaneous one that removes it (as can happen if the client is closed at a particular point |
2970 | // whilst connecting). | 2972 | // whilst connecting). |
2971 | // | 2973 | // |
2972 | // It would be easier to lock across all NewUserConnection(), AddNewClient() and | 2974 | // It would be easier to lock across all NewUserConnection(), AddNewAgent() and |
2973 | // RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service | 2975 | // RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service |
2974 | // response in some module listening to AddNewClient()) from holding up unrelated agent calls. | 2976 | // response in some module listening to AddNewAgent()) from holding up unrelated agent calls. |
2975 | // | 2977 | // |
2976 | // In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all | 2978 | // In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all |
2977 | // AddNewClient() operations (though not other ops). | 2979 | // AddNewClient() operations (though not other ops). |
@@ -2988,7 +2990,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2988 | 2990 | ||
2989 | // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this | 2991 | // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this |
2990 | // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause | 2992 | // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause |
2991 | // other problems, and possible the code calling AddNewClient() should ensure that no client is already | 2993 | // other problems, and possibly the code calling AddNewAgent() should ensure that no client is already |
2992 | // connected. | 2994 | // connected. |
2993 | if (sp == null) | 2995 | if (sp == null) |
2994 | { | 2996 | { |
@@ -3021,6 +3023,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3021 | 3023 | ||
3022 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | 3024 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the |
3023 | // client is for a root or child agent. | 3025 | // client is for a root or child agent. |
3026 | // XXX: This may be better set for a new client before that client is added to the client manager. | ||
3027 | // But need to know what happens in the case where a ScenePresence is already present (and if this | ||
3028 | // actually occurs). | ||
3024 | client.SceneAgent = sp; | 3029 | client.SceneAgent = sp; |
3025 | 3030 | ||
3026 | // This is currently also being done earlier in NewUserConnection for real users to see if this | 3031 | // This is currently also being done earlier in NewUserConnection for real users to see if this |
@@ -3130,7 +3135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3130 | { | 3135 | { |
3131 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3136 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
3132 | 3137 | ||
3133 | IncomingCloseAgent(sp.UUID, false); | 3138 | CloseAgent(sp.UUID, false); |
3134 | } | 3139 | } |
3135 | 3140 | ||
3136 | // BANG! SLASH! | 3141 | // BANG! SLASH! |
@@ -3554,7 +3559,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3554 | /// <param name='closeChildAgents'> | 3559 | /// <param name='closeChildAgents'> |
3555 | /// Close the neighbour child agents associated with this client. | 3560 | /// Close the neighbour child agents associated with this client. |
3556 | /// </param> | 3561 | /// </param> |
3557 | public override void RemoveClient(UUID agentID, bool closeChildAgents) | 3562 | public void RemoveClient(UUID agentID, bool closeChildAgents) |
3558 | { | 3563 | { |
3559 | AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); | 3564 | AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); |
3560 | 3565 | ||
@@ -3940,7 +3945,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3940 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3945 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3941 | 3946 | ||
3942 | if (sp.ControllingClient != null) | 3947 | if (sp.ControllingClient != null) |
3943 | IncomingCloseAgent(sp.UUID, true); | 3948 | CloseAgent(sp.UUID, true); |
3944 | 3949 | ||
3945 | sp = null; | 3950 | sp = null; |
3946 | } | 3951 | } |
@@ -4024,19 +4029,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4024 | // Let the SP know how we got here. This has a lot of interesting | 4029 | // Let the SP know how we got here. This has a lot of interesting |
4025 | // uses down the line. | 4030 | // uses down the line. |
4026 | sp.TeleportFlags = (TPFlags)teleportFlags; | 4031 | sp.TeleportFlags = (TPFlags)teleportFlags; |
4027 | |||
4028 | // We must carry out a further authorization check if there's an | ||
4029 | // attempt to make a child agent into a root agent, since SeeIntoRegion may have allowed a child | ||
4030 | // agent to login to a region where a full avatar would not be allowed. | ||
4031 | // | ||
4032 | // We determine whether this is a CreateAgent for a future non-child agent by inspecting | ||
4033 | // TeleportFlags, which will be default for a child connection. This relies on input from the source | ||
4034 | // region. | ||
4035 | if (sp.TeleportFlags != TPFlags.Default) | ||
4036 | { | ||
4037 | if (!AuthorizeUser(acd, false, out reason)) | ||
4038 | return false; | ||
4039 | } | ||
4040 | 4032 | ||
4041 | if (sp.IsChildAgent) | 4033 | if (sp.IsChildAgent) |
4042 | { | 4034 | { |
@@ -4469,7 +4461,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4469 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. | 4461 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. |
4470 | /// Appearance, animations, position, etc.</param> | 4462 | /// Appearance, animations, position, etc.</param> |
4471 | /// <returns>true if we handled it.</returns> | 4463 | /// <returns>true if we handled it.</returns> |
4472 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | 4464 | public virtual bool IncomingUpdateChildAgent(AgentData cAgentData) |
4473 | { | 4465 | { |
4474 | m_log.DebugFormat( | 4466 | m_log.DebugFormat( |
4475 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 4467 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
@@ -4487,7 +4479,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4487 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4479 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4488 | if (nearestParcel == null) | 4480 | if (nearestParcel == null) |
4489 | { | 4481 | { |
4490 | m_log.DebugFormat( | 4482 | m_log.InfoFormat( |
4491 | "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel", | 4483 | "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel", |
4492 | cAgentData.AgentID, RegionInfo.RegionName); | 4484 | cAgentData.AgentID, RegionInfo.RegionName); |
4493 | 4485 | ||
@@ -4497,7 +4489,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4497 | // We have to wait until the viewer contacts this region | 4489 | // We have to wait until the viewer contacts this region |
4498 | // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol) | 4490 | // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol) |
4499 | // or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send | 4491 | // or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send |
4500 | // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. | 4492 | // a UseCircuitCode packet which in turn calls AddNewAgent which finally creates the ScenePresence. |
4501 | ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID); | 4493 | ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID); |
4502 | 4494 | ||
4503 | if (sp != null) | 4495 | if (sp != null) |
@@ -4512,7 +4504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4512 | sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID)); | 4504 | sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID)); |
4513 | } | 4505 | } |
4514 | 4506 | ||
4515 | sp.ChildAgentDataUpdate(cAgentData); | 4507 | sp.UpdateChildAgent(cAgentData); |
4516 | 4508 | ||
4517 | int ntimes = 20; | 4509 | int ntimes = 20; |
4518 | if (cAgentData.SenderWantsToWaitForRoot) | 4510 | if (cAgentData.SenderWantsToWaitForRoot) |
@@ -4520,9 +4512,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4520 | while (sp.IsChildAgent && ntimes-- > 0) | 4512 | while (sp.IsChildAgent && ntimes-- > 0) |
4521 | Thread.Sleep(1000); | 4513 | Thread.Sleep(1000); |
4522 | 4514 | ||
4523 | m_log.DebugFormat( | 4515 | if (sp.IsChildAgent) |
4524 | "[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits", | 4516 | m_log.WarnFormat( |
4525 | sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", Name, 20 - ntimes); | 4517 | "[SCENE]: Found presence {0} {1} unexpectedly still child in {2}", |
4518 | sp.Name, sp.UUID, Name); | ||
4519 | else | ||
4520 | m_log.InfoFormat( | ||
4521 | "[SCENE]: Found presence {0} {1} as root in {2} after {3} waits", | ||
4522 | sp.Name, sp.UUID, Name, 20 - ntimes); | ||
4526 | 4523 | ||
4527 | if (sp.IsChildAgent) | 4524 | if (sp.IsChildAgent) |
4528 | return false; | 4525 | return false; |
@@ -4540,7 +4537,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4540 | /// </summary> | 4537 | /// </summary> |
4541 | /// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param> | 4538 | /// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param> |
4542 | /// <returns>true if we handled it.</returns> | 4539 | /// <returns>true if we handled it.</returns> |
4543 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) | 4540 | public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData) |
4544 | { | 4541 | { |
4545 | //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); | 4542 | //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); |
4546 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | 4543 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); |
@@ -4560,7 +4557,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4560 | uint tRegionX = RegionInfo.RegionLocX; | 4557 | uint tRegionX = RegionInfo.RegionLocX; |
4561 | uint tRegionY = RegionInfo.RegionLocY; | 4558 | uint tRegionY = RegionInfo.RegionLocY; |
4562 | //Send Data to ScenePresence | 4559 | //Send Data to ScenePresence |
4563 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 4560 | childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
4564 | // Not Implemented: | 4561 | // Not Implemented: |
4565 | //TODO: Do we need to pass the message on to one of our neighbors? | 4562 | //TODO: Do we need to pass the message on to one of our neighbors? |
4566 | } | 4563 | } |
@@ -4610,7 +4607,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4610 | /// <param name="force"></param> | 4607 | /// <param name="force"></param> |
4611 | /// <param name="auth_token"></param> | 4608 | /// <param name="auth_token"></param> |
4612 | /// <returns></returns> | 4609 | /// <returns></returns> |
4613 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | 4610 | public bool CloseAgent(UUID agentID, bool force, string auth_token) |
4614 | { | 4611 | { |
4615 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | 4612 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); |
4616 | 4613 | ||
@@ -4628,7 +4625,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4628 | 4625 | ||
4629 | if (acd.SessionID.ToString() == auth_token) | 4626 | if (acd.SessionID.ToString() == auth_token) |
4630 | { | 4627 | { |
4631 | return IncomingCloseAgent(agentID, force); | 4628 | return CloseAgent(agentID, force); |
4632 | } | 4629 | } |
4633 | else | 4630 | else |
4634 | { | 4631 | { |
@@ -4640,27 +4637,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
4640 | return false; | 4637 | return false; |
4641 | } | 4638 | } |
4642 | 4639 | ||
4643 | public bool IncomingCloseAgent(UUID agentID) | 4640 | // public bool IncomingCloseAgent(UUID agentID) |
4644 | { | 4641 | // { |
4645 | return IncomingCloseAgent(agentID, false); | 4642 | // return IncomingCloseAgent(agentID, false); |
4646 | } | 4643 | // } |
4647 | 4644 | ||
4648 | public bool IncomingCloseChildAgent(UUID agentID) | 4645 | // public bool IncomingCloseChildAgent(UUID agentID) |
4649 | { | 4646 | // { |
4650 | return IncomingCloseAgent(agentID, true); | 4647 | // return IncomingCloseAgent(agentID, true); |
4651 | } | 4648 | // } |
4652 | 4649 | ||
4653 | /// <summary> | 4650 | /// <summary> |
4654 | /// Tell a single agent to prepare to close. | 4651 | /// Tell a single client to prepare to close. |
4655 | /// </summary> | 4652 | /// </summary> |
4656 | /// <remarks> | 4653 | /// <remarks> |
4657 | /// This should only be called if we may close the agent but there will be some delay in so doing. Meant for | 4654 | /// This should only be called if we may close the client but there will be some delay in so doing. Meant for |
4658 | /// internal use - other callers should almost certainly called IncomingCloseAgent(). | 4655 | /// internal use - other callers should almost certainly called CloseClient(). |
4659 | /// </remarks> | 4656 | /// </remarks> |
4660 | /// <param name="sp"></param> | 4657 | /// <param name="sp"></param> |
4661 | /// <returns>true if pre-close state notification was successful. false if the agent | 4658 | /// <returns>true if pre-close state notification was successful. false if the agent |
4662 | /// was not in a state where it could transition to pre-close.</returns> | 4659 | /// was not in a state where it could transition to pre-close.</returns> |
4663 | public bool IncomingPreCloseAgent(ScenePresence sp) | 4660 | public bool IncomingPreCloseClient(ScenePresence sp) |
4664 | { | 4661 | { |
4665 | lock (m_removeClientLock) | 4662 | lock (m_removeClientLock) |
4666 | { | 4663 | { |
@@ -4702,7 +4699,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4702 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to | 4699 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4703 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | 4700 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. |
4704 | /// </param> | 4701 | /// </param> |
4705 | public bool IncomingCloseAgent(UUID agentID, bool force) | 4702 | public override bool CloseAgent(UUID agentID, bool force) |
4706 | { | 4703 | { |
4707 | ScenePresence sp; | 4704 | ScenePresence sp; |
4708 | 4705 | ||
@@ -4713,7 +4710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4713 | if (sp == null) | 4710 | if (sp == null) |
4714 | { | 4711 | { |
4715 | m_log.DebugFormat( | 4712 | m_log.DebugFormat( |
4716 | "[SCENE]: Called IncomingCloseAgent() with agent ID {0} but no such presence is in {1}", | 4713 | "[SCENE]: Called CloseClient() with agent ID {0} but no such presence is in {1}", |
4717 | agentID, Name); | 4714 | agentID, Name); |
4718 | 4715 | ||
4719 | return false; | 4716 | return false; |
@@ -4722,7 +4719,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4722 | if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove) | 4719 | if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove) |
4723 | { | 4720 | { |
4724 | m_log.DebugFormat( | 4721 | m_log.DebugFormat( |
4725 | "[SCENE]: Called IncomingCloseAgent() for {0} in {1} but presence is already in state {2}", | 4722 | "[SCENE]: Called CloseClient() for {0} in {1} but presence is already in state {2}", |
4726 | sp.Name, Name, sp.LifecycleState); | 4723 | sp.Name, Name, sp.LifecycleState); |
4727 | 4724 | ||
4728 | return false; | 4725 | return false; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 1dac676..9354a88 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -217,21 +217,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | 217 | ||
218 | #region Add/Remove Agent/Avatar | 218 | #region Add/Remove Agent/Avatar |
219 | 219 | ||
220 | public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); | 220 | public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type); |
221 | 221 | ||
222 | /// <summary> | 222 | public abstract bool CloseAgent(UUID agentID, bool force); |
223 | /// Remove the given client from the scene. | ||
224 | /// </summary> | ||
225 | /// <remarks> | ||
226 | /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead | ||
227 | /// to properly operate the state machine and avoid race conditions with other close requests (such as directly | ||
228 | /// from viewers). | ||
229 | /// </remarks> | ||
230 | /// <param name='agentID'>ID of agent to close</param> | ||
231 | /// <param name='closeChildAgents'> | ||
232 | /// Close the neighbour child agents associated with this client. | ||
233 | /// </param> | ||
234 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); | ||
235 | 223 | ||
236 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | 224 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
237 | { | 225 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index cf03d7c..66b42a1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2960,6 +2960,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2960 | //ParentGroup.RootPart.m_groupPosition = newpos; | 2960 | //ParentGroup.RootPart.m_groupPosition = newpos; |
2961 | } | 2961 | } |
2962 | 2962 | ||
2963 | if (pa != null && ParentID != 0 && ParentGroup != null) | ||
2964 | { | ||
2965 | // Special case where a child object is requesting property updates. | ||
2966 | // This happens when linksets are modified to use flexible links rather than | ||
2967 | // the default links. | ||
2968 | // The simulator code presumes that child parts are only modified by scripts | ||
2969 | // so the logic for changing position/rotation/etc does not take into | ||
2970 | // account the physical object actually moving. | ||
2971 | // This code updates the offset position and rotation of the child and then | ||
2972 | // lets the update code push the update to the viewer. | ||
2973 | // Since physics engines do not normally generate this event for linkset children, | ||
2974 | // this code will not be active unless you have a specially configured | ||
2975 | // physics engine. | ||
2976 | Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset)); | ||
2977 | m_offsetPosition = pa.Position - m_groupPosition; | ||
2978 | RotationOffset = pa.Orientation * invRootRotation; | ||
2979 | // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", | ||
2980 | // "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); | ||
2981 | } | ||
2982 | |||
2963 | ScheduleTerseUpdate(); | 2983 | ScheduleTerseUpdate(); |
2964 | } | 2984 | } |
2965 | 2985 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 183d8d1..9f330fd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -320,7 +320,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
320 | /// </summary> | 320 | /// </summary> |
321 | private string m_callbackURI; | 321 | private string m_callbackURI; |
322 | 322 | ||
323 | public UUID m_originRegionID; | 323 | /// <summary> |
324 | /// Records the region from which this presence originated, if not from login. | ||
325 | /// </summary> | ||
326 | /// <remarks> | ||
327 | /// Also acts as a signal in the teleport V2 process to release UpdateAgent after a viewer has triggered | ||
328 | /// CompleteMovement and made the previous child agent a root agent. | ||
329 | /// </remarks> | ||
330 | private UUID m_originRegionID; | ||
331 | |||
332 | /// <summary> | ||
333 | /// This object is used as a lock before accessing m_originRegionID to make sure that every thread is seeing | ||
334 | /// the very latest value and not using some cached version. Cannot make m_originRegionID itself volatite as | ||
335 | /// it is a value type. | ||
336 | /// </summary> | ||
337 | private object m_originRegionIDAccessLock = new object(); | ||
324 | 338 | ||
325 | /// <summary> | 339 | /// <summary> |
326 | /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent | 340 | /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent |
@@ -975,11 +989,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
975 | /// This method is on the critical path for transferring an avatar from one region to another. Delay here | 989 | /// This method is on the critical path for transferring an avatar from one region to another. Delay here |
976 | /// delays that crossing. | 990 | /// delays that crossing. |
977 | /// </summary> | 991 | /// </summary> |
978 | public void MakeRootAgent(Vector3 pos, bool isFlying) | 992 | private void MakeRootAgent(Vector3 pos, bool isFlying) |
979 | { | 993 | { |
980 | m_log.InfoFormat( | 994 | // m_log.InfoFormat( |
981 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 995 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", |
982 | Name, m_scene.RegionInfo.RegionName); | 996 | // Name, m_scene.RegionInfo.RegionName); |
983 | 997 | ||
984 | if (ParentUUID != UUID.Zero) | 998 | if (ParentUUID != UUID.Zero) |
985 | { | 999 | { |
@@ -1545,15 +1559,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1545 | 1559 | ||
1546 | private bool WaitForUpdateAgent(IClientAPI client) | 1560 | private bool WaitForUpdateAgent(IClientAPI client) |
1547 | { | 1561 | { |
1548 | // Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero | 1562 | // Before the source region executes UpdateAgent |
1563 | // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination, | ||
1564 | // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the | ||
1565 | // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero | ||
1549 | int count = 50; | 1566 | int count = 50; |
1550 | while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) | 1567 | UUID originID; |
1568 | |||
1569 | lock (m_originRegionIDAccessLock) | ||
1570 | originID = m_originRegionID; | ||
1571 | |||
1572 | while (originID.Equals(UUID.Zero) && count-- > 0) | ||
1551 | { | 1573 | { |
1574 | lock (m_originRegionIDAccessLock) | ||
1575 | originID = m_originRegionID; | ||
1576 | |||
1552 | m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name); | 1577 | m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name); |
1553 | Thread.Sleep(200); | 1578 | Thread.Sleep(200); |
1554 | } | 1579 | } |
1555 | 1580 | ||
1556 | if (m_originRegionID.Equals(UUID.Zero)) | 1581 | if (originID.Equals(UUID.Zero)) |
1557 | { | 1582 | { |
1558 | // Movement into region will fail | 1583 | // Movement into region will fail |
1559 | m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived in {1}", client.Name, Scene.Name); | 1584 | m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived in {1}", client.Name, Scene.Name); |
@@ -1576,9 +1601,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1576 | { | 1601 | { |
1577 | // DateTime startTime = DateTime.Now; | 1602 | // DateTime startTime = DateTime.Now; |
1578 | 1603 | ||
1579 | m_log.DebugFormat( | 1604 | m_log.InfoFormat( |
1580 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", | 1605 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", |
1581 | client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); | 1606 | client.Name, Scene.Name, AbsolutePosition); |
1582 | 1607 | ||
1583 | // Make sure it's not a login agent. We don't want to wait for updates during login | 1608 | // Make sure it's not a login agent. We don't want to wait for updates during login |
1584 | if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) | 1609 | if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) |
@@ -1633,7 +1658,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1633 | "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}", | 1658 | "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}", |
1634 | client.Name, client.AgentId, m_callbackURI); | 1659 | client.Name, client.AgentId, m_callbackURI); |
1635 | 1660 | ||
1636 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); | 1661 | UUID originID; |
1662 | |||
1663 | lock (m_originRegionIDAccessLock) | ||
1664 | originID = m_originRegionID; | ||
1665 | |||
1666 | Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); | ||
1637 | m_callbackURI = null; | 1667 | m_callbackURI = null; |
1638 | } | 1668 | } |
1639 | // else | 1669 | // else |
@@ -3089,7 +3119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3089 | // If we are using the the cached appearance then send it out to everyone | 3119 | // If we are using the the cached appearance then send it out to everyone |
3090 | if (cachedappearance) | 3120 | if (cachedappearance) |
3091 | { | 3121 | { |
3092 | m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name); | 3122 | m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name); |
3093 | 3123 | ||
3094 | // If the avatars baked textures are all in the cache, then we have a | 3124 | // If the avatars baked textures are all in the cache, then we have a |
3095 | // complete appearance... send it out, if not, then we'll send it when | 3125 | // complete appearance... send it out, if not, then we'll send it when |
@@ -3553,7 +3583,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3553 | 3583 | ||
3554 | #region Child Agent Updates | 3584 | #region Child Agent Updates |
3555 | 3585 | ||
3556 | public void ChildAgentDataUpdate(AgentData cAgentData) | 3586 | public void UpdateChildAgent(AgentData cAgentData) |
3557 | { | 3587 | { |
3558 | // m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); | 3588 | // m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); |
3559 | if (!IsChildAgent) | 3589 | if (!IsChildAgent) |
@@ -3563,15 +3593,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3563 | } | 3593 | } |
3564 | 3594 | ||
3565 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3595 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3596 | |||
3566 | private void RaiseUpdateThrottles() | 3597 | private void RaiseUpdateThrottles() |
3567 | { | 3598 | { |
3568 | m_scene.EventManager.TriggerThrottleUpdate(this); | 3599 | m_scene.EventManager.TriggerThrottleUpdate(this); |
3569 | } | 3600 | } |
3601 | |||
3570 | /// <summary> | 3602 | /// <summary> |
3571 | /// This updates important decision making data about a child agent | 3603 | /// This updates important decision making data about a child agent |
3572 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3604 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
3573 | /// </summary> | 3605 | /// </summary> |
3574 | public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | 3606 | public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) |
3575 | { | 3607 | { |
3576 | if (!IsChildAgent) | 3608 | if (!IsChildAgent) |
3577 | return; | 3609 | return; |
@@ -3679,7 +3711,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3679 | 3711 | ||
3680 | private void CopyFrom(AgentData cAgent) | 3712 | private void CopyFrom(AgentData cAgent) |
3681 | { | 3713 | { |
3682 | m_originRegionID = cAgent.RegionID; | 3714 | lock (m_originRegionIDAccessLock) |
3715 | m_originRegionID = cAgent.RegionID; | ||
3683 | 3716 | ||
3684 | m_callbackURI = cAgent.CallbackURI; | 3717 | m_callbackURI = cAgent.CallbackURI; |
3685 | // m_log.DebugFormat( | 3718 | // m_log.DebugFormat( |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 68918d3..bc51b32 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -365,6 +365,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
365 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); | 365 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); |
366 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); | 366 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); |
367 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); | 367 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); |
368 | m_SOPXmlProcessors.Add("AttachedPos", ProcessAttachedPos); | ||
368 | m_SOPXmlProcessors.Add("DynAttrs", ProcessDynAttrs); | 369 | m_SOPXmlProcessors.Add("DynAttrs", ProcessDynAttrs); |
369 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); | 370 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); |
370 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); | 371 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); |
@@ -443,6 +444,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
443 | m_ShapeXmlProcessors.Add("ProfileEnd", ProcessShpProfileEnd); | 444 | m_ShapeXmlProcessors.Add("ProfileEnd", ProcessShpProfileEnd); |
444 | m_ShapeXmlProcessors.Add("ProfileHollow", ProcessShpProfileHollow); | 445 | m_ShapeXmlProcessors.Add("ProfileHollow", ProcessShpProfileHollow); |
445 | m_ShapeXmlProcessors.Add("Scale", ProcessShpScale); | 446 | m_ShapeXmlProcessors.Add("Scale", ProcessShpScale); |
447 | m_ShapeXmlProcessors.Add("LastAttachPoint", ProcessShpLastAttach); | ||
446 | m_ShapeXmlProcessors.Add("State", ProcessShpState); | 448 | m_ShapeXmlProcessors.Add("State", ProcessShpState); |
447 | m_ShapeXmlProcessors.Add("ProfileShape", ProcessShpProfileShape); | 449 | m_ShapeXmlProcessors.Add("ProfileShape", ProcessShpProfileShape); |
448 | m_ShapeXmlProcessors.Add("HollowShape", ProcessShpHollowShape); | 450 | m_ShapeXmlProcessors.Add("HollowShape", ProcessShpHollowShape); |
@@ -798,6 +800,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
798 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); | 800 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); |
799 | } | 801 | } |
800 | 802 | ||
803 | private static void ProcessAttachedPos(SceneObjectPart obj, XmlTextReader reader) | ||
804 | { | ||
805 | obj.AttachedPos = Util.ReadVector(reader, "AttachedPos"); | ||
806 | } | ||
807 | |||
801 | private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader) | 808 | private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader) |
802 | { | 809 | { |
803 | obj.DynAttrs.ReadXml(reader); | 810 | obj.DynAttrs.ReadXml(reader); |
@@ -1099,6 +1106,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1099 | shp.State = (byte)reader.ReadElementContentAsInt("State", String.Empty); | 1106 | shp.State = (byte)reader.ReadElementContentAsInt("State", String.Empty); |
1100 | } | 1107 | } |
1101 | 1108 | ||
1109 | private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlTextReader reader) | ||
1110 | { | ||
1111 | shp.LastAttachPoint = (byte)reader.ReadElementContentAsInt("LastAttachPoint", String.Empty); | ||
1112 | } | ||
1113 | |||
1102 | private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader) | 1114 | private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader) |
1103 | { | 1115 | { |
1104 | shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape"); | 1116 | shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape"); |
@@ -1345,6 +1357,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1345 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); | 1357 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); |
1346 | if (sop.MediaUrl != null) | 1358 | if (sop.MediaUrl != null) |
1347 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); | 1359 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); |
1360 | WriteVector(writer, "AttachedPos", sop.AttachedPos); | ||
1348 | 1361 | ||
1349 | if (sop.DynAttrs.CountNamespaces > 0) | 1362 | if (sop.DynAttrs.CountNamespaces > 0) |
1350 | { | 1363 | { |
@@ -1539,6 +1552,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1539 | writer.WriteElementString("ProfileEnd", shp.ProfileEnd.ToString()); | 1552 | writer.WriteElementString("ProfileEnd", shp.ProfileEnd.ToString()); |
1540 | writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString()); | 1553 | writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString()); |
1541 | writer.WriteElementString("State", shp.State.ToString()); | 1554 | writer.WriteElementString("State", shp.State.ToString()); |
1555 | writer.WriteElementString("LastAttachPoint", shp.LastAttachPoint.ToString()); | ||
1542 | 1556 | ||
1543 | WriteFlags(writer, "ProfileShape", shp.ProfileShape.ToString(), options); | 1557 | WriteFlags(writer, "ProfileShape", shp.ProfileShape.ToString(), options); |
1544 | WriteFlags(writer, "HollowShape", shp.HollowShape.ToString(), options); | 1558 | WriteFlags(writer, "HollowShape", shp.HollowShape.ToString(), options); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index bbe34d2..d1aeaee 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
146 | } | 146 | } |
147 | 147 | ||
148 | [Test] | 148 | [Test] |
149 | public void TestCloseAgent() | 149 | public void TestCloseClient() |
150 | { | 150 | { |
151 | TestHelpers.InMethod(); | 151 | TestHelpers.InMethod(); |
152 | // TestHelpers.EnableLogging(); | 152 | // TestHelpers.EnableLogging(); |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
154 | TestScene scene = new SceneHelpers().SetupScene(); | 154 | TestScene scene = new SceneHelpers().SetupScene(); |
155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
156 | 156 | ||
157 | scene.IncomingCloseAgent(sp.UUID, false); | 157 | scene.CloseAgent(sp.UUID, false); |
158 | 158 | ||
159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
200 | // *** This is the second stage, where the client established a child agent/scene presence using the | 200 | // *** This is the second stage, where the client established a child agent/scene presence using the |
201 | // circuit code given to the scene in stage 1 *** | 201 | // circuit code given to the scene in stage 1 *** |
202 | TestClient client = new TestClient(acd, scene); | 202 | TestClient client = new TestClient(acd, scene); |
203 | scene.AddNewClient(client, PresenceType.User); | 203 | scene.AddNewAgent(client, PresenceType.User); |
204 | 204 | ||
205 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | 205 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); |
206 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | 206 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
279 | // string reason; | 279 | // string reason; |
280 | // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); | 280 | // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); |
281 | // testclient = new TestClient(agent, scene); | 281 | // testclient = new TestClient(agent, scene); |
282 | // scene.AddNewClient(testclient); | 282 | // scene.AddNewAgent(testclient); |
283 | // | 283 | // |
284 | // ScenePresence presence = scene.GetScenePresence(agent1); | 284 | // ScenePresence presence = scene.GetScenePresence(agent1); |
285 | // | 285 | // |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs index 4ae7a8e..9fa0a71 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | |||
@@ -79,8 +79,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
79 | 79 | ||
80 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 80 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
81 | 81 | ||
82 | scene.IncomingCloseAgent(sp.UUID, false); | 82 | // scene.IncomingCloseAgent(sp.UUID, false); |
83 | //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | 83 | // //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); |
84 | scene.CloseAgent(sp.UUID, false); | ||
85 | // Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | ||
84 | 86 | ||
85 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 87 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
86 | } | 88 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 12a778b..b806a97 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -38,6 +38,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
38 | using OpenSim.Region.CoreModules.Framework; | 38 | using OpenSim.Region.CoreModules.Framework; |
39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | 39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
41 | using OpenSim.Region.CoreModules.World.Permissions; | ||
41 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
42 | using OpenSim.Tests.Common.Mock; | 43 | using OpenSim.Tests.Common.Mock; |
43 | 44 | ||
@@ -159,5 +160,90 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
159 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); | 160 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); |
160 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); | 161 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); |
161 | } | 162 | } |
163 | |||
164 | /// <summary> | ||
165 | /// Test a cross attempt where the user can see into the neighbour but does not have permission to become | ||
166 | /// root there. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestCrossOnSameSimulatorNoRootDestPerm() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | // TestHelpers.EnableLogging(); | ||
173 | |||
174 | UUID userId = TestHelpers.ParseTail(0x1); | ||
175 | |||
176 | EntityTransferModule etmA = new EntityTransferModule(); | ||
177 | EntityTransferModule etmB = new EntityTransferModule(); | ||
178 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
179 | |||
180 | IConfigSource config = new IniConfigSource(); | ||
181 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
182 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
183 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
184 | |||
185 | SceneHelpers sh = new SceneHelpers(); | ||
186 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
187 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
188 | |||
189 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
190 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | ||
191 | |||
192 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | ||
193 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | ||
194 | // IsAdministrator if no permissions module is present is true. | ||
195 | // SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB); | ||
196 | |||
197 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | ||
198 | TestClient tc = new TestClient(acd, sceneA); | ||
199 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
200 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); | ||
201 | |||
202 | // Make sure sceneB will not accept this avatar. | ||
203 | sceneB.RegionInfo.EstateSettings.PublicAccess = false; | ||
204 | |||
205 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd); | ||
206 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); | ||
207 | |||
208 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); | ||
209 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | ||
210 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | ||
211 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | ||
212 | moveArgs.SessionID = acd.SessionID; | ||
213 | |||
214 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); | ||
215 | |||
216 | sceneA.Update(1); | ||
217 | |||
218 | // Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition); | ||
219 | |||
220 | // FIXME: This is a sufficient number of updates to for the presence to reach the northern border. | ||
221 | // But really we want to do this in a more robust way. | ||
222 | for (int i = 0; i < 100; i++) | ||
223 | { | ||
224 | sceneA.Update(1); | ||
225 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); | ||
226 | } | ||
227 | |||
228 | // sceneA agent should still be root | ||
229 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); | ||
230 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.False); | ||
231 | |||
232 | ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID); | ||
233 | |||
234 | // sceneB agent should also still be root | ||
235 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); | ||
236 | |||
237 | // sceneB should ignore unauthorized attempt to upgrade agent to root | ||
238 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); | ||
239 | |||
240 | int agentMovementCompleteReceived = 0; | ||
241 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; | ||
242 | |||
243 | sceneBTc.CompleteMovement(); | ||
244 | |||
245 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(0)); | ||
246 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); | ||
247 | } | ||
162 | } | 248 | } |
163 | } \ No newline at end of file | 249 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index e60a025..84e410f 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -168,7 +168,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | // If the prim is a sculpt then preserve this information too | 168 | // If the prim is a sculpt then preserve this information too |
169 | if (part.Shape.SculptTexture != UUID.Zero) | 169 | if (part.Shape.SculptTexture != UUID.Zero) |
170 | assetUuids[part.Shape.SculptTexture] = AssetType.Texture; | 170 | assetUuids[part.Shape.SculptTexture] = AssetType.Texture; |
171 | 171 | ||
172 | if (part.Shape.ProjectionTextureUUID != UUID.Zero) | ||
173 | assetUuids[part.Shape.ProjectionTextureUUID] = AssetType.Texture; | ||
174 | |||
175 | if (part.CollisionSound != UUID.Zero) | ||
176 | assetUuids[part.CollisionSound] = AssetType.Sound; | ||
177 | |||
178 | if (part.ParticleSystem.Length > 0) | ||
179 | { | ||
180 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); | ||
181 | if (ps.Texture != UUID.Zero) | ||
182 | assetUuids[ps.Texture] = AssetType.Texture; | ||
183 | } | ||
184 | |||
172 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 185 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
173 | 186 | ||
174 | // Now analyze this prim's inventory items to preserve all the uuids that they reference | 187 | // Now analyze this prim's inventory items to preserve all the uuids that they reference |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index a96c8b4..373ed41 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -908,7 +908,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
908 | 908 | ||
909 | public void Start() | 909 | public void Start() |
910 | { | 910 | { |
911 | m_scene.AddNewClient(this, PresenceType.User); | 911 | m_scene.AddNewAgent(this, PresenceType.User); |
912 | 912 | ||
913 | // Mimicking LLClientView which gets always set appearance from client. | 913 | // Mimicking LLClientView which gets always set appearance from client. |
914 | AvatarAppearance appearance; | 914 | AvatarAppearance appearance; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs index d1d318c..9daf9d7 100755 --- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs | |||
@@ -29,12 +29,14 @@ using System.Collections.Generic; | |||
29 | using System.Linq; | 29 | using System.Linq; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Threading; | ||
32 | 33 | ||
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Region.CoreModules; | 35 | using OpenSim.Region.CoreModules; |
35 | using OpenSim.Region.Framework; | 36 | using OpenSim.Region.Framework; |
36 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Region.Physics.Manager; | ||
38 | 40 | ||
39 | using Mono.Addins; | 41 | using Mono.Addins; |
40 | using Nini.Config; | 42 | using Nini.Config; |
@@ -60,6 +62,10 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
60 | // Per prim functions. See BSPrim. | 62 | // Per prim functions. See BSPrim. |
61 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | 63 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; |
62 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | 64 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; |
65 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; | ||
66 | public const string PhysFunctChangeLinkType = "BulletSim.ChangeLinkType"; | ||
67 | public const string PhysFunctGetLinkType = "BulletSim.GetLinkType"; | ||
68 | public const string PhysFunctChangeLinkParams = "BulletSim.ChangeLinkParams"; | ||
63 | 69 | ||
64 | // ============================================================= | 70 | // ============================================================= |
65 | 71 | ||
@@ -155,7 +161,7 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
155 | } | 161 | } |
156 | 162 | ||
157 | [ScriptConstant] | 163 | [ScriptConstant] |
158 | public static int PHYS_CENTER_OF_MASS = 1 << 0; | 164 | public const int PHYS_CENTER_OF_MASS = 1 << 0; |
159 | 165 | ||
160 | [ScriptInvocation] | 166 | [ScriptInvocation] |
161 | public string physGetEngineType(UUID hostID, UUID scriptID) | 167 | public string physGetEngineType(UUID hostID, UUID scriptID) |
@@ -171,11 +177,11 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
171 | } | 177 | } |
172 | 178 | ||
173 | [ScriptConstant] | 179 | [ScriptConstant] |
174 | public static int PHYS_LINKSET_TYPE_CONSTRAINT = 0; | 180 | public const int PHYS_LINKSET_TYPE_CONSTRAINT = 0; |
175 | [ScriptConstant] | 181 | [ScriptConstant] |
176 | public static int PHYS_LINKSET_TYPE_COMPOUND = 1; | 182 | public const int PHYS_LINKSET_TYPE_COMPOUND = 1; |
177 | [ScriptConstant] | 183 | [ScriptConstant] |
178 | public static int PHYS_LINKSET_TYPE_MANUAL = 2; | 184 | public const int PHYS_LINKSET_TYPE_MANUAL = 2; |
179 | 185 | ||
180 | [ScriptInvocation] | 186 | [ScriptInvocation] |
181 | public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) | 187 | public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) |
@@ -195,10 +201,38 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
195 | 201 | ||
196 | if (rootPart != null) | 202 | if (rootPart != null) |
197 | { | 203 | { |
198 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | 204 | PhysicsActor rootPhysActor = rootPart.PhysActor; |
199 | if (rootPhysActor != null) | 205 | if (rootPhysActor != null) |
200 | { | 206 | { |
201 | ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); | 207 | if (rootPhysActor.IsPhysical) |
208 | { | ||
209 | // Change a physical linkset by making non-physical, waiting for one heartbeat so all | ||
210 | // the prim and linkset state is updated, changing the type and making the | ||
211 | // linkset physical again. | ||
212 | containingGroup.ScriptSetPhysicsStatus(false); | ||
213 | Thread.Sleep(150); // longer than one heartbeat tick | ||
214 | |||
215 | // A kludge for the moment. | ||
216 | // Since compound linksets move the children but don't generate position updates to the | ||
217 | // simulator, it is possible for compound linkset children to have out-of-sync simulator | ||
218 | // and physical positions. The following causes the simulator to push the real child positions | ||
219 | // down into the physics engine to get everything synced. | ||
220 | containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition); | ||
221 | containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation); | ||
222 | |||
223 | object[] parms2 = { rootPhysActor, null, linksetType }; | ||
224 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2)); | ||
225 | Thread.Sleep(150); // longer than one heartbeat tick | ||
226 | |||
227 | containingGroup.ScriptSetPhysicsStatus(true); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | // Non-physical linksets don't have a physical instantiation so there is no state to | ||
232 | // worry about being updated. | ||
233 | object[] parms2 = { rootPhysActor, null, linksetType }; | ||
234 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2)); | ||
235 | } | ||
202 | } | 236 | } |
203 | else | 237 | else |
204 | { | 238 | { |
@@ -223,7 +257,6 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
223 | public int physGetLinksetType(UUID hostID, UUID scriptID) | 257 | public int physGetLinksetType(UUID hostID, UUID scriptID) |
224 | { | 258 | { |
225 | int ret = -1; | 259 | int ret = -1; |
226 | |||
227 | if (!Enabled) return ret; | 260 | if (!Enabled) return ret; |
228 | 261 | ||
229 | // The part that is requesting the change. | 262 | // The part that is requesting the change. |
@@ -237,10 +270,11 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
237 | 270 | ||
238 | if (rootPart != null) | 271 | if (rootPart != null) |
239 | { | 272 | { |
240 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | 273 | PhysicsActor rootPhysActor = rootPart.PhysActor; |
241 | if (rootPhysActor != null) | 274 | if (rootPhysActor != null) |
242 | { | 275 | { |
243 | ret = (int)rootPhysActor.Extension(PhysFunctGetLinksetType); | 276 | object[] parms2 = { rootPhysActor, null }; |
277 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinksetType, parms2)); | ||
244 | } | 278 | } |
245 | else | 279 | else |
246 | { | 280 | { |
@@ -260,5 +294,288 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
260 | } | 294 | } |
261 | return ret; | 295 | return ret; |
262 | } | 296 | } |
297 | |||
298 | [ScriptConstant] | ||
299 | public const int PHYS_LINK_TYPE_FIXED = 1234; | ||
300 | [ScriptConstant] | ||
301 | public const int PHYS_LINK_TYPE_HINGE = 4; | ||
302 | [ScriptConstant] | ||
303 | public const int PHYS_LINK_TYPE_SPRING = 9; | ||
304 | [ScriptConstant] | ||
305 | public const int PHYS_LINK_TYPE_6DOF = 6; | ||
306 | [ScriptConstant] | ||
307 | public const int PHYS_LINK_TYPE_SLIDER = 7; | ||
308 | |||
309 | // physChangeLinkType(integer linkNum, integer typeCode) | ||
310 | [ScriptInvocation] | ||
311 | public int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode) | ||
312 | { | ||
313 | int ret = -1; | ||
314 | if (!Enabled) return ret; | ||
315 | |||
316 | PhysicsActor rootPhysActor; | ||
317 | PhysicsActor childPhysActor; | ||
318 | |||
319 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) | ||
320 | { | ||
321 | object[] parms2 = { rootPhysActor, childPhysActor, typeCode }; | ||
322 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2)); | ||
323 | } | ||
324 | |||
325 | return ret; | ||
326 | } | ||
327 | |||
328 | // physGetLinkType(integer linkNum) | ||
329 | [ScriptInvocation] | ||
330 | public int physGetLinkType(UUID hostID, UUID scriptID, int linkNum) | ||
331 | { | ||
332 | int ret = -1; | ||
333 | if (!Enabled) return ret; | ||
334 | |||
335 | PhysicsActor rootPhysActor; | ||
336 | PhysicsActor childPhysActor; | ||
337 | |||
338 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) | ||
339 | { | ||
340 | object[] parms2 = { rootPhysActor, childPhysActor }; | ||
341 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinkType, parms2)); | ||
342 | } | ||
343 | |||
344 | return ret; | ||
345 | } | ||
346 | |||
347 | // physChangeLinkFixed(integer linkNum) | ||
348 | // Change the link between the root and the linkNum into a fixed, static physical connection. | ||
349 | [ScriptInvocation] | ||
350 | public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum) | ||
351 | { | ||
352 | int ret = -1; | ||
353 | if (!Enabled) return ret; | ||
354 | |||
355 | PhysicsActor rootPhysActor; | ||
356 | PhysicsActor childPhysActor; | ||
357 | |||
358 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) | ||
359 | { | ||
360 | object[] parms2 = { rootPhysActor, childPhysActor , PHYS_LINK_TYPE_FIXED }; | ||
361 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2)); | ||
362 | } | ||
363 | |||
364 | return ret; | ||
365 | } | ||
366 | |||
367 | // Code for specifying params. | ||
368 | // The choice if 14400 is arbitrary and only serves to catch parameter code misuse. | ||
369 | public const int PHYS_PARAM_MIN = 14401; | ||
370 | |||
371 | [ScriptConstant] | ||
372 | public const int PHYS_PARAM_FRAMEINA_LOC = 14401; | ||
373 | [ScriptConstant] | ||
374 | public const int PHYS_PARAM_FRAMEINA_ROT = 14402; | ||
375 | [ScriptConstant] | ||
376 | public const int PHYS_PARAM_FRAMEINB_LOC = 14403; | ||
377 | [ScriptConstant] | ||
378 | public const int PHYS_PARAM_FRAMEINB_ROT = 14404; | ||
379 | [ScriptConstant] | ||
380 | public const int PHYS_PARAM_LINEAR_LIMIT_LOW = 14405; | ||
381 | [ScriptConstant] | ||
382 | public const int PHYS_PARAM_LINEAR_LIMIT_HIGH = 14406; | ||
383 | [ScriptConstant] | ||
384 | public const int PHYS_PARAM_ANGULAR_LIMIT_LOW = 14407; | ||
385 | [ScriptConstant] | ||
386 | public const int PHYS_PARAM_ANGULAR_LIMIT_HIGH = 14408; | ||
387 | [ScriptConstant] | ||
388 | public const int PHYS_PARAM_USE_FRAME_OFFSET = 14409; | ||
389 | [ScriptConstant] | ||
390 | public const int PHYS_PARAM_ENABLE_TRANSMOTOR = 14410; | ||
391 | [ScriptConstant] | ||
392 | public const int PHYS_PARAM_TRANSMOTOR_MAXVEL = 14411; | ||
393 | [ScriptConstant] | ||
394 | public const int PHYS_PARAM_TRANSMOTOR_MAXFORCE = 14412; | ||
395 | [ScriptConstant] | ||
396 | public const int PHYS_PARAM_CFM = 14413; | ||
397 | [ScriptConstant] | ||
398 | public const int PHYS_PARAM_ERP = 14414; | ||
399 | [ScriptConstant] | ||
400 | public const int PHYS_PARAM_SOLVER_ITERATIONS = 14415; | ||
401 | [ScriptConstant] | ||
402 | public const int PHYS_PARAM_SPRING_AXIS_ENABLE = 14416; | ||
403 | [ScriptConstant] | ||
404 | public const int PHYS_PARAM_SPRING_DAMPING = 14417; | ||
405 | [ScriptConstant] | ||
406 | public const int PHYS_PARAM_SPRING_STIFFNESS = 14418; | ||
407 | [ScriptConstant] | ||
408 | public const int PHYS_PARAM_LINK_TYPE = 14419; | ||
409 | [ScriptConstant] | ||
410 | public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420; | ||
411 | [ScriptConstant] | ||
412 | public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421; | ||
413 | |||
414 | public const int PHYS_PARAM_MAX = 14421; | ||
415 | |||
416 | // Used when specifying a parameter that has settings for the three linear and three angular axis | ||
417 | [ScriptConstant] | ||
418 | public const int PHYS_AXIS_ALL = -1; | ||
419 | [ScriptConstant] | ||
420 | public const int PHYS_AXIS_LINEAR_ALL = -2; | ||
421 | [ScriptConstant] | ||
422 | public const int PHYS_AXIS_ANGULAR_ALL = -3; | ||
423 | [ScriptConstant] | ||
424 | public const int PHYS_AXIS_LINEAR_X = 0; | ||
425 | [ScriptConstant] | ||
426 | public const int PHYS_AXIS_LINEAR_Y = 1; | ||
427 | [ScriptConstant] | ||
428 | public const int PHYS_AXIS_LINEAR_Z = 2; | ||
429 | [ScriptConstant] | ||
430 | public const int PHYS_AXIS_ANGULAR_X = 3; | ||
431 | [ScriptConstant] | ||
432 | public const int PHYS_AXIS_ANGULAR_Y = 4; | ||
433 | [ScriptConstant] | ||
434 | public const int PHYS_AXIS_ANGULAR_Z = 5; | ||
435 | |||
436 | // physChangeLinkParams(integer linkNum, [ PHYS_PARAM_*, value, PHYS_PARAM_*, value, ...]) | ||
437 | [ScriptInvocation] | ||
438 | public int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms) | ||
439 | { | ||
440 | int ret = -1; | ||
441 | if (!Enabled) return ret; | ||
442 | |||
443 | PhysicsActor rootPhysActor; | ||
444 | PhysicsActor childPhysActor; | ||
445 | |||
446 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) | ||
447 | { | ||
448 | object[] parms2 = AddToBeginningOfArray(rootPhysActor, childPhysActor, parms); | ||
449 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkParams, parms2)); | ||
450 | } | ||
451 | |||
452 | return ret; | ||
453 | } | ||
454 | |||
455 | private bool GetRootPhysActor(UUID hostID, out PhysicsActor rootPhysActor) | ||
456 | { | ||
457 | SceneObjectGroup containingGroup; | ||
458 | SceneObjectPart rootPart; | ||
459 | return GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor); | ||
460 | } | ||
461 | |||
462 | private bool GetRootPhysActor(UUID hostID, out SceneObjectGroup containingGroup, out SceneObjectPart rootPart, out PhysicsActor rootPhysActor) | ||
463 | { | ||
464 | bool ret = false; | ||
465 | rootPhysActor = null; | ||
466 | containingGroup = null; | ||
467 | rootPart = null; | ||
468 | |||
469 | SceneObjectPart requestingPart; | ||
470 | |||
471 | requestingPart = BaseScene.GetSceneObjectPart(hostID); | ||
472 | if (requestingPart != null) | ||
473 | { | ||
474 | // The type is is always on the root of a linkset. | ||
475 | containingGroup = requestingPart.ParentGroup; | ||
476 | if (containingGroup != null && !containingGroup.IsDeleted) | ||
477 | { | ||
478 | rootPart = containingGroup.RootPart; | ||
479 | if (rootPart != null) | ||
480 | { | ||
481 | rootPhysActor = rootPart.PhysActor; | ||
482 | if (rootPhysActor != null) | ||
483 | { | ||
484 | ret = true; | ||
485 | } | ||
486 | else | ||
487 | { | ||
488 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}", | ||
489 | LogHeader, rootPart.Name, hostID); | ||
490 | } | ||
491 | } | ||
492 | else | ||
493 | { | ||
494 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not exist. RequestingPartName={1}, hostID={2}", | ||
495 | LogHeader, requestingPart.Name, hostID); | ||
496 | } | ||
497 | } | ||
498 | else | ||
499 | { | ||
500 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Containing group missing or deleted. hostID={1}", LogHeader, hostID); | ||
501 | } | ||
502 | } | ||
503 | else | ||
504 | { | ||
505 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: cannot find script object in scene. hostID={1}", LogHeader, hostID); | ||
506 | } | ||
507 | |||
508 | return ret; | ||
509 | } | ||
510 | |||
511 | // Find the root and child PhysActors based on the linkNum. | ||
512 | // Return 'true' if both are found and returned. | ||
513 | private bool GetRootAndChildPhysActors(UUID hostID, int linkNum, out PhysicsActor rootPhysActor, out PhysicsActor childPhysActor) | ||
514 | { | ||
515 | bool ret = false; | ||
516 | rootPhysActor = null; | ||
517 | childPhysActor = null; | ||
518 | |||
519 | SceneObjectGroup containingGroup; | ||
520 | SceneObjectPart rootPart; | ||
521 | |||
522 | if (GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor)) | ||
523 | { | ||
524 | SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); | ||
525 | if (linkPart != null) | ||
526 | { | ||
527 | childPhysActor = linkPart.PhysActor; | ||
528 | if (childPhysActor != null) | ||
529 | { | ||
530 | ret = true; | ||
531 | } | ||
532 | else | ||
533 | { | ||
534 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}", | ||
535 | LogHeader, rootPart.Name, hostID, linkNum); | ||
536 | } | ||
537 | } | ||
538 | else | ||
539 | { | ||
540 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", | ||
541 | LogHeader, rootPart.Name, hostID, linkNum); | ||
542 | } | ||
543 | } | ||
544 | else | ||
545 | { | ||
546 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}", | ||
547 | LogHeader, rootPart.Name, hostID); | ||
548 | } | ||
549 | |||
550 | return ret; | ||
551 | } | ||
552 | |||
553 | // Return an array of objects with the passed object as the first object of a new array | ||
554 | private object[] AddToBeginningOfArray(object firstOne, object secondOne, object[] prevArray) | ||
555 | { | ||
556 | object[] newArray = new object[2 + prevArray.Length]; | ||
557 | newArray[0] = firstOne; | ||
558 | newArray[1] = secondOne; | ||
559 | prevArray.CopyTo(newArray, 2); | ||
560 | return newArray; | ||
561 | } | ||
562 | |||
563 | // Extension() returns an object. Convert that object into the integer error we expect to return. | ||
564 | private int MakeIntError(object extensionRet) | ||
565 | { | ||
566 | int ret = -1; | ||
567 | if (extensionRet != null) | ||
568 | { | ||
569 | try | ||
570 | { | ||
571 | ret = (int)extensionRet; | ||
572 | } | ||
573 | catch | ||
574 | { | ||
575 | ret = -1; | ||
576 | } | ||
577 | } | ||
578 | return ret; | ||
579 | } | ||
263 | } | 580 | } |
264 | } | 581 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 78fe096..9ec4740 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -176,7 +176,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
176 | lock (m_avatars) | 176 | lock (m_avatars) |
177 | { | 177 | { |
178 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | 178 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
179 | scene.AddNewClient(npcAvatar, PresenceType.Npc); | 179 | scene.AddNewAgent(npcAvatar, PresenceType.Npc); |
180 | 180 | ||
181 | ScenePresence sp; | 181 | ScenePresence sp; |
182 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 182 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
@@ -207,8 +207,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
207 | if (scene.TryGetScenePresence(agentID, out sp)) | 207 | if (scene.TryGetScenePresence(agentID, out sp)) |
208 | { | 208 | { |
209 | // m_log.DebugFormat( | 209 | // m_log.DebugFormat( |
210 | // "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", | 210 | // "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", |
211 | // sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); | 211 | // sp.Name, pos, scene.RegionInfo.RegionName, |
212 | // noFly, landAtTarget); | ||
212 | 213 | ||
213 | sp.MoveToTarget(pos, noFly, landAtTarget); | 214 | sp.MoveToTarget(pos, noFly, landAtTarget); |
214 | sp.SetAlwaysRun = running; | 215 | sp.SetAlwaysRun = running; |
@@ -285,9 +286,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
285 | ScenePresence sp; | 286 | ScenePresence sp; |
286 | if (scene.TryGetScenePresence(agentID, out sp)) | 287 | if (scene.TryGetScenePresence(agentID, out sp)) |
287 | { | 288 | { |
288 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, | 289 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); |
289 | partID, Vector3.Zero); | ||
290 | //sp.HandleAgentSit(m_avatars[agentID], agentID); | ||
291 | 290 | ||
292 | return true; | 291 | return true; |
293 | } | 292 | } |
@@ -378,11 +377,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
378 | agentID, av.Name); | 377 | agentID, av.Name); |
379 | */ | 378 | */ |
380 | 379 | ||
381 | scene.IncomingCloseAgent(agentID, false); | 380 | scene.CloseAgent(agentID, false); |
382 | // scene.RemoveClient(agentID, false); | 381 | |
383 | m_avatars.Remove(agentID); | 382 | m_avatars.Remove(agentID); |
384 | 383 | ||
385 | // m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name); | 384 | /* |
385 | m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", | ||
386 | agentID, av.Name); | ||
387 | */ | ||
386 | return true; | 388 | return true; |
387 | } | 389 | } |
388 | } | 390 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs index 12a0c17..3bd81d4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs | |||
@@ -596,6 +596,60 @@ public override bool SetBreakingImpulseThreshold(BulletConstraint constrain, flo | |||
596 | return BSAPICPP.SetBreakingImpulseThreshold2(constrainu.ptr, threshold); | 596 | return BSAPICPP.SetBreakingImpulseThreshold2(constrainu.ptr, threshold); |
597 | } | 597 | } |
598 | 598 | ||
599 | public override bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation) | ||
600 | { | ||
601 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
602 | return BSAPICPP.HingeSetLimits2(constrainu.ptr, low, high, softness, bias, relaxation); | ||
603 | } | ||
604 | |||
605 | public override bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse) | ||
606 | { | ||
607 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
608 | return BSAPICPP.ConstraintSpringEnable2(constrainu.ptr, index, numericTrueFalse); | ||
609 | } | ||
610 | |||
611 | public override bool SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint) | ||
612 | { | ||
613 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
614 | return BSAPICPP.ConstraintSpringSetEquilibriumPoint2(constrainu.ptr, index, equilibriumPoint); | ||
615 | } | ||
616 | |||
617 | public override bool SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss) | ||
618 | { | ||
619 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
620 | return BSAPICPP.ConstraintSpringSetStiffness2(constrainu.ptr, index, stiffnesss); | ||
621 | } | ||
622 | |||
623 | public override bool SpringSetDamping(BulletConstraint constrain, int index, float damping) | ||
624 | { | ||
625 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
626 | return BSAPICPP.ConstraintSpringSetDamping2(constrainu.ptr, index, damping); | ||
627 | } | ||
628 | |||
629 | public override bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val) | ||
630 | { | ||
631 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
632 | return BSAPICPP.SliderSetLimits2(constrainu.ptr, lowerUpper, linAng, val); | ||
633 | } | ||
634 | |||
635 | public override bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val) | ||
636 | { | ||
637 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
638 | return BSAPICPP.SliderSet2(constrainu.ptr, softRestDamp, dirLimOrtho, linAng, val); | ||
639 | } | ||
640 | |||
641 | public override bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse) | ||
642 | { | ||
643 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
644 | return BSAPICPP.SliderMotorEnable2(constrainu.ptr, linAng, numericTrueFalse); | ||
645 | } | ||
646 | |||
647 | public override bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val) | ||
648 | { | ||
649 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||
650 | return BSAPICPP.SliderMotor2(constrainu.ptr, forceVel, linAng, val); | ||
651 | } | ||
652 | |||
599 | public override bool CalculateTransforms(BulletConstraint constrain) | 653 | public override bool CalculateTransforms(BulletConstraint constrain) |
600 | { | 654 | { |
601 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | 655 | BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; |
@@ -671,6 +725,13 @@ public override bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj) | |||
671 | return BSAPICPP.RemoveObjectFromWorld2(worldu.ptr, bodyu.ptr); | 725 | return BSAPICPP.RemoveObjectFromWorld2(worldu.ptr, bodyu.ptr); |
672 | } | 726 | } |
673 | 727 | ||
728 | public override bool ClearCollisionProxyCache(BulletWorld world, BulletBody obj) | ||
729 | { | ||
730 | BulletWorldUnman worldu = world as BulletWorldUnman; | ||
731 | BulletBodyUnman bodyu = obj as BulletBodyUnman; | ||
732 | return BSAPICPP.ClearCollisionProxyCache2(worldu.ptr, bodyu.ptr); | ||
733 | } | ||
734 | |||
674 | public override bool AddConstraintToWorld(BulletWorld world, BulletConstraint constrain, bool disableCollisionsBetweenLinkedObjects) | 735 | public override bool AddConstraintToWorld(BulletWorld world, BulletConstraint constrain, bool disableCollisionsBetweenLinkedObjects) |
675 | { | 736 | { |
676 | BulletWorldUnman worldu = world as BulletWorldUnman; | 737 | BulletWorldUnman worldu = world as BulletWorldUnman; |
@@ -1601,6 +1662,33 @@ public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enabl | |||
1601 | public static extern bool SetBreakingImpulseThreshold2(IntPtr constrain, float threshold); | 1662 | public static extern bool SetBreakingImpulseThreshold2(IntPtr constrain, float threshold); |
1602 | 1663 | ||
1603 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1664 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
1665 | public static extern bool HingeSetLimits2(IntPtr constrain, float low, float high, float softness, float bias, float relaxation); | ||
1666 | |||
1667 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1668 | public static extern bool ConstraintSpringEnable2(IntPtr constrain, int index, float numericTrueFalse); | ||
1669 | |||
1670 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1671 | public static extern bool ConstraintSpringSetEquilibriumPoint2(IntPtr constrain, int index, float equilibriumPoint); | ||
1672 | |||
1673 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1674 | public static extern bool ConstraintSpringSetStiffness2(IntPtr constrain, int index, float stiffness); | ||
1675 | |||
1676 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1677 | public static extern bool ConstraintSpringSetDamping2(IntPtr constrain, int index, float damping); | ||
1678 | |||
1679 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1680 | public static extern bool SliderSetLimits2(IntPtr constrain, int lowerUpper, int linAng, float val); | ||
1681 | |||
1682 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1683 | public static extern bool SliderSet2(IntPtr constrain, int softRestDamp, int dirLimOrtho, int linAng, float val); | ||
1684 | |||
1685 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1686 | public static extern bool SliderMotorEnable2(IntPtr constrain, int linAng, float numericTrueFalse); | ||
1687 | |||
1688 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1689 | public static extern bool SliderMotor2(IntPtr constrain, int forceVel, int linAng, float val); | ||
1690 | |||
1691 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1604 | public static extern bool CalculateTransforms2(IntPtr constrain); | 1692 | public static extern bool CalculateTransforms2(IntPtr constrain); |
1605 | 1693 | ||
1606 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1694 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
@@ -1632,6 +1720,9 @@ public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj); | |||
1632 | public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | 1720 | public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj); |
1633 | 1721 | ||
1634 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1722 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
1723 | public static extern bool ClearCollisionProxyCache2(IntPtr world, IntPtr obj); | ||
1724 | |||
1725 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1635 | public static extern bool AddConstraintToWorld2(IntPtr world, IntPtr constrain, bool disableCollisionsBetweenLinkedObjects); | 1726 | public static extern bool AddConstraintToWorld2(IntPtr world, IntPtr constrain, bool disableCollisionsBetweenLinkedObjects); |
1636 | 1727 | ||
1637 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1728 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index 2a820be..17ebed2 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -169,6 +169,19 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
169 | return true; | 169 | return true; |
170 | } | 170 | } |
171 | 171 | ||
172 | public override bool ClearCollisionProxyCache(BulletWorld pWorld, BulletBody pBody) | ||
173 | { | ||
174 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
175 | RigidBody body = ((BulletBodyXNA)pBody).rigidBody; | ||
176 | CollisionObject collisionObject = ((BulletBodyXNA)pBody).body; | ||
177 | if (body != null && collisionObject != null && collisionObject.GetBroadphaseHandle() != null) | ||
178 | { | ||
179 | world.RemoveCollisionObject(collisionObject); | ||
180 | world.AddCollisionObject(collisionObject); | ||
181 | } | ||
182 | return true; | ||
183 | } | ||
184 | |||
172 | public override bool AddConstraintToWorld(BulletWorld pWorld, BulletConstraint pConstraint, bool pDisableCollisionsBetweenLinkedObjects) | 185 | public override bool AddConstraintToWorld(BulletWorld pWorld, BulletConstraint pConstraint, bool pDisableCollisionsBetweenLinkedObjects) |
173 | { | 186 | { |
174 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | 187 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; |
@@ -752,6 +765,214 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
752 | constraint.SetBreakingImpulseThreshold(threshold); | 765 | constraint.SetBreakingImpulseThreshold(threshold); |
753 | return true; | 766 | return true; |
754 | } | 767 | } |
768 | public override bool HingeSetLimits(BulletConstraint pConstraint, float low, float high, float softness, float bias, float relaxation) | ||
769 | { | ||
770 | HingeConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as HingeConstraint; | ||
771 | if (softness == HINGE_NOT_SPECIFIED) | ||
772 | constraint.SetLimit(low, high); | ||
773 | else | ||
774 | constraint.SetLimit(low, high, softness, bias, relaxation); | ||
775 | return true; | ||
776 | } | ||
777 | public override bool SpringEnable(BulletConstraint pConstraint, int index, float numericTrueFalse) | ||
778 | { | ||
779 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
780 | constraint.EnableSpring(index, (numericTrueFalse == 0f ? false : true)); | ||
781 | return true; | ||
782 | } | ||
783 | |||
784 | public override bool SpringSetEquilibriumPoint(BulletConstraint pConstraint, int index, float equilibriumPoint) | ||
785 | { | ||
786 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
787 | if (index == SPRING_NOT_SPECIFIED) | ||
788 | { | ||
789 | constraint.SetEquilibriumPoint(); | ||
790 | } | ||
791 | else | ||
792 | { | ||
793 | if (equilibriumPoint == SPRING_NOT_SPECIFIED) | ||
794 | constraint.SetEquilibriumPoint(index); | ||
795 | else | ||
796 | constraint.SetEquilibriumPoint(index, equilibriumPoint); | ||
797 | } | ||
798 | return true; | ||
799 | } | ||
800 | |||
801 | public override bool SpringSetStiffness(BulletConstraint pConstraint, int index, float stiffness) | ||
802 | { | ||
803 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
804 | constraint.SetStiffness(index, stiffness); | ||
805 | return true; | ||
806 | } | ||
807 | |||
808 | public override bool SpringSetDamping(BulletConstraint pConstraint, int index, float damping) | ||
809 | { | ||
810 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
811 | constraint.SetDamping(index, damping); | ||
812 | return true; | ||
813 | } | ||
814 | |||
815 | public override bool SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val) | ||
816 | { | ||
817 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
818 | switch (lowerUpper) | ||
819 | { | ||
820 | case SLIDER_LOWER_LIMIT: | ||
821 | switch (linAng) | ||
822 | { | ||
823 | case SLIDER_LINEAR: | ||
824 | constraint.SetLowerLinLimit(val); | ||
825 | break; | ||
826 | case SLIDER_ANGULAR: | ||
827 | constraint.SetLowerAngLimit(val); | ||
828 | break; | ||
829 | } | ||
830 | break; | ||
831 | case SLIDER_UPPER_LIMIT: | ||
832 | switch (linAng) | ||
833 | { | ||
834 | case SLIDER_LINEAR: | ||
835 | constraint.SetUpperLinLimit(val); | ||
836 | break; | ||
837 | case SLIDER_ANGULAR: | ||
838 | constraint.SetUpperAngLimit(val); | ||
839 | break; | ||
840 | } | ||
841 | break; | ||
842 | } | ||
843 | return true; | ||
844 | } | ||
845 | public override bool SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val) | ||
846 | { | ||
847 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
848 | switch (softRestDamp) | ||
849 | { | ||
850 | case SLIDER_SET_SOFTNESS: | ||
851 | switch (dirLimOrtho) | ||
852 | { | ||
853 | case SLIDER_SET_DIRECTION: | ||
854 | switch (linAng) | ||
855 | { | ||
856 | case SLIDER_LINEAR: constraint.SetSoftnessDirLin(val); break; | ||
857 | case SLIDER_ANGULAR: constraint.SetSoftnessDirAng(val); break; | ||
858 | } | ||
859 | break; | ||
860 | case SLIDER_SET_LIMIT: | ||
861 | switch (linAng) | ||
862 | { | ||
863 | case SLIDER_LINEAR: constraint.SetSoftnessLimLin(val); break; | ||
864 | case SLIDER_ANGULAR: constraint.SetSoftnessLimAng(val); break; | ||
865 | } | ||
866 | break; | ||
867 | case SLIDER_SET_ORTHO: | ||
868 | switch (linAng) | ||
869 | { | ||
870 | case SLIDER_LINEAR: constraint.SetSoftnessOrthoLin(val); break; | ||
871 | case SLIDER_ANGULAR: constraint.SetSoftnessOrthoAng(val); break; | ||
872 | } | ||
873 | break; | ||
874 | } | ||
875 | break; | ||
876 | case SLIDER_SET_RESTITUTION: | ||
877 | switch (dirLimOrtho) | ||
878 | { | ||
879 | case SLIDER_SET_DIRECTION: | ||
880 | switch (linAng) | ||
881 | { | ||
882 | case SLIDER_LINEAR: constraint.SetRestitutionDirLin(val); break; | ||
883 | case SLIDER_ANGULAR: constraint.SetRestitutionDirAng(val); break; | ||
884 | } | ||
885 | break; | ||
886 | case SLIDER_SET_LIMIT: | ||
887 | switch (linAng) | ||
888 | { | ||
889 | case SLIDER_LINEAR: constraint.SetRestitutionLimLin(val); break; | ||
890 | case SLIDER_ANGULAR: constraint.SetRestitutionLimAng(val); break; | ||
891 | } | ||
892 | break; | ||
893 | case SLIDER_SET_ORTHO: | ||
894 | switch (linAng) | ||
895 | { | ||
896 | case SLIDER_LINEAR: constraint.SetRestitutionOrthoLin(val); break; | ||
897 | case SLIDER_ANGULAR: constraint.SetRestitutionOrthoAng(val); break; | ||
898 | } | ||
899 | break; | ||
900 | } | ||
901 | break; | ||
902 | case SLIDER_SET_DAMPING: | ||
903 | switch (dirLimOrtho) | ||
904 | { | ||
905 | case SLIDER_SET_DIRECTION: | ||
906 | switch (linAng) | ||
907 | { | ||
908 | case SLIDER_LINEAR: constraint.SetDampingDirLin(val); break; | ||
909 | case SLIDER_ANGULAR: constraint.SetDampingDirAng(val); break; | ||
910 | } | ||
911 | break; | ||
912 | case SLIDER_SET_LIMIT: | ||
913 | switch (linAng) | ||
914 | { | ||
915 | case SLIDER_LINEAR: constraint.SetDampingLimLin(val); break; | ||
916 | case SLIDER_ANGULAR: constraint.SetDampingLimAng(val); break; | ||
917 | } | ||
918 | break; | ||
919 | case SLIDER_SET_ORTHO: | ||
920 | switch (linAng) | ||
921 | { | ||
922 | case SLIDER_LINEAR: constraint.SetDampingOrthoLin(val); break; | ||
923 | case SLIDER_ANGULAR: constraint.SetDampingOrthoAng(val); break; | ||
924 | } | ||
925 | break; | ||
926 | } | ||
927 | break; | ||
928 | } | ||
929 | return true; | ||
930 | } | ||
931 | public override bool SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse) | ||
932 | { | ||
933 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
934 | switch (linAng) | ||
935 | { | ||
936 | case SLIDER_LINEAR: | ||
937 | constraint.SetPoweredLinMotor(numericTrueFalse == 0.0 ? false : true); | ||
938 | break; | ||
939 | case SLIDER_ANGULAR: | ||
940 | constraint.SetPoweredAngMotor(numericTrueFalse == 0.0 ? false : true); | ||
941 | break; | ||
942 | } | ||
943 | return true; | ||
944 | } | ||
945 | public override bool SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val) | ||
946 | { | ||
947 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
948 | switch (forceVel) | ||
949 | { | ||
950 | case SLIDER_MOTOR_VELOCITY: | ||
951 | switch (linAng) | ||
952 | { | ||
953 | case SLIDER_LINEAR: | ||
954 | constraint.SetTargetLinMotorVelocity(val); | ||
955 | break; | ||
956 | case SLIDER_ANGULAR: | ||
957 | constraint.SetTargetAngMotorVelocity(val); | ||
958 | break; | ||
959 | } | ||
960 | break; | ||
961 | case SLIDER_MAX_MOTOR_FORCE: | ||
962 | switch (linAng) | ||
963 | { | ||
964 | case SLIDER_LINEAR: | ||
965 | constraint.SetMaxLinMotorForce(val); | ||
966 | break; | ||
967 | case SLIDER_ANGULAR: | ||
968 | constraint.SetMaxAngMotorForce(val); | ||
969 | break; | ||
970 | } | ||
971 | break; | ||
972 | } | ||
973 | return true; | ||
974 | } | ||
975 | |||
755 | //BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping); | 976 | //BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping); |
756 | public override void SetAngularDamping(BulletBody pBody, float angularDamping) | 977 | public override void SetAngularDamping(BulletBody pBody, float angularDamping) |
757 | { | 978 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs index 68bc1b9..1bcf879 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | |||
@@ -105,7 +105,7 @@ public class BSActorAvatarMove : BSActor | |||
105 | // into the movement motor. | 105 | // into the movement motor. |
106 | public void SetVelocityAndTarget(OMV.Vector3 vel, OMV.Vector3 targ, bool inTaintTime) | 106 | public void SetVelocityAndTarget(OMV.Vector3 vel, OMV.Vector3 targ, bool inTaintTime) |
107 | { | 107 | { |
108 | m_physicsScene.TaintedObject(inTaintTime, "BSActorAvatarMove.setVelocityAndTarget", delegate() | 108 | m_physicsScene.TaintedObject(inTaintTime, m_controllingPrim.LocalID, "BSActorAvatarMove.setVelocityAndTarget", delegate() |
109 | { | 109 | { |
110 | if (m_velocityMotor != null) | 110 | if (m_velocityMotor != null) |
111 | { | 111 | { |
@@ -128,6 +128,7 @@ public class BSActorAvatarMove : BSActor | |||
128 | BSMotor.Infinite, // decay time scale | 128 | BSMotor.Infinite, // decay time scale |
129 | 1f // efficiency | 129 | 1f // efficiency |
130 | ); | 130 | ); |
131 | m_velocityMotor.ErrorZeroThreshold = BSParam.AvatarStopZeroThreshold; | ||
131 | // _velocityMotor.PhysicsScene = PhysicsScene; // DEBUG DEBUG so motor will output detail log messages. | 132 | // _velocityMotor.PhysicsScene = PhysicsScene; // DEBUG DEBUG so motor will output detail log messages. |
132 | SetVelocityAndTarget(m_controllingPrim.RawVelocity, m_controllingPrim.TargetVelocity, true /* inTaintTime */); | 133 | SetVelocityAndTarget(m_controllingPrim.RawVelocity, m_controllingPrim.TargetVelocity, true /* inTaintTime */); |
133 | 134 | ||
@@ -278,6 +279,7 @@ public class BSActorAvatarMove : BSActor | |||
278 | if (m_controllingPrim.IsStationary) | 279 | if (m_controllingPrim.IsStationary) |
279 | { | 280 | { |
280 | entprop.Position = m_controllingPrim.RawPosition; | 281 | entprop.Position = m_controllingPrim.RawPosition; |
282 | entprop.Velocity = OMV.Vector3.Zero; | ||
281 | m_physicsScene.PE.SetTranslation(m_controllingPrim.PhysBody, entprop.Position, entprop.Rotation); | 283 | m_physicsScene.PE.SetTranslation(m_controllingPrim.PhysBody, entprop.Position, entprop.Rotation); |
282 | } | 284 | } |
283 | 285 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index 6cdc112..f7dd158 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |||
@@ -43,7 +43,9 @@ public enum ConstraintType : int | |||
43 | SLIDER_CONSTRAINT_TYPE, | 43 | SLIDER_CONSTRAINT_TYPE, |
44 | CONTACT_CONSTRAINT_TYPE, | 44 | CONTACT_CONSTRAINT_TYPE, |
45 | D6_SPRING_CONSTRAINT_TYPE, | 45 | D6_SPRING_CONSTRAINT_TYPE, |
46 | MAX_CONSTRAINT_TYPE | 46 | MAX_CONSTRAINT_TYPE, // last type defined by Bullet |
47 | // | ||
48 | FIXED_CONSTRAINT_TYPE = 1234 // BulletSim constraint that is fixed and unmoving | ||
47 | } | 49 | } |
48 | 50 | ||
49 | // =============================================================================== | 51 | // =============================================================================== |
@@ -290,7 +292,7 @@ public enum ConstraintParamAxis : int | |||
290 | AXIS_ANGULAR_X, | 292 | AXIS_ANGULAR_X, |
291 | AXIS_ANGULAR_Y, | 293 | AXIS_ANGULAR_Y, |
292 | AXIS_ANGULAR_Z, | 294 | AXIS_ANGULAR_Z, |
293 | AXIS_LINEAR_ALL = 20, // these last three added by BulletSim so we don't have to do zillions of calls | 295 | AXIS_LINEAR_ALL = 20, // added by BulletSim so we don't have to do zillions of calls |
294 | AXIS_ANGULAR_ALL, | 296 | AXIS_ANGULAR_ALL, |
295 | AXIS_ALL | 297 | AXIS_ALL |
296 | }; | 298 | }; |
@@ -441,6 +443,38 @@ public abstract bool TranslationalLimitMotor(BulletConstraint constrain, float e | |||
441 | 443 | ||
442 | public abstract bool SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold); | 444 | public abstract bool SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold); |
443 | 445 | ||
446 | public const int HINGE_NOT_SPECIFIED = -1; | ||
447 | public abstract bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation); | ||
448 | |||
449 | public abstract bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse); | ||
450 | |||
451 | public const int SPRING_NOT_SPECIFIED = -1; | ||
452 | public abstract bool SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint); | ||
453 | |||
454 | public abstract bool SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss); | ||
455 | |||
456 | public abstract bool SpringSetDamping(BulletConstraint constrain, int index, float damping); | ||
457 | |||
458 | public const int SLIDER_LOWER_LIMIT = 0; | ||
459 | public const int SLIDER_UPPER_LIMIT = 1; | ||
460 | public const int SLIDER_LINEAR = 2; | ||
461 | public const int SLIDER_ANGULAR = 3; | ||
462 | public abstract bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val); | ||
463 | |||
464 | public const int SLIDER_SET_SOFTNESS = 4; | ||
465 | public const int SLIDER_SET_RESTITUTION = 5; | ||
466 | public const int SLIDER_SET_DAMPING = 6; | ||
467 | public const int SLIDER_SET_DIRECTION = 7; | ||
468 | public const int SLIDER_SET_LIMIT = 8; | ||
469 | public const int SLIDER_SET_ORTHO = 9; | ||
470 | public abstract bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val); | ||
471 | |||
472 | public abstract bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse); | ||
473 | |||
474 | public const int SLIDER_MOTOR_VELOCITY = 10; | ||
475 | public const int SLIDER_MAX_MOTOR_FORCE = 11; | ||
476 | public abstract bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val); | ||
477 | |||
444 | public abstract bool CalculateTransforms(BulletConstraint constrain); | 478 | public abstract bool CalculateTransforms(BulletConstraint constrain); |
445 | 479 | ||
446 | public abstract bool SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis); | 480 | public abstract bool SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis); |
@@ -464,6 +498,8 @@ public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj); | |||
464 | 498 | ||
465 | public abstract bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj); | 499 | public abstract bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj); |
466 | 500 | ||
501 | public abstract bool ClearCollisionProxyCache(BulletWorld world, BulletBody obj); | ||
502 | |||
467 | public abstract bool AddConstraintToWorld(BulletWorld world, BulletConstraint constrain, bool disableCollisionsBetweenLinkedObjects); | 503 | public abstract bool AddConstraintToWorld(BulletWorld world, BulletConstraint constrain, bool disableCollisionsBetweenLinkedObjects); |
468 | 504 | ||
469 | public abstract bool RemoveConstraintFromWorld(BulletWorld world, BulletConstraint constrain); | 505 | public abstract bool RemoveConstraintFromWorld(BulletWorld world, BulletConstraint constrain); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 291dfcd..fc18960 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -93,7 +93,7 @@ public sealed class BSCharacter : BSPhysObject | |||
93 | LocalID, _size, Scale, Density, _avatarVolume, RawMass, pos); | 93 | LocalID, _size, Scale, Density, _avatarVolume, RawMass, pos); |
94 | 94 | ||
95 | // do actual creation in taint time | 95 | // do actual creation in taint time |
96 | PhysScene.TaintedObject("BSCharacter.create", delegate() | 96 | PhysScene.TaintedObject(LocalID, "BSCharacter.create", delegate() |
97 | { | 97 | { |
98 | DetailLog("{0},BSCharacter.create,taint", LocalID); | 98 | DetailLog("{0},BSCharacter.create,taint", LocalID); |
99 | // New body and shape into PhysBody and PhysShape | 99 | // New body and shape into PhysBody and PhysShape |
@@ -121,7 +121,7 @@ public sealed class BSCharacter : BSPhysObject | |||
121 | base.Destroy(); | 121 | base.Destroy(); |
122 | 122 | ||
123 | DetailLog("{0},BSCharacter.Destroy", LocalID); | 123 | DetailLog("{0},BSCharacter.Destroy", LocalID); |
124 | PhysScene.TaintedObject("BSCharacter.destroy", delegate() | 124 | PhysScene.TaintedObject(LocalID, "BSCharacter.destroy", delegate() |
125 | { | 125 | { |
126 | PhysScene.Shapes.DereferenceBody(PhysBody, null /* bodyCallback */); | 126 | PhysScene.Shapes.DereferenceBody(PhysBody, null /* bodyCallback */); |
127 | PhysBody.Clear(); | 127 | PhysBody.Clear(); |
@@ -209,7 +209,7 @@ public sealed class BSCharacter : BSPhysObject | |||
209 | DetailLog("{0},BSCharacter.setSize,call,size={1},scale={2},density={3},volume={4},mass={5}", | 209 | DetailLog("{0},BSCharacter.setSize,call,size={1},scale={2},density={3},volume={4},mass={5}", |
210 | LocalID, _size, Scale, Density, _avatarVolume, RawMass); | 210 | LocalID, _size, Scale, Density, _avatarVolume, RawMass); |
211 | 211 | ||
212 | PhysScene.TaintedObject("BSCharacter.setSize", delegate() | 212 | PhysScene.TaintedObject(LocalID, "BSCharacter.setSize", delegate() |
213 | { | 213 | { |
214 | if (PhysBody.HasPhysicalBody && PhysShape.physShapeInfo.HasPhysicalShape) | 214 | if (PhysBody.HasPhysicalBody && PhysShape.physShapeInfo.HasPhysicalShape) |
215 | { | 215 | { |
@@ -257,7 +257,7 @@ public sealed class BSCharacter : BSPhysObject | |||
257 | _rotationalVelocity = OMV.Vector3.Zero; | 257 | _rotationalVelocity = OMV.Vector3.Zero; |
258 | 258 | ||
259 | // Zero some other properties directly into the physics engine | 259 | // Zero some other properties directly into the physics engine |
260 | PhysScene.TaintedObject(inTaintTime, "BSCharacter.ZeroMotion", delegate() | 260 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.ZeroMotion", delegate() |
261 | { | 261 | { |
262 | if (PhysBody.HasPhysicalBody) | 262 | if (PhysBody.HasPhysicalBody) |
263 | PhysScene.PE.ClearAllForces(PhysBody); | 263 | PhysScene.PE.ClearAllForces(PhysBody); |
@@ -267,7 +267,7 @@ public sealed class BSCharacter : BSPhysObject | |||
267 | { | 267 | { |
268 | _rotationalVelocity = OMV.Vector3.Zero; | 268 | _rotationalVelocity = OMV.Vector3.Zero; |
269 | 269 | ||
270 | PhysScene.TaintedObject(inTaintTime, "BSCharacter.ZeroMotion", delegate() | 270 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.ZeroMotion", delegate() |
271 | { | 271 | { |
272 | if (PhysBody.HasPhysicalBody) | 272 | if (PhysBody.HasPhysicalBody) |
273 | { | 273 | { |
@@ -291,7 +291,7 @@ public sealed class BSCharacter : BSPhysObject | |||
291 | set { | 291 | set { |
292 | RawPosition = value; | 292 | RawPosition = value; |
293 | 293 | ||
294 | PhysScene.TaintedObject("BSCharacter.setPosition", delegate() | 294 | PhysScene.TaintedObject(LocalID, "BSCharacter.setPosition", delegate() |
295 | { | 295 | { |
296 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); | 296 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); |
297 | PositionSanityCheck(); | 297 | PositionSanityCheck(); |
@@ -363,7 +363,7 @@ public sealed class BSCharacter : BSPhysObject | |||
363 | { | 363 | { |
364 | // The new position value must be pushed into the physics engine but we can't | 364 | // The new position value must be pushed into the physics engine but we can't |
365 | // just assign to "Position" because of potential call loops. | 365 | // just assign to "Position" because of potential call loops. |
366 | PhysScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate() | 366 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.PositionSanityCheck", delegate() |
367 | { | 367 | { |
368 | DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); | 368 | DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); |
369 | ForcePosition = RawPosition; | 369 | ForcePosition = RawPosition; |
@@ -390,7 +390,7 @@ public sealed class BSCharacter : BSPhysObject | |||
390 | set { | 390 | set { |
391 | RawForce = value; | 391 | RawForce = value; |
392 | // m_log.DebugFormat("{0}: Force = {1}", LogHeader, _force); | 392 | // m_log.DebugFormat("{0}: Force = {1}", LogHeader, _force); |
393 | PhysScene.TaintedObject("BSCharacter.SetForce", delegate() | 393 | PhysScene.TaintedObject(LocalID, "BSCharacter.SetForce", delegate() |
394 | { | 394 | { |
395 | DetailLog("{0},BSCharacter.setForce,taint,force={1}", LocalID, RawForce); | 395 | DetailLog("{0},BSCharacter.setForce,taint,force={1}", LocalID, RawForce); |
396 | if (PhysBody.HasPhysicalBody) | 396 | if (PhysBody.HasPhysicalBody) |
@@ -438,7 +438,7 @@ public sealed class BSCharacter : BSPhysObject | |||
438 | set { | 438 | set { |
439 | RawVelocity = value; | 439 | RawVelocity = value; |
440 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, RawVelocity); | 440 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, RawVelocity); |
441 | PhysScene.TaintedObject("BSCharacter.setVelocity", delegate() | 441 | PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate() |
442 | { | 442 | { |
443 | if (m_moveActor != null) | 443 | if (m_moveActor != null) |
444 | m_moveActor.SetVelocityAndTarget(RawVelocity, RawVelocity, true /* inTaintTime */); | 444 | m_moveActor.SetVelocityAndTarget(RawVelocity, RawVelocity, true /* inTaintTime */); |
@@ -480,7 +480,7 @@ public sealed class BSCharacter : BSPhysObject | |||
480 | if (RawOrientation != value) | 480 | if (RawOrientation != value) |
481 | { | 481 | { |
482 | RawOrientation = value; | 482 | RawOrientation = value; |
483 | PhysScene.TaintedObject("BSCharacter.setOrientation", delegate() | 483 | PhysScene.TaintedObject(LocalID, "BSCharacter.setOrientation", delegate() |
484 | { | 484 | { |
485 | // Bullet assumes we know what we are doing when forcing orientation | 485 | // Bullet assumes we know what we are doing when forcing orientation |
486 | // so it lets us go against all the rules and just compensates for them later. | 486 | // so it lets us go against all the rules and just compensates for them later. |
@@ -560,7 +560,7 @@ public sealed class BSCharacter : BSPhysObject | |||
560 | public override bool FloatOnWater { | 560 | public override bool FloatOnWater { |
561 | set { | 561 | set { |
562 | _floatOnWater = value; | 562 | _floatOnWater = value; |
563 | PhysScene.TaintedObject("BSCharacter.setFloatOnWater", delegate() | 563 | PhysScene.TaintedObject(LocalID, "BSCharacter.setFloatOnWater", delegate() |
564 | { | 564 | { |
565 | if (PhysBody.HasPhysicalBody) | 565 | if (PhysBody.HasPhysicalBody) |
566 | { | 566 | { |
@@ -588,7 +588,7 @@ public sealed class BSCharacter : BSPhysObject | |||
588 | public override float Buoyancy { | 588 | public override float Buoyancy { |
589 | get { return _buoyancy; } | 589 | get { return _buoyancy; } |
590 | set { _buoyancy = value; | 590 | set { _buoyancy = value; |
591 | PhysScene.TaintedObject("BSCharacter.setBuoyancy", delegate() | 591 | PhysScene.TaintedObject(LocalID, "BSCharacter.setBuoyancy", delegate() |
592 | { | 592 | { |
593 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 593 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
594 | ForceBuoyancy = _buoyancy; | 594 | ForceBuoyancy = _buoyancy; |
@@ -633,7 +633,7 @@ public sealed class BSCharacter : BSPhysObject | |||
633 | OMV.Vector3 addForce = Util.ClampV(force, BSParam.MaxAddForceMagnitude); | 633 | OMV.Vector3 addForce = Util.ClampV(force, BSParam.MaxAddForceMagnitude); |
634 | // DetailLog("{0},BSCharacter.addForce,call,force={1}", LocalID, addForce); | 634 | // DetailLog("{0},BSCharacter.addForce,call,force={1}", LocalID, addForce); |
635 | 635 | ||
636 | PhysScene.TaintedObject(inTaintTime, "BSCharacter.AddForce", delegate() | 636 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.AddForce", delegate() |
637 | { | 637 | { |
638 | // Bullet adds this central force to the total force for this tick | 638 | // Bullet adds this central force to the total force for this tick |
639 | // DetailLog("{0},BSCharacter.addForce,taint,force={1}", LocalID, addForce); | 639 | // DetailLog("{0},BSCharacter.addForce,taint,force={1}", LocalID, addForce); |
@@ -676,18 +676,20 @@ public sealed class BSCharacter : BSPhysObject | |||
676 | float heightAdjust = BSParam.AvatarHeightMidFudge; | 676 | float heightAdjust = BSParam.AvatarHeightMidFudge; |
677 | if (BSParam.AvatarHeightLowFudge != 0f || BSParam.AvatarHeightHighFudge != 0f) | 677 | if (BSParam.AvatarHeightLowFudge != 0f || BSParam.AvatarHeightHighFudge != 0f) |
678 | { | 678 | { |
679 | // An avatar is between 1.61 and 2.12 meters. Midpoint is 1.87m. | 679 | const float AVATAR_LOW = 1.1f; |
680 | // The "times 4" relies on the fact that the difference from the midpoint to the extremes is exactly 0.25 | 680 | const float AVATAR_MID = 1.775f; // 1.87f |
681 | float midHeightOffset = size.Z - 1.87f; | 681 | const float AVATAR_HI = 2.45f; |
682 | // An avatar is between 1.1 and 2.45 meters. Midpoint is 1.775m. | ||
683 | float midHeightOffset = size.Z - AVATAR_MID; | ||
682 | if (midHeightOffset < 0f) | 684 | if (midHeightOffset < 0f) |
683 | { | 685 | { |
684 | // Small avatar. Add the adjustment based on the distance from midheight | 686 | // Small avatar. Add the adjustment based on the distance from midheight |
685 | heightAdjust += -1f * midHeightOffset * 4f * BSParam.AvatarHeightLowFudge; | 687 | heightAdjust += ((-1f * midHeightOffset) / (AVATAR_MID - AVATAR_LOW)) * BSParam.AvatarHeightLowFudge; |
686 | } | 688 | } |
687 | else | 689 | else |
688 | { | 690 | { |
689 | // Large avatar. Add the adjustment based on the distance from midheight | 691 | // Large avatar. Add the adjustment based on the distance from midheight |
690 | heightAdjust += midHeightOffset * 4f * BSParam.AvatarHeightHighFudge; | 692 | heightAdjust += ((midHeightOffset) / (AVATAR_HI - AVATAR_MID)) * BSParam.AvatarHeightHighFudge; |
691 | } | 693 | } |
692 | } | 694 | } |
693 | // The total scale height is the central cylindar plus the caps on the two ends. | 695 | // The total scale height is the central cylindar plus the caps on the two ends. |
@@ -698,6 +700,9 @@ public sealed class BSCharacter : BSPhysObject | |||
698 | if (newScale.Z < 0) | 700 | if (newScale.Z < 0) |
699 | newScale.Z = 0.1f; | 701 | newScale.Z = 0.1f; |
700 | 702 | ||
703 | DetailLog("{0},BSCharacter.ComputerAvatarScale,size={1},lowF={2},midF={3},hiF={4},adj={5},newScale={6}", | ||
704 | LocalID, size, BSParam.AvatarHeightLowFudge, BSParam.AvatarHeightMidFudge, BSParam.AvatarHeightHighFudge, heightAdjust, newScale); | ||
705 | |||
701 | return newScale; | 706 | return newScale; |
702 | } | 707 | } |
703 | 708 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs index 42b5c49..b47e9a8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | |||
@@ -64,7 +64,7 @@ public abstract class BSConstraint : IDisposable | |||
64 | { | 64 | { |
65 | bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint); | 65 | bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint); |
66 | m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}", | 66 | m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}", |
67 | BSScene.DetailLogZero, | 67 | m_body1.ID, |
68 | m_body1.ID, m_body1.AddrString, | 68 | m_body1.ID, m_body1.AddrString, |
69 | m_body2.ID, m_body2.AddrString, | 69 | m_body2.ID, m_body2.AddrString, |
70 | success); | 70 | success); |
@@ -77,7 +77,10 @@ public abstract class BSConstraint : IDisposable | |||
77 | { | 77 | { |
78 | bool ret = false; | 78 | bool ret = false; |
79 | if (m_enabled) | 79 | if (m_enabled) |
80 | { | ||
81 | m_world.physicsScene.DetailLog("{0},BSConstraint.SetLinearLimits,taint,low={1},high={2}", m_body1.ID, low, high); | ||
80 | ret = PhysicsScene.PE.SetLinearLimits(m_constraint, low, high); | 82 | ret = PhysicsScene.PE.SetLinearLimits(m_constraint, low, high); |
83 | } | ||
81 | return ret; | 84 | return ret; |
82 | } | 85 | } |
83 | 86 | ||
@@ -86,6 +89,7 @@ public abstract class BSConstraint : IDisposable | |||
86 | bool ret = false; | 89 | bool ret = false; |
87 | if (m_enabled) | 90 | if (m_enabled) |
88 | { | 91 | { |
92 | m_world.physicsScene.DetailLog("{0},BSConstraint.SetAngularLimits,taint,low={1},high={2}", m_body1.ID, low, high); | ||
89 | ret = PhysicsScene.PE.SetAngularLimits(m_constraint, low, high); | 93 | ret = PhysicsScene.PE.SetAngularLimits(m_constraint, low, high); |
90 | } | 94 | } |
91 | return ret; | 95 | return ret; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs index d0949f5..7fcb75c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs | |||
@@ -32,12 +32,19 @@ using OpenMetaverse; | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | 32 | namespace OpenSim.Region.Physics.BulletSPlugin |
33 | { | 33 | { |
34 | 34 | ||
35 | public sealed class BSConstraint6Dof : BSConstraint | 35 | public class BSConstraint6Dof : BSConstraint |
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]"; | 37 | private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]"; |
38 | 38 | ||
39 | public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } } | 39 | public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } } |
40 | 40 | ||
41 | public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2) :base(world) | ||
42 | { | ||
43 | m_body1 = obj1; | ||
44 | m_body2 = obj2; | ||
45 | m_enabled = false; | ||
46 | } | ||
47 | |||
41 | // Create a btGeneric6DofConstraint | 48 | // Create a btGeneric6DofConstraint |
42 | public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2, | 49 | public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2, |
43 | Vector3 frame1, Quaternion frame1rot, | 50 | Vector3 frame1, Quaternion frame1rot, |
@@ -52,9 +59,11 @@ public sealed class BSConstraint6Dof : BSConstraint | |||
52 | frame2, frame2rot, | 59 | frame2, frame2rot, |
53 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | 60 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); |
54 | m_enabled = true; | 61 | m_enabled = true; |
55 | world.physicsScene.DetailLog("{0},BS6DofConstraint,createFrame,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | 62 | PhysicsScene.DetailLog("{0},BS6DofConstraint,create,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", |
56 | BSScene.DetailLogZero, world.worldID, | 63 | m_body1.ID, world.worldID, |
57 | obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); | 64 | obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); |
65 | PhysicsScene.DetailLog("{0},BS6DofConstraint,create, f1Loc={1},f1Rot={2},f2Loc={3},f2Rot={4},usefA={5},disCol={6}", | ||
66 | m_body1.ID, frame1, frame1rot, frame2, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
58 | } | 67 | } |
59 | 68 | ||
60 | // 6 Dof constraint based on a midpoint between the two constrained bodies | 69 | // 6 Dof constraint based on a midpoint between the two constrained bodies |
@@ -79,9 +88,11 @@ public sealed class BSConstraint6Dof : BSConstraint | |||
79 | m_constraint = PhysicsScene.PE.Create6DofConstraintToPoint(m_world, m_body1, m_body2, | 88 | m_constraint = PhysicsScene.PE.Create6DofConstraintToPoint(m_world, m_body1, m_body2, |
80 | joinPoint, | 89 | joinPoint, |
81 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | 90 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); |
91 | |||
82 | PhysicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}", | 92 | PhysicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}", |
83 | BSScene.DetailLogZero, world.worldID, m_constraint.AddrString, | 93 | m_body1.ID, world.worldID, m_constraint.AddrString, |
84 | obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); | 94 | obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); |
95 | |||
85 | if (!m_constraint.HasPhysicalConstraint) | 96 | if (!m_constraint.HasPhysicalConstraint) |
86 | { | 97 | { |
87 | world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}", | 98 | world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}", |
@@ -106,8 +117,10 @@ public sealed class BSConstraint6Dof : BSConstraint | |||
106 | frameInBloc, frameInBrot, | 117 | frameInBloc, frameInBrot, |
107 | useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies); | 118 | useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies); |
108 | m_enabled = true; | 119 | m_enabled = true; |
109 | world.physicsScene.DetailLog("{0},BS6DofConstraint,createFixed,wID={1},rID={2},rBody={3}", | 120 | PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed,wID={1},rID={2},rBody={3}", |
110 | BSScene.DetailLogZero, world.worldID, obj1.ID, obj1.AddrString); | 121 | m_body1.ID, world.worldID, obj1.ID, obj1.AddrString); |
122 | PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed, fBLoc={1},fBRot={2},usefA={3},disCol={4}", | ||
123 | m_body1.ID, frameInBloc, frameInBrot, useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies); | ||
111 | } | 124 | } |
112 | 125 | ||
113 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) | 126 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs new file mode 100755 index 0000000..7a76a9a --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs | |||
@@ -0,0 +1,54 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public sealed class BSConstraintConeTwist : BSConstraint | ||
36 | { | ||
37 | public override ConstraintType Type { get { return ConstraintType.CONETWIST_CONSTRAINT_TYPE; } } | ||
38 | |||
39 | public BSConstraintConeTwist(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
40 | Vector3 frameInAloc, Quaternion frameInArot, | ||
41 | Vector3 frameInBloc, Quaternion frameInBrot, | ||
42 | bool disableCollisionsBetweenLinkedBodies) | ||
43 | : base(world) | ||
44 | { | ||
45 | m_body1 = obj1; | ||
46 | m_body2 = obj2; | ||
47 | m_constraint = PhysicsScene.PE.CreateConeTwistConstraint(world, obj1, obj2, | ||
48 | frameInAloc, frameInArot, frameInBloc, frameInBrot, | ||
49 | disableCollisionsBetweenLinkedBodies); | ||
50 | m_enabled = true; | ||
51 | } | ||
52 | } | ||
53 | |||
54 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs new file mode 100755 index 0000000..37cfa07 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public sealed class BSConstraintSlider : BSConstraint | ||
36 | { | ||
37 | public override ConstraintType Type { get { return ConstraintType.SLIDER_CONSTRAINT_TYPE; } } | ||
38 | |||
39 | public BSConstraintSlider(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
40 | Vector3 frameInAloc, Quaternion frameInArot, | ||
41 | Vector3 frameInBloc, Quaternion frameInBrot, | ||
42 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
43 | : base(world) | ||
44 | { | ||
45 | m_body1 = obj1; | ||
46 | m_body2 = obj2; | ||
47 | m_constraint = PhysicsScene.PE.CreateSliderConstraint(world, obj1, obj2, | ||
48 | frameInAloc, frameInArot, frameInBloc, frameInBrot, | ||
49 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
50 | m_enabled = true; | ||
51 | } | ||
52 | |||
53 | } | ||
54 | |||
55 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs new file mode 100755 index 0000000..8e7ddff --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs | |||
@@ -0,0 +1,103 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public sealed class BSConstraintSpring : BSConstraint6Dof | ||
36 | { | ||
37 | public override ConstraintType Type { get { return ConstraintType.D6_SPRING_CONSTRAINT_TYPE; } } | ||
38 | |||
39 | public BSConstraintSpring(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
40 | Vector3 frame1Loc, Quaternion frame1Rot, | ||
41 | Vector3 frame2Loc, Quaternion frame2Rot, | ||
42 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
43 | :base(world, obj1, obj2) | ||
44 | { | ||
45 | m_constraint = PhysicsScene.PE.Create6DofSpringConstraint(world, obj1, obj2, | ||
46 | frame1Loc, frame1Rot, frame2Loc, frame2Rot, | ||
47 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
48 | m_enabled = true; | ||
49 | |||
50 | PhysicsScene.DetailLog("{0},BSConstraintSpring,create,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | ||
51 | obj1.ID, world.worldID, obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); | ||
52 | PhysicsScene.DetailLog("{0},BSConstraintSpring,create, f1Loc={1},f1Rot={2},f2Loc={3},f2Rot={4},usefA={5},disCol={6}", | ||
53 | m_body1.ID, frame1Loc, frame1Rot, frame2Loc, frame2Rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
54 | } | ||
55 | |||
56 | public bool SetAxisEnable(int pIndex, bool pAxisEnable) | ||
57 | { | ||
58 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEnable,obj1ID={1},obj2ID={2},indx={3},enable={4}", | ||
59 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pAxisEnable); | ||
60 | PhysicsScene.PE.SpringEnable(m_constraint, pIndex, BSParam.NumericBool(pAxisEnable)); | ||
61 | return true; | ||
62 | } | ||
63 | |||
64 | public bool SetStiffness(int pIndex, float pStiffness) | ||
65 | { | ||
66 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetStiffness,obj1ID={1},obj2ID={2},indx={3},stiff={4}", | ||
67 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pStiffness); | ||
68 | PhysicsScene.PE.SpringSetStiffness(m_constraint, pIndex, pStiffness); | ||
69 | return true; | ||
70 | } | ||
71 | |||
72 | public bool SetDamping(int pIndex, float pDamping) | ||
73 | { | ||
74 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetDamping,obj1ID={1},obj2ID={2},indx={3},damp={4}", | ||
75 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pDamping); | ||
76 | PhysicsScene.PE.SpringSetDamping(m_constraint, pIndex, pDamping); | ||
77 | return true; | ||
78 | } | ||
79 | |||
80 | public bool SetEquilibriumPoint(int pIndex, float pEqPoint) | ||
81 | { | ||
82 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEquilibriumPoint,obj1ID={1},obj2ID={2},indx={3},eqPoint={4}", | ||
83 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pEqPoint); | ||
84 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, pIndex, pEqPoint); | ||
85 | return true; | ||
86 | } | ||
87 | |||
88 | public bool SetEquilibriumPoint(Vector3 linearEq, Vector3 angularEq) | ||
89 | { | ||
90 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEquilibriumPoint,obj1ID={1},obj2ID={2},linearEq={3},angularEq={4}", | ||
91 | m_body1.ID, m_body1.ID, m_body2.ID, linearEq, angularEq); | ||
92 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 0, linearEq.X); | ||
93 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 1, linearEq.Y); | ||
94 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 2, linearEq.Z); | ||
95 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 3, angularEq.X); | ||
96 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 4, angularEq.Y); | ||
97 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 5, angularEq.Z); | ||
98 | return true; | ||
99 | } | ||
100 | |||
101 | } | ||
102 | |||
103 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 3afd52e..77f69a5 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -77,6 +77,10 @@ public abstract class BSLinkset | |||
77 | { | 77 | { |
78 | member = pMember; | 78 | member = pMember; |
79 | } | 79 | } |
80 | public virtual void ResetLink() { } | ||
81 | public virtual void SetLinkParameters(BSConstraint constrain) { } | ||
82 | // Returns 'true' if physical property updates from the child should be reported to the simulator | ||
83 | public virtual bool ShouldUpdateChildProperties() { return false; } | ||
80 | } | 84 | } |
81 | 85 | ||
82 | public LinksetImplementation LinksetImpl { get; protected set; } | 86 | public LinksetImplementation LinksetImpl { get; protected set; } |
@@ -148,7 +152,7 @@ public abstract class BSLinkset | |||
148 | // Returns a new linkset for the child which is a linkset of one (just the | 152 | // Returns a new linkset for the child which is a linkset of one (just the |
149 | // orphened child). | 153 | // orphened child). |
150 | // Called at runtime. | 154 | // Called at runtime. |
151 | public BSLinkset RemoveMeFromLinkset(BSPrimLinkable child) | 155 | public BSLinkset RemoveMeFromLinkset(BSPrimLinkable child, bool inTaintTime) |
152 | { | 156 | { |
153 | lock (m_linksetActivityLock) | 157 | lock (m_linksetActivityLock) |
154 | { | 158 | { |
@@ -157,7 +161,7 @@ public abstract class BSLinkset | |||
157 | // Cannot remove the root from a linkset. | 161 | // Cannot remove the root from a linkset. |
158 | return this; | 162 | return this; |
159 | } | 163 | } |
160 | RemoveChildFromLinkset(child); | 164 | RemoveChildFromLinkset(child, inTaintTime); |
161 | LinksetMass = ComputeLinksetMass(); | 165 | LinksetMass = ComputeLinksetMass(); |
162 | } | 166 | } |
163 | 167 | ||
@@ -205,6 +209,17 @@ public abstract class BSLinkset | |||
205 | return ret; | 209 | return ret; |
206 | } | 210 | } |
207 | 211 | ||
212 | public bool TryGetLinkInfo(BSPrimLinkable child, out BSLinkInfo foundInfo) | ||
213 | { | ||
214 | bool ret = false; | ||
215 | BSLinkInfo found = null; | ||
216 | lock (m_linksetActivityLock) | ||
217 | { | ||
218 | ret = m_children.TryGetValue(child, out found); | ||
219 | } | ||
220 | foundInfo = found; | ||
221 | return ret; | ||
222 | } | ||
208 | // Perform an action on each member of the linkset including root prim. | 223 | // Perform an action on each member of the linkset including root prim. |
209 | // Depends on the action on whether this should be done at taint time. | 224 | // Depends on the action on whether this should be done at taint time. |
210 | public delegate bool ForEachLinkInfoAction(BSLinkInfo obj); | 225 | public delegate bool ForEachLinkInfoAction(BSLinkInfo obj); |
@@ -222,6 +237,21 @@ public abstract class BSLinkset | |||
222 | return ret; | 237 | return ret; |
223 | } | 238 | } |
224 | 239 | ||
240 | // Check the type of the link and return 'true' if the link is flexible and the | ||
241 | // updates from the child should be sent to the simulator so things change. | ||
242 | public virtual bool ShouldReportPropertyUpdates(BSPrimLinkable child) | ||
243 | { | ||
244 | bool ret = false; | ||
245 | |||
246 | BSLinkInfo linkInfo; | ||
247 | if (m_children.TryGetValue(child, out linkInfo)) | ||
248 | { | ||
249 | ret = linkInfo.ShouldUpdateChildProperties(); | ||
250 | } | ||
251 | |||
252 | return ret; | ||
253 | } | ||
254 | |||
225 | // Called after a simulation step to post a collision with this object. | 255 | // Called after a simulation step to post a collision with this object. |
226 | // Return 'true' if linkset processed the collision. 'false' says the linkset didn't have | 256 | // Return 'true' if linkset processed the collision. 'false' says the linkset didn't have |
227 | // anything to add for the collision and it should be passed through normal processing. | 257 | // anything to add for the collision and it should be passed through normal processing. |
@@ -255,7 +285,7 @@ public abstract class BSLinkset | |||
255 | 285 | ||
256 | // I am the root of a linkset and one of my children is being removed. | 286 | // I am the root of a linkset and one of my children is being removed. |
257 | // Safe to call even if the child is not really in my linkset. | 287 | // Safe to call even if the child is not really in my linkset. |
258 | protected abstract void RemoveChildFromLinkset(BSPrimLinkable child); | 288 | protected abstract void RemoveChildFromLinkset(BSPrimLinkable child, bool inTaintTime); |
259 | 289 | ||
260 | // When physical properties are changed the linkset needs to recalculate | 290 | // When physical properties are changed the linkset needs to recalculate |
261 | // its internal properties. | 291 | // its internal properties. |
@@ -430,6 +460,13 @@ public abstract class BSLinkset | |||
430 | return com; | 460 | return com; |
431 | } | 461 | } |
432 | 462 | ||
463 | #region Extension | ||
464 | public virtual object Extension(string pFunct, params object[] pParams) | ||
465 | { | ||
466 | return null; | ||
467 | } | ||
468 | #endregion // Extension | ||
469 | |||
433 | // Invoke the detailed logger and output something if it's enabled. | 470 | // Invoke the detailed logger and output something if it's enabled. |
434 | protected void DetailLog(string msg, params Object[] args) | 471 | protected void DetailLog(string msg, params Object[] args) |
435 | { | 472 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 085d195..8f12189 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -90,10 +90,9 @@ public sealed class BSLinksetCompound : BSLinkset | |||
90 | // its internal properties. | 90 | // its internal properties. |
91 | public override void Refresh(BSPrimLinkable requestor) | 91 | public override void Refresh(BSPrimLinkable requestor) |
92 | { | 92 | { |
93 | base.Refresh(requestor); | ||
94 | |||
95 | // Something changed so do the rebuilding thing | 93 | // Something changed so do the rebuilding thing |
96 | // ScheduleRebuild(); | 94 | ScheduleRebuild(requestor); |
95 | base.Refresh(requestor); | ||
97 | } | 96 | } |
98 | 97 | ||
99 | // Schedule a refresh to happen after all the other taint processing. | 98 | // Schedule a refresh to happen after all the other taint processing. |
@@ -127,7 +126,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
127 | if (IsRoot(child)) | 126 | if (IsRoot(child)) |
128 | { | 127 | { |
129 | // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly. | 128 | // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly. |
130 | ScheduleRebuild(LinksetRoot); | 129 | Refresh(LinksetRoot); |
131 | } | 130 | } |
132 | return ret; | 131 | return ret; |
133 | } | 132 | } |
@@ -144,7 +143,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
144 | if (IsRoot(child)) | 143 | if (IsRoot(child)) |
145 | { | 144 | { |
146 | // Schedule a rebuild to verify that the root shape is set to the real shape. | 145 | // Schedule a rebuild to verify that the root shape is set to the real shape. |
147 | ScheduleRebuild(LinksetRoot); | 146 | Refresh(LinksetRoot); |
148 | } | 147 | } |
149 | return ret; | 148 | return ret; |
150 | } | 149 | } |
@@ -227,7 +226,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
227 | // there will already be a rebuild scheduled. | 226 | // there will already be a rebuild scheduled. |
228 | DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild.schedulingRebuild,whichUpdated={1}", | 227 | DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild.schedulingRebuild,whichUpdated={1}", |
229 | updated.LocalID, whichUpdated); | 228 | updated.LocalID, whichUpdated); |
230 | ScheduleRebuild(updated); | 229 | Refresh(updated); |
231 | } | 230 | } |
232 | } | 231 | } |
233 | } | 232 | } |
@@ -242,10 +241,10 @@ public sealed class BSLinksetCompound : BSLinkset | |||
242 | { | 241 | { |
243 | bool ret = false; | 242 | bool ret = false; |
244 | 243 | ||
245 | DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}", | 244 | DetailLog("{0},BSLinksetCompound.RemoveDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}", |
246 | child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody, IsRoot(child)); | 245 | child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody, IsRoot(child)); |
247 | 246 | ||
248 | ScheduleRebuild(child); | 247 | Refresh(child); |
249 | 248 | ||
250 | return ret; | 249 | return ret; |
251 | } | 250 | } |
@@ -263,14 +262,14 @@ public sealed class BSLinksetCompound : BSLinkset | |||
263 | DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); | 262 | DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); |
264 | 263 | ||
265 | // Rebuild the compound shape with the new child shape included | 264 | // Rebuild the compound shape with the new child shape included |
266 | ScheduleRebuild(child); | 265 | Refresh(child); |
267 | } | 266 | } |
268 | return; | 267 | return; |
269 | } | 268 | } |
270 | 269 | ||
271 | // Remove the specified child from the linkset. | 270 | // Remove the specified child from the linkset. |
272 | // Safe to call even if the child is not really in the linkset. | 271 | // Safe to call even if the child is not really in the linkset. |
273 | protected override void RemoveChildFromLinkset(BSPrimLinkable child) | 272 | protected override void RemoveChildFromLinkset(BSPrimLinkable child, bool inTaintTime) |
274 | { | 273 | { |
275 | child.ClearDisplacement(); | 274 | child.ClearDisplacement(); |
276 | 275 | ||
@@ -282,17 +281,17 @@ public sealed class BSLinksetCompound : BSLinkset | |||
282 | child.LocalID, child.PhysBody.AddrString); | 281 | child.LocalID, child.PhysBody.AddrString); |
283 | 282 | ||
284 | // Cause the child's body to be rebuilt and thus restored to normal operation | 283 | // Cause the child's body to be rebuilt and thus restored to normal operation |
285 | child.ForceBodyShapeRebuild(false); | 284 | child.ForceBodyShapeRebuild(inTaintTime); |
286 | 285 | ||
287 | if (!HasAnyChildren) | 286 | if (!HasAnyChildren) |
288 | { | 287 | { |
289 | // The linkset is now empty. The root needs rebuilding. | 288 | // The linkset is now empty. The root needs rebuilding. |
290 | LinksetRoot.ForceBodyShapeRebuild(false); | 289 | LinksetRoot.ForceBodyShapeRebuild(inTaintTime); |
291 | } | 290 | } |
292 | else | 291 | else |
293 | { | 292 | { |
294 | // Rebuild the compound shape with the child removed | 293 | // Rebuild the compound shape with the child removed |
295 | ScheduleRebuild(LinksetRoot); | 294 | Refresh(LinksetRoot); |
296 | } | 295 | } |
297 | } | 296 | } |
298 | return; | 297 | return; |
@@ -318,10 +317,10 @@ public sealed class BSLinksetCompound : BSLinkset | |||
318 | // being destructed and going non-physical. | 317 | // being destructed and going non-physical. |
319 | LinksetRoot.ForceBodyShapeRebuild(true); | 318 | LinksetRoot.ForceBodyShapeRebuild(true); |
320 | 319 | ||
321 | // There is no reason to build all this physical stuff for a non-physical linkset. | 320 | // There is no reason to build all this physical stuff for a non-physical or empty linkset. |
322 | if (!LinksetRoot.IsPhysicallyActive) | 321 | if (!LinksetRoot.IsPhysicallyActive || !HasAnyChildren) |
323 | { | 322 | { |
324 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,notPhysical", LinksetRoot.LocalID); | 323 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,notPhysicalOrNoChildren", LinksetRoot.LocalID); |
325 | return; // Note the 'finally' clause at the botton which will get executed. | 324 | return; // Note the 'finally' clause at the botton which will get executed. |
326 | } | 325 | } |
327 | 326 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 4bac222..aaf92c8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -28,6 +28,8 @@ using System; | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | 30 | ||
31 | using OpenSim.Region.OptionalModules.Scripting; | ||
32 | |||
31 | using OMV = OpenMetaverse; | 33 | using OMV = OpenMetaverse; |
32 | 34 | ||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 35 | namespace OpenSim.Region.Physics.BulletSPlugin |
@@ -51,18 +53,32 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
51 | public float cfm; | 53 | public float cfm; |
52 | public float erp; | 54 | public float erp; |
53 | public float solverIterations; | 55 | public float solverIterations; |
56 | // | ||
57 | public OMV.Vector3 frameInAloc; | ||
58 | public OMV.Quaternion frameInArot; | ||
59 | public OMV.Vector3 frameInBloc; | ||
60 | public OMV.Quaternion frameInBrot; | ||
61 | public bool useLinearReferenceFrameA; | ||
62 | // Spring | ||
63 | public bool[] springAxisEnable; | ||
64 | public float[] springDamping; | ||
65 | public float[] springStiffness; | ||
66 | public OMV.Vector3 springLinearEquilibriumPoint; | ||
67 | public OMV.Vector3 springAngularEquilibriumPoint; | ||
54 | 68 | ||
55 | public BSLinkInfoConstraint(BSPrimLinkable pMember) | 69 | public BSLinkInfoConstraint(BSPrimLinkable pMember) |
56 | : base(pMember) | 70 | : base(pMember) |
57 | { | 71 | { |
58 | constraint = null; | 72 | constraint = null; |
59 | ResetToFixedConstraint(); | 73 | ResetLink(); |
74 | member.PhysScene.DetailLog("{0},BSLinkInfoConstraint.creation", member.LocalID); | ||
60 | } | 75 | } |
61 | 76 | ||
62 | // Set all the parameters for this constraint to a fixed, non-movable constraint. | 77 | // Set all the parameters for this constraint to a fixed, non-movable constraint. |
63 | public void ResetToFixedConstraint() | 78 | public override void ResetLink() |
64 | { | 79 | { |
65 | constraintType = ConstraintType.D6_CONSTRAINT_TYPE; | 80 | // constraintType = ConstraintType.D6_CONSTRAINT_TYPE; |
81 | constraintType = ConstraintType.FIXED_CONSTRAINT_TYPE; | ||
66 | linearLimitLow = OMV.Vector3.Zero; | 82 | linearLimitLow = OMV.Vector3.Zero; |
67 | linearLimitHigh = OMV.Vector3.Zero; | 83 | linearLimitHigh = OMV.Vector3.Zero; |
68 | angularLimitLow = OMV.Vector3.Zero; | 84 | angularLimitLow = OMV.Vector3.Zero; |
@@ -74,17 +90,37 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
74 | cfm = BSParam.LinkConstraintCFM; | 90 | cfm = BSParam.LinkConstraintCFM; |
75 | erp = BSParam.LinkConstraintERP; | 91 | erp = BSParam.LinkConstraintERP; |
76 | solverIterations = BSParam.LinkConstraintSolverIterations; | 92 | solverIterations = BSParam.LinkConstraintSolverIterations; |
93 | frameInAloc = OMV.Vector3.Zero; | ||
94 | frameInArot = OMV.Quaternion.Identity; | ||
95 | frameInBloc = OMV.Vector3.Zero; | ||
96 | frameInBrot = OMV.Quaternion.Identity; | ||
97 | useLinearReferenceFrameA = true; | ||
98 | springAxisEnable = new bool[6]; | ||
99 | springDamping = new float[6]; | ||
100 | springStiffness = new float[6]; | ||
101 | for (int ii = 0; ii < springAxisEnable.Length; ii++) | ||
102 | { | ||
103 | springAxisEnable[ii] = false; | ||
104 | springDamping[ii] = BSAPITemplate.SPRING_NOT_SPECIFIED; | ||
105 | springStiffness[ii] = BSAPITemplate.SPRING_NOT_SPECIFIED; | ||
106 | } | ||
107 | springLinearEquilibriumPoint = OMV.Vector3.Zero; | ||
108 | springAngularEquilibriumPoint = OMV.Vector3.Zero; | ||
109 | member.PhysScene.DetailLog("{0},BSLinkInfoConstraint.ResetLink", member.LocalID); | ||
77 | } | 110 | } |
78 | 111 | ||
79 | // Given a constraint, apply the current constraint parameters to same. | 112 | // Given a constraint, apply the current constraint parameters to same. |
80 | public void SetConstraintParameters(BSConstraint constrain) | 113 | public override void SetLinkParameters(BSConstraint constrain) |
81 | { | 114 | { |
115 | member.PhysScene.DetailLog("{0},BSLinkInfoConstraint.SetLinkParameters,type={1}", member.LocalID, constraintType); | ||
82 | switch (constraintType) | 116 | switch (constraintType) |
83 | { | 117 | { |
118 | case ConstraintType.FIXED_CONSTRAINT_TYPE: | ||
84 | case ConstraintType.D6_CONSTRAINT_TYPE: | 119 | case ConstraintType.D6_CONSTRAINT_TYPE: |
85 | BSConstraint6Dof constrain6dof = constrain as BSConstraint6Dof; | 120 | BSConstraint6Dof constrain6dof = constrain as BSConstraint6Dof; |
86 | if (constrain6dof != null) | 121 | if (constrain6dof != null) |
87 | { | 122 | { |
123 | // NOTE: D6_SPRING_CONSTRAINT_TYPE should be updated if you change any of this code. | ||
88 | // zero linear and angular limits makes the objects unable to move in relation to each other | 124 | // zero linear and angular limits makes the objects unable to move in relation to each other |
89 | constrain6dof.SetLinearLimits(linearLimitLow, linearLimitHigh); | 125 | constrain6dof.SetLinearLimits(linearLimitLow, linearLimitHigh); |
90 | constrain6dof.SetAngularLimits(angularLimitLow, angularLimitHigh); | 126 | constrain6dof.SetAngularLimits(angularLimitLow, angularLimitHigh); |
@@ -99,10 +135,55 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
99 | } | 135 | } |
100 | } | 136 | } |
101 | break; | 137 | break; |
138 | case ConstraintType.D6_SPRING_CONSTRAINT_TYPE: | ||
139 | BSConstraintSpring constrainSpring = constrain as BSConstraintSpring; | ||
140 | if (constrainSpring != null) | ||
141 | { | ||
142 | // zero linear and angular limits makes the objects unable to move in relation to each other | ||
143 | constrainSpring.SetLinearLimits(linearLimitLow, linearLimitHigh); | ||
144 | constrainSpring.SetAngularLimits(angularLimitLow, angularLimitHigh); | ||
145 | |||
146 | // tweek the constraint to increase stability | ||
147 | constrainSpring.UseFrameOffset(useFrameOffset); | ||
148 | constrainSpring.TranslationalLimitMotor(enableTransMotor, transMotorMaxVel, transMotorMaxForce); | ||
149 | constrainSpring.SetCFMAndERP(cfm, erp); | ||
150 | if (solverIterations != 0f) | ||
151 | { | ||
152 | constrainSpring.SetSolverIterations(solverIterations); | ||
153 | } | ||
154 | for (int ii = 0; ii < springAxisEnable.Length; ii++) | ||
155 | { | ||
156 | constrainSpring.SetAxisEnable(ii, springAxisEnable[ii]); | ||
157 | if (springDamping[ii] != BSAPITemplate.SPRING_NOT_SPECIFIED) | ||
158 | constrainSpring.SetDamping(ii, springDamping[ii]); | ||
159 | if (springStiffness[ii] != BSAPITemplate.SPRING_NOT_SPECIFIED) | ||
160 | constrainSpring.SetStiffness(ii, springStiffness[ii]); | ||
161 | } | ||
162 | constrainSpring.CalculateTransforms(); | ||
163 | |||
164 | if (springLinearEquilibriumPoint != OMV.Vector3.Zero) | ||
165 | constrainSpring.SetEquilibriumPoint(springLinearEquilibriumPoint, springAngularEquilibriumPoint); | ||
166 | else | ||
167 | constrainSpring.SetEquilibriumPoint(BSAPITemplate.SPRING_NOT_SPECIFIED, BSAPITemplate.SPRING_NOT_SPECIFIED); | ||
168 | } | ||
169 | break; | ||
102 | default: | 170 | default: |
103 | break; | 171 | break; |
104 | } | 172 | } |
105 | } | 173 | } |
174 | |||
175 | // Return 'true' if the property updates from the physics engine should be reported | ||
176 | // to the simulator. | ||
177 | // If the constraint is fixed, we don't need to report as the simulator and viewer will | ||
178 | // report the right things. | ||
179 | public override bool ShouldUpdateChildProperties() | ||
180 | { | ||
181 | bool ret = true; | ||
182 | if (constraintType == ConstraintType.FIXED_CONSTRAINT_TYPE) | ||
183 | ret = false; | ||
184 | |||
185 | return ret; | ||
186 | } | ||
106 | } | 187 | } |
107 | 188 | ||
108 | public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent) | 189 | public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent) |
@@ -110,12 +191,15 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
110 | LinksetImpl = LinksetImplementation.Constraint; | 191 | LinksetImpl = LinksetImplementation.Constraint; |
111 | } | 192 | } |
112 | 193 | ||
194 | private static string LogHeader = "[BULLETSIM LINKSET CONSTRAINT]"; | ||
195 | |||
113 | // When physical properties are changed the linkset needs to recalculate | 196 | // When physical properties are changed the linkset needs to recalculate |
114 | // its internal properties. | 197 | // its internal properties. |
115 | // This is queued in the 'post taint' queue so the | 198 | // This is queued in the 'post taint' queue so the |
116 | // refresh will happen once after all the other taints are applied. | 199 | // refresh will happen once after all the other taints are applied. |
117 | public override void Refresh(BSPrimLinkable requestor) | 200 | public override void Refresh(BSPrimLinkable requestor) |
118 | { | 201 | { |
202 | ScheduleRebuild(requestor); | ||
119 | base.Refresh(requestor); | 203 | base.Refresh(requestor); |
120 | 204 | ||
121 | } | 205 | } |
@@ -132,10 +216,16 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
132 | { | 216 | { |
133 | // Queue to happen after all the other taint processing | 217 | // Queue to happen after all the other taint processing |
134 | m_physicsScene.PostTaintObject("BSLinksetContraints.Refresh", requestor.LocalID, delegate() | 218 | m_physicsScene.PostTaintObject("BSLinksetContraints.Refresh", requestor.LocalID, delegate() |
219 | { | ||
220 | if (HasAnyChildren) | ||
135 | { | 221 | { |
136 | if (HasAnyChildren) | 222 | // Constraints that have not been changed are not rebuild but make sure |
137 | RecomputeLinksetConstraints(); | 223 | // the constraint of the requestor is rebuilt. |
138 | }); | 224 | PhysicallyUnlinkAChildFromRoot(LinksetRoot, requestor); |
225 | // Rebuild the linkset and all its constraints. | ||
226 | RecomputeLinksetConstraints(); | ||
227 | } | ||
228 | }); | ||
139 | } | 229 | } |
140 | } | 230 | } |
141 | 231 | ||
@@ -152,7 +242,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
152 | if (IsRoot(child)) | 242 | if (IsRoot(child)) |
153 | { | 243 | { |
154 | // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly. | 244 | // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly. |
155 | ScheduleRebuild(LinksetRoot); | 245 | Refresh(LinksetRoot); |
156 | } | 246 | } |
157 | return ret; | 247 | return ret; |
158 | } | 248 | } |
@@ -171,7 +261,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
171 | if (IsRoot(child)) | 261 | if (IsRoot(child)) |
172 | { | 262 | { |
173 | // Schedule a rebuild to verify that the root shape is set to the real shape. | 263 | // Schedule a rebuild to verify that the root shape is set to the real shape. |
174 | ScheduleRebuild(LinksetRoot); | 264 | Refresh(LinksetRoot); |
175 | } | 265 | } |
176 | return ret; | 266 | return ret; |
177 | } | 267 | } |
@@ -199,7 +289,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
199 | // Just undo all the constraints for this linkset. Rebuild at the end of the step. | 289 | // Just undo all the constraints for this linkset. Rebuild at the end of the step. |
200 | ret = PhysicallyUnlinkAllChildrenFromRoot(LinksetRoot); | 290 | ret = PhysicallyUnlinkAllChildrenFromRoot(LinksetRoot); |
201 | // Cause the constraints, et al to be rebuilt before the next simulation step. | 291 | // Cause the constraints, et al to be rebuilt before the next simulation step. |
202 | ScheduleRebuild(LinksetRoot); | 292 | Refresh(LinksetRoot); |
203 | } | 293 | } |
204 | return ret; | 294 | return ret; |
205 | } | 295 | } |
@@ -217,14 +307,14 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
217 | DetailLog("{0},BSLinksetConstraints.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); | 307 | DetailLog("{0},BSLinksetConstraints.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); |
218 | 308 | ||
219 | // Cause constraints and assorted properties to be recomputed before the next simulation step. | 309 | // Cause constraints and assorted properties to be recomputed before the next simulation step. |
220 | ScheduleRebuild(LinksetRoot); | 310 | Refresh(LinksetRoot); |
221 | } | 311 | } |
222 | return; | 312 | return; |
223 | } | 313 | } |
224 | 314 | ||
225 | // Remove the specified child from the linkset. | 315 | // Remove the specified child from the linkset. |
226 | // Safe to call even if the child is not really in my linkset. | 316 | // Safe to call even if the child is not really in my linkset. |
227 | protected override void RemoveChildFromLinkset(BSPrimLinkable child) | 317 | protected override void RemoveChildFromLinkset(BSPrimLinkable child, bool inTaintTime) |
228 | { | 318 | { |
229 | if (m_children.Remove(child)) | 319 | if (m_children.Remove(child)) |
230 | { | 320 | { |
@@ -236,12 +326,12 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
236 | rootx.LocalID, rootx.PhysBody.AddrString, | 326 | rootx.LocalID, rootx.PhysBody.AddrString, |
237 | childx.LocalID, childx.PhysBody.AddrString); | 327 | childx.LocalID, childx.PhysBody.AddrString); |
238 | 328 | ||
239 | m_physicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate() | 329 | m_physicsScene.TaintedObject(inTaintTime, childx.LocalID, "BSLinksetConstraints.RemoveChildFromLinkset", delegate() |
240 | { | 330 | { |
241 | PhysicallyUnlinkAChildFromRoot(rootx, childx); | 331 | PhysicallyUnlinkAChildFromRoot(rootx, childx); |
242 | }); | 332 | }); |
243 | // See that the linkset parameters are recomputed at the end of the taint time. | 333 | // See that the linkset parameters are recomputed at the end of the taint time. |
244 | ScheduleRebuild(LinksetRoot); | 334 | Refresh(LinksetRoot); |
245 | } | 335 | } |
246 | else | 336 | else |
247 | { | 337 | { |
@@ -262,8 +352,8 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
262 | // Create a static constraint between the two passed objects | 352 | // Create a static constraint between the two passed objects |
263 | private BSConstraint BuildConstraint(BSPrimLinkable rootPrim, BSLinkInfo li) | 353 | private BSConstraint BuildConstraint(BSPrimLinkable rootPrim, BSLinkInfo li) |
264 | { | 354 | { |
265 | BSLinkInfoConstraint liConstraint = li as BSLinkInfoConstraint; | 355 | BSLinkInfoConstraint linkInfo = li as BSLinkInfoConstraint; |
266 | if (liConstraint == null) | 356 | if (linkInfo == null) |
267 | return null; | 357 | return null; |
268 | 358 | ||
269 | // Zero motion for children so they don't interpolate | 359 | // Zero motion for children so they don't interpolate |
@@ -271,27 +361,26 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
271 | 361 | ||
272 | BSConstraint constrain = null; | 362 | BSConstraint constrain = null; |
273 | 363 | ||
274 | switch (liConstraint.constraintType) | 364 | switch (linkInfo.constraintType) |
275 | { | 365 | { |
366 | case ConstraintType.FIXED_CONSTRAINT_TYPE: | ||
276 | case ConstraintType.D6_CONSTRAINT_TYPE: | 367 | case ConstraintType.D6_CONSTRAINT_TYPE: |
277 | // Relative position normalized to the root prim | 368 | // Relative position normalized to the root prim |
278 | // Essentually a vector pointing from center of rootPrim to center of li.member | 369 | // Essentually a vector pointing from center of rootPrim to center of li.member |
279 | OMV.Vector3 childRelativePosition = liConstraint.member.Position - rootPrim.Position; | 370 | OMV.Vector3 childRelativePosition = linkInfo.member.Position - rootPrim.Position; |
280 | 371 | ||
281 | // real world coordinate of midpoint between the two objects | 372 | // real world coordinate of midpoint between the two objects |
282 | OMV.Vector3 midPoint = rootPrim.Position + (childRelativePosition / 2); | 373 | OMV.Vector3 midPoint = rootPrim.Position + (childRelativePosition / 2); |
283 | 374 | ||
284 | DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}", | 375 | DetailLog("{0},BSLinksetConstraint.BuildConstraint,6Dof,rBody={1},cBody={2},rLoc={3},cLoc={4},midLoc={5}", |
285 | rootPrim.LocalID, | 376 | rootPrim.LocalID, rootPrim.PhysBody, linkInfo.member.PhysBody, |
286 | rootPrim.LocalID, rootPrim.PhysBody.AddrString, | 377 | rootPrim.Position, linkInfo.member.Position, midPoint); |
287 | liConstraint.member.LocalID, liConstraint.member.PhysBody.AddrString, | ||
288 | rootPrim.Position, liConstraint.member.Position, midPoint); | ||
289 | 378 | ||
290 | // create a constraint that allows no freedom of movement between the two objects | 379 | // create a constraint that allows no freedom of movement between the two objects |
291 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 380 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
292 | 381 | ||
293 | constrain = new BSConstraint6Dof( | 382 | constrain = new BSConstraint6Dof( |
294 | m_physicsScene.World, rootPrim.PhysBody, liConstraint.member.PhysBody, midPoint, true, true ); | 383 | m_physicsScene.World, rootPrim.PhysBody, linkInfo.member.PhysBody, midPoint, true, true ); |
295 | 384 | ||
296 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. | 385 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. |
297 | * Using the midpoint is easier since it lets the Bullet code manipulate the transforms | 386 | * Using the midpoint is easier since it lets the Bullet code manipulate the transforms |
@@ -320,11 +409,23 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
320 | */ | 409 | */ |
321 | 410 | ||
322 | break; | 411 | break; |
412 | case ConstraintType.D6_SPRING_CONSTRAINT_TYPE: | ||
413 | constrain = new BSConstraintSpring(m_physicsScene.World, rootPrim.PhysBody, linkInfo.member.PhysBody, | ||
414 | linkInfo.frameInAloc, linkInfo.frameInArot, linkInfo.frameInBloc, linkInfo.frameInBrot, | ||
415 | linkInfo.useLinearReferenceFrameA, | ||
416 | true /*disableCollisionsBetweenLinkedBodies*/); | ||
417 | DetailLog("{0},BSLinksetConstraint.BuildConstraint,spring,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6}", | ||
418 | rootPrim.LocalID, | ||
419 | rootPrim.LocalID, rootPrim.PhysBody.AddrString, | ||
420 | linkInfo.member.LocalID, linkInfo.member.PhysBody.AddrString, | ||
421 | rootPrim.Position, linkInfo.member.Position); | ||
422 | |||
423 | break; | ||
323 | default: | 424 | default: |
324 | break; | 425 | break; |
325 | } | 426 | } |
326 | 427 | ||
327 | liConstraint.SetConstraintParameters(constrain); | 428 | linkInfo.SetLinkParameters(constrain); |
328 | 429 | ||
329 | m_physicsScene.Constraints.AddConstraint(constrain); | 430 | m_physicsScene.Constraints.AddConstraint(constrain); |
330 | 431 | ||
@@ -343,13 +444,22 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
343 | rootPrim.LocalID, rootPrim.PhysBody.AddrString, | 444 | rootPrim.LocalID, rootPrim.PhysBody.AddrString, |
344 | childPrim.LocalID, childPrim.PhysBody.AddrString); | 445 | childPrim.LocalID, childPrim.PhysBody.AddrString); |
345 | 446 | ||
346 | // Find the constraint for this link and get rid of it from the overall collection and from my list | 447 | // If asked to unlink root from root, just remove all the constraints |
347 | if (m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody)) | 448 | if (rootPrim == childPrim || childPrim == LinksetRoot) |
348 | { | 449 | { |
349 | // Make the child refresh its location | 450 | PhysicallyUnlinkAllChildrenFromRoot(LinksetRoot); |
350 | m_physicsScene.PE.PushUpdate(childPrim.PhysBody); | ||
351 | ret = true; | 451 | ret = true; |
352 | } | 452 | } |
453 | else | ||
454 | { | ||
455 | // Find the constraint for this link and get rid of it from the overall collection and from my list | ||
456 | if (m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody)) | ||
457 | { | ||
458 | // Make the child refresh its location | ||
459 | m_physicsScene.PE.PushUpdate(childPrim.PhysBody); | ||
460 | ret = true; | ||
461 | } | ||
462 | } | ||
353 | 463 | ||
354 | return ret; | 464 | return ret; |
355 | } | 465 | } |
@@ -382,9 +492,9 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
382 | Rebuilding = true; | 492 | Rebuilding = true; |
383 | 493 | ||
384 | // There is no reason to build all this physical stuff for a non-physical linkset. | 494 | // There is no reason to build all this physical stuff for a non-physical linkset. |
385 | if (!LinksetRoot.IsPhysicallyActive) | 495 | if (!LinksetRoot.IsPhysicallyActive || !HasAnyChildren) |
386 | { | 496 | { |
387 | DetailLog("{0},BSLinksetConstraint.RecomputeLinksetCompound,notPhysical", LinksetRoot.LocalID); | 497 | DetailLog("{0},BSLinksetConstraint.RecomputeLinksetCompound,notPhysicalOrNoChildren", LinksetRoot.LocalID); |
388 | return; // Note the 'finally' clause at the botton which will get executed. | 498 | return; // Note the 'finally' clause at the botton which will get executed. |
389 | } | 499 | } |
390 | 500 | ||
@@ -401,6 +511,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
401 | // If constraint doesn't exist yet, create it. | 511 | // If constraint doesn't exist yet, create it. |
402 | constrain = BuildConstraint(LinksetRoot, li); | 512 | constrain = BuildConstraint(LinksetRoot, li); |
403 | } | 513 | } |
514 | li.SetLinkParameters(constrain); | ||
404 | constrain.RecomputeConstraintVariables(linksetMass); | 515 | constrain.RecomputeConstraintVariables(linksetMass); |
405 | 516 | ||
406 | // PhysicsScene.PE.DumpConstraint(PhysicsScene.World, constrain.Constraint); // DEBUG DEBUG | 517 | // PhysicsScene.PE.DumpConstraint(PhysicsScene.World, constrain.Constraint); // DEBUG DEBUG |
@@ -412,5 +523,324 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
412 | Rebuilding = false; | 523 | Rebuilding = false; |
413 | } | 524 | } |
414 | } | 525 | } |
526 | |||
527 | #region Extension | ||
528 | public override object Extension(string pFunct, params object[] pParams) | ||
529 | { | ||
530 | object ret = null; | ||
531 | switch (pFunct) | ||
532 | { | ||
533 | // pParams = [ BSPhysObject root, BSPhysObject child, integer linkType ] | ||
534 | case ExtendedPhysics.PhysFunctChangeLinkType: | ||
535 | if (pParams.Length > 2) | ||
536 | { | ||
537 | int requestedType = (int)pParams[2]; | ||
538 | DetailLog("{0},BSLinksetConstraint.ChangeLinkType,requestedType={1}", LinksetRoot.LocalID, requestedType); | ||
539 | if (requestedType == (int)ConstraintType.FIXED_CONSTRAINT_TYPE | ||
540 | || requestedType == (int)ConstraintType.D6_CONSTRAINT_TYPE | ||
541 | || requestedType == (int)ConstraintType.D6_SPRING_CONSTRAINT_TYPE | ||
542 | || requestedType == (int)ConstraintType.HINGE_CONSTRAINT_TYPE | ||
543 | || requestedType == (int)ConstraintType.CONETWIST_CONSTRAINT_TYPE | ||
544 | || requestedType == (int)ConstraintType.SLIDER_CONSTRAINT_TYPE) | ||
545 | { | ||
546 | BSPrimLinkable child = pParams[1] as BSPrimLinkable; | ||
547 | if (child != null) | ||
548 | { | ||
549 | DetailLog("{0},BSLinksetConstraint.ChangeLinkType,rootID={1},childID={2},type={3}", | ||
550 | LinksetRoot.LocalID, LinksetRoot.LocalID, child.LocalID, requestedType); | ||
551 | m_physicsScene.TaintedObject(child.LocalID, "BSLinksetConstraint.PhysFunctChangeLinkType", delegate() | ||
552 | { | ||
553 | // Pick up all the constraints currently created. | ||
554 | RemoveDependencies(child); | ||
555 | |||
556 | BSLinkInfo linkInfo = null; | ||
557 | if (TryGetLinkInfo(child, out linkInfo)) | ||
558 | { | ||
559 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; | ||
560 | if (linkInfoC != null) | ||
561 | { | ||
562 | linkInfoC.constraintType = (ConstraintType)requestedType; | ||
563 | ret = (object)true; | ||
564 | DetailLog("{0},BSLinksetConstraint.ChangeLinkType,link={1},type={2}", | ||
565 | linkInfo.member.LocalID, linkInfo.member.LocalID, linkInfoC.constraintType); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | DetailLog("{0},BSLinksetConstraint.ChangeLinkType,linkInfoNotConstraint,childID={1}", LinksetRoot.LocalID, child.LocalID); | ||
570 | } | ||
571 | } | ||
572 | else | ||
573 | { | ||
574 | DetailLog("{0},BSLinksetConstraint.ChangeLinkType,noLinkInfoForChild,childID={1}", LinksetRoot.LocalID, child.LocalID); | ||
575 | } | ||
576 | // Cause the whole linkset to be rebuilt in post-taint time. | ||
577 | Refresh(child); | ||
578 | }); | ||
579 | } | ||
580 | else | ||
581 | { | ||
582 | DetailLog("{0},BSLinksetConstraint.SetLinkType,childNotBSPrimLinkable", LinksetRoot.LocalID); | ||
583 | } | ||
584 | } | ||
585 | else | ||
586 | { | ||
587 | DetailLog("{0},BSLinksetConstraint.SetLinkType,illegalRequestedType,reqested={1},spring={2}", | ||
588 | LinksetRoot.LocalID, requestedType, ((int)ConstraintType.D6_SPRING_CONSTRAINT_TYPE)); | ||
589 | } | ||
590 | } | ||
591 | break; | ||
592 | // pParams = [ BSPhysObject root, BSPhysObject child ] | ||
593 | case ExtendedPhysics.PhysFunctGetLinkType: | ||
594 | if (pParams.Length > 0) | ||
595 | { | ||
596 | BSPrimLinkable child = pParams[1] as BSPrimLinkable; | ||
597 | if (child != null) | ||
598 | { | ||
599 | BSLinkInfo linkInfo = null; | ||
600 | if (TryGetLinkInfo(child, out linkInfo)) | ||
601 | { | ||
602 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; | ||
603 | if (linkInfoC != null) | ||
604 | { | ||
605 | ret = (object)(int)linkInfoC.constraintType; | ||
606 | DetailLog("{0},BSLinksetConstraint.GetLinkType,link={1},type={2}", | ||
607 | linkInfo.member.LocalID, linkInfo.member.LocalID, linkInfoC.constraintType); | ||
608 | |||
609 | } | ||
610 | } | ||
611 | } | ||
612 | } | ||
613 | break; | ||
614 | // pParams = [ BSPhysObject root, BSPhysObject child, int op, object opParams, int op, object opParams, ... ] | ||
615 | case ExtendedPhysics.PhysFunctChangeLinkParams: | ||
616 | // There should be two parameters: the childActor and a list of parameters to set | ||
617 | if (pParams.Length > 2) | ||
618 | { | ||
619 | BSPrimLinkable child = pParams[1] as BSPrimLinkable; | ||
620 | BSLinkInfo baseLinkInfo = null; | ||
621 | if (TryGetLinkInfo(child, out baseLinkInfo)) | ||
622 | { | ||
623 | BSLinkInfoConstraint linkInfo = baseLinkInfo as BSLinkInfoConstraint; | ||
624 | if (linkInfo != null) | ||
625 | { | ||
626 | int valueInt; | ||
627 | float valueFloat; | ||
628 | bool valueBool; | ||
629 | OMV.Vector3 valueVector; | ||
630 | OMV.Vector3 valueVector2; | ||
631 | OMV.Quaternion valueQuaternion; | ||
632 | int axisLow, axisHigh; | ||
633 | |||
634 | int opIndex = 2; | ||
635 | while (opIndex < pParams.Length) | ||
636 | { | ||
637 | int thisOp = 0; | ||
638 | string errMsg = ""; | ||
639 | try | ||
640 | { | ||
641 | thisOp = (int)pParams[opIndex]; | ||
642 | DetailLog("{0},BSLinksetConstraint.ChangeLinkParams2,op={1},val={2}", | ||
643 | linkInfo.member.LocalID, thisOp, pParams[opIndex + 1]); | ||
644 | switch (thisOp) | ||
645 | { | ||
646 | case ExtendedPhysics.PHYS_PARAM_LINK_TYPE: | ||
647 | valueInt = (int)pParams[opIndex + 1]; | ||
648 | ConstraintType valueType = (ConstraintType)valueInt; | ||
649 | if (valueType == ConstraintType.FIXED_CONSTRAINT_TYPE | ||
650 | || valueType == ConstraintType.D6_CONSTRAINT_TYPE | ||
651 | || valueType == ConstraintType.D6_SPRING_CONSTRAINT_TYPE | ||
652 | || valueType == ConstraintType.HINGE_CONSTRAINT_TYPE | ||
653 | || valueType == ConstraintType.CONETWIST_CONSTRAINT_TYPE | ||
654 | || valueType == ConstraintType.SLIDER_CONSTRAINT_TYPE) | ||
655 | { | ||
656 | linkInfo.constraintType = valueType; | ||
657 | } | ||
658 | opIndex += 2; | ||
659 | break; | ||
660 | case ExtendedPhysics.PHYS_PARAM_FRAMEINA_LOC: | ||
661 | errMsg = "PHYS_PARAM_FRAMEINA_LOC takes one parameter of type vector"; | ||
662 | valueVector = (OMV.Vector3)pParams[opIndex + 1]; | ||
663 | linkInfo.frameInAloc = valueVector; | ||
664 | opIndex += 2; | ||
665 | break; | ||
666 | case ExtendedPhysics.PHYS_PARAM_FRAMEINA_ROT: | ||
667 | errMsg = "PHYS_PARAM_FRAMEINA_ROT takes one parameter of type rotation"; | ||
668 | valueQuaternion = (OMV.Quaternion)pParams[opIndex + 1]; | ||
669 | linkInfo.frameInArot = valueQuaternion; | ||
670 | opIndex += 2; | ||
671 | break; | ||
672 | case ExtendedPhysics.PHYS_PARAM_FRAMEINB_LOC: | ||
673 | errMsg = "PHYS_PARAM_FRAMEINB_LOC takes one parameter of type vector"; | ||
674 | valueVector = (OMV.Vector3)pParams[opIndex + 1]; | ||
675 | linkInfo.frameInBloc = valueVector; | ||
676 | opIndex += 2; | ||
677 | break; | ||
678 | case ExtendedPhysics.PHYS_PARAM_FRAMEINB_ROT: | ||
679 | errMsg = "PHYS_PARAM_FRAMEINB_ROT takes one parameter of type rotation"; | ||
680 | valueQuaternion = (OMV.Quaternion)pParams[opIndex + 1]; | ||
681 | linkInfo.frameInBrot = valueQuaternion; | ||
682 | opIndex += 2; | ||
683 | break; | ||
684 | case ExtendedPhysics.PHYS_PARAM_LINEAR_LIMIT_LOW: | ||
685 | errMsg = "PHYS_PARAM_LINEAR_LIMIT_LOW takes one parameter of type vector"; | ||
686 | valueVector = (OMV.Vector3)pParams[opIndex + 1]; | ||
687 | linkInfo.linearLimitLow = valueVector; | ||
688 | opIndex += 2; | ||
689 | break; | ||
690 | case ExtendedPhysics.PHYS_PARAM_LINEAR_LIMIT_HIGH: | ||
691 | errMsg = "PHYS_PARAM_LINEAR_LIMIT_HIGH takes one parameter of type vector"; | ||
692 | valueVector = (OMV.Vector3)pParams[opIndex + 1]; | ||
693 | linkInfo.linearLimitHigh = valueVector; | ||
694 | opIndex += 2; | ||
695 | break; | ||
696 | case ExtendedPhysics.PHYS_PARAM_ANGULAR_LIMIT_LOW: | ||
697 | errMsg = "PHYS_PARAM_ANGULAR_LIMIT_LOW takes one parameter of type vector"; | ||
698 | valueVector = (OMV.Vector3)pParams[opIndex + 1]; | ||
699 | linkInfo.angularLimitLow = valueVector; | ||
700 | opIndex += 2; | ||
701 | break; | ||
702 | case ExtendedPhysics.PHYS_PARAM_ANGULAR_LIMIT_HIGH: | ||
703 | errMsg = "PHYS_PARAM_ANGULAR_LIMIT_HIGH takes one parameter of type vector"; | ||
704 | valueVector = (OMV.Vector3)pParams[opIndex + 1]; | ||
705 | linkInfo.angularLimitHigh = valueVector; | ||
706 | opIndex += 2; | ||
707 | break; | ||
708 | case ExtendedPhysics.PHYS_PARAM_USE_FRAME_OFFSET: | ||
709 | errMsg = "PHYS_PARAM_USE_FRAME_OFFSET takes one parameter of type integer (bool)"; | ||
710 | valueBool = ((int)pParams[opIndex + 1]) != 0; | ||
711 | linkInfo.useFrameOffset = valueBool; | ||
712 | opIndex += 2; | ||
713 | break; | ||
714 | case ExtendedPhysics.PHYS_PARAM_ENABLE_TRANSMOTOR: | ||
715 | errMsg = "PHYS_PARAM_ENABLE_TRANSMOTOR takes one parameter of type integer (bool)"; | ||
716 | valueBool = ((int)pParams[opIndex + 1]) != 0; | ||
717 | linkInfo.enableTransMotor = valueBool; | ||
718 | opIndex += 2; | ||
719 | break; | ||
720 | case ExtendedPhysics.PHYS_PARAM_TRANSMOTOR_MAXVEL: | ||
721 | errMsg = "PHYS_PARAM_TRANSMOTOR_MAXVEL takes one parameter of type float"; | ||
722 | valueFloat = (float)pParams[opIndex + 1]; | ||
723 | linkInfo.transMotorMaxVel = valueFloat; | ||
724 | opIndex += 2; | ||
725 | break; | ||
726 | case ExtendedPhysics.PHYS_PARAM_TRANSMOTOR_MAXFORCE: | ||
727 | errMsg = "PHYS_PARAM_TRANSMOTOR_MAXFORCE takes one parameter of type float"; | ||
728 | valueFloat = (float)pParams[opIndex + 1]; | ||
729 | linkInfo.transMotorMaxForce = valueFloat; | ||
730 | opIndex += 2; | ||
731 | break; | ||
732 | case ExtendedPhysics.PHYS_PARAM_CFM: | ||
733 | errMsg = "PHYS_PARAM_CFM takes one parameter of type float"; | ||
734 | valueFloat = (float)pParams[opIndex + 1]; | ||
735 | linkInfo.cfm = valueFloat; | ||
736 | opIndex += 2; | ||
737 | break; | ||
738 | case ExtendedPhysics.PHYS_PARAM_ERP: | ||
739 | errMsg = "PHYS_PARAM_ERP takes one parameter of type float"; | ||
740 | valueFloat = (float)pParams[opIndex + 1]; | ||
741 | linkInfo.erp = valueFloat; | ||
742 | opIndex += 2; | ||
743 | break; | ||
744 | case ExtendedPhysics.PHYS_PARAM_SOLVER_ITERATIONS: | ||
745 | errMsg = "PHYS_PARAM_SOLVER_ITERATIONS takes one parameter of type float"; | ||
746 | valueFloat = (float)pParams[opIndex + 1]; | ||
747 | linkInfo.solverIterations = valueFloat; | ||
748 | opIndex += 2; | ||
749 | break; | ||
750 | case ExtendedPhysics.PHYS_PARAM_SPRING_AXIS_ENABLE: | ||
751 | errMsg = "PHYS_PARAM_SPRING_AXIS_ENABLE takes two parameters of types integer and integer (bool)"; | ||
752 | valueInt = (int)pParams[opIndex + 1]; | ||
753 | valueBool = ((int)pParams[opIndex + 2]) != 0; | ||
754 | GetAxisRange(valueInt, out axisLow, out axisHigh); | ||
755 | for (int ii = axisLow; ii <= axisHigh; ii++) | ||
756 | linkInfo.springAxisEnable[ii] = valueBool; | ||
757 | opIndex += 3; | ||
758 | break; | ||
759 | case ExtendedPhysics.PHYS_PARAM_SPRING_DAMPING: | ||
760 | errMsg = "PHYS_PARAM_SPRING_DAMPING takes two parameters of types integer and float"; | ||
761 | valueInt = (int)pParams[opIndex + 1]; | ||
762 | valueFloat = (float)pParams[opIndex + 2]; | ||
763 | GetAxisRange(valueInt, out axisLow, out axisHigh); | ||
764 | for (int ii = axisLow; ii <= axisHigh; ii++) | ||
765 | linkInfo.springDamping[ii] = valueFloat; | ||
766 | opIndex += 3; | ||
767 | break; | ||
768 | case ExtendedPhysics.PHYS_PARAM_SPRING_STIFFNESS: | ||
769 | errMsg = "PHYS_PARAM_SPRING_STIFFNESS takes two parameters of types integer and float"; | ||
770 | valueInt = (int)pParams[opIndex + 1]; | ||
771 | valueFloat = (float)pParams[opIndex + 2]; | ||
772 | GetAxisRange(valueInt, out axisLow, out axisHigh); | ||
773 | for (int ii = axisLow; ii <= axisHigh; ii++) | ||
774 | linkInfo.springStiffness[ii] = valueFloat; | ||
775 | opIndex += 3; | ||
776 | break; | ||
777 | case ExtendedPhysics.PHYS_PARAM_SPRING_EQUILIBRIUM_POINT: | ||
778 | errMsg = "PHYS_PARAM_SPRING_EQUILIBRIUM_POINT takes two parameters of type vector"; | ||
779 | valueVector = (OMV.Vector3)pParams[opIndex + 1]; | ||
780 | valueVector2 = (OMV.Vector3)pParams[opIndex + 2]; | ||
781 | linkInfo.springLinearEquilibriumPoint = valueVector; | ||
782 | linkInfo.springAngularEquilibriumPoint = valueVector2; | ||
783 | opIndex += 3; | ||
784 | break; | ||
785 | case ExtendedPhysics.PHYS_PARAM_USE_LINEAR_FRAMEA: | ||
786 | errMsg = "PHYS_PARAM_USE_LINEAR_FRAMEA takes one parameter of type integer (bool)"; | ||
787 | valueBool = ((int)pParams[opIndex + 1]) != 0; | ||
788 | linkInfo.useLinearReferenceFrameA = valueBool; | ||
789 | opIndex += 2; | ||
790 | break; | ||
791 | default: | ||
792 | break; | ||
793 | } | ||
794 | } | ||
795 | catch (InvalidCastException e) | ||
796 | { | ||
797 | m_physicsScene.Logger.WarnFormat("{0} value of wrong type in physSetLinksetParams: {1}, err={2}", | ||
798 | LogHeader, errMsg, e); | ||
799 | } | ||
800 | catch (Exception e) | ||
801 | { | ||
802 | m_physicsScene.Logger.WarnFormat("{0} bad parameters in physSetLinksetParams: {1}", LogHeader, e); | ||
803 | } | ||
804 | } | ||
805 | } | ||
806 | // Something changed so a rebuild is in order | ||
807 | Refresh(child); | ||
808 | } | ||
809 | } | ||
810 | break; | ||
811 | default: | ||
812 | ret = base.Extension(pFunct, pParams); | ||
813 | break; | ||
814 | } | ||
815 | return ret; | ||
816 | } | ||
817 | |||
818 | // Bullet constraints keep some limit parameters for each linear and angular axis. | ||
819 | // Setting same is easier if there is an easy way to see all or types. | ||
820 | // This routine returns the array limits for the set of axis. | ||
821 | private void GetAxisRange(int rangeSpec, out int low, out int high) | ||
822 | { | ||
823 | switch (rangeSpec) | ||
824 | { | ||
825 | case ExtendedPhysics.PHYS_AXIS_LINEAR_ALL: | ||
826 | low = 0; | ||
827 | high = 2; | ||
828 | break; | ||
829 | case ExtendedPhysics.PHYS_AXIS_ANGULAR_ALL: | ||
830 | low = 3; | ||
831 | high = 5; | ||
832 | break; | ||
833 | case ExtendedPhysics.PHYS_AXIS_ALL: | ||
834 | low = 0; | ||
835 | high = 5; | ||
836 | break; | ||
837 | default: | ||
838 | low = high = rangeSpec; | ||
839 | break; | ||
840 | } | ||
841 | return; | ||
842 | } | ||
843 | #endregion // Extension | ||
844 | |||
415 | } | 845 | } |
416 | } | 846 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index fcb892a..43aa63e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -134,6 +134,7 @@ public static class BSParam | |||
134 | public static float AvatarHeightMidFudge { get; private set; } | 134 | public static float AvatarHeightMidFudge { get; private set; } |
135 | public static float AvatarHeightHighFudge { get; private set; } | 135 | public static float AvatarHeightHighFudge { get; private set; } |
136 | public static float AvatarContactProcessingThreshold { get; private set; } | 136 | public static float AvatarContactProcessingThreshold { get; private set; } |
137 | public static float AvatarStopZeroThreshold { get; private set; } | ||
137 | public static int AvatarJumpFrames { get; private set; } | 138 | public static int AvatarJumpFrames { get; private set; } |
138 | public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } | 139 | public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } |
139 | public static float AvatarStepHeight { get; private set; } | 140 | public static float AvatarStepHeight { get; private set; } |
@@ -570,11 +571,13 @@ public static class BSParam | |||
570 | new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", | 571 | new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", |
571 | -0.2f ), | 572 | -0.2f ), |
572 | new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", | 573 | new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", |
573 | 0.2f ), | 574 | 0.1f ), |
574 | new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground", | 575 | new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground", |
575 | 0.2f ), | 576 | 0.1f ), |
576 | new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", | 577 | new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", |
577 | 0.1f ), | 578 | 0.1f ), |
579 | new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped", | ||
580 | 0.1f ), | ||
578 | new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", | 581 | new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", |
579 | 1.0f ), | 582 | 1.0f ), |
580 | new ParameterDefn<int>("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.", | 583 | new ParameterDefn<int>("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.", |
@@ -683,21 +686,21 @@ public static class BSParam | |||
683 | 0f ), | 686 | 0f ), |
684 | 687 | ||
685 | new ParameterDefn<float>("BHullMaxVerticesPerHull", "Bullet impl: max number of vertices per created hull", | 688 | new ParameterDefn<float>("BHullMaxVerticesPerHull", "Bullet impl: max number of vertices per created hull", |
686 | 100f ), | 689 | 200f ), |
687 | new ParameterDefn<float>("BHullMinClusters", "Bullet impl: minimum number of hulls to create per mesh", | 690 | new ParameterDefn<float>("BHullMinClusters", "Bullet impl: minimum number of hulls to create per mesh", |
688 | 2f ), | 691 | 10f ), |
689 | new ParameterDefn<float>("BHullCompacityWeight", "Bullet impl: weight factor for how compact to make hulls", | 692 | new ParameterDefn<float>("BHullCompacityWeight", "Bullet impl: weight factor for how compact to make hulls", |
690 | 0.1f ), | 693 | 20f ), |
691 | new ParameterDefn<float>("BHullVolumeWeight", "Bullet impl: weight factor for volume in created hull", | 694 | new ParameterDefn<float>("BHullVolumeWeight", "Bullet impl: weight factor for volume in created hull", |
692 | 0f ), | 695 | 0.1f ), |
693 | new ParameterDefn<float>("BHullConcavity", "Bullet impl: weight factor for how convex a created hull can be", | 696 | new ParameterDefn<float>("BHullConcavity", "Bullet impl: weight factor for how convex a created hull can be", |
694 | 100f ), | 697 | 10f ), |
695 | new ParameterDefn<bool>("BHullAddExtraDistPoints", "Bullet impl: whether to add extra vertices for long distance vectors", | 698 | new ParameterDefn<bool>("BHullAddExtraDistPoints", "Bullet impl: whether to add extra vertices for long distance vectors", |
696 | false ), | 699 | true ), |
697 | new ParameterDefn<bool>("BHullAddNeighboursDistPoints", "Bullet impl: whether to add extra vertices between neighbor hulls", | 700 | new ParameterDefn<bool>("BHullAddNeighboursDistPoints", "Bullet impl: whether to add extra vertices between neighbor hulls", |
698 | false ), | 701 | true ), |
699 | new ParameterDefn<bool>("BHullAddFacesPoints", "Bullet impl: whether to add extra vertices to break up hull faces", | 702 | new ParameterDefn<bool>("BHullAddFacesPoints", "Bullet impl: whether to add extra vertices to break up hull faces", |
700 | false ), | 703 | true ), |
701 | new ParameterDefn<bool>("BHullShouldAdjustCollisionMargin", "Bullet impl: whether to shrink resulting hulls to account for collision margin", | 704 | new ParameterDefn<bool>("BHullShouldAdjustCollisionMargin", "Bullet impl: whether to shrink resulting hulls to account for collision margin", |
702 | false ), | 705 | false ), |
703 | 706 | ||
@@ -826,7 +829,7 @@ public static class BSParam | |||
826 | private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v) | 829 | private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v) |
827 | { | 830 | { |
828 | BSScene physScene = pPhysScene; | 831 | BSScene physScene = pPhysScene; |
829 | physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate() | 832 | physScene.TaintedObject(BSScene.DetailLogZero, "BSParam.ResetConstraintSolver", delegate() |
830 | { | 833 | { |
831 | physScene.PE.ResetConstraintSolver(physScene.World); | 834 | physScene.PE.ResetConstraintSolver(physScene.World); |
832 | }); | 835 | }); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 9dc52d5..f89b376 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -121,7 +121,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
121 | public virtual void Destroy() | 121 | public virtual void Destroy() |
122 | { | 122 | { |
123 | PhysicalActors.Enable(false); | 123 | PhysicalActors.Enable(false); |
124 | PhysScene.TaintedObject("BSPhysObject.Destroy", delegate() | 124 | PhysScene.TaintedObject(LocalID, "BSPhysObject.Destroy", delegate() |
125 | { | 125 | { |
126 | PhysicalActors.Dispose(); | 126 | PhysicalActors.Dispose(); |
127 | }); | 127 | }); |
@@ -300,8 +300,19 @@ public abstract class BSPhysObject : PhysicsActor | |||
300 | // Called in taint-time!! | 300 | // Called in taint-time!! |
301 | public void ActivateIfPhysical(bool forceIt) | 301 | public void ActivateIfPhysical(bool forceIt) |
302 | { | 302 | { |
303 | if (IsPhysical && PhysBody.HasPhysicalBody) | 303 | if (PhysBody.HasPhysicalBody) |
304 | PhysScene.PE.Activate(PhysBody, forceIt); | 304 | { |
305 | if (IsPhysical) | ||
306 | { | ||
307 | // Physical objects might need activating | ||
308 | PhysScene.PE.Activate(PhysBody, forceIt); | ||
309 | } | ||
310 | else | ||
311 | { | ||
312 | // Clear the collision cache since we've changed some properties. | ||
313 | PhysScene.PE.ClearCollisionProxyCache(PhysScene.World, PhysBody); | ||
314 | } | ||
315 | } | ||
305 | } | 316 | } |
306 | 317 | ||
307 | // 'actors' act on the physical object to change or constrain its motion. These can range from | 318 | // 'actors' act on the physical object to change or constrain its motion. These can range from |
@@ -509,7 +520,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
509 | // make sure first collision happens | 520 | // make sure first collision happens |
510 | NextCollisionOkTime = Util.EnvironmentTickCountSubtract(SubscribedEventsMs); | 521 | NextCollisionOkTime = Util.EnvironmentTickCountSubtract(SubscribedEventsMs); |
511 | 522 | ||
512 | PhysScene.TaintedObject(TypeName+".SubscribeEvents", delegate() | 523 | PhysScene.TaintedObject(LocalID, TypeName+".SubscribeEvents", delegate() |
513 | { | 524 | { |
514 | if (PhysBody.HasPhysicalBody) | 525 | if (PhysBody.HasPhysicalBody) |
515 | CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 526 | CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
@@ -524,7 +535,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
524 | public override void UnSubscribeEvents() { | 535 | public override void UnSubscribeEvents() { |
525 | // DetailLog("{0},{1}.UnSubscribeEvents,unsubscribing", LocalID, TypeName); | 536 | // DetailLog("{0},{1}.UnSubscribeEvents,unsubscribing", LocalID, TypeName); |
526 | SubscribedEventsMs = 0; | 537 | SubscribedEventsMs = 0; |
527 | PhysScene.TaintedObject(TypeName+".UnSubscribeEvents", delegate() | 538 | PhysScene.TaintedObject(LocalID, TypeName+".UnSubscribeEvents", delegate() |
528 | { | 539 | { |
529 | // Make sure there is a body there because sometimes destruction happens in an un-ideal order. | 540 | // Make sure there is a body there because sometimes destruction happens in an un-ideal order. |
530 | if (PhysBody.HasPhysicalBody) | 541 | if (PhysBody.HasPhysicalBody) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index d5b999d..15b7090 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
41 | [Serializable] | 41 | [Serializable] |
42 | public class BSPrim : BSPhysObject | 42 | public class BSPrim : BSPhysObject |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | private static readonly string LogHeader = "[BULLETS PRIM]"; | 45 | private static readonly string LogHeader = "[BULLETS PRIM]"; |
46 | 46 | ||
47 | // _size is what the user passed. Scale is what we pass to the physics engine with the mesh. | 47 | // _size is what the user passed. Scale is what we pass to the physics engine with the mesh. |
@@ -102,7 +102,7 @@ public class BSPrim : BSPhysObject | |||
102 | 102 | ||
103 | // DetailLog("{0},BSPrim.constructor,call", LocalID); | 103 | // DetailLog("{0},BSPrim.constructor,call", LocalID); |
104 | // do the actual object creation at taint time | 104 | // do the actual object creation at taint time |
105 | PhysScene.TaintedObject("BSPrim.create", delegate() | 105 | PhysScene.TaintedObject(LocalID, "BSPrim.create", delegate() |
106 | { | 106 | { |
107 | // Make sure the object is being created with some sanity. | 107 | // Make sure the object is being created with some sanity. |
108 | ExtremeSanityCheck(true /* inTaintTime */); | 108 | ExtremeSanityCheck(true /* inTaintTime */); |
@@ -126,7 +126,7 @@ public class BSPrim : BSPhysObject | |||
126 | // Undo any vehicle properties | 126 | // Undo any vehicle properties |
127 | this.VehicleType = (int)Vehicle.TYPE_NONE; | 127 | this.VehicleType = (int)Vehicle.TYPE_NONE; |
128 | 128 | ||
129 | PhysScene.TaintedObject("BSPrim.Destroy", delegate() | 129 | PhysScene.TaintedObject(LocalID, "BSPrim.Destroy", delegate() |
130 | { | 130 | { |
131 | DetailLog("{0},BSPrim.Destroy,taint,", LocalID); | 131 | DetailLog("{0},BSPrim.Destroy,taint,", LocalID); |
132 | // If there are physical body and shape, release my use of same. | 132 | // If there are physical body and shape, release my use of same. |
@@ -161,7 +161,7 @@ public class BSPrim : BSPhysObject | |||
161 | } | 161 | } |
162 | public override bool ForceBodyShapeRebuild(bool inTaintTime) | 162 | public override bool ForceBodyShapeRebuild(bool inTaintTime) |
163 | { | 163 | { |
164 | PhysScene.TaintedObject(inTaintTime, "BSPrim.ForceBodyShapeRebuild", delegate() | 164 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ForceBodyShapeRebuild", delegate() |
165 | { | 165 | { |
166 | _mass = CalculateMass(); // changing the shape changes the mass | 166 | _mass = CalculateMass(); // changing the shape changes the mass |
167 | CreateGeomAndObject(true); | 167 | CreateGeomAndObject(true); |
@@ -178,7 +178,7 @@ public class BSPrim : BSPhysObject | |||
178 | if (value != _isSelected) | 178 | if (value != _isSelected) |
179 | { | 179 | { |
180 | _isSelected = value; | 180 | _isSelected = value; |
181 | PhysScene.TaintedObject("BSPrim.setSelected", delegate() | 181 | PhysScene.TaintedObject(LocalID, "BSPrim.setSelected", delegate() |
182 | { | 182 | { |
183 | DetailLog("{0},BSPrim.selected,taint,selected={1}", LocalID, _isSelected); | 183 | DetailLog("{0},BSPrim.selected,taint,selected={1}", LocalID, _isSelected); |
184 | SetObjectDynamic(false); | 184 | SetObjectDynamic(false); |
@@ -224,7 +224,7 @@ public class BSPrim : BSPhysObject | |||
224 | _rotationalVelocity = OMV.Vector3.Zero; | 224 | _rotationalVelocity = OMV.Vector3.Zero; |
225 | 225 | ||
226 | // Zero some other properties in the physics engine | 226 | // Zero some other properties in the physics engine |
227 | PhysScene.TaintedObject(inTaintTime, "BSPrim.ZeroMotion", delegate() | 227 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ZeroMotion", delegate() |
228 | { | 228 | { |
229 | if (PhysBody.HasPhysicalBody) | 229 | if (PhysBody.HasPhysicalBody) |
230 | PhysScene.PE.ClearAllForces(PhysBody); | 230 | PhysScene.PE.ClearAllForces(PhysBody); |
@@ -234,7 +234,7 @@ public class BSPrim : BSPhysObject | |||
234 | { | 234 | { |
235 | _rotationalVelocity = OMV.Vector3.Zero; | 235 | _rotationalVelocity = OMV.Vector3.Zero; |
236 | // Zero some other properties in the physics engine | 236 | // Zero some other properties in the physics engine |
237 | PhysScene.TaintedObject(inTaintTime, "BSPrim.ZeroMotion", delegate() | 237 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ZeroMotion", delegate() |
238 | { | 238 | { |
239 | // DetailLog("{0},BSPrim.ZeroAngularMotion,call,rotVel={1}", LocalID, _rotationalVelocity); | 239 | // DetailLog("{0},BSPrim.ZeroAngularMotion,call,rotVel={1}", LocalID, _rotationalVelocity); |
240 | if (PhysBody.HasPhysicalBody) | 240 | if (PhysBody.HasPhysicalBody) |
@@ -262,7 +262,7 @@ public class BSPrim : BSPhysObject | |||
262 | }); | 262 | }); |
263 | 263 | ||
264 | // Update parameters so the new actor's Refresh() action is called at the right time. | 264 | // Update parameters so the new actor's Refresh() action is called at the right time. |
265 | PhysScene.TaintedObject("BSPrim.LockAngularMotion", delegate() | 265 | PhysScene.TaintedObject(LocalID, "BSPrim.LockAngularMotion", delegate() |
266 | { | 266 | { |
267 | UpdatePhysicalParameters(); | 267 | UpdatePhysicalParameters(); |
268 | }); | 268 | }); |
@@ -287,7 +287,7 @@ public class BSPrim : BSPhysObject | |||
287 | RawPosition = value; | 287 | RawPosition = value; |
288 | PositionSanityCheck(false); | 288 | PositionSanityCheck(false); |
289 | 289 | ||
290 | PhysScene.TaintedObject("BSPrim.setPosition", delegate() | 290 | PhysScene.TaintedObject(LocalID, "BSPrim.setPosition", delegate() |
291 | { | 291 | { |
292 | DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); | 292 | DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); |
293 | ForcePosition = RawPosition; | 293 | ForcePosition = RawPosition; |
@@ -531,7 +531,7 @@ public class BSPrim : BSPhysObject | |||
531 | set { | 531 | set { |
532 | Vehicle type = (Vehicle)value; | 532 | Vehicle type = (Vehicle)value; |
533 | 533 | ||
534 | PhysScene.TaintedObject("setVehicleType", delegate() | 534 | PhysScene.TaintedObject(LocalID, "setVehicleType", delegate() |
535 | { | 535 | { |
536 | // Some vehicle scripts change vehicle type on the fly as an easy way to | 536 | // Some vehicle scripts change vehicle type on the fly as an easy way to |
537 | // change all the parameters. Like a plane changing to CAR when on the | 537 | // change all the parameters. Like a plane changing to CAR when on the |
@@ -561,7 +561,7 @@ public class BSPrim : BSPhysObject | |||
561 | } | 561 | } |
562 | public override void VehicleFloatParam(int param, float value) | 562 | public override void VehicleFloatParam(int param, float value) |
563 | { | 563 | { |
564 | PhysScene.TaintedObject("BSPrim.VehicleFloatParam", delegate() | 564 | PhysScene.TaintedObject(LocalID, "BSPrim.VehicleFloatParam", delegate() |
565 | { | 565 | { |
566 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); | 566 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); |
567 | if (vehicleActor != null) | 567 | if (vehicleActor != null) |
@@ -573,7 +573,7 @@ public class BSPrim : BSPhysObject | |||
573 | } | 573 | } |
574 | public override void VehicleVectorParam(int param, OMV.Vector3 value) | 574 | public override void VehicleVectorParam(int param, OMV.Vector3 value) |
575 | { | 575 | { |
576 | PhysScene.TaintedObject("BSPrim.VehicleVectorParam", delegate() | 576 | PhysScene.TaintedObject(LocalID, "BSPrim.VehicleVectorParam", delegate() |
577 | { | 577 | { |
578 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); | 578 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); |
579 | if (vehicleActor != null) | 579 | if (vehicleActor != null) |
@@ -585,7 +585,7 @@ public class BSPrim : BSPhysObject | |||
585 | } | 585 | } |
586 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) | 586 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) |
587 | { | 587 | { |
588 | PhysScene.TaintedObject("BSPrim.VehicleRotationParam", delegate() | 588 | PhysScene.TaintedObject(LocalID, "BSPrim.VehicleRotationParam", delegate() |
589 | { | 589 | { |
590 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); | 590 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); |
591 | if (vehicleActor != null) | 591 | if (vehicleActor != null) |
@@ -597,7 +597,7 @@ public class BSPrim : BSPhysObject | |||
597 | } | 597 | } |
598 | public override void VehicleFlags(int param, bool remove) | 598 | public override void VehicleFlags(int param, bool remove) |
599 | { | 599 | { |
600 | PhysScene.TaintedObject("BSPrim.VehicleFlags", delegate() | 600 | PhysScene.TaintedObject(LocalID, "BSPrim.VehicleFlags", delegate() |
601 | { | 601 | { |
602 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); | 602 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); |
603 | if (vehicleActor != null) | 603 | if (vehicleActor != null) |
@@ -613,7 +613,7 @@ public class BSPrim : BSPhysObject | |||
613 | if (_isVolumeDetect != newValue) | 613 | if (_isVolumeDetect != newValue) |
614 | { | 614 | { |
615 | _isVolumeDetect = newValue; | 615 | _isVolumeDetect = newValue; |
616 | PhysScene.TaintedObject("BSPrim.SetVolumeDetect", delegate() | 616 | PhysScene.TaintedObject(LocalID, "BSPrim.SetVolumeDetect", delegate() |
617 | { | 617 | { |
618 | // DetailLog("{0},setVolumeDetect,taint,volDetect={1}", LocalID, _isVolumeDetect); | 618 | // DetailLog("{0},setVolumeDetect,taint,volDetect={1}", LocalID, _isVolumeDetect); |
619 | SetObjectDynamic(true); | 619 | SetObjectDynamic(true); |
@@ -628,7 +628,7 @@ public class BSPrim : BSPhysObject | |||
628 | public override void SetMaterial(int material) | 628 | public override void SetMaterial(int material) |
629 | { | 629 | { |
630 | base.SetMaterial(material); | 630 | base.SetMaterial(material); |
631 | PhysScene.TaintedObject("BSPrim.SetMaterial", delegate() | 631 | PhysScene.TaintedObject(LocalID, "BSPrim.SetMaterial", delegate() |
632 | { | 632 | { |
633 | UpdatePhysicalParameters(); | 633 | UpdatePhysicalParameters(); |
634 | }); | 634 | }); |
@@ -641,7 +641,7 @@ public class BSPrim : BSPhysObject | |||
641 | if (base.Friction != value) | 641 | if (base.Friction != value) |
642 | { | 642 | { |
643 | base.Friction = value; | 643 | base.Friction = value; |
644 | PhysScene.TaintedObject("BSPrim.setFriction", delegate() | 644 | PhysScene.TaintedObject(LocalID, "BSPrim.setFriction", delegate() |
645 | { | 645 | { |
646 | UpdatePhysicalParameters(); | 646 | UpdatePhysicalParameters(); |
647 | }); | 647 | }); |
@@ -656,7 +656,7 @@ public class BSPrim : BSPhysObject | |||
656 | if (base.Restitution != value) | 656 | if (base.Restitution != value) |
657 | { | 657 | { |
658 | base.Restitution = value; | 658 | base.Restitution = value; |
659 | PhysScene.TaintedObject("BSPrim.setRestitution", delegate() | 659 | PhysScene.TaintedObject(LocalID, "BSPrim.setRestitution", delegate() |
660 | { | 660 | { |
661 | UpdatePhysicalParameters(); | 661 | UpdatePhysicalParameters(); |
662 | }); | 662 | }); |
@@ -673,7 +673,7 @@ public class BSPrim : BSPhysObject | |||
673 | if (base.Density != value) | 673 | if (base.Density != value) |
674 | { | 674 | { |
675 | base.Density = value; | 675 | base.Density = value; |
676 | PhysScene.TaintedObject("BSPrim.setDensity", delegate() | 676 | PhysScene.TaintedObject(LocalID, "BSPrim.setDensity", delegate() |
677 | { | 677 | { |
678 | UpdatePhysicalParameters(); | 678 | UpdatePhysicalParameters(); |
679 | }); | 679 | }); |
@@ -688,7 +688,7 @@ public class BSPrim : BSPhysObject | |||
688 | if (base.GravModifier != value) | 688 | if (base.GravModifier != value) |
689 | { | 689 | { |
690 | base.GravModifier = value; | 690 | base.GravModifier = value; |
691 | PhysScene.TaintedObject("BSPrim.setGravityModifier", delegate() | 691 | PhysScene.TaintedObject(LocalID, "BSPrim.setGravityModifier", delegate() |
692 | { | 692 | { |
693 | UpdatePhysicalParameters(); | 693 | UpdatePhysicalParameters(); |
694 | }); | 694 | }); |
@@ -699,7 +699,7 @@ public class BSPrim : BSPhysObject | |||
699 | get { return RawVelocity; } | 699 | get { return RawVelocity; } |
700 | set { | 700 | set { |
701 | RawVelocity = value; | 701 | RawVelocity = value; |
702 | PhysScene.TaintedObject("BSPrim.setVelocity", delegate() | 702 | PhysScene.TaintedObject(LocalID, "BSPrim.setVelocity", delegate() |
703 | { | 703 | { |
704 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, RawVelocity); | 704 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, RawVelocity); |
705 | ForceVelocity = RawVelocity; | 705 | ForceVelocity = RawVelocity; |
@@ -745,7 +745,7 @@ public class BSPrim : BSPhysObject | |||
745 | return; | 745 | return; |
746 | RawOrientation = value; | 746 | RawOrientation = value; |
747 | 747 | ||
748 | PhysScene.TaintedObject("BSPrim.setOrientation", delegate() | 748 | PhysScene.TaintedObject(LocalID, "BSPrim.setOrientation", delegate() |
749 | { | 749 | { |
750 | ForceOrientation = RawOrientation; | 750 | ForceOrientation = RawOrientation; |
751 | }); | 751 | }); |
@@ -776,7 +776,7 @@ public class BSPrim : BSPhysObject | |||
776 | if (_isPhysical != value) | 776 | if (_isPhysical != value) |
777 | { | 777 | { |
778 | _isPhysical = value; | 778 | _isPhysical = value; |
779 | PhysScene.TaintedObject("BSPrim.setIsPhysical", delegate() | 779 | PhysScene.TaintedObject(LocalID, "BSPrim.setIsPhysical", delegate() |
780 | { | 780 | { |
781 | DetailLog("{0},setIsPhysical,taint,isPhys={1}", LocalID, _isPhysical); | 781 | DetailLog("{0},setIsPhysical,taint,isPhys={1}", LocalID, _isPhysical); |
782 | SetObjectDynamic(true); | 782 | SetObjectDynamic(true); |
@@ -1020,7 +1020,7 @@ public class BSPrim : BSPhysObject | |||
1020 | public override bool FloatOnWater { | 1020 | public override bool FloatOnWater { |
1021 | set { | 1021 | set { |
1022 | _floatOnWater = value; | 1022 | _floatOnWater = value; |
1023 | PhysScene.TaintedObject("BSPrim.setFloatOnWater", delegate() | 1023 | PhysScene.TaintedObject(LocalID, "BSPrim.setFloatOnWater", delegate() |
1024 | { | 1024 | { |
1025 | if (_floatOnWater) | 1025 | if (_floatOnWater) |
1026 | CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_FLOATS_ON_WATER); | 1026 | CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_FLOATS_ON_WATER); |
@@ -1037,7 +1037,7 @@ public class BSPrim : BSPhysObject | |||
1037 | _rotationalVelocity = value; | 1037 | _rotationalVelocity = value; |
1038 | Util.ClampV(_rotationalVelocity, BSParam.MaxAngularVelocity); | 1038 | Util.ClampV(_rotationalVelocity, BSParam.MaxAngularVelocity); |
1039 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); | 1039 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); |
1040 | PhysScene.TaintedObject("BSPrim.setRotationalVelocity", delegate() | 1040 | PhysScene.TaintedObject(LocalID, "BSPrim.setRotationalVelocity", delegate() |
1041 | { | 1041 | { |
1042 | ForceRotationalVelocity = _rotationalVelocity; | 1042 | ForceRotationalVelocity = _rotationalVelocity; |
1043 | }); | 1043 | }); |
@@ -1068,7 +1068,7 @@ public class BSPrim : BSPhysObject | |||
1068 | get { return _buoyancy; } | 1068 | get { return _buoyancy; } |
1069 | set { | 1069 | set { |
1070 | _buoyancy = value; | 1070 | _buoyancy = value; |
1071 | PhysScene.TaintedObject("BSPrim.setBuoyancy", delegate() | 1071 | PhysScene.TaintedObject(LocalID, "BSPrim.setBuoyancy", delegate() |
1072 | { | 1072 | { |
1073 | ForceBuoyancy = _buoyancy; | 1073 | ForceBuoyancy = _buoyancy; |
1074 | }); | 1074 | }); |
@@ -1142,7 +1142,7 @@ public class BSPrim : BSPhysObject | |||
1142 | // DetailLog("{0},BSPrim.addForce,call,force={1}", LocalID, addForce); | 1142 | // DetailLog("{0},BSPrim.addForce,call,force={1}", LocalID, addForce); |
1143 | 1143 | ||
1144 | OMV.Vector3 addForce = force; | 1144 | OMV.Vector3 addForce = force; |
1145 | PhysScene.TaintedObject(inTaintTime, "BSPrim.AddForce", delegate() | 1145 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.AddForce", delegate() |
1146 | { | 1146 | { |
1147 | // Bullet adds this central force to the total force for this tick. | 1147 | // Bullet adds this central force to the total force for this tick. |
1148 | // Deep down in Bullet: | 1148 | // Deep down in Bullet: |
@@ -1172,7 +1172,7 @@ public class BSPrim : BSPhysObject | |||
1172 | OMV.Vector3 addImpulse = Util.ClampV(impulse, BSParam.MaxAddForceMagnitude); | 1172 | OMV.Vector3 addImpulse = Util.ClampV(impulse, BSParam.MaxAddForceMagnitude); |
1173 | // DetailLog("{0},BSPrim.addForceImpulse,call,impulse={1}", LocalID, impulse); | 1173 | // DetailLog("{0},BSPrim.addForceImpulse,call,impulse={1}", LocalID, impulse); |
1174 | 1174 | ||
1175 | PhysScene.TaintedObject(inTaintTime, "BSPrim.AddImpulse", delegate() | 1175 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.AddImpulse", delegate() |
1176 | { | 1176 | { |
1177 | // Bullet adds this impulse immediately to the velocity | 1177 | // Bullet adds this impulse immediately to the velocity |
1178 | DetailLog("{0},BSPrim.addForceImpulse,taint,impulseforce={1}", LocalID, addImpulse); | 1178 | DetailLog("{0},BSPrim.addForceImpulse,taint,impulseforce={1}", LocalID, addImpulse); |
@@ -1197,7 +1197,7 @@ public class BSPrim : BSPhysObject | |||
1197 | if (force.IsFinite()) | 1197 | if (force.IsFinite()) |
1198 | { | 1198 | { |
1199 | OMV.Vector3 angForce = force; | 1199 | OMV.Vector3 angForce = force; |
1200 | PhysScene.TaintedObject(inTaintTime, "BSPrim.AddAngularForce", delegate() | 1200 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.AddAngularForce", delegate() |
1201 | { | 1201 | { |
1202 | if (PhysBody.HasPhysicalBody) | 1202 | if (PhysBody.HasPhysicalBody) |
1203 | { | 1203 | { |
@@ -1221,7 +1221,7 @@ public class BSPrim : BSPhysObject | |||
1221 | public void ApplyTorqueImpulse(OMV.Vector3 impulse, bool inTaintTime) | 1221 | public void ApplyTorqueImpulse(OMV.Vector3 impulse, bool inTaintTime) |
1222 | { | 1222 | { |
1223 | OMV.Vector3 applyImpulse = impulse; | 1223 | OMV.Vector3 applyImpulse = impulse; |
1224 | PhysScene.TaintedObject(inTaintTime, "BSPrim.ApplyTorqueImpulse", delegate() | 1224 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ApplyTorqueImpulse", delegate() |
1225 | { | 1225 | { |
1226 | if (PhysBody.HasPhysicalBody) | 1226 | if (PhysBody.HasPhysicalBody) |
1227 | { | 1227 | { |
@@ -1552,39 +1552,10 @@ public class BSPrim : BSPhysObject | |||
1552 | #region Extension | 1552 | #region Extension |
1553 | public override object Extension(string pFunct, params object[] pParams) | 1553 | public override object Extension(string pFunct, params object[] pParams) |
1554 | { | 1554 | { |
1555 | DetailLog("{0} BSPrim.Extension,op={1}", LocalID, pFunct); | ||
1555 | object ret = null; | 1556 | object ret = null; |
1556 | switch (pFunct) | 1557 | switch (pFunct) |
1557 | { | 1558 | { |
1558 | case BSScene.PhysFunctGetLinksetType: | ||
1559 | { | ||
1560 | BSPrimLinkable myHandle = this as BSPrimLinkable; | ||
1561 | if (myHandle != null) | ||
1562 | { | ||
1563 | ret = (object)myHandle.LinksetType; | ||
1564 | } | ||
1565 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); | ||
1566 | break; | ||
1567 | } | ||
1568 | case BSScene.PhysFunctSetLinksetType: | ||
1569 | { | ||
1570 | if (pParams.Length > 0) | ||
1571 | { | ||
1572 | BSLinkset.LinksetImplementation linksetType = (BSLinkset.LinksetImplementation)pParams[0]; | ||
1573 | BSPrimLinkable myHandle = this as BSPrimLinkable; | ||
1574 | if (myHandle != null && myHandle.Linkset.IsRoot(myHandle)) | ||
1575 | { | ||
1576 | PhysScene.TaintedObject("BSPrim.PhysFunctSetLinksetType", delegate() | ||
1577 | { | ||
1578 | // Cause the linkset type to change | ||
1579 | m_log.DebugFormat("{0} Extension.physSetLinksetType, oldType={1}, newType={2}", | ||
1580 | LogHeader, myHandle.Linkset.LinksetImpl, linksetType); | ||
1581 | myHandle.ConvertLinkset(linksetType); | ||
1582 | }); | ||
1583 | } | ||
1584 | ret = (object)(int)linksetType; | ||
1585 | } | ||
1586 | break; | ||
1587 | } | ||
1588 | default: | 1559 | default: |
1589 | ret = base.Extension(pFunct, pParams); | 1560 | ret = base.Extension(pFunct, pParams); |
1590 | break; | 1561 | break; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 7179a6d..126b146 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -30,6 +30,7 @@ using System.Linq; | |||
30 | using System.Text; | 30 | using System.Text; |
31 | 31 | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.OptionalModules.Scripting; | ||
33 | 34 | ||
34 | using OMV = OpenMetaverse; | 35 | using OMV = OpenMetaverse; |
35 | 36 | ||
@@ -41,6 +42,8 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
41 | // operations necessary for keeping the linkset created and, additionally, this | 42 | // operations necessary for keeping the linkset created and, additionally, this |
42 | // calls the linkset implementation for its creation and management. | 43 | // calls the linkset implementation for its creation and management. |
43 | 44 | ||
45 | private static readonly string LogHeader = "[BULLETS PRIMLINKABLE]"; | ||
46 | |||
44 | // This adds the overrides for link() and delink() so the prim is linkable. | 47 | // This adds the overrides for link() and delink() so the prim is linkable. |
45 | 48 | ||
46 | public BSLinkset Linkset { get; set; } | 49 | public BSLinkset Linkset { get; set; } |
@@ -58,15 +61,12 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
58 | 61 | ||
59 | Linkset = BSLinkset.Factory(PhysScene, this); | 62 | Linkset = BSLinkset.Factory(PhysScene, this); |
60 | 63 | ||
61 | PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() | 64 | Linkset.Refresh(this); |
62 | { | ||
63 | Linkset.Refresh(this); | ||
64 | }); | ||
65 | } | 65 | } |
66 | 66 | ||
67 | public override void Destroy() | 67 | public override void Destroy() |
68 | { | 68 | { |
69 | Linkset = Linkset.RemoveMeFromLinkset(this); | 69 | Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime */); |
70 | base.Destroy(); | 70 | base.Destroy(); |
71 | } | 71 | } |
72 | 72 | ||
@@ -80,7 +80,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
80 | 80 | ||
81 | Linkset = parent.Linkset.AddMeToLinkset(this); | 81 | Linkset = parent.Linkset.AddMeToLinkset(this); |
82 | 82 | ||
83 | DetailLog("{0},BSPrimLinkset.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", | 83 | DetailLog("{0},BSPrimLinkable.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", |
84 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); | 84 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
85 | } | 85 | } |
86 | return; | 86 | return; |
@@ -94,9 +94,9 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
94 | BSPhysObject parentBefore = Linkset.LinksetRoot; // DEBUG | 94 | BSPhysObject parentBefore = Linkset.LinksetRoot; // DEBUG |
95 | int childrenBefore = Linkset.NumberOfChildren; // DEBUG | 95 | int childrenBefore = Linkset.NumberOfChildren; // DEBUG |
96 | 96 | ||
97 | Linkset = Linkset.RemoveMeFromLinkset(this); | 97 | Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime*/); |
98 | 98 | ||
99 | DetailLog("{0},BSPrimLinkset.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", | 99 | DetailLog("{0},BSPrimLinkable.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", |
100 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); | 100 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
101 | return; | 101 | return; |
102 | } | 102 | } |
@@ -108,7 +108,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
108 | set | 108 | set |
109 | { | 109 | { |
110 | base.Position = value; | 110 | base.Position = value; |
111 | PhysScene.TaintedObject("BSPrimLinkset.setPosition", delegate() | 111 | PhysScene.TaintedObject(LocalID, "BSPrimLinkable.setPosition", delegate() |
112 | { | 112 | { |
113 | Linkset.UpdateProperties(UpdatedProperties.Position, this); | 113 | Linkset.UpdateProperties(UpdatedProperties.Position, this); |
114 | }); | 114 | }); |
@@ -122,7 +122,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
122 | set | 122 | set |
123 | { | 123 | { |
124 | base.Orientation = value; | 124 | base.Orientation = value; |
125 | PhysScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() | 125 | PhysScene.TaintedObject(LocalID, "BSPrimLinkable.setOrientation", delegate() |
126 | { | 126 | { |
127 | Linkset.UpdateProperties(UpdatedProperties.Orientation, this); | 127 | Linkset.UpdateProperties(UpdatedProperties.Orientation, this); |
128 | }); | 128 | }); |
@@ -180,7 +180,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
180 | // Do any filtering/modification needed for linksets. | 180 | // Do any filtering/modification needed for linksets. |
181 | public override void UpdateProperties(EntityProperties entprop) | 181 | public override void UpdateProperties(EntityProperties entprop) |
182 | { | 182 | { |
183 | if (Linkset.IsRoot(this)) | 183 | if (Linkset.IsRoot(this) || Linkset.ShouldReportPropertyUpdates(this)) |
184 | { | 184 | { |
185 | // Properties are only updated for the roots of a linkset. | 185 | // Properties are only updated for the roots of a linkset. |
186 | // TODO: this will have to change when linksets are articulated. | 186 | // TODO: this will have to change when linksets are articulated. |
@@ -240,6 +240,8 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
240 | bool ret = false; | 240 | bool ret = false; |
241 | if (LinksetType != newType) | 241 | if (LinksetType != newType) |
242 | { | 242 | { |
243 | DetailLog("{0},BSPrimLinkable.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType); | ||
244 | |||
243 | // Set the implementation type first so the call to BSLinkset.Factory gets the new type. | 245 | // Set the implementation type first so the call to BSLinkset.Factory gets the new type. |
244 | this.LinksetType = newType; | 246 | this.LinksetType = newType; |
245 | 247 | ||
@@ -263,7 +265,10 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
263 | // Remove the children from the old linkset and add to the new (will be a new instance from the factory) | 265 | // Remove the children from the old linkset and add to the new (will be a new instance from the factory) |
264 | foreach (BSPrimLinkable child in children) | 266 | foreach (BSPrimLinkable child in children) |
265 | { | 267 | { |
266 | oldLinkset.RemoveMeFromLinkset(child); | 268 | oldLinkset.RemoveMeFromLinkset(child, true /*inTaintTime*/); |
269 | } | ||
270 | foreach (BSPrimLinkable child in children) | ||
271 | { | ||
267 | newLinkset.AddMeToLinkset(child); | 272 | newLinkset.AddMeToLinkset(child); |
268 | child.Linkset = newLinkset; | 273 | child.Linkset = newLinkset; |
269 | } | 274 | } |
@@ -274,5 +279,70 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
274 | } | 279 | } |
275 | return ret; | 280 | return ret; |
276 | } | 281 | } |
282 | |||
283 | #region Extension | ||
284 | public override object Extension(string pFunct, params object[] pParams) | ||
285 | { | ||
286 | DetailLog("{0} BSPrimLinkable.Extension,op={1},nParam={2}", LocalID, pFunct, pParams.Length); | ||
287 | object ret = null; | ||
288 | switch (pFunct) | ||
289 | { | ||
290 | // physGetLinksetType(); | ||
291 | // pParams = [ BSPhysObject root, null ] | ||
292 | case ExtendedPhysics.PhysFunctGetLinksetType: | ||
293 | { | ||
294 | ret = (object)LinksetType; | ||
295 | DetailLog("{0},BSPrimLinkable.Extension.physGetLinksetType,type={1}", LocalID, ret); | ||
296 | break; | ||
297 | } | ||
298 | // physSetLinksetType(type); | ||
299 | // pParams = [ BSPhysObject root, null, integer type ] | ||
300 | case ExtendedPhysics.PhysFunctSetLinksetType: | ||
301 | { | ||
302 | if (pParams.Length > 2) | ||
303 | { | ||
304 | BSLinkset.LinksetImplementation linksetType = (BSLinkset.LinksetImplementation)pParams[2]; | ||
305 | if (Linkset.IsRoot(this)) | ||
306 | { | ||
307 | PhysScene.TaintedObject(LocalID, "BSPrim.PhysFunctSetLinksetType", delegate() | ||
308 | { | ||
309 | // Cause the linkset type to change | ||
310 | DetailLog("{0},BSPrimLinkable.Extension.physSetLinksetType, oldType={1},newType={2}", | ||
311 | LocalID, Linkset.LinksetImpl, linksetType); | ||
312 | ConvertLinkset(linksetType); | ||
313 | }); | ||
314 | } | ||
315 | ret = (object)(int)linksetType; | ||
316 | } | ||
317 | break; | ||
318 | } | ||
319 | // physChangeLinkType(linknum, typeCode); | ||
320 | // pParams = [ BSPhysObject root, BSPhysObject child, integer linkType ] | ||
321 | case ExtendedPhysics.PhysFunctChangeLinkType: | ||
322 | { | ||
323 | ret = Linkset.Extension(pFunct, pParams); | ||
324 | break; | ||
325 | } | ||
326 | // physGetLinkType(linknum); | ||
327 | // pParams = [ BSPhysObject root, BSPhysObject child ] | ||
328 | case ExtendedPhysics.PhysFunctGetLinkType: | ||
329 | { | ||
330 | ret = Linkset.Extension(pFunct, pParams); | ||
331 | break; | ||
332 | } | ||
333 | // physChangeLinkParams(linknum, [code, value, code, value, ...]); | ||
334 | // pParams = [ BSPhysObject root, BSPhysObject child, object[] [ string op, object opParam, string op, object opParam, ... ] ] | ||
335 | case ExtendedPhysics.PhysFunctChangeLinkParams: | ||
336 | { | ||
337 | ret = Linkset.Extension(pFunct, pParams); | ||
338 | break; | ||
339 | } | ||
340 | default: | ||
341 | ret = base.Extension(pFunct, pParams); | ||
342 | break; | ||
343 | } | ||
344 | return ret; | ||
345 | } | ||
346 | #endregion // Extension | ||
277 | } | 347 | } |
278 | } | 348 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index c92c9b9..b3dfa41 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -157,12 +157,20 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
157 | public delegate void TaintCallback(); | 157 | public delegate void TaintCallback(); |
158 | private struct TaintCallbackEntry | 158 | private struct TaintCallbackEntry |
159 | { | 159 | { |
160 | public String originator; | ||
160 | public String ident; | 161 | public String ident; |
161 | public TaintCallback callback; | 162 | public TaintCallback callback; |
162 | public TaintCallbackEntry(string i, TaintCallback c) | 163 | public TaintCallbackEntry(string pIdent, TaintCallback pCallBack) |
163 | { | 164 | { |
164 | ident = i; | 165 | originator = BSScene.DetailLogZero; |
165 | callback = c; | 166 | ident = pIdent; |
167 | callback = pCallBack; | ||
168 | } | ||
169 | public TaintCallbackEntry(string pOrigin, string pIdent, TaintCallback pCallBack) | ||
170 | { | ||
171 | originator = pOrigin; | ||
172 | ident = pIdent; | ||
173 | callback = pCallBack; | ||
166 | } | 174 | } |
167 | } | 175 | } |
168 | private Object _taintLock = new Object(); // lock for using the next object | 176 | private Object _taintLock = new Object(); // lock for using the next object |
@@ -867,18 +875,9 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
867 | public override bool IsThreaded { get { return false; } } | 875 | public override bool IsThreaded { get { return false; } } |
868 | 876 | ||
869 | #region Extensions | 877 | #region Extensions |
870 | // ============================================================= | ||
871 | // Per scene functions. See below. | ||
872 | |||
873 | // Per avatar functions. See BSCharacter. | ||
874 | |||
875 | // Per prim functions. See BSPrim. | ||
876 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | ||
877 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | ||
878 | // ============================================================= | ||
879 | |||
880 | public override object Extension(string pFunct, params object[] pParams) | 878 | public override object Extension(string pFunct, params object[] pParams) |
881 | { | 879 | { |
880 | DetailLog("{0} BSScene.Extension,op={1}", DetailLogZero, pFunct); | ||
882 | return base.Extension(pFunct, pParams); | 881 | return base.Extension(pFunct, pParams); |
883 | } | 882 | } |
884 | #endregion // Extensions | 883 | #endregion // Extensions |
@@ -897,26 +896,37 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
897 | // Calls to the PhysicsActors can't directly call into the physics engine | 896 | // Calls to the PhysicsActors can't directly call into the physics engine |
898 | // because it might be busy. We delay changes to a known time. | 897 | // because it might be busy. We delay changes to a known time. |
899 | // We rely on C#'s closure to save and restore the context for the delegate. | 898 | // We rely on C#'s closure to save and restore the context for the delegate. |
900 | public void TaintedObject(String ident, TaintCallback callback) | 899 | public void TaintedObject(string pOriginator, string pIdent, TaintCallback pCallback) |
901 | { | 900 | { |
902 | if (!m_initialized) return; | 901 | TaintedObject(false /*inTaintTime*/, pOriginator, pIdent, pCallback); |
903 | 902 | } | |
904 | lock (_taintLock) | 903 | public void TaintedObject(uint pOriginator, String pIdent, TaintCallback pCallback) |
905 | { | 904 | { |
906 | _taintOperations.Add(new TaintCallbackEntry(ident, callback)); | 905 | TaintedObject(false /*inTaintTime*/, m_physicsLoggingEnabled ? pOriginator.ToString() : BSScene.DetailLogZero, pIdent, pCallback); |
907 | } | 906 | } |
908 | 907 | public void TaintedObject(bool inTaintTime, String pIdent, TaintCallback pCallback) | |
909 | return; | 908 | { |
909 | TaintedObject(inTaintTime, BSScene.DetailLogZero, pIdent, pCallback); | ||
910 | } | ||
911 | public void TaintedObject(bool inTaintTime, uint pOriginator, String pIdent, TaintCallback pCallback) | ||
912 | { | ||
913 | TaintedObject(inTaintTime, m_physicsLoggingEnabled ? pOriginator.ToString() : BSScene.DetailLogZero, pIdent, pCallback); | ||
910 | } | 914 | } |
911 | |||
912 | // Sometimes a potentially tainted operation can be used in and out of taint time. | 915 | // Sometimes a potentially tainted operation can be used in and out of taint time. |
913 | // This routine executes the command immediately if in taint-time otherwise it is queued. | 916 | // This routine executes the command immediately if in taint-time otherwise it is queued. |
914 | public void TaintedObject(bool inTaintTime, string ident, TaintCallback callback) | 917 | public void TaintedObject(bool inTaintTime, string pOriginator, string pIdent, TaintCallback pCallback) |
915 | { | 918 | { |
919 | if (!m_initialized) return; | ||
920 | |||
916 | if (inTaintTime) | 921 | if (inTaintTime) |
917 | callback(); | 922 | pCallback(); |
918 | else | 923 | else |
919 | TaintedObject(ident, callback); | 924 | { |
925 | lock (_taintLock) | ||
926 | { | ||
927 | _taintOperations.Add(new TaintCallbackEntry(pOriginator, pIdent, pCallback)); | ||
928 | } | ||
929 | } | ||
920 | } | 930 | } |
921 | 931 | ||
922 | private void TriggerPreStepEvent(float timeStep) | 932 | private void TriggerPreStepEvent(float timeStep) |
@@ -960,7 +970,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
960 | { | 970 | { |
961 | try | 971 | try |
962 | { | 972 | { |
963 | DetailLog("{0},BSScene.ProcessTaints,doTaint,id={1}", DetailLogZero, tcbe.ident); // DEBUG DEBUG DEBUG | 973 | DetailLog("{0},BSScene.ProcessTaints,doTaint,id={1}", tcbe.originator, tcbe.ident); // DEBUG DEBUG DEBUG |
964 | tcbe.callback(); | 974 | tcbe.callback(); |
965 | } | 975 | } |
966 | catch (Exception e) | 976 | catch (Exception e) |
@@ -977,10 +987,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
977 | // will replace any previous operation by the same object. | 987 | // will replace any previous operation by the same object. |
978 | public void PostTaintObject(String ident, uint ID, TaintCallback callback) | 988 | public void PostTaintObject(String ident, uint ID, TaintCallback callback) |
979 | { | 989 | { |
980 | string uniqueIdent = ident + "-" + ID.ToString(); | 990 | string IDAsString = ID.ToString(); |
991 | string uniqueIdent = ident + "-" + IDAsString; | ||
981 | lock (_taintLock) | 992 | lock (_taintLock) |
982 | { | 993 | { |
983 | _postTaintOperations[uniqueIdent] = new TaintCallbackEntry(uniqueIdent, callback); | 994 | _postTaintOperations[uniqueIdent] = new TaintCallbackEntry(IDAsString, uniqueIdent, callback); |
984 | } | 995 | } |
985 | 996 | ||
986 | return; | 997 | return; |
@@ -1090,7 +1101,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1090 | string xval = val; | 1101 | string xval = val; |
1091 | List<uint> xlIDs = lIDs; | 1102 | List<uint> xlIDs = lIDs; |
1092 | string xparm = parm; | 1103 | string xparm = parm; |
1093 | TaintedObject("BSScene.UpdateParameterSet", delegate() { | 1104 | TaintedObject(DetailLogZero, "BSScene.UpdateParameterSet", delegate() { |
1094 | BSParam.ParameterDefnBase thisParam; | 1105 | BSParam.ParameterDefnBase thisParam; |
1095 | if (BSParam.TryGetParameter(xparm, out thisParam)) | 1106 | if (BSParam.TryGetParameter(xparm, out thisParam)) |
1096 | { | 1107 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f05aaa9..8892b69 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -8900,8 +8900,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8900 | int idx=0; | 8900 | int idx=0; |
8901 | while (idx < rules.Length) | 8901 | while (idx < rules.Length) |
8902 | { | 8902 | { |
8903 | int code=(int)rules.GetLSLIntegerItem(idx++); | 8903 | int code = (int)rules.GetLSLIntegerItem(idx++); |
8904 | int remain=rules.Length-idx; | 8904 | int remain = rules.Length - idx; |
8905 | 8905 | ||
8906 | switch (code) | 8906 | switch (code) |
8907 | { | 8907 | { |
@@ -8974,7 +8974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8974 | break; | 8974 | break; |
8975 | 8975 | ||
8976 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | 8976 | case ScriptBaseClass.PRIM_TYPE_SCULPT: |
8977 | res.Add(Shape.SculptTexture.ToString()); | 8977 | res.Add(new LSL_String(Shape.SculptTexture.ToString())); |
8978 | res.Add(new LSL_Integer(Shape.SculptType)); | 8978 | res.Add(new LSL_Integer(Shape.SculptType)); |
8979 | break; | 8979 | break; |
8980 | 8980 | ||
@@ -9316,7 +9316,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9316 | )); | 9316 | )); |
9317 | break; | 9317 | break; |
9318 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 9318 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
9319 | if(remain < 3) | 9319 | |
9320 | // TODO: Should be issuing a runtime script warning in this case. | ||
9321 | if (remain < 2) | ||
9320 | return null; | 9322 | return null; |
9321 | 9323 | ||
9322 | return rules.GetSublist(idx, -1); | 9324 | return rules.GetSublist(idx, -1); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f4e4f44..5c57971 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -3043,7 +3043,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3043 | sp.ControllingClient.Kick(alert); | 3043 | sp.ControllingClient.Kick(alert); |
3044 | 3044 | ||
3045 | // ...and close on our side | 3045 | // ...and close on our side |
3046 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 3046 | sp.Scene.CloseAgent(sp.UUID, false); |
3047 | } | 3047 | } |
3048 | }); | 3048 | }); |
3049 | } | 3049 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs new file mode 100644 index 0000000..ed61dc0 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs | |||
@@ -0,0 +1,399 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
40 | using OpenSim.Region.OptionalModules.World.NPC; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.ScriptEngine.Shared; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Instance; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | using OpenSim.Tests.Common; | ||
48 | using OpenSim.Tests.Common.Mock; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | |||
52 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
53 | { | ||
54 | [TestFixture] | ||
55 | public class LSL_ApiObjectTests : OpenSimTestCase | ||
56 | { | ||
57 | private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; | ||
58 | private const float FLOAT_ACCURACY = 0.00005f; | ||
59 | |||
60 | protected Scene m_scene; | ||
61 | protected XEngine.XEngine m_engine; | ||
62 | |||
63 | [SetUp] | ||
64 | public override void SetUp() | ||
65 | { | ||
66 | base.SetUp(); | ||
67 | |||
68 | IConfigSource initConfigSource = new IniConfigSource(); | ||
69 | IConfig config = initConfigSource.AddConfig("XEngine"); | ||
70 | config.Set("Enabled", "true"); | ||
71 | |||
72 | m_scene = new SceneHelpers().SetupScene(); | ||
73 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); | ||
74 | |||
75 | m_engine = new XEngine.XEngine(); | ||
76 | m_engine.Initialise(initConfigSource); | ||
77 | m_engine.AddRegion(m_scene); | ||
78 | } | ||
79 | |||
80 | [Test] | ||
81 | public void TestllGetLinkPrimitiveParams() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | TestHelpers.EnableLogging(); | ||
85 | |||
86 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
87 | |||
88 | SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); | ||
89 | grp1.AbsolutePosition = new Vector3(10, 11, 12); | ||
90 | m_scene.AddSceneObject(grp1); | ||
91 | |||
92 | LSL_Api apiGrp1 = new LSL_Api(); | ||
93 | apiGrp1.Initialize(m_engine, grp1.RootPart, null, null); | ||
94 | |||
95 | // Check simple 1 prim case | ||
96 | { | ||
97 | LSL_List resList | ||
98 | = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | ||
99 | |||
100 | Assert.That(resList.Length, Is.EqualTo(1)); | ||
101 | } | ||
102 | |||
103 | // Check 2 prim case | ||
104 | { | ||
105 | LSL_List resList | ||
106 | = apiGrp1.llGetLinkPrimitiveParams( | ||
107 | 1, | ||
108 | new LSL_List( | ||
109 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), | ||
110 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), | ||
111 | new LSL_Integer(2), | ||
112 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | ||
113 | |||
114 | Assert.That(resList.Length, Is.EqualTo(2)); | ||
115 | } | ||
116 | |||
117 | // Check invalid parameters are ignored | ||
118 | { | ||
119 | LSL_List resList | ||
120 | = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | ||
121 | |||
122 | Assert.That(resList.Length, Is.EqualTo(0)); | ||
123 | } | ||
124 | |||
125 | // Check all parameters are ignored if an initial bad link is given | ||
126 | { | ||
127 | LSL_List resList | ||
128 | = apiGrp1.llGetLinkPrimitiveParams( | ||
129 | 3, | ||
130 | new LSL_List( | ||
131 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), | ||
132 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), | ||
133 | new LSL_Integer(1), | ||
134 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | ||
135 | |||
136 | Assert.That(resList.Length, Is.EqualTo(0)); | ||
137 | } | ||
138 | |||
139 | // Check only subsequent parameters are ignored when we hit the first bad link number | ||
140 | { | ||
141 | LSL_List resList | ||
142 | = apiGrp1.llGetLinkPrimitiveParams( | ||
143 | 1, | ||
144 | new LSL_List( | ||
145 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), | ||
146 | new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), | ||
147 | new LSL_Integer(3), | ||
148 | new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); | ||
149 | |||
150 | Assert.That(resList.Length, Is.EqualTo(1)); | ||
151 | } | ||
152 | } | ||
153 | |||
154 | [Test] | ||
155 | // llSetPrimitiveParams and llGetPrimitiveParams test. | ||
156 | public void TestllSetPrimitiveParams() | ||
157 | { | ||
158 | TestHelpers.InMethod(); | ||
159 | |||
160 | // Create Prim1. | ||
161 | Scene scene = new SceneHelpers().SetupScene(); | ||
162 | string obj1Name = "Prim1"; | ||
163 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
164 | SceneObjectPart part1 = | ||
165 | new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, | ||
166 | Vector3.Zero, Quaternion.Identity, | ||
167 | Vector3.Zero) { Name = obj1Name, UUID = objUuid }; | ||
168 | Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); | ||
169 | |||
170 | LSL_Api apiGrp1 = new LSL_Api(); | ||
171 | apiGrp1.Initialize(m_engine, part1, null, null); | ||
172 | |||
173 | // Note that prim hollow check is passed with the other prim params in order to allow the | ||
174 | // specification of a different check value from the prim param. A cylinder, prism, sphere, | ||
175 | // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below | ||
176 | // specifies a value of 95% and checks to see if 70% was properly returned. | ||
177 | |||
178 | // Test a sphere. | ||
179 | CheckllSetPrimitiveParams( | ||
180 | apiGrp1, | ||
181 | "test 1", // Prim test identification string | ||
182 | new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size | ||
183 | ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type | ||
184 | ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type | ||
185 | new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut | ||
186 | 0.80f, // Prim hollow | ||
187 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist | ||
188 | new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple | ||
189 | 0.80f); // Prim hollow check | ||
190 | |||
191 | // Test a prism. | ||
192 | CheckllSetPrimitiveParams( | ||
193 | apiGrp1, | ||
194 | "test 2", // Prim test identification string | ||
195 | new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size | ||
196 | ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type | ||
197 | ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type | ||
198 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
199 | 0.90f, // Prim hollow | ||
200 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist | ||
201 | new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper | ||
202 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | ||
203 | 0.90f); // Prim hollow check | ||
204 | |||
205 | // Test a box. | ||
206 | CheckllSetPrimitiveParams( | ||
207 | apiGrp1, | ||
208 | "test 3", // Prim test identification string | ||
209 | new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size | ||
210 | ScriptBaseClass.PRIM_TYPE_BOX, // Prim type | ||
211 | ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type | ||
212 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
213 | 0.95f, // Prim hollow | ||
214 | new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist | ||
215 | new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper | ||
216 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | ||
217 | 0.95f); // Prim hollow check | ||
218 | |||
219 | // Test a tube. | ||
220 | CheckllSetPrimitiveParams( | ||
221 | apiGrp1, | ||
222 | "test 4", // Prim test identification string | ||
223 | new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size | ||
224 | ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type | ||
225 | ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type | ||
226 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
227 | 0.00f, // Prim hollow | ||
228 | new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist | ||
229 | new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size | ||
230 | // Expression for y selected to test precision problems during byte | ||
231 | // cast in SetPrimitiveShapeParams. | ||
232 | new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear | ||
233 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut | ||
234 | // Expression for y selected to test precision problems during sbyte | ||
235 | // cast in SetPrimitiveShapeParams. | ||
236 | new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper | ||
237 | 1.11f, // Prim revolutions | ||
238 | 0.88f, // Prim radius | ||
239 | 0.95f, // Prim skew | ||
240 | 0.00f); // Prim hollow check | ||
241 | |||
242 | // Test a prism. | ||
243 | CheckllSetPrimitiveParams( | ||
244 | apiGrp1, | ||
245 | "test 5", // Prim test identification string | ||
246 | new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size | ||
247 | ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type | ||
248 | ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type | ||
249 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
250 | 0.95f, // Prim hollow | ||
251 | // Expression for x selected to test precision problems during sbyte | ||
252 | // cast in SetPrimitiveShapeBlockParams. | ||
253 | new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist | ||
254 | // Expression for y selected to test precision problems during sbyte | ||
255 | // cast in SetPrimitiveShapeParams. | ||
256 | new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper | ||
257 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | ||
258 | 0.70f); // Prim hollow check | ||
259 | |||
260 | // Test a sculpted prim. | ||
261 | CheckllSetPrimitiveParams( | ||
262 | apiGrp1, | ||
263 | "test 6", // Prim test identification string | ||
264 | new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size | ||
265 | ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type | ||
266 | "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map | ||
267 | ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type | ||
268 | } | ||
269 | |||
270 | // Set prim params for a box, cylinder or prism and check results. | ||
271 | public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, | ||
272 | LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, | ||
273 | float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear, | ||
274 | float primHollowCheck) | ||
275 | { | ||
276 | // Set the prim params. | ||
277 | api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
278 | ScriptBaseClass.PRIM_TYPE, primType, primHoleType, | ||
279 | primCut, primHollow, primTwist, primTaper, primShear)); | ||
280 | |||
281 | // Get params for prim to validate settings. | ||
282 | LSL_Types.list primParams = | ||
283 | api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
284 | |||
285 | // Validate settings. | ||
286 | CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); | ||
287 | Assert.AreEqual(primType, api.llList2Integer(primParams, 1), | ||
288 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
289 | Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2), | ||
290 | "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); | ||
291 | CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut"); | ||
292 | Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY, | ||
293 | "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); | ||
294 | CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist"); | ||
295 | CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 6), primTest + " prim taper"); | ||
296 | CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear"); | ||
297 | } | ||
298 | |||
299 | // Set prim params for a sphere and check results. | ||
300 | public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, | ||
301 | LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, | ||
302 | float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck) | ||
303 | { | ||
304 | // Set the prim params. | ||
305 | api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
306 | ScriptBaseClass.PRIM_TYPE, primType, primHoleType, | ||
307 | primCut, primHollow, primTwist, primDimple)); | ||
308 | |||
309 | // Get params for prim to validate settings. | ||
310 | LSL_Types.list primParams = | ||
311 | api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
312 | |||
313 | // Validate settings. | ||
314 | CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); | ||
315 | Assert.AreEqual(primType, api.llList2Integer(primParams, 1), | ||
316 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
317 | Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2), | ||
318 | "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); | ||
319 | CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut"); | ||
320 | Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY, | ||
321 | "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); | ||
322 | CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist"); | ||
323 | CheckllSetPrimitiveParamsVector(primDimple, api.llList2Vector(primParams, 6), primTest + " prim dimple"); | ||
324 | } | ||
325 | |||
326 | // Set prim params for a torus, tube or ring and check results. | ||
327 | public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, | ||
328 | LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, | ||
329 | float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize, | ||
330 | LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper, | ||
331 | float primRev, float primRadius, float primSkew, float primHollowCheck) | ||
332 | { | ||
333 | // Set the prim params. | ||
334 | api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
335 | ScriptBaseClass.PRIM_TYPE, primType, primHoleType, | ||
336 | primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut, | ||
337 | primTaper, primRev, primRadius, primSkew)); | ||
338 | |||
339 | // Get params for prim to validate settings. | ||
340 | LSL_Types.list primParams = | ||
341 | api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
342 | |||
343 | // Valdate settings. | ||
344 | CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); | ||
345 | Assert.AreEqual(primType, api.llList2Integer(primParams, 1), | ||
346 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
347 | Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2), | ||
348 | "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); | ||
349 | CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut"); | ||
350 | Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY, | ||
351 | "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); | ||
352 | CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist"); | ||
353 | CheckllSetPrimitiveParamsVector(primHoleSize, api.llList2Vector(primParams, 6), primTest + " prim hole size"); | ||
354 | CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear"); | ||
355 | CheckllSetPrimitiveParamsVector(primProfCut, api.llList2Vector(primParams, 8), primTest + " prim profile cut"); | ||
356 | CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 9), primTest + " prim taper"); | ||
357 | Assert.AreEqual(primRev, api.llList2Float(primParams, 10), FLOAT_ACCURACY, | ||
358 | "TestllSetPrimitiveParams " + primTest + " prim revolutions fail"); | ||
359 | Assert.AreEqual(primRadius, api.llList2Float(primParams, 11), FLOAT_ACCURACY, | ||
360 | "TestllSetPrimitiveParams " + primTest + " prim radius fail"); | ||
361 | Assert.AreEqual(primSkew, api.llList2Float(primParams, 12), FLOAT_ACCURACY, | ||
362 | "TestllSetPrimitiveParams " + primTest + " prim skew fail"); | ||
363 | } | ||
364 | |||
365 | // Set prim params for a sculpted prim and check results. | ||
366 | public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, | ||
367 | LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType) | ||
368 | { | ||
369 | // Set the prim params. | ||
370 | api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
371 | ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType)); | ||
372 | |||
373 | // Get params for prim to validate settings. | ||
374 | LSL_Types.list primParams = | ||
375 | api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
376 | |||
377 | // Validate settings. | ||
378 | CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); | ||
379 | Assert.AreEqual(primType, api.llList2Integer(primParams, 1), | ||
380 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
381 | Assert.AreEqual(primMap, (string)api.llList2String(primParams, 2), | ||
382 | "TestllSetPrimitiveParams " + primTest + " prim map check fail"); | ||
383 | Assert.AreEqual(primSculptType, api.llList2Integer(primParams, 3), | ||
384 | "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail"); | ||
385 | } | ||
386 | |||
387 | public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg) | ||
388 | { | ||
389 | // Check each vector component against expected result. | ||
390 | Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY, | ||
391 | "TestllSetPrimitiveParams " + msg + " vector check fail on x component"); | ||
392 | Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY, | ||
393 | "TestllSetPrimitiveParams " + msg + " vector check fail on y component"); | ||
394 | Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY, | ||
395 | "TestllSetPrimitiveParams " + msg + " vector check fail on z component"); | ||
396 | } | ||
397 | |||
398 | } | ||
399 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index e97ae06..7e3726a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -47,9 +47,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
47 | [TestFixture, LongRunning] | 47 | [TestFixture, LongRunning] |
48 | public class LSL_ApiTest | 48 | public class LSL_ApiTest |
49 | { | 49 | { |
50 | private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; | ||
51 | private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; | 50 | private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; |
52 | private const float FLOAT_ACCURACY = 0.00005f; | 51 | private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; |
53 | private LSL_Api m_lslApi; | 52 | private LSL_Api m_lslApi; |
54 | 53 | ||
55 | [SetUp] | 54 | [SetUp] |
@@ -255,241 +254,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
255 | } | 254 | } |
256 | 255 | ||
257 | [Test] | 256 | [Test] |
258 | // llSetPrimitiveParams and llGetPrimitiveParams test. | ||
259 | public void TestllSetPrimitiveParams() | ||
260 | { | ||
261 | TestHelpers.InMethod(); | ||
262 | |||
263 | // Create Prim1. | ||
264 | Scene scene = new SceneHelpers().SetupScene(); | ||
265 | string obj1Name = "Prim1"; | ||
266 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
267 | SceneObjectPart part1 = | ||
268 | new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, | ||
269 | Vector3.Zero, Quaternion.Identity, | ||
270 | Vector3.Zero) { Name = obj1Name, UUID = objUuid }; | ||
271 | Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); | ||
272 | |||
273 | // Note that prim hollow check is passed with the other prim params in order to allow the | ||
274 | // specification of a different check value from the prim param. A cylinder, prism, sphere, | ||
275 | // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below | ||
276 | // specifies a value of 95% and checks to see if 70% was properly returned. | ||
277 | |||
278 | // Test a sphere. | ||
279 | CheckllSetPrimitiveParams( | ||
280 | "test 1", // Prim test identification string | ||
281 | new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size | ||
282 | ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type | ||
283 | ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type | ||
284 | new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut | ||
285 | 0.80f, // Prim hollow | ||
286 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist | ||
287 | new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple | ||
288 | 0.80f); // Prim hollow check | ||
289 | |||
290 | // Test a prism. | ||
291 | CheckllSetPrimitiveParams( | ||
292 | "test 2", // Prim test identification string | ||
293 | new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size | ||
294 | ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type | ||
295 | ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type | ||
296 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
297 | 0.90f, // Prim hollow | ||
298 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist | ||
299 | new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper | ||
300 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | ||
301 | 0.90f); // Prim hollow check | ||
302 | |||
303 | // Test a box. | ||
304 | CheckllSetPrimitiveParams( | ||
305 | "test 3", // Prim test identification string | ||
306 | new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size | ||
307 | ScriptBaseClass.PRIM_TYPE_BOX, // Prim type | ||
308 | ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type | ||
309 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
310 | 0.95f, // Prim hollow | ||
311 | new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist | ||
312 | new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper | ||
313 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | ||
314 | 0.95f); // Prim hollow check | ||
315 | |||
316 | // Test a tube. | ||
317 | CheckllSetPrimitiveParams( | ||
318 | "test 4", // Prim test identification string | ||
319 | new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size | ||
320 | ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type | ||
321 | ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type | ||
322 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
323 | 0.00f, // Prim hollow | ||
324 | new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist | ||
325 | new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size | ||
326 | // Expression for y selected to test precision problems during byte | ||
327 | // cast in SetPrimitiveShapeParams. | ||
328 | new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear | ||
329 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut | ||
330 | // Expression for y selected to test precision problems during sbyte | ||
331 | // cast in SetPrimitiveShapeParams. | ||
332 | new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper | ||
333 | 1.11f, // Prim revolutions | ||
334 | 0.88f, // Prim radius | ||
335 | 0.95f, // Prim skew | ||
336 | 0.00f); // Prim hollow check | ||
337 | |||
338 | // Test a prism. | ||
339 | CheckllSetPrimitiveParams( | ||
340 | "test 5", // Prim test identification string | ||
341 | new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size | ||
342 | ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type | ||
343 | ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type | ||
344 | new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut | ||
345 | 0.95f, // Prim hollow | ||
346 | // Expression for x selected to test precision problems during sbyte | ||
347 | // cast in SetPrimitiveShapeBlockParams. | ||
348 | new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist | ||
349 | // Expression for y selected to test precision problems during sbyte | ||
350 | // cast in SetPrimitiveShapeParams. | ||
351 | new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper | ||
352 | new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear | ||
353 | 0.70f); // Prim hollow check | ||
354 | |||
355 | // Test a sculpted prim. | ||
356 | CheckllSetPrimitiveParams( | ||
357 | "test 6", // Prim test identification string | ||
358 | new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size | ||
359 | ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type | ||
360 | "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map | ||
361 | ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type | ||
362 | } | ||
363 | |||
364 | // Set prim params for a box, cylinder or prism and check results. | ||
365 | public void CheckllSetPrimitiveParams(string primTest, | ||
366 | LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, | ||
367 | float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear, | ||
368 | float primHollowCheck) | ||
369 | { | ||
370 | // Set the prim params. | ||
371 | m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
372 | ScriptBaseClass.PRIM_TYPE, primType, primHoleType, | ||
373 | primCut, primHollow, primTwist, primTaper, primShear)); | ||
374 | |||
375 | // Get params for prim to validate settings. | ||
376 | LSL_Types.list primParams = | ||
377 | m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
378 | |||
379 | // Validate settings. | ||
380 | CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size"); | ||
381 | Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1), | ||
382 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
383 | Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), | ||
384 | "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); | ||
385 | CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); | ||
386 | Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, | ||
387 | "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); | ||
388 | CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); | ||
389 | CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper"); | ||
390 | CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear"); | ||
391 | } | ||
392 | |||
393 | // Set prim params for a sphere and check results. | ||
394 | public void CheckllSetPrimitiveParams(string primTest, | ||
395 | LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, | ||
396 | float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck) | ||
397 | { | ||
398 | // Set the prim params. | ||
399 | m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
400 | ScriptBaseClass.PRIM_TYPE, primType, primHoleType, | ||
401 | primCut, primHollow, primTwist, primDimple)); | ||
402 | |||
403 | // Get params for prim to validate settings. | ||
404 | LSL_Types.list primParams = | ||
405 | m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
406 | |||
407 | // Validate settings. | ||
408 | CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size"); | ||
409 | Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1), | ||
410 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
411 | Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), | ||
412 | "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); | ||
413 | CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); | ||
414 | Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, | ||
415 | "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); | ||
416 | CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); | ||
417 | CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple"); | ||
418 | } | ||
419 | |||
420 | // Set prim params for a torus, tube or ring and check results. | ||
421 | public void CheckllSetPrimitiveParams(string primTest, | ||
422 | LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, | ||
423 | float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize, | ||
424 | LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper, | ||
425 | float primRev, float primRadius, float primSkew, float primHollowCheck) | ||
426 | { | ||
427 | // Set the prim params. | ||
428 | m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
429 | ScriptBaseClass.PRIM_TYPE, primType, primHoleType, | ||
430 | primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut, | ||
431 | primTaper, primRev, primRadius, primSkew)); | ||
432 | |||
433 | // Get params for prim to validate settings. | ||
434 | LSL_Types.list primParams = | ||
435 | m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
436 | |||
437 | // Valdate settings. | ||
438 | CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size"); | ||
439 | Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1), | ||
440 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
441 | Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), | ||
442 | "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); | ||
443 | CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); | ||
444 | Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, | ||
445 | "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); | ||
446 | CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); | ||
447 | CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size"); | ||
448 | CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear"); | ||
449 | CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut"); | ||
450 | CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper"); | ||
451 | Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY, | ||
452 | "TestllSetPrimitiveParams " + primTest + " prim revolutions fail"); | ||
453 | Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY, | ||
454 | "TestllSetPrimitiveParams " + primTest + " prim radius fail"); | ||
455 | Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY, | ||
456 | "TestllSetPrimitiveParams " + primTest + " prim skew fail"); | ||
457 | } | ||
458 | |||
459 | // Set prim params for a sculpted prim and check results. | ||
460 | public void CheckllSetPrimitiveParams(string primTest, | ||
461 | LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType) | ||
462 | { | ||
463 | // Set the prim params. | ||
464 | m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, | ||
465 | ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType)); | ||
466 | |||
467 | // Get params for prim to validate settings. | ||
468 | LSL_Types.list primParams = | ||
469 | m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); | ||
470 | |||
471 | // Validate settings. | ||
472 | CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size"); | ||
473 | Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1), | ||
474 | "TestllSetPrimitiveParams " + primTest + " prim type check fail"); | ||
475 | Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2), | ||
476 | "TestllSetPrimitiveParams " + primTest + " prim map check fail"); | ||
477 | Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3), | ||
478 | "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail"); | ||
479 | } | ||
480 | |||
481 | public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg) | ||
482 | { | ||
483 | // Check each vector component against expected result. | ||
484 | Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY, | ||
485 | "TestllSetPrimitiveParams " + msg + " vector check fail on x component"); | ||
486 | Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY, | ||
487 | "TestllSetPrimitiveParams " + msg + " vector check fail on y component"); | ||
488 | Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY, | ||
489 | "TestllSetPrimitiveParams " + msg + " vector check fail on z component"); | ||
490 | } | ||
491 | |||
492 | [Test] | ||
493 | public void TestllVecNorm() | 257 | public void TestllVecNorm() |
494 | { | 258 | { |
495 | TestHelpers.InMethod(); | 259 | TestHelpers.InMethod(); |