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authorMelanie2013-03-08 01:07:05 +0000
committerMelanie2013-03-08 01:07:05 +0000
commit70f0587558a30d61b311af8de6aa8baeb7a498f8 (patch)
tree9a9b09125f0b6cdd54ac1874fda2b39851d465a0 /OpenSim/Region
parent* Separate two if trees that got merged into one if tree with borked logic. (diff)
parent* Just another one of those new packet blocks causing a null ref. Defaultin... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs9
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs37
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs103
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs157
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs39
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs36
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs39
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs50
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs4
15 files changed, 342 insertions, 165 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 08da88d..0c3a102 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4617,7 +4617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4617 rinfopack.AgentData = new RegionInfoPacket.AgentDataBlock(); 4617 rinfopack.AgentData = new RegionInfoPacket.AgentDataBlock();
4618 rinfopack.AgentData.AgentID = AgentId; 4618 rinfopack.AgentData.AgentID = AgentId;
4619 rinfopack.AgentData.SessionID = SessionId; 4619 rinfopack.AgentData.SessionID = SessionId;
4620 4620 rinfopack.RegionInfo3 = new RegionInfoPacket.RegionInfo3Block[0];
4621 4621
4622 OutPacket(rinfopack, ThrottleOutPacketType.Task); 4622 OutPacket(rinfopack, ThrottleOutPacketType.Task);
4623 } 4623 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 71945c5..a0a7a68 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -339,7 +339,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
339 339
340 // Remove any previous attachments 340 // Remove any previous attachments
341 List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt); 341 List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt);
342 string existingAttachmentScriptState = null;
343 342
344 // At the moment we can only deal with a single attachment 343 // At the moment we can only deal with a single attachment
345 if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero) 344 if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero)
@@ -881,7 +880,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
881 } 880 }
882 881
883 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); 882 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
884 string previousAttachmentScriptedState = null;
885 883
886 // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones 884 // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones
887 while (attachments.Count >= 5) 885 while (attachments.Count >= 5)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index f1de415..0a91075 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1162,6 +1162,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1162 // region doesn't take it 1162 // region doesn't take it
1163 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1163 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1164 1164
1165 m_log.WarnFormat(
1166 "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.",
1167 neighbourRegion.RegionName, agent.Name);
1168
1165 ReInstantiateScripts(agent); 1169 ReInstantiateScripts(agent);
1166 agent.AddToPhysicalScene(isFlying); 1170 agent.AddToPhysicalScene(isFlying);
1167 1171
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index b485194..8b8bb37 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -219,12 +219,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
219 { 219 {
220// m_log.DebugFormat( 220// m_log.DebugFormat(
221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
222// s.RegionInfo.RegionName, destination.RegionHandle); 222// destination.RegionName, destination.RegionID);
223 223
224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); 224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
225 } 225 }
226 226
227// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); 227// m_log.DebugFormat(
228// "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate",
229// destination.RegionName, destination.RegionID);
230
228 return false; 231 return false;
229 } 232 }
230 233
@@ -239,7 +242,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
239 // note that we really don't need the GridRegion for this call 242 // note that we really don't need the GridRegion for this call
240 foreach (Scene s in m_scenes.Values) 243 foreach (Scene s in m_scenes.Values)
241 { 244 {
242 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); 245// m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
243 s.IncomingChildAgentDataUpdate(cAgentData); 246 s.IncomingChildAgentDataUpdate(cAgentData);
244 } 247 }
245 248
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
index 345f01b..b67312e 100644
--- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -41,6 +41,16 @@ namespace OpenSim.Region.Framework.Interfaces
41 Value = 3 41 Value = 3
42 } 42 }
43 43
44 public enum JsonStoreValueType
45 {
46 Undefined = 0,
47 Boolean = 1,
48 Integer = 2,
49 Float = 3,
50 String = 4,
51 UUID = 5
52 }
53
44 public delegate void TakeValueCallback(string s); 54 public delegate void TakeValueCallback(string s);
45 55
46 public interface IJsonStoreModule 56 public interface IJsonStoreModule
@@ -49,7 +59,9 @@ namespace OpenSim.Region.Framework.Interfaces
49 bool CreateStore(string value, ref UUID result); 59 bool CreateStore(string value, ref UUID result);
50 bool DestroyStore(UUID storeID); 60 bool DestroyStore(UUID storeID);
51 61
52 JsonStoreNodeType GetPathType(UUID storeID, string path); 62 JsonStoreNodeType GetNodeType(UUID storeID, string path);
63 JsonStoreValueType GetValueType(UUID storeID, string path);
64
53 bool TestStore(UUID storeID); 65 bool TestStore(UUID storeID);
54 66
55 bool SetValue(UUID storeID, string path, string value, bool useJson); 67 bool SetValue(UUID storeID, string path, string value, bool useJson);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f2aa0c5..cda438f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1841,32 +1841,28 @@ namespace OpenSim.Region.Framework.Scenes
1841 bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || 1841 bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
1842 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 1842 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1843 1843
1844
1845 //m_log.Debug("[CONTROL]: " +flags); 1844 //m_log.Debug("[CONTROL]: " +flags);
1846 // Applies a satisfying roll effect to the avatar when flying. 1845 // Applies a satisfying roll effect to the avatar when flying.
1847 if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0) && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)) 1846 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0 && (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
1848 { 1847 {
1849 1848 ApplyFlyingRoll(
1850 ApplyFlyingRoll(FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); 1849 FLY_ROLL_RADIANS_PER_UPDATE,
1851 1850 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0,
1852 1851 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0);
1853 } 1852 }
1854 else if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0) && 1853 else if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0 &&
1855 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)) 1854 (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
1856 { 1855 {
1857 ApplyFlyingRoll(-FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); 1856 ApplyFlyingRoll(
1858 1857 -FLY_ROLL_RADIANS_PER_UPDATE,
1859 1858 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0,
1859 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0);
1860 } 1860 }
1861 else 1861 else
1862 { 1862 {
1863 if (m_AngularVelocity.Z != 0) 1863 if (m_AngularVelocity.Z != 0)
1864 m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE); 1864 m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE);
1865 1865 }
1866 }
1867
1868
1869
1870 1866
1871 if (Flying && IsColliding && controlland) 1867 if (Flying && IsColliding && controlland)
1872 { 1868 {
@@ -2584,7 +2580,8 @@ namespace OpenSim.Region.Framework.Scenes
2584 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> 2580 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
2585 public void AddNewMovement(Vector3 vec) 2581 public void AddNewMovement(Vector3 vec)
2586 { 2582 {
2587// m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name); 2583// m_log.DebugFormat(
2584// "[SCENE PRESENCE]: Adding new movement {0} with rotation {1} for {2}", vec, Rotation, Name);
2588 2585
2589 Vector3 direc = vec * Rotation; 2586 Vector3 direc = vec * Rotation;
2590 direc.Normalize(); 2587 direc.Normalize();
@@ -2604,6 +2601,8 @@ namespace OpenSim.Region.Framework.Scenes
2604 2601
2605 direc *= 0.03f * 128f * SpeedModifier; 2602 direc *= 0.03f * 128f * SpeedModifier;
2606 2603
2604// m_log.DebugFormat("[SCENE PRESENCE]: Force to apply before modification was {0} for {1}", direc, Name);
2605
2607 if (PhysicsActor != null) 2606 if (PhysicsActor != null)
2608 { 2607 {
2609 if (Flying) 2608 if (Flying)
@@ -2637,6 +2636,8 @@ namespace OpenSim.Region.Framework.Scenes
2637 } 2636 }
2638 } 2637 }
2639 2638
2639// m_log.DebugFormat("[SCENE PRESENCE]: Setting force to apply to {0} for {1}", direc, Name);
2640
2640 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2641 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2641 m_forceToApply = direc; 2642 m_forceToApply = direc;
2642 Animator.UpdateMovementAnimations(); 2643 Animator.UpdateMovementAnimations();
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 5faf131..bbfbbfc 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -289,108 +289,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
289// 289//
290// Assert.That(presence, Is.Null, "presence is not null"); 290// Assert.That(presence, Is.Null, "presence is not null");
291// } 291// }
292
293 // I'm commenting this test because it does not represent
294 // crossings. The Thread.Sleep's in here are not meaningful mocks,
295 // and they sometimes fail in panda.
296 // We need to talk in order to develop a test
297 // that really tests region crossings. There are 3 async components,
298 // but things are synchronous among them. So there should be
299 // 3 threads in here.
300 //[Test]
301// public void T021_TestCrossToNewRegion()
302// {
303// TestHelpers.InMethod();
304//
305// scene.RegisterRegionWithGrid();
306// scene2.RegisterRegionWithGrid();
307//
308// // Adding child agent to region 1001
309// string reason;
310// scene2.NewUserConnection(acd1,0, out reason);
311// scene2.AddNewClient(testclient, PresenceType.User);
312//
313// ScenePresence presence = scene.GetScenePresence(agent1);
314// presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
315//
316// ScenePresence presence2 = scene2.GetScenePresence(agent1);
317//
318// // Adding neighbour region caps info to presence2
319//
320// string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
321// presence2.AddNeighbourRegion(region1, cap);
322//
323// Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
324// Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
325//
326// // Cross to x+1
327// presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
328// presence.Update();
329//
330// EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
331//
332// // Mimicking communication between client and server, by waiting OK from client
333// // sent by TestClient.CrossRegion call. Originally, this is network comm.
334// if (!wh.WaitOne(5000,false))
335// {
336// presence.Update();
337// if (!wh.WaitOne(8000,false))
338// throw new ArgumentException("1 - Timeout waiting for signal/variable.");
339// }
340//
341// // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
342// // would normally be fired after receiving the reply packet from comm. done on the last line.
343// testclient.CompleteMovement();
344//
345// // Crossings are asynchronous
346// int timer = 10;
347//
348// // Make sure cross hasn't already finished
349// if (!presence.IsInTransit && !presence.IsChildAgent)
350// {
351// // If not and not in transit yet, give it some more time
352// Thread.Sleep(5000);
353// }
354//
355// // Enough time, should at least be in transit by now.
356// while (presence.IsInTransit && timer > 0)
357// {
358// Thread.Sleep(1000);
359// timer-=1;
360// }
361//
362// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
363// Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
364// Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
365//
366// // Cross Back
367// presence2.AbsolutePosition = new Vector3(-10, 3, 100);
368// presence2.Update();
369//
370// if (!wh.WaitOne(5000,false))
371// {
372// presence2.Update();
373// if (!wh.WaitOne(8000,false))
374// throw new ArgumentException("2 - Timeout waiting for signal/variable.");
375// }
376// testclient.CompleteMovement();
377//
378// if (!presence2.IsInTransit && !presence2.IsChildAgent)
379// {
380// // If not and not in transit yet, give it some more time
381// Thread.Sleep(5000);
382// }
383//
384// // Enough time, should at least be in transit by now.
385// while (presence2.IsInTransit && timer > 0)
386// {
387// Thread.Sleep(1000);
388// timer-=1;
389// }
390//
391// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
392// Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
393// Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
394// }
395 } 292 }
396} \ No newline at end of file 293} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
new file mode 100644
index 0000000..81a2fcc
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -0,0 +1,157 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.CoreModules.Framework;
39using OpenSim.Region.CoreModules.Framework.EntityTransfer;
40using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
41using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock;
43
44namespace OpenSim.Region.Framework.Scenes.Tests
45{
46 [TestFixture]
47 public class ScenePresenceCrossingTests : OpenSimTestCase
48 {
49 [TestFixtureSetUp]
50 public void FixtureInit()
51 {
52 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
53 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
54 }
55
56 [TestFixtureTearDown]
57 public void TearDown()
58 {
59 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
60 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
61 // tests really shouldn't).
62 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
63 }
64
65 [Test]
66 public void TestCrossOnSameSimulator()
67 {
68 TestHelpers.InMethod();
69// TestHelpers.EnableLogging();
70
71 UUID userId = TestHelpers.ParseTail(0x1);
72
73// TestEventQueueGetModule eqmA = new TestEventQueueGetModule();
74 EntityTransferModule etmA = new EntityTransferModule();
75 EntityTransferModule etmB = new EntityTransferModule();
76 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
77
78 IConfigSource config = new IniConfigSource();
79 IConfig modulesConfig = config.AddConfig("Modules");
80 modulesConfig.Set("EntityTransferModule", etmA.Name);
81 modulesConfig.Set("SimulationServices", lscm.Name);
82// IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
83
84 // In order to run a single threaded regression test we do not want the entity transfer module waiting
85 // for a callback from the destination scene before removing its avatar data.
86// entityTransferConfig.Set("wait_for_callback", false);
87
88 SceneHelpers sh = new SceneHelpers();
89 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
90 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999);
91
92 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
93 SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
94// SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA);
95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
96
97 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
98 originalSp.AbsolutePosition = new Vector3(128, 32, 10);
99
100// originalSp.Flying = true;
101
102// Console.WriteLine("First pos {0}", originalSp.AbsolutePosition);
103
104// eqmA.ClearEvents();
105
106 AgentUpdateArgs moveArgs = new AgentUpdateArgs();
107 //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero);
108 moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2)));
109 moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
110
111 originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs);
112
113 sceneA.Update(1);
114
115// Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition);
116
117 // FIXME: This is a sufficient number of updates to for the presence to reach the northern border.
118 // But really we want to do this in a more robust way.
119 for (int i = 0; i < 100; i++)
120 {
121 sceneA.Update(1);
122// Console.WriteLine("Pos {0}", originalSp.AbsolutePosition);
123 }
124
125 // Need to sort processing of EnableSimulator message on adding scene presences before we can test eqm
126 // messages
127// Dictionary<UUID, List<TestEventQueueGetModule.Event>> eqmEvents = eqmA.Events;
128//
129// Assert.That(eqmEvents.Count, Is.EqualTo(1));
130// Assert.That(eqmEvents.ContainsKey(originalSp.UUID), Is.True);
131//
132// List<TestEventQueueGetModule.Event> spEqmEvents = eqmEvents[originalSp.UUID];
133//
134// Assert.That(spEqmEvents.Count, Is.EqualTo(1));
135// Assert.That(spEqmEvents[0].Name, Is.EqualTo("CrossRegion"));
136
137 // sceneA should now only have a child agent
138 ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID);
139 Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True);
140
141 ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID);
142
143 // Agent remains a child until the client triggers complete movement
144 Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True);
145
146 TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient);
147
148 int agentMovementCompleteReceived = 0;
149 sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++;
150
151 sceneBTc.CompleteMovement();
152
153 Assert.That(agentMovementCompleteReceived, Is.EqualTo(1));
154 Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False);
155 }
156 }
157} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
index 40adba1..e498c6a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
145 /// 145 ///
146 /// </summary> 146 /// </summary>
147 // ----------------------------------------------------------------- 147 // -----------------------------------------------------------------
148 public JsonStoreNodeType PathType(string expr) 148 public JsonStoreNodeType GetNodeType(string expr)
149 { 149 {
150 Stack<string> path; 150 Stack<string> path;
151 if (! ParsePathExpression(expr,out path)) 151 if (! ParsePathExpression(expr,out path))
@@ -173,6 +173,43 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
173 /// 173 ///
174 /// </summary> 174 /// </summary>
175 // ----------------------------------------------------------------- 175 // -----------------------------------------------------------------
176 public JsonStoreValueType GetValueType(string expr)
177 {
178 Stack<string> path;
179 if (! ParsePathExpression(expr,out path))
180 return JsonStoreValueType.Undefined;
181
182 OSD result = ProcessPathExpression(ValueStore,path);
183
184 if (result == null)
185 return JsonStoreValueType.Undefined;
186
187 if (result is OSDMap)
188 return JsonStoreValueType.Undefined;
189
190 if (result is OSDArray)
191 return JsonStoreValueType.Undefined;
192
193 if (result is OSDBoolean)
194 return JsonStoreValueType.Boolean;
195
196 if (result is OSDInteger)
197 return JsonStoreValueType.Integer;
198
199 if (result is OSDReal)
200 return JsonStoreValueType.Float;
201
202 if (result is OSDString)
203 return JsonStoreValueType.String;
204
205 return JsonStoreValueType.Undefined;
206 }
207
208 // -----------------------------------------------------------------
209 /// <summary>
210 ///
211 /// </summary>
212 // -----------------------------------------------------------------
176 public int ArrayLength(string expr) 213 public int ArrayLength(string expr)
177 { 214 {
178 Stack<string> path; 215 Stack<string> path;
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
index e78a2f4..5fbfcc5 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
270 /// 270 ///
271 /// </summary> 271 /// </summary>
272 // ----------------------------------------------------------------- 272 // -----------------------------------------------------------------
273 public JsonStoreNodeType GetPathType(UUID storeID, string path) 273 public JsonStoreNodeType GetNodeType(UUID storeID, string path)
274 { 274 {
275 if (! m_enabled) return JsonStoreNodeType.Undefined; 275 if (! m_enabled) return JsonStoreNodeType.Undefined;
276 276
@@ -287,7 +287,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
287 try 287 try
288 { 288 {
289 lock (map) 289 lock (map)
290 return map.PathType(path); 290 return map.GetNodeType(path);
291 } 291 }
292 catch (Exception e) 292 catch (Exception e)
293 { 293 {
@@ -302,6 +302,38 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
302 /// 302 ///
303 /// </summary> 303 /// </summary>
304 // ----------------------------------------------------------------- 304 // -----------------------------------------------------------------
305 public JsonStoreValueType GetValueType(UUID storeID, string path)
306 {
307 if (! m_enabled) return JsonStoreValueType.Undefined;
308
309 JsonStore map = null;
310 lock (m_JsonValueStore)
311 {
312 if (! m_JsonValueStore.TryGetValue(storeID,out map))
313 {
314 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
315 return JsonStoreValueType.Undefined;
316 }
317 }
318
319 try
320 {
321 lock (map)
322 return map.GetValueType(path);
323 }
324 catch (Exception e)
325 {
326 m_log.Error(string.Format("[JsonStore]: Path test failed for {0} in {1}", path, storeID), e);
327 }
328
329 return JsonStoreValueType.Undefined;
330 }
331
332 // -----------------------------------------------------------------
333 /// <summary>
334 ///
335 /// </summary>
336 // -----------------------------------------------------------------
305 public bool SetValue(UUID storeID, string path, string value, bool useJson) 337 public bool SetValue(UUID storeID, string path, string value, bool useJson)
306 { 338 {
307 if (! m_enabled) return false; 339 if (! m_enabled) return false;
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
index e13eb56..4a754a9 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -192,16 +192,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
192#region ScriptConstantsInterface 192#region ScriptConstantsInterface
193 193
194 [ScriptConstant] 194 [ScriptConstant]
195 public static readonly int JSON_TYPE_UNDEF = (int)JsonStoreNodeType.Undefined; 195 public static readonly int JSON_NODETYPE_UNDEF = (int)JsonStoreNodeType.Undefined;
196 196
197 [ScriptConstant] 197 [ScriptConstant]
198 public static readonly int JSON_TYPE_OBJECT = (int)JsonStoreNodeType.Object; 198 public static readonly int JSON_NODETYPE_OBJECT = (int)JsonStoreNodeType.Object;
199 199
200 [ScriptConstant] 200 [ScriptConstant]
201 public static readonly int JSON_TYPE_ARRAY = (int)JsonStoreNodeType.Array; 201 public static readonly int JSON_NODETYPE_ARRAY = (int)JsonStoreNodeType.Array;
202 202
203 [ScriptConstant] 203 [ScriptConstant]
204 public static readonly int JSON_TYPE_VALUE = (int)JsonStoreNodeType.Value; 204 public static readonly int JSON_NODETYPE_VALUE = (int)JsonStoreNodeType.Value;
205
206 [ScriptConstant]
207 public static readonly int JSON_VALUETYPE_UNDEF = (int)JsonStoreValueType.Undefined;
208
209 [ScriptConstant]
210 public static readonly int JSON_VALUETYPE_BOOLEAN = (int)JsonStoreValueType.Boolean;
211
212 [ScriptConstant]
213 public static readonly int JSON_VALUETYPE_INTEGER = (int)JsonStoreValueType.Integer;
214
215 [ScriptConstant]
216 public static readonly int JSON_VALUETYPE_FLOAT = (int)JsonStoreValueType.Float;
217
218 [ScriptConstant]
219 public static readonly int JSON_VALUETYPE_STRING = (int)JsonStoreValueType.String;
220
205 221
206#endregion 222#endregion
207 223
@@ -310,9 +326,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
310 /// </summary> 326 /// </summary>
311 // ----------------------------------------------------------------- 327 // -----------------------------------------------------------------
312 [ScriptInvocation] 328 [ScriptInvocation]
313 public int JsonGetPathType(UUID hostID, UUID scriptID, UUID storeID, string path) 329 public int JsonGetNodeType(UUID hostID, UUID scriptID, UUID storeID, string path)
330 {
331 return (int)m_store.GetNodeType(storeID,path);
332 }
333
334 // -----------------------------------------------------------------
335 /// <summary>
336 ///
337 /// </summary>
338 // -----------------------------------------------------------------
339 [ScriptInvocation]
340 public int JsonGetValueType(UUID hostID, UUID scriptID, UUID storeID, string path)
314 { 341 {
315 return (int)m_store.GetPathType(storeID,path); 342 return (int)m_store.GetValueType(storeID,path);
316 } 343 }
317 344
318 // ----------------------------------------------------------------- 345 // -----------------------------------------------------------------
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
index b64dbd4..bfa9937 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
@@ -158,8 +158,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
158 158
159 Assert.That(dsrv, Is.EqualTo(1)); 159 Assert.That(dsrv, Is.EqualTo(1));
160 160
161 int tprv = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 161 int tprv = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
162 Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 162 Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
163 } 163 }
164 164
165 [Test] 165 [Test]
@@ -277,8 +277,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
277 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); 277 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello");
278 Assert.That(returnValue, Is.EqualTo(1)); 278 Assert.That(returnValue, Is.EqualTo(1));
279 279
280 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 280 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
281 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 281 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
282 282
283 string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello"); 283 string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello");
284 Assert.That(returnValue2, Is.EqualTo("")); 284 Assert.That(returnValue2, Is.EqualTo(""));
@@ -291,8 +291,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
291 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); 291 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello");
292 Assert.That(returnValue, Is.EqualTo(1)); 292 Assert.That(returnValue, Is.EqualTo(1));
293 293
294 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 294 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
295 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 295 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
296 296
297 string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello"); 297 string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello");
298 Assert.That(returnValue2, Is.EqualTo("")); 298 Assert.That(returnValue2, Is.EqualTo(""));
@@ -306,11 +306,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
306 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]"); 306 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]");
307 Assert.That(returnValue, Is.EqualTo(1)); 307 Assert.That(returnValue, Is.EqualTo(1));
308 308
309 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[0]"); 309 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[0]");
310 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); 310 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE));
311 311
312 result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[1]"); 312 result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[1]");
313 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 313 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
314 314
315 string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]"); 315 string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]");
316 Assert.That(stringReturnValue, Is.EqualTo("value2")); 316 Assert.That(stringReturnValue, Is.EqualTo("value2"));
@@ -433,7 +433,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
433 } 433 }
434 434
435 [Test] 435 [Test]
436 public void TestJsonGetPathType() 436 public void TestJsonGetNodeType()
437 { 437 {
438 TestHelpers.InMethod(); 438 TestHelpers.InMethod();
439// TestHelpers.EnableLogging(); 439// TestHelpers.EnableLogging();
@@ -441,41 +441,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
441 UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }"); 441 UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }");
442 442
443 { 443 {
444 int result = (int)InvokeOp("JsonGetPathType", storeId, "."); 444 int result = (int)InvokeOp("JsonGetNodeType", storeId, ".");
445 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); 445 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT));
446 } 446 }
447 447
448 { 448 {
449 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 449 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
450 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); 450 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT));
451 } 451 }
452 452
453 { 453 {
454 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World"); 454 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World");
455 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_ARRAY)); 455 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_ARRAY));
456 } 456 }
457 457
458 { 458 {
459 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[0]"); 459 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[0]");
460 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); 460 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE));
461 } 461 }
462 462
463 { 463 {
464 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[1]"); 464 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[1]");
465 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); 465 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE));
466 } 466 }
467 467
468 // Test for non-existant path 468 // Test for non-existant path
469 { 469 {
470 int result = (int)InvokeOp("JsonGetPathType", storeId, "foo"); 470 int result = (int)InvokeOp("JsonGetNodeType", storeId, "foo");
471 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 471 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
472 } 472 }
473 473
474 // Test for non-existant store 474 // Test for non-existant store
475 { 475 {
476 UUID fakeStoreId = TestHelpers.ParseTail(0x500); 476 UUID fakeStoreId = TestHelpers.ParseTail(0x500);
477 int result = (int)InvokeOp("JsonGetPathType", fakeStoreId, "."); 477 int result = (int)InvokeOp("JsonGetNodeType", fakeStoreId, ".");
478 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 478 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
479 } 479 }
480 } 480 }
481 481
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index c4b9117..0816b7b 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -102,6 +102,8 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
102 102
103 public override float Simulate(float timeStep) 103 public override float Simulate(float timeStep)
104 { 104 {
105// Console.WriteLine("Simulating");
106
105 float fps = 0; 107 float fps = 0;
106 for (int i = 0; i < _actors.Count; ++i) 108 for (int i = 0; i < _actors.Count; ++i)
107 { 109 {
@@ -109,8 +111,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
109 Vector3 actorPosition = actor.Position; 111 Vector3 actorPosition = actor.Position;
110 Vector3 actorVelocity = actor.Velocity; 112 Vector3 actorVelocity = actor.Velocity;
111 113
112 actorPosition.X += actor.Velocity.X*timeStep; 114// Console.WriteLine(
113 actorPosition.Y += actor.Velocity.Y*timeStep; 115// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
116
117 actorPosition.X += actor.Velocity.X * timeStep;
118 actorPosition.Y += actor.Velocity.Y * timeStep;
114 119
115 if (actor.Position.Y < 0) 120 if (actor.Position.Y < 0)
116 { 121 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 4a24d22..ab4b172 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -11842,7 +11842,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11842 11842
11843 LSL_List result = new LSL_List(); 11843 LSL_List result = new LSL_List();
11844 11844
11845 if (obj != null && obj.OwnerID != m_host.OwnerID) 11845 if (obj != null && obj.OwnerID == m_host.OwnerID)
11846 { 11846 {
11847 LSL_List remaining = GetPrimParams(obj, rules, ref result); 11847 LSL_List remaining = GetPrimParams(obj, rules, ref result);
11848 11848
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 542222e..bd776b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -266,6 +266,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
266 { 266 {
267 llist[i] = new LSL_Float((float)result[i]); 267 llist[i] = new LSL_Float((float)result[i]);
268 } 268 }
269 else if (result[i] is double)
270 {
271 llist[i] = new LSL_Float((double)result[i]);
272 }
269 else if (result[i] is UUID) 273 else if (result[i] is UUID)
270 { 274 {
271 llist[i] = new LSL_Key(result[i].ToString()); 275 llist[i] = new LSL_Key(result[i].ToString());