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authorMelanie2010-07-08 17:32:57 +0100
committerMelanie2010-07-08 17:32:57 +0100
commit5f400a50beb2b9d523e5a0fac643ca1cb247c9a6 (patch)
treeda874e34ef1c790f9b8ce9dc0533ac98755d783c /OpenSim/Region
parentminimizes temp garbage for llParseStringKeepNulls() (diff)
parentllVecNorm() now returns a zero-length vector when one is supplied as input. A... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs16
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs69
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs5
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs22
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs59
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs12
-rw-r--r--OpenSim/Region/DataSnapshot/SnapshotStore.cs21
-rw-r--r--OpenSim/Region/Framework/Interfaces/IHyperService.cs37
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs13
14 files changed, 131 insertions, 143 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 5c17b0e..9dd6663 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
55 public IJ2KDecoder J2KDecoder; 55 public IJ2KDecoder J2KDecoder;
56 public IAssetService AssetService; 56 public IAssetService AssetService;
57 public UUID AgentID; 57 public UUID AgentID;
58 public IHyperAssetService HyperAssets; 58 public IInventoryAccessModule InventoryAccessModule;
59 public OpenJPEG.J2KLayerInfo[] Layers; 59 public OpenJPEG.J2KLayerInfo[] Layers;
60 public bool IsDecoded; 60 public bool IsDecoded;
61 public bool HasAsset; 61 public bool HasAsset;
@@ -378,14 +378,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
378 UUID assetID = UUID.Zero; 378 UUID assetID = UUID.Zero;
379 if (asset != null) 379 if (asset != null)
380 assetID = asset.FullID; 380 assetID = asset.FullID;
381 else if ((HyperAssets != null) && (sender != HyperAssets)) 381 else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule))
382 { 382 {
383 // Try the user's inventory, but only if it's different from the regions' 383 // Unfortunately we need this here, there's no other way.
384 string userAssets = HyperAssets.GetUserAssetServer(AgentID); 384 // This is due to the fact that textures opened directly from the agent's inventory
385 if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer())) 385 // don't have any distinguishing feature. As such, in order to serve those when the
386 // foreign user is visiting, we need to try again after the first fail to the local
387 // asset service.
388 string assetServerURL = string.Empty;
389 if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL))
386 { 390 {
387 m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id); 391 m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
388 AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived); 392 AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived);
389 return; 393 return;
390 } 394 }
391 } 395 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4dfd5d1..9f29420 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -358,7 +358,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
358 protected uint m_agentFOVCounter; 358 protected uint m_agentFOVCounter;
359 359
360 protected IAssetService m_assetService; 360 protected IAssetService m_assetService;
361 private IHyperAssetService m_hyperAssets;
362 private const bool m_checkPackets = true; 361 private const bool m_checkPackets = true;
363 362
364 private Timer m_propertiesPacketTimer; 363 private Timer m_propertiesPacketTimer;
@@ -435,7 +434,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
435// m_attachmentsSent = new HashSet<uint>(); 434// m_attachmentsSent = new HashSet<uint>();
436 435
437 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 436 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
438 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
439 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); 437 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
440 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); 438 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
441 m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion()); 439 m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
@@ -7209,59 +7207,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7209 } 7207 }
7210 else // Agent 7208 else // Agent
7211 { 7209 {
7212 IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>(); 7210 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
7213 InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, AgentId); 7211 if (invAccess != null)
7214 assetRequestItem = invService.GetItem(assetRequestItem);
7215 if (assetRequestItem == null)
7216 { 7212 {
7217 ILibraryService lib = m_scene.RequestModuleInterface<ILibraryService>(); 7213 if (!invAccess.GetAgentInventoryItem(this, itemID, requestID))
7218 if (lib != null) 7214 return false;
7219 assetRequestItem = lib.LibraryRootFolder.FindItem(itemID);
7220 if (assetRequestItem == null)
7221 return true;
7222 }
7223 7215
7224 // At this point, we need to apply perms
7225 // only to notecards and scripts. All
7226 // other asset types are always available
7227 //
7228 if (assetRequestItem.AssetType == (int)AssetType.LSLText)
7229 {
7230 if (!((Scene)m_scene).Permissions.CanViewScript(itemID, UUID.Zero, AgentId))
7231 {
7232 SendAgentAlertMessage("Insufficient permissions to view script", false);
7233 return true;
7234 }
7235 }
7236 else if (assetRequestItem.AssetType == (int)AssetType.Notecard)
7237 {
7238 if (!((Scene)m_scene).Permissions.CanViewNotecard(itemID, UUID.Zero, AgentId))
7239 {
7240 SendAgentAlertMessage("Insufficient permissions to view notecard", false);
7241 return true;
7242 }
7243 } 7216 }
7217 else
7218 return false;
7244 7219
7245 if (assetRequestItem.AssetID != requestID)
7246 {
7247 m_log.WarnFormat(
7248 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
7249 Name, requestID, itemID, assetRequestItem.AssetID);
7250 return true;
7251 }
7252 } 7220 }
7253 } 7221 }
7254 } 7222 }
7255 7223
7256 //m_assetCache.AddAssetRequest(this, transfer);
7257
7258 MakeAssetRequest(transfer, taskID); 7224 MakeAssetRequest(transfer, taskID);
7259 7225
7260 /* RequestAsset = OnRequestAsset;
7261 if (RequestAsset != null)
7262 {
7263 RequestAsset(this, transfer);
7264 }*/
7265 return true; 7226 return true;
7266 } 7227 }
7267 7228
@@ -11498,15 +11459,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11498 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) 11459 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11499 { 11460 {
11500 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11461 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11501 //m_log.Debug("[XXX] inventory asset request " + requestID);
11502 //if (taskID == UUID.Zero) // Agent
11503 // if (m_scene is HGScene)
11504 // {
11505 // m_log.Debug("[XXX] hg asset request " + requestID);
11506 // // We may need to fetch the asset from the user's asset server into the local asset server
11507 // HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper;
11508 // mapper.Get(requestID, AgentId);
11509 // }
11510 } 11462 }
11511 11463
11512// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); 11464// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
@@ -11525,18 +11477,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11525 /// <param name="asset"></param> 11477 /// <param name="asset"></param>
11526 protected void AssetReceived(string id, Object sender, AssetBase asset) 11478 protected void AssetReceived(string id, Object sender, AssetBase asset)
11527 { 11479 {
11480 if (asset == null)
11481 return;
11482
11528 TransferRequestPacket transferRequest = (TransferRequestPacket)sender; 11483 TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
11529 11484
11530 UUID requestID = UUID.Zero; 11485 UUID requestID = UUID.Zero;
11531 byte source = (byte)SourceType.Asset; 11486 byte source = (byte)SourceType.Asset;
11532 11487
11533 if ((transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) 11488 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11534 || (transferRequest.TransferInfo.SourceType == 2222))
11535 { 11489 {
11536 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 11490 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
11537 } 11491 }
11538 else if ((transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) 11492 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11539 || (transferRequest.TransferInfo.SourceType == 3333))
11540 { 11493 {
11541 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11494 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11542 source = (byte)SourceType.SimInventoryItem; 11495 source = (byte)SourceType.SimInventoryItem;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 938cf50..9e0db12 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -58,8 +58,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
58 private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); 58 private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
59 private object m_syncRoot = new object(); 59 private object m_syncRoot = new object();
60 60
61 private IHyperAssetService m_hyperAssets;
62
63 public LLClientView Client { get { return m_client; } } 61 public LLClientView Client { get { return m_client; } }
64 public AssetBase MissingImage { get { return m_missingImage; } } 62 public AssetBase MissingImage { get { return m_missingImage; } }
65 63
@@ -75,7 +73,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
75 m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); 73 m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
76 74
77 m_j2kDecodeModule = pJ2kDecodeModule; 75 m_j2kDecodeModule = pJ2kDecodeModule;
78 m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>();
79 } 76 }
80 77
81 /// <summary> 78 /// <summary>
@@ -149,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 imgrequest.J2KDecoder = m_j2kDecodeModule; 146 imgrequest.J2KDecoder = m_j2kDecodeModule;
150 imgrequest.AssetService = m_assetCache; 147 imgrequest.AssetService = m_assetCache;
151 imgrequest.AgentID = m_client.AgentId; 148 imgrequest.AgentID = m_client.AgentId;
152 imgrequest.HyperAssets = m_hyperAssets; 149 imgrequest.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
153 imgrequest.DiscardLevel = newRequest.DiscardLevel; 150 imgrequest.DiscardLevel = newRequest.DiscardLevel;
154 imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); 151 imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
155 imgrequest.Priority = newRequest.Priority; 152 imgrequest.Priority = newRequest.Priority;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index c1e92f5..b13b9d8 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -157,6 +157,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
157 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 157 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
158 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); 158 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
159 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); 159 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
160 if (ids.ContainsKey(assetID))
161 ids.Remove(assetID);
160 foreach (UUID uuid in ids.Keys) 162 foreach (UUID uuid in ids.Keys)
161 FetchAsset(userAssetURL, uuid); 163 FetchAsset(userAssetURL, uuid);
162 164
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index b0555da..8ccc941 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
131 return ret; 131 return ret;
132 } 132 }
133 133
134 // DO NOT OVERRIDE THIS METHOD 134 // DO NOT OVERRIDE THE BASE METHOD
135 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 135 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
136 SceneObjectGroup objectGroup, IClientAPI remoteClient) 136 SceneObjectGroup objectGroup, IClientAPI remoteClient)
137 { 137 {
@@ -139,7 +139,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
139 139
140 if (!assetID.Equals(UUID.Zero)) 140 if (!assetID.Equals(UUID.Zero))
141 { 141 {
142 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0); 142 if (remoteClient != null)
143 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
143 } 144 }
144 else 145 else
145 m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); 146 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
@@ -192,9 +193,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
192 m_assMapper.Post(item.AssetID, receiver, userAssetServer); 193 m_assMapper.Post(item.AssetID, receiver, userAssetServer);
193 } 194 }
194 195
195 #endregion 196 public override bool IsForeignUser(UUID userID, out string assetServerURL)
196
197 public bool IsForeignUser(UUID userID, out string assetServerURL)
198 { 197 {
199 assetServerURL = string.Empty; 198 assetServerURL = string.Empty;
200 UserAccount account = null; 199 UserAccount account = null;
@@ -217,5 +216,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
217 216
218 return false; 217 return false;
219 } 218 }
219
220 #endregion
221
222 protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
223 {
224 InventoryItemBase item = base.GetItem(agentID, itemID);
225
226 string userAssetServer = string.Empty;
227 if (IsForeignUser(agentID, out userAssetServer))
228 m_assMapper.Get(item.AssetID, agentID, userAssetServer);
229
230 return item;
231 }
220 } 232 }
221} 233}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 12b6aa0..90b7b51 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -639,6 +639,57 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
639 { 639 {
640 } 640 }
641 641
642 public virtual bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
643 {
644 InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID);
645 if (assetRequestItem == null)
646 {
647 ILibraryService lib = m_Scene.RequestModuleInterface<ILibraryService>();
648 if (lib != null)
649 assetRequestItem = lib.LibraryRootFolder.FindItem(itemID);
650 if (assetRequestItem == null)
651 return false;
652 }
653
654 // At this point, we need to apply perms
655 // only to notecards and scripts. All
656 // other asset types are always available
657 //
658 if (assetRequestItem.AssetType == (int)AssetType.LSLText)
659 {
660 if (!m_Scene.Permissions.CanViewScript(itemID, UUID.Zero, remoteClient.AgentId))
661 {
662 remoteClient.SendAgentAlertMessage("Insufficient permissions to view script", false);
663 return false;
664 }
665 }
666 else if (assetRequestItem.AssetType == (int)AssetType.Notecard)
667 {
668 if (!m_Scene.Permissions.CanViewNotecard(itemID, UUID.Zero, remoteClient.AgentId))
669 {
670 remoteClient.SendAgentAlertMessage("Insufficient permissions to view notecard", false);
671 return false;
672 }
673 }
674
675 if (assetRequestItem.AssetID != requestID)
676 {
677 m_log.WarnFormat(
678 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
679 Name, requestID, itemID, assetRequestItem.AssetID);
680 return false;
681 }
682
683 return true;
684 }
685
686
687 public virtual bool IsForeignUser(UUID userID, out string assetServerURL)
688 {
689 assetServerURL = string.Empty;
690 return false;
691 }
692
642 #endregion 693 #endregion
643 694
644 #region Misc 695 #region Misc
@@ -661,6 +712,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
661 return asset; 712 return asset;
662 } 713 }
663 714
715 protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID)
716 {
717 IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>();
718 InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, agentID);
719 assetRequestItem = invService.GetItem(assetRequestItem);
720 return assetRequestItem;
721 }
722
664 #endregion 723 #endregion
665 } 724 }
666} 725}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
index ebd6bbd..034e692 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
@@ -41,7 +41,7 @@ using OpenMetaverse;
41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset 41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
42{ 42{
43 public class HGAssetBroker : 43 public class HGAssetBroker :
44 ISharedRegionModule, IAssetService, IHyperAssetService 44 ISharedRegionModule, IAssetService
45 { 45 {
46 private static readonly ILog m_log = 46 private static readonly ILog m_log =
47 LogManager.GetLogger( 47 LogManager.GetLogger(
@@ -150,7 +150,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
150 m_aScene = scene; 150 m_aScene = scene;
151 151
152 scene.RegisterModuleInterface<IAssetService>(this); 152 scene.RegisterModuleInterface<IAssetService>(this);
153 scene.RegisterModuleInterface<IHyperAssetService>(this);
154 } 153 }
155 154
156 public void RemoveRegion(Scene scene) 155 public void RemoveRegion(Scene scene)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index e09db15..4ec5253 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -202,9 +202,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
202 } 202 }
203 } 203 }
204 } 204 }
205
206 // else put a null; it means that the methods should forward to local grid's inventory
207 m_InventoryURLs.Add(userID, null);
208 } 205 }
209 206
210 private void DropInventoryServiceURL(UUID userID) 207 private void DropInventoryServiceURL(UUID userID)
@@ -223,10 +220,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
223 if (m_InventoryURLs.ContainsKey(userID)) 220 if (m_InventoryURLs.ContainsKey(userID))
224 return m_InventoryURLs[userID]; 221 return m_InventoryURLs[userID];
225 222
226 else 223 CacheInventoryServiceURL(userID);
227 CacheInventoryServiceURL(userID); 224
225 if (m_InventoryURLs.ContainsKey(userID))
226 return m_InventoryURLs[userID];
228 227
229 return m_InventoryURLs[userID]; 228 return null; //it means that the methods should forward to local grid's inventory
229
230 } 230 }
231 #endregion 231 #endregion
232 232
diff --git a/OpenSim/Region/DataSnapshot/SnapshotStore.cs b/OpenSim/Region/DataSnapshot/SnapshotStore.cs
index 976c2c1..70cb205 100644
--- a/OpenSim/Region/DataSnapshot/SnapshotStore.cs
+++ b/OpenSim/Region/DataSnapshot/SnapshotStore.cs
@@ -258,21 +258,16 @@ namespace OpenSim.Region.DataSnapshot
258 258
259 private String GetRegionCategory(Scene scene) 259 private String GetRegionCategory(Scene scene)
260 { 260 {
261 //Boolean choice between: 261 if (scene.RegionInfo.RegionSettings.Maturity == 0)
262 // "PG" - Mormontown 262 return "PG";
263 // "Mature" - Sodom and Gomorrah 263
264 if (scene.RegionInfo.RegionSettings.Maturity == 1) 264 if (scene.RegionInfo.RegionSettings.Maturity == 1)
265 {
266 return "Mature"; 265 return "Mature";
267 } 266
268 else if (scene.RegionInfo.RegionSettings.Maturity == 0) 267 if (scene.RegionInfo.RegionSettings.Maturity == 2)
269 { 268 return "Adult";
270 return "PG"; 269
271 } 270 return "Unknown";
272 else
273 {
274 return "Unknown";
275 }
276 } 271 }
277 272
278 private XmlNode GetGridSnapshotData(XmlDocument factory) 273 private XmlNode GetGridSnapshotData(XmlDocument factory)
diff --git a/OpenSim/Region/Framework/Interfaces/IHyperService.cs b/OpenSim/Region/Framework/Interfaces/IHyperService.cs
deleted file mode 100644
index 51ea28a..0000000
--- a/OpenSim/Region/Framework/Interfaces/IHyperService.cs
+++ /dev/null
@@ -1,37 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using OpenMetaverse;
29
30namespace OpenSim.Region.Framework.Interfaces
31{
32 public interface IHyperAssetService
33 {
34 string GetUserAssetServer(UUID userID);
35 string GetSimAssetServer();
36 }
37}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 97f4188..05fc2ad 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -43,5 +43,9 @@ namespace OpenSim.Region.Framework.Interfaces
43 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 43 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
44 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); 44 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
45 void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver); 45 void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
46 bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
47
48 // Must be here because of textures in user's inventory
49 bool IsForeignUser(UUID userID, out string assetServerURL);
46 } 50 }
47} 51}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b859042..38a5456 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1622,7 +1622,7 @@ namespace OpenSim.Region.Framework.Scenes
1622 } 1622 }
1623 1623
1624 // Handle god perms 1624 // Handle god perms
1625 if (remoteClient != null && Permissions.IsGod(remoteClient.AgentId)) 1625 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
1626 { 1626 {
1627 permissionToTake = true; 1627 permissionToTake = true;
1628 permissionToTakeCopy = true; 1628 permissionToTakeCopy = true;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b335ae6..f996ff4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -518,13 +518,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
518 518
519 public LSL_Vector llVecNorm(LSL_Vector v) 519 public LSL_Vector llVecNorm(LSL_Vector v)
520 { 520 {
521 m_host.AddScriptLPS(1); 521 m_host.AddScriptLPS(1);
522 double mag = LSL_Vector.Mag(v); 522 return LSL_Vector.Norm(v);
523 LSL_Vector nor = new LSL_Vector();
524 nor.x = v.x / mag;
525 nor.y = v.y / mag;
526 nor.z = v.z / mag;
527 return nor;
528 } 523 }
529 524
530 public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) 525 public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 5927973..01141ee 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -259,10 +259,15 @@ namespace OpenSim.Region.ScriptEngine.Shared
259 return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); 259 return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
260 } 260 }
261 261
262 public static Vector3 Norm(Vector3 vector) 262 public static Vector3 Norm(Vector3 vector)
263 { 263 {
264 double mag = Mag(vector); 264 double mag = Mag(vector);
265 return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag); 265 if (mag > 0.0)
266 {
267 double invMag = 1.0 / mag;
268 return vector * invMag;
269 }
270 return new Vector3(0, 0, 0);
266 } 271 }
267 272
268 #endregion 273 #endregion