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authorJustin Clark-Casey (justincc)2010-03-03 22:14:06 +0000
committerJustin Clark-Casey (justincc)2010-03-09 18:53:04 +0000
commit5caae0293ab0f69cced21923c36db230698c7970 (patch)
treed9aadd6f5e7b159386e8633660955ee2805a5d2d /OpenSim/Region
parentSmall consistency change (diff)
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Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs44
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs62
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs35
4 files changed, 138 insertions, 43 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c6cee75..5b21332 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2339,9 +2339,18 @@ namespace OpenSim.Region.Framework.Scenes
2339 EventManager.TriggerOnAttach(localID, itemID, avatarID); 2339 EventManager.TriggerOnAttach(localID, itemID, avatarID);
2340 } 2340 }
2341 2341
2342 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, 2342 /// <summary>
2343 uint AttachmentPt) 2343 /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
2344 /// (RezSingleAttachmentFromInv packet).
2345 /// </summary>
2346 /// <param name="remoteClient"></param>
2347 /// <param name="itemID"></param>
2348 /// <param name="AttachmentPt"></param>
2349 /// <returns></returns>
2350 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2344 { 2351 {
2352 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
2353
2345 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); 2354 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
2346 2355
2347 if (att == null) 2356 if (att == null)
@@ -2353,9 +2362,20 @@ namespace OpenSim.Region.Framework.Scenes
2353 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 2362 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
2354 } 2363 }
2355 2364
2356 public UUID RezSingleAttachment(SceneObjectGroup att, 2365 /// <summary>
2357 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 2366 /// Update the user inventory to reflect an attachment
2367 /// </summary>
2368 /// <param name="att"></param>
2369 /// <param name="remoteClient"></param>
2370 /// <param name="itemID"></param>
2371 /// <param name="AttachmentPt"></param>
2372 /// <returns></returns>
2373 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2358 { 2374 {
2375 m_log.DebugFormat(
2376 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
2377 remoteClient.Name, att.Name, itemID);
2378
2359 if (!att.IsDeleted) 2379 if (!att.IsDeleted)
2360 AttachmentPt = att.RootPart.AttachmentPoint; 2380 AttachmentPt = att.RootPart.AttachmentPoint;
2361 2381
@@ -2394,8 +2414,19 @@ namespace OpenSim.Region.Framework.Scenes
2394 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); 2414 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
2395 } 2415 }
2396 2416
2417 /// <summary>
2418 /// This registers the item as attached in a user's inventory
2419 /// </summary>
2420 /// <param name="remoteClient"></param>
2421 /// <param name="AttachmentPt"></param>
2422 /// <param name="itemID"></param>
2423 /// <param name="att"></param>
2397 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 2424 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
2398 { 2425 {
2426// m_log.DebugFormat(
2427// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
2428// att.Name, remoteClient.Name, AttachmentPt, itemID);
2429
2399 if (UUID.Zero == itemID) 2430 if (UUID.Zero == itemID)
2400 { 2431 {
2401 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); 2432 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
@@ -2423,10 +2454,7 @@ namespace OpenSim.Region.Framework.Scenes
2423 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2454 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2424 2455
2425 if (m_AvatarFactory != null) 2456 if (m_AvatarFactory != null)
2426 {
2427 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2457 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2428 }
2429
2430 } 2458 }
2431 } 2459 }
2432 2460
@@ -2509,6 +2537,7 @@ namespace OpenSim.Region.Framework.Scenes
2509 { 2537 {
2510 sog.SetOwnerId(ownerID); 2538 sog.SetOwnerId(ownerID);
2511 sog.SetGroup(groupID, remoteClient); 2539 sog.SetGroup(groupID, remoteClient);
2540 sog.ScheduleGroupForFullUpdate();
2512 2541
2513 foreach (SceneObjectPart child in sog.Children.Values) 2542 foreach (SceneObjectPart child in sog.Children.Values)
2514 child.Inventory.ChangeInventoryOwner(ownerID); 2543 child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2530,6 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes
2530 sog.SetOwnerId(groupID); 2559 sog.SetOwnerId(groupID);
2531 sog.ApplyNextOwnerPermissions(); 2560 sog.ApplyNextOwnerPermissions();
2532 } 2561 }
2562
2533 } 2563 }
2534 2564
2535 foreach (uint localID in localIDs) 2565 foreach (uint localID in localIDs)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 41fd1e1..7796b8d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1813,14 +1813,22 @@ namespace OpenSim.Region.Framework.Scenes
1813 //m_log.DebugFormat( 1813 //m_log.DebugFormat(
1814 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); 1814 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
1815 1815
1816 SceneObjectGroup sceneObject = null;
1817
1816 // If an entity creator has been registered for this prim type then use that 1818 // If an entity creator has been registered for this prim type then use that
1817 if (m_entityCreators.ContainsKey((PCode)shape.PCode)) 1819 if (m_entityCreators.ContainsKey((PCode)shape.PCode))
1818 return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); 1820 {
1821 sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
1822 }
1823 else
1824 {
1825 // Otherwise, use this default creation code;
1826 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
1827 AddNewSceneObject(sceneObject, true);
1828 sceneObject.SetGroup(groupID, null);
1829 }
1819 1830
1820 // Otherwise, use this default creation code; 1831 sceneObject.ScheduleGroupForFullUpdate();
1821 SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
1822 AddNewSceneObject(sceneObject, true);
1823 sceneObject.SetGroup(groupID, null);
1824 1832
1825 return sceneObject; 1833 return sceneObject;
1826 } 1834 }
@@ -1848,7 +1856,7 @@ namespace OpenSim.Region.Framework.Scenes
1848 } 1856 }
1849 1857
1850 /// <summary> 1858 /// <summary>
1851 /// Add a newly created object to the scene 1859 /// Add a newly created object to the scene. Updates are also sent to viewers.
1852 /// </summary> 1860 /// </summary>
1853 /// <param name="sceneObject"></param> 1861 /// <param name="sceneObject"></param>
1854 /// <param name="attachToBackup"> 1862 /// <param name="attachToBackup">
@@ -1857,8 +1865,25 @@ namespace OpenSim.Region.Framework.Scenes
1857 /// </param> 1865 /// </param>
1858 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 1866 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1859 { 1867 {
1860 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); 1868 return AddNewSceneObject(sceneObject, attachToBackup, true);
1861 } 1869 }
1870
1871 /// <summary>
1872 /// Add a newly created object to the scene
1873 /// </summary>
1874 /// <param name="sceneObject"></param>
1875 /// <param name="attachToBackup">
1876 /// If true, the object is made persistent into the scene.
1877 /// If false, the object will not persist over server restarts
1878 /// </param>
1879 /// <param name="sendClientUpdates">
1880 /// If true, updates for the new scene object are sent to all viewers in range.
1881 /// If false, it is left to the caller to schedule the update
1882 /// </param>
1883 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1884 {
1885 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
1886 }
1862 1887
1863 /// <summary> 1888 /// <summary>
1864 /// Delete every object from the scene 1889 /// Delete every object from the scene
@@ -3322,7 +3347,6 @@ namespace OpenSim.Region.Framework.Scenes
3322 } 3347 }
3323 else 3348 else
3324 m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn"); 3349 m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn");
3325
3326 } 3350 }
3327 3351
3328 /// <summary> 3352 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 321cc45..d31b45e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes
228 sceneObject.HasGroupChanged = true; 228 sceneObject.HasGroupChanged = true;
229 } 229 }
230 230
231 return AddSceneObject(sceneObject, attachToBackup); 231 return AddSceneObject(sceneObject, attachToBackup, true);
232 } 232 }
233 233
234 /// <summary> 234 /// <summary>
@@ -243,12 +243,12 @@ namespace OpenSim.Region.Framework.Scenes
243 /// <returns> 243 /// <returns>
244 /// true if the object was added, false if an object with the same uuid was already in the scene 244 /// true if the object was added, false if an object with the same uuid was already in the scene
245 /// </returns> 245 /// </returns>
246 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 246 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
247 { 247 {
248 // Ensure that we persist this new scene object 248 // Ensure that we persist this new scene object
249 sceneObject.HasGroupChanged = true; 249 sceneObject.HasGroupChanged = true;
250 250
251 return AddSceneObject(sceneObject, attachToBackup); 251 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
252 } 252 }
253 253
254 /// <summary> 254 /// <summary>
@@ -260,12 +260,19 @@ namespace OpenSim.Region.Framework.Scenes
260 /// If true, the object is made persistent into the scene. 260 /// If true, the object is made persistent into the scene.
261 /// If false, the object will not persist over server restarts 261 /// If false, the object will not persist over server restarts
262 /// </param> 262 /// </param>
263 /// <returns>true if the object was added, false if an object with the same uuid was already in the scene 263 /// <param name="sendClientUpdates">
264 /// If true, updates for the new scene object are sent to all viewers in range.
265 /// If false, it is left to the caller to schedule the update
266 /// </param>
267 /// <returns>
268 /// true if the object was added, false if an object with the same uuid was already in the scene
264 /// </returns> 269 /// </returns>
265 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 270 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
266 { 271 {
267 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) 272 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
268 return false; 273 return false;
274
275 bool alreadyExisted = false;
269 276
270 if (m_parentScene.m_clampPrimSize) 277 if (m_parentScene.m_clampPrimSize)
271 { 278 {
@@ -286,6 +293,9 @@ namespace OpenSim.Region.Framework.Scenes
286 293
287 sceneObject.AttachToScene(m_parentScene); 294 sceneObject.AttachToScene(m_parentScene);
288 295
296 if (sendClientUpdates)
297 sceneObject.ScheduleGroupForFullUpdate();
298
289 lock (sceneObject) 299 lock (sceneObject)
290 { 300 {
291 if (!Entities.ContainsKey(sceneObject.UUID)) 301 if (!Entities.ContainsKey(sceneObject.UUID))
@@ -309,12 +319,14 @@ namespace OpenSim.Region.Framework.Scenes
309 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 319 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
310 } 320 }
311 } 321 }
312 322 }
313 return true; 323 else
324 {
325 alreadyExisted = true;
314 } 326 }
315 } 327 }
316 328
317 return false; 329 return alreadyExisted;
318 } 330 }
319 331
320 /// <summary> 332 /// <summary>
@@ -521,26 +533,34 @@ namespace OpenSim.Region.Framework.Scenes
521 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 533 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
522 false, false, remoteClient.AgentId, true); 534 false, false, remoteClient.AgentId, true);
523 535
536// m_log.DebugFormat(
537// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
538// objatt.Name, remoteClient.Name, AttachmentPt);
539
524 if (objatt != null) 540 if (objatt != null)
525 { 541 {
526 bool tainted = false; 542 bool tainted = false;
527 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 543 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
528 tainted = true; 544 tainted = true;
529 545
530 if (AttachObject( 546 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
531 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false)) 547 //objatt.ScheduleGroupForFullUpdate();
532 {
533 objatt.ScheduleGroupForFullUpdate();
534 if (tainted)
535 objatt.HasGroupChanged = true;
536
537 // Fire after attach, so we don't get messy perms dialogs
538 // 3 == AttachedRez
539 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
540 548
541 // Do this last so that event listeners have access to all the effects of the attachment 549 if (tainted)
542 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 550 objatt.HasGroupChanged = true;
543 } 551
552 // Fire after attach, so we don't get messy perms dialogs
553 // 3 == AttachedRez
554 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
555
556 // Do this last so that event listeners have access to all the effects of the attachment
557 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
558 }
559 else
560 {
561 m_log.WarnFormat(
562 "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
563 itemID, remoteClient.Name, AttachmentPt);
544 } 564 }
545 565
546 return objatt; 566 return objatt;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index c5a6171..c14b39a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes
567 } 567 }
568 568
569 ApplyPhysics(m_scene.m_physicalPrim); 569 ApplyPhysics(m_scene.m_physicalPrim);
570 570
571 ScheduleGroupForFullUpdate(); 571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
572 // for the same object with very different properties. The caller must schedule the update.
573 //ScheduleGroupForFullUpdate();
572 } 574 }
573 575
574 public Vector3 GroupScale() 576 public Vector3 GroupScale()
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes
956 // don't attach attachments to child agents 958 // don't attach attachments to child agents
957 if (avatar.IsChildAgent) return; 959 if (avatar.IsChildAgent) return;
958 960
961// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
962
959 DetachFromBackup(); 963 DetachFromBackup();
960 964
961 // Remove from database and parcel prim count 965 // Remove from database and parcel prim count
962 //
963 m_scene.DeleteFromStorage(UUID); 966 m_scene.DeleteFromStorage(UUID);
964 m_scene.EventManager.TriggerParcelPrimCountTainted(); 967 m_scene.EventManager.TriggerParcelPrimCountTainted();
965 968
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes
985 SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 988 SetAttachmentPoint(Convert.ToByte(attachmentpoint));
986 989
987 avatar.AddAttachment(this); 990 avatar.AddAttachment(this);
988 m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
989 991
990 if (!silent) 992 if (!silent)
991 { 993 {
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes
1002 ScheduleGroupForFullUpdate(); 1004 ScheduleGroupForFullUpdate();
1003 } 1005 }
1004 } 1006 }
1007 else
1008 {
1009 m_log.WarnFormat(
1010 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1011 UUID, agentID, Scene.RegionInfo.RegionName);
1012 }
1005 } 1013 }
1006 1014
1007 public byte GetAttachmentPoint() 1015 public byte GetAttachmentPoint()
@@ -1986,6 +1994,8 @@ namespace OpenSim.Region.Framework.Scenes
1986 1994
1987 public void ScheduleFullUpdateToAvatar(ScenePresence presence) 1995 public void ScheduleFullUpdateToAvatar(ScenePresence presence)
1988 { 1996 {
1997// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
1998
1989 RootPart.AddFullUpdateToAvatar(presence); 1999 RootPart.AddFullUpdateToAvatar(presence);
1990 2000
1991 lock (m_parts) 2001 lock (m_parts)
@@ -2000,6 +2010,8 @@ namespace OpenSim.Region.Framework.Scenes
2000 2010
2001 public void ScheduleTerseUpdateToAvatar(ScenePresence presence) 2011 public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
2002 { 2012 {
2013// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
2014
2003 lock (m_parts) 2015 lock (m_parts)
2004 { 2016 {
2005 foreach (SceneObjectPart part in m_parts.Values) 2017 foreach (SceneObjectPart part in m_parts.Values)
@@ -2014,6 +2026,8 @@ namespace OpenSim.Region.Framework.Scenes
2014 /// </summary> 2026 /// </summary>
2015 public void ScheduleGroupForFullUpdate() 2027 public void ScheduleGroupForFullUpdate()
2016 { 2028 {
2029// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
2030
2017 checkAtTargets(); 2031 checkAtTargets();
2018 RootPart.ScheduleFullUpdate(); 2032 RootPart.ScheduleFullUpdate();
2019 2033
@@ -2032,6 +2046,8 @@ namespace OpenSim.Region.Framework.Scenes
2032 /// </summary> 2046 /// </summary>
2033 public void ScheduleGroupForTerseUpdate() 2047 public void ScheduleGroupForTerseUpdate()
2034 { 2048 {
2049// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
2050
2035 lock (m_parts) 2051 lock (m_parts)
2036 { 2052 {
2037 foreach (SceneObjectPart part in m_parts.Values) 2053 foreach (SceneObjectPart part in m_parts.Values)
@@ -2045,9 +2061,11 @@ namespace OpenSim.Region.Framework.Scenes
2045 /// Immediately send a full update for this scene object. 2061 /// Immediately send a full update for this scene object.
2046 /// </summary> 2062 /// </summary>
2047 public void SendGroupFullUpdate() 2063 public void SendGroupFullUpdate()
2048 { 2064 {
2049 if (IsDeleted) 2065 if (IsDeleted)
2050 return; 2066 return;
2067
2068// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
2051 2069
2052 RootPart.SendFullUpdateToAllClients(); 2070 RootPart.SendFullUpdateToAllClients();
2053 2071
@@ -2064,7 +2082,7 @@ namespace OpenSim.Region.Framework.Scenes
2064 /// <summary> 2082 /// <summary>
2065 /// Immediately send an update for this scene object's root prim only. 2083 /// Immediately send an update for this scene object's root prim only.
2066 /// This is for updates regarding the object as a whole, and none of its parts in particular. 2084 /// This is for updates regarding the object as a whole, and none of its parts in particular.
2067 /// Note: this may not be cused by opensim (it probably should) but it's used by 2085 /// Note: this may not be used by opensim (it probably should) but it's used by
2068 /// external modules. 2086 /// external modules.
2069 /// </summary> 2087 /// </summary>
2070 public void SendGroupRootTerseUpdate() 2088 public void SendGroupRootTerseUpdate()
@@ -2079,6 +2097,7 @@ namespace OpenSim.Region.Framework.Scenes
2079 { 2097 {
2080 if (m_scene == null) // Need to check here as it's null during object creation 2098 if (m_scene == null) // Need to check here as it's null during object creation
2081 return; 2099 return;
2100
2082 m_scene.SceneGraph.AddToUpdateList(this); 2101 m_scene.SceneGraph.AddToUpdateList(this);
2083 } 2102 }
2084 2103
@@ -3557,7 +3576,9 @@ namespace OpenSim.Region.Framework.Scenes
3557 HasGroupChanged = true; 3576 HasGroupChanged = true;
3558 } 3577 }
3559 3578
3560 ScheduleGroupForFullUpdate(); 3579 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
3580 // for the same object with very different properties. The caller must schedule the update.
3581 //ScheduleGroupForFullUpdate();
3561 } 3582 }
3562 3583
3563 public void TriggerScriptChangedEvent(Changed val) 3584 public void TriggerScriptChangedEvent(Changed val)