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authorMelanie Thielker2016-04-29 22:36:56 +0200
committerMelanie Thielker2016-04-29 22:36:56 +0200
commit59ed89769aa292196f99affe0a99a758e63a538a (patch)
tree2c09cf5c14e2dc51b0e95cdd95ffd29d01abcbe0 /OpenSim/Region
parentAllow default permissions from the viewer to be applied to uploaded objects. (diff)
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Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs28
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
4 files changed, 20 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 49a708b..d4a929c 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
175 /// <param name="nextOwnerMask"></param> 175 /// <param name="nextOwnerMask"></param>
176 public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, 176 public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
177 uint callbackID, string description, string name, sbyte invType, 177 uint callbackID, string description, string name, sbyte invType,
178 sbyte assetType, 178 sbyte assetType, byte wearableType,
179 byte wearableType, uint nextOwnerMask, int creationDate) 179 uint nextOwnerMask, int creationDate)
180 { 180 {
181 m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name, 181 m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name,
182 folderID, transactionID); 182 folderID, transactionID);
@@ -220,7 +220,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
220 m_Scene.AssetService.Store(asset); 220 m_Scene.AssetService.Store(asset);
221 m_Scene.CreateNewInventoryItem( 221 m_Scene.CreateNewInventoryItem(
222 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, 222 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
223 name, description, 0, callbackID, asset.FullID, asset.Type, invType, nextOwnerMask, creationDate); 223 name, description, 0, callbackID, asset.FullID, asset.Type, invType,
224 (uint)PermissionMask.All | (uint)PermissionMask.Export, // Base
225 (uint)PermissionMask.All | (uint)PermissionMask.Export, // Current
226 0, nextOwnerMask, 0, creationDate, false); // Data from viewer
224 } 227 }
225 else 228 else
226 { 229 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a28737e..b77b860 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -980,32 +980,6 @@ namespace OpenSim.Region.Framework.Scenes
980 } 980 }
981 981
982 /// <summary> 982 /// <summary>
983 /// Create a new inventory item.
984 /// </summary>
985 /// <param name="remoteClient">Client creating this inventory item.</param>
986 /// <param name="creatorID"></param>
987 /// <param name="creatorData"></param>
988 /// <param name="folderID">UUID of folder in which this item should be placed.</param>
989 /// <param name="name">Item name.</para>
990 /// <param name="description">Item description.</param>
991 /// <param name="flags">Item flags</param>
992 /// <param name="callbackID">Generated by the client.</para>
993 /// <param name="asset">Asset to which this item refers.</param>
994 /// <param name="invType">Type of inventory item.</param>
995 /// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
996 /// <param name="creationDate">Unix timestamp at which this item was created.</param>
997 public void CreateNewInventoryItem(
998 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
999 string name, string description, uint flags, uint callbackID,
1000 UUID assetID, sbyte assetType, sbyte invType, uint nextOwnerMask, int creationDate)
1001 {
1002 CreateNewInventoryItem(
1003 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, assetID, assetType, invType,
1004 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0,
1005 creationDate, true);
1006 }
1007
1008 /// <summary>
1009 /// Create a new Inventory Item 983 /// Create a new Inventory Item
1010 /// </summary> 984 /// </summary>
1011 /// <param name="remoteClient">Client creating this inventory item.</param> 985 /// <param name="remoteClient">Client creating this inventory item.</param>
@@ -1024,7 +998,7 @@ namespace OpenSim.Region.Framework.Scenes
1024 /// <param name="nextOwnerMask">Next owner pemrissions mask.</param> 998 /// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
1025 /// <param name="groupMask">Group permissions mask.</param> 999 /// <param name="groupMask">Group permissions mask.</param>
1026 /// <param name="creationDate">Unix timestamp at which this item was created.</param> 1000 /// <param name="creationDate">Unix timestamp at which this item was created.</param>
1027 private void CreateNewInventoryItem( 1001 public void CreateNewInventoryItem(
1028 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 1002 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
1029 string name, string description, uint flags, uint callbackID, UUID assetID, sbyte assetType, sbyte invType, 1003 string name, string description, uint flags, uint callbackID, UUID assetID, sbyte assetType, sbyte invType,
1030 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate, 1004 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 058b6f6..e829b15 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2566,6 +2566,18 @@ namespace OpenSim.Region.Framework.Scenes
2566 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); 2566 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
2567 AddNewSceneObject(sceneObject, true); 2567 AddNewSceneObject(sceneObject, true);
2568 sceneObject.SetGroup(groupID, null); 2568 sceneObject.SetGroup(groupID, null);
2569
2570 if (AgentPreferencesService != null) // This will override the brave new full perm world!
2571 {
2572 AgentPrefs prefs = AgentPreferencesService.GetAgentPreferences(ownerID);
2573 // Only apply user selected prefs if the user set them
2574 if (prefs.PermNextOwner != 0)
2575 {
2576 sceneObject.RootPart.GroupMask = (uint)prefs.PermGroup;
2577 sceneObject.RootPart.EveryoneMask = (uint)prefs.PermEveryone;
2578 sceneObject.RootPart.NextOwnerMask = (uint)prefs.PermNextOwner;
2579 }
2580 }
2569 } 2581 }
2570 2582
2571 if (UserManagementModule != null) 2583 if (UserManagementModule != null)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c17961b..7d95c8d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -482,7 +482,7 @@ namespace OpenSim.Region.Framework.Scenes
482 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export); 482 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export);
483 private uint _groupMask = (uint)PermissionMask.None; 483 private uint _groupMask = (uint)PermissionMask.None;
484 private uint _everyoneMask = (uint)PermissionMask.None; 484 private uint _everyoneMask = (uint)PermissionMask.None;
485 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); 485 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Transfer);
486 private PrimFlags _flags = PrimFlags.None; 486 private PrimFlags _flags = PrimFlags.None;
487 private DateTime m_expires; 487 private DateTime m_expires;
488 private DateTime m_rezzed; 488 private DateTime m_rezzed;