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author | UbitUmarov | 2016-09-27 16:49:55 +0100 |
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committer | UbitUmarov | 2016-09-27 16:49:55 +0100 |
commit | 58513fab8f7357e85ecb6f5f99aa1aa74f40b732 (patch) | |
tree | 215746e6bd9e3abca2a1ccd1082c8337c6acd769 /OpenSim/Region | |
parent | exclude invalid collision sound (used as collision type flag) from assets UU... (diff) | |
download | opensim-SC_OLD-58513fab8f7357e85ecb6f5f99aa1aa74f40b732.zip opensim-SC_OLD-58513fab8f7357e85ecb6f5f99aa1aa74f40b732.tar.gz opensim-SC_OLD-58513fab8f7357e85ecb6f5f99aa1aa74f40b732.tar.bz2 opensim-SC_OLD-58513fab8f7357e85ecb6f5f99aa1aa74f40b732.tar.xz |
save oar: simplify confusing successefull assets saving message
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 895b55d..1526b1c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -285,10 +285,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
285 | if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired) | 285 | if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired) |
286 | { | 286 | { |
287 | m_requestState = RequestState.Completed; | 287 | m_requestState = RequestState.Completed; |
288 | 288 | if(m_notFoundAssetUuids.Count == 0) | |
289 | m_log.DebugFormat( | 289 | m_log.DebugFormat( |
290 | "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)", | 290 | "[ARCHIVER]: Successfully added {0} assets", |
291 | m_foundAssetUuids.Count); | ||
292 | else | ||
293 | m_log.DebugFormat( | ||
294 | "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)", | ||
291 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); | 295 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); |
296 | |||
292 | 297 | ||
293 | // We want to stop using the asset cache thread asap | 298 | // We want to stop using the asset cache thread asap |
294 | // as we now need to do the work of producing the rest of the archive | 299 | // as we now need to do the work of producing the rest of the archive |