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authorDiva Canto2013-05-20 09:26:15 -0700
committerDiva Canto2013-05-20 09:26:15 -0700
commit10e4fb2ce26c428fb1fe309093e3962bae01bc74 (patch)
treeba1fc4db5c342d57461edd9917d42fdb584b8202 /OpenSim/Region
parentAdd comment (diff)
parentfix error in hull point indexing (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs3
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs135
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs60
10 files changed, 158 insertions, 80 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..a168bfe 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -426,7 +426,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
426 if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("=")) 426 if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("="))
427 assetServerURL = assetServerURL + "/"; 427 assetServerURL = assetServerURL + "/";
428 428
429 m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id); 429// m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
430 AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived); 430 AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived);
431 return; 431 return;
432 } 432 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index eac0da7..f58a24f 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -937,6 +937,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
937 EnableChildAgents(sp); 937 EnableChildAgents(sp);
938 938
939 // Finally, kill the agent we just created at the destination. 939 // Finally, kill the agent we just created at the destination.
940 // XXX: Possibly this should be done asynchronously.
940 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); 941 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
941 } 942 }
942 943
@@ -1481,9 +1482,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1481 return agent; 1482 return agent;
1482 } 1483 }
1483 1484
1484 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
1485 agent.ControllingClient.RequestClientInfo();
1486
1487 //m_log.Debug("BEFORE CROSS"); 1485 //m_log.Debug("BEFORE CROSS");
1488 //Scene.DumpChildrenSeeds(UUID); 1486 //Scene.DumpChildrenSeeds(UUID);
1489 //DumpKnownRegions(); 1487 //DumpKnownRegions();
@@ -1543,15 +1541,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1543 agent.CloseChildAgents(neighbourx, neighboury); 1541 agent.CloseChildAgents(neighbourx, neighboury);
1544 1542
1545 AgentHasMovedAway(agent, false); 1543 AgentHasMovedAway(agent, false);
1546
1547// // the user may change their profile information in other region,
1548// // so the userinfo in UserProfileCache is not reliable any more, delete it
1549// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1550// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1551// {
1552// m_log.DebugFormat(
1553// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1554// }
1555 1544
1556 //m_log.Debug("AFTER CROSS"); 1545 //m_log.Debug("AFTER CROSS");
1557 //Scene.DumpChildrenSeeds(UUID); 1546 //Scene.DumpChildrenSeeds(UUID);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index a413546..9427961 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
317// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 317// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
318// s.RegionInfo.RegionName, destination.RegionHandle); 318// s.RegionInfo.RegionName, destination.RegionHandle);
319 319
320 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 320 m_scenes[destination.RegionID].IncomingCloseAgent(id, false);
321 return true; 321 return true;
322 } 322 }
323 323
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 80581dc..6c79b13 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -422,13 +422,13 @@ namespace OpenSim.Region.Framework.Scenes
422 // is not allowed to change the export flag. 422 // is not allowed to change the export flag.
423 bool denyExportChange = false; 423 bool denyExportChange = false;
424 424
425 m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions); 425// m_log.DebugFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
426 426
427 // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export 427 // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export
428 if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner) 428 if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner)
429 denyExportChange = true; 429 denyExportChange = true;
430 430
431 m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange); 431// m_log.DebugFormat("[XXX]: Deny Export Update {0}", denyExportChange);
432 432
433 // If it is already set, force it set and also force full perm 433 // If it is already set, force it set and also force full perm
434 // else prevent setting it. It can and should never be set unless 434 // else prevent setting it. It can and should never be set unless
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
452 // If the new state is exportable, force full perm 452 // If the new state is exportable, force full perm
453 if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0) 453 if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0)
454 { 454 {
455 m_log.InfoFormat("[XXX]: Force full perm"); 455// m_log.DebugFormat("[XXX]: Force full perm");
456 itemUpd.NextPermissions = (uint)(PermissionMask.All); 456 itemUpd.NextPermissions = (uint)(PermissionMask.All);
457 } 457 }
458 } 458 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6bbcbd7..8fe9b66 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3435,15 +3435,12 @@ namespace OpenSim.Region.Framework.Scenes
3435 if (closeChildAgents && CapsModule != null) 3435 if (closeChildAgents && CapsModule != null)
3436 CapsModule.RemoveCaps(agentID); 3436 CapsModule.RemoveCaps(agentID);
3437 3437
3438// // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3439// // this method is doing is HORRIBLE!!!
3440 // Commented pending deletion since this method no longer appears to do anything at all
3441// avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3442
3443 if (closeChildAgents && !isChildAgent) 3438 if (closeChildAgents && !isChildAgent)
3444 { 3439 {
3445 List<ulong> regions = avatar.KnownRegionHandles; 3440 List<ulong> regions = avatar.KnownRegionHandles;
3446 regions.Remove(RegionInfo.RegionHandle); 3441 regions.Remove(RegionInfo.RegionHandle);
3442
3443 // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
3447 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3444 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
3448 } 3445 }
3449 3446
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..8c84c98 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -222,9 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 223 {
224 foreach (ulong handle in regionslst) 224 foreach (ulong handle in regionslst)
225 { 225 Util.FireAndForget(delegate { SendCloseChildAgent(agentID, handle); });
226 SendCloseChildAgent(agentID, handle);
227 }
228 } 226 }
229 227
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 228 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1b81985..0c91e13 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3137,10 +3137,8 @@ namespace OpenSim.Region.Framework.Scenes
3137 if (byebyeRegions.Count > 0) 3137 if (byebyeRegions.Count > 0)
3138 { 3138 {
3139 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 3139 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
3140 Util.FireAndForget(delegate 3140
3141 { 3141 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3142 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3143 });
3144 } 3142 }
3145 3143
3146 foreach (ulong handle in byebyeRegions) 3144 foreach (ulong handle in byebyeRegions)
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index b9d615e..95f9caf 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -289,6 +289,9 @@ namespace OpenSim.Region.Framework.Scenes
289 289
290 private void statsHeartBeat(object sender, EventArgs e) 290 private void statsHeartBeat(object sender, EventArgs e)
291 { 291 {
292 if (!m_scene.Active)
293 return;
294
292 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 295 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22];
293 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 296 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
294 297
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 8145d61..79edc12 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -79,6 +79,8 @@ namespace OpenSim.Region.Physics.Meshing
79 79
80 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh 80 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
81 81
82 private List<List<Vector3>> mConvexHulls = null;
83
82 private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); 84 private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
83 85
84 public Meshmerizer(IConfigSource config) 86 public Meshmerizer(IConfigSource config)
@@ -358,6 +360,61 @@ namespace OpenSim.Region.Physics.Meshing
358 physicsParms = (OSDMap)map["physics_shape"]; // old asset format 360 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
359 else if (map.ContainsKey("physics_mesh")) 361 else if (map.ContainsKey("physics_mesh"))
360 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format 362 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
363 else if (map.ContainsKey("medium_lod"))
364 physicsParms = (OSDMap)map["medium_lod"]; // if no physics mesh, try to fall back to medium LOD display mesh
365 else if (map.ContainsKey("high_lod"))
366 physicsParms = (OSDMap)map["high_lod"]; // if all else fails, use highest LOD display mesh and hope it works :)
367
368 if (map.ContainsKey("physics_convex"))
369 { // pull this out also in case physics engine can use it
370 try
371 {
372 OSDMap convexBlock = (OSDMap)map["physics_convex"];
373 if (convexBlock.ContainsKey("HullList"))
374 {
375 byte[] hullList = convexBlock["HullList"].AsBinary();
376 Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f);
377 if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3();
378 Vector3 max = new Vector3(0.5f, 0.5f, 0.5f);
379 if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3();
380
381 // decompress and decode hull points
382 byte[] posBytes = DecompressOsd(convexBlock["Positions"].AsBinary()).AsBinary();
383
384 List<List<Vector3>> hulls = new List<List<Vector3>>();
385 int posNdx = 0;
386
387 foreach (byte cnt in hullList)
388 {
389 int count = cnt == 0 ? 256 : cnt;
390 List<Vector3> hull = new List<Vector3>();
391
392 for (int i = 0; i < count; i++)
393 {
394 ushort uX = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2;
395 ushort uY = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2;
396 ushort uZ = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2;
397
398 Vector3 pos = new Vector3(
399 Utils.UInt16ToFloat(uX, min.X, max.X),
400 Utils.UInt16ToFloat(uY, min.Y, max.Y),
401 Utils.UInt16ToFloat(uZ, min.Z, max.Z)
402 );
403
404 hull.Add(pos);
405 }
406
407 hulls.Add(hull);
408 }
409
410 mConvexHulls = hulls;
411 }
412 }
413 catch (Exception e)
414 {
415 m_log.WarnFormat("[MESH]: exception decoding convex block: {0}", e.Message);
416 }
417 }
361 418
362 if (physicsParms == null) 419 if (physicsParms == null)
363 { 420 {
@@ -377,27 +434,7 @@ namespace OpenSim.Region.Physics.Meshing
377// byte[] decompressed = new byte[physSize * 5]; 434// byte[] decompressed = new byte[physSize * 5];
378 try 435 try
379 { 436 {
380 using (MemoryStream inMs = new MemoryStream(meshBytes)) 437 decodedMeshOsd = DecompressOsd(meshBytes);
381 {
382 using (MemoryStream outMs = new MemoryStream())
383 {
384 using (ZOutputStream zOut = new ZOutputStream(outMs))
385 {
386 byte[] readBuffer = new byte[2048];
387 int readLen = 0;
388 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
389 {
390 zOut.Write(readBuffer, 0, readLen);
391 }
392 zOut.Flush();
393 outMs.Seek(0, SeekOrigin.Begin);
394
395 byte[] decompressedBuf = outMs.GetBuffer();
396
397 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
398 }
399 }
400 }
401 } 438 }
402 catch (Exception e) 439 catch (Exception e)
403 { 440 {
@@ -424,6 +461,41 @@ namespace OpenSim.Region.Physics.Meshing
424 return true; 461 return true;
425 } 462 }
426 463
464
465 /// <summary>
466 /// decompresses a gzipped OSD object
467 /// </summary>
468 /// <param name="decodedOsd"></param> the OSD object
469 /// <param name="meshBytes"></param>
470 /// <returns></returns>
471 private static OSD DecompressOsd(byte[] meshBytes)
472 {
473 OSD decodedOsd = null;
474
475 using (MemoryStream inMs = new MemoryStream(meshBytes))
476 {
477 using (MemoryStream outMs = new MemoryStream())
478 {
479 using (ZOutputStream zOut = new ZOutputStream(outMs))
480 {
481 byte[] readBuffer = new byte[2048];
482 int readLen = 0;
483 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
484 {
485 zOut.Write(readBuffer, 0, readLen);
486 }
487 zOut.Flush();
488 outMs.Seek(0, SeekOrigin.Begin);
489
490 byte[] decompressedBuf = outMs.GetBuffer();
491
492 decodedOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 return decodedOsd;
497 }
498
427 /// <summary> 499 /// <summary>
428 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. 500 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
429 /// </summary> 501 /// </summary>
@@ -700,6 +772,27 @@ namespace OpenSim.Region.Physics.Meshing
700 return true; 772 return true;
701 } 773 }
702 774
775 /// <summary>
776 /// temporary prototype code - please do not use until the interface has been finalized!
777 /// </summary>
778 /// <param name="size">value to scale the hull points by</param>
779 /// <returns>a list of hulls if they exist and have been successfully decoded, otherwise null</returns>
780 public List<List<Vector3>> GetConvexHulls(Vector3 size)
781 {
782 if (mConvexHulls == null)
783 return null;
784
785 List<List<Vector3>> hulls = new List<List<Vector3>>();
786 foreach (var hull in mConvexHulls)
787 {
788 List<Vector3> verts = new List<Vector3>();
789 foreach (var vert in hull)
790 verts.Add(vert * size);
791 }
792
793 return hulls;
794 }
795
703 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) 796 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
704 { 797 {
705 return CreateMesh(primName, primShape, size, lod, false, true); 798 return CreateMesh(primName, primShape, size, lod, false, true);
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 44fdd1a..9ca5ca9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -544,21 +544,33 @@ namespace OpenSim.Region.ScriptEngine.Shared
544 544
545 set {m_data = value; } 545 set {m_data = value; }
546 } 546 }
547 // Function to obtain LSL type from an index. This is needed 547
548 // because LSL lists allow for multiple types, and safely 548 /// <summary>
549 // iterating in them requires a type check. 549 /// Obtain LSL type from an index.
550 /// </summary>
551 /// <remarks>
552 /// This is needed because LSL lists allow for multiple types, and safely
553 /// iterating in them requires a type check.
554 /// </remarks>
555 /// <returns></returns>
556 /// <param name='itemIndex'></param>
550 public Type GetLSLListItemType(int itemIndex) 557 public Type GetLSLListItemType(int itemIndex)
551 { 558 {
552 return m_data[itemIndex].GetType(); 559 return m_data[itemIndex].GetType();
553 } 560 }
554 561
555 // Member functions to obtain item as specific types. 562 /// <summary>
556 // For cases where implicit conversions would apply if items 563 /// Obtain float from an index.
557 // were not in a list (e.g. integer to float, but not float 564 /// </summary>
558 // to integer) functions check for alternate types so as to 565 /// <remarks>
559 // down-cast from Object to the correct type. 566 /// For cases where implicit conversions would apply if items
560 // Note: no checks for item index being valid are performed 567 /// were not in a list (e.g. integer to float, but not float
561 568 /// to integer) functions check for alternate types so as to
569 /// down-cast from Object to the correct type.
570 /// Note: no checks for item index being valid are performed
571 /// </remarks>
572 /// <returns></returns>
573 /// <param name='itemIndex'></param>
562 public LSL_Types.LSLFloat GetLSLFloatItem(int itemIndex) 574 public LSL_Types.LSLFloat GetLSLFloatItem(int itemIndex)
563 { 575 {
564 if (m_data[itemIndex] is LSL_Types.LSLInteger) 576 if (m_data[itemIndex] is LSL_Types.LSLInteger)
@@ -589,26 +601,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
589 601
590 public LSL_Types.LSLString GetLSLStringItem(int itemIndex) 602 public LSL_Types.LSLString GetLSLStringItem(int itemIndex)
591 { 603 {
592 if (m_data[itemIndex] is LSL_Types.key) 604 if (m_data[itemIndex] is LSL_Types.key)
593 { 605 {
594 return (LSL_Types.key)m_data[itemIndex]; 606 return (LSL_Types.key)m_data[itemIndex];
595 } 607 }
596 else if (m_data[itemIndex] is String) 608 else
597 { 609 {
598 return new LSL_Types.LSLString((string)m_data[itemIndex]); 610 return new LSL_Types.LSLString(m_data[itemIndex].ToString());
599 } 611 }
600 else if (m_data[itemIndex] is LSL_Types.LSLFloat)
601 {
602 return new LSL_Types.LSLString((LSLFloat)m_data[itemIndex]);
603 }
604 else if (m_data[itemIndex] is LSL_Types.LSLInteger)
605 {
606 return new LSL_Types.LSLString((LSLInteger)m_data[itemIndex]);
607 }
608 else
609 {
610 return (LSL_Types.LSLString)m_data[itemIndex];
611 }
612 } 612 }
613 613
614 public LSL_Types.LSLInteger GetLSLIntegerItem(int itemIndex) 614 public LSL_Types.LSLInteger GetLSLIntegerItem(int itemIndex)