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author | Melanie | 2011-11-05 11:17:40 +0000 |
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committer | Melanie | 2011-11-05 11:17:40 +0000 |
commit | 03f5bbcaf2a58990b59d573cdde671ae803e2224 (patch) | |
tree | caa6bad1f5f66f7933be6f6f36013e26fba7a100 /OpenSim/Region | |
parent | Merge branch 'master' into bigmerge (diff) | |
parent | add myself to the contributors.txt (diff) | |
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Merge branch 'master' into bigmerge
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 14 |
2 files changed, 7 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 84d0e71..6e20f90 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3362,7 +3362,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3362 | prim.OffsetPosition = axPos; | 3362 | prim.OffsetPosition = axPos; |
3363 | 3363 | ||
3364 | prim.IgnoreUndoUpdate = false; | 3364 | prim.IgnoreUndoUpdate = false; |
3365 | prim.IgnoreUndoUpdate = false; | ||
3366 | } | 3365 | } |
3367 | } | 3366 | } |
3368 | 3367 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b95d613..bd94902 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -345,7 +345,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | } | 345 | } |
346 | 346 | ||
347 | #region Client Camera | 347 | #region Client Camera |
348 | // Position of agent's camera in world (region cordinates) | 348 | |
349 | /// <summary> | ||
350 | /// Position of agent's camera in world (region cordinates) | ||
351 | /// </summary> | ||
349 | protected Vector3 m_lastCameraPosition; | 352 | protected Vector3 m_lastCameraPosition; |
350 | 353 | ||
351 | protected Vector3 m_CameraPosition; | 354 | protected Vector3 m_CameraPosition; |
@@ -2082,12 +2085,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2082 | foreach (SceneObjectPart part in partArray) | 2085 | foreach (SceneObjectPart part in partArray) |
2083 | { | 2086 | { |
2084 | // Is a sit target available? | 2087 | // Is a sit target available? |
2085 | Vector3 avSitOffSet = part.SitTargetPosition; | 2088 | Vector3 avSitOffset = part.SitTargetPosition; |
2086 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2089 | Quaternion avSitOrientation = part.SitTargetOrientation; |
2087 | UUID avOnTargetAlready = part.SitTargetAvatar; | 2090 | UUID avOnTargetAlready = part.SitTargetAvatar; |
2088 | 2091 | ||
2089 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2092 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
2090 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. | 2093 | bool SitTargetisSet = (Vector3.Zero != avSitOffset); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
2091 | 2094 | ||
2092 | if (SitTargetisSet && SitTargetUnOccupied) | 2095 | if (SitTargetisSet && SitTargetUnOccupied) |
2093 | { | 2096 | { |
@@ -2110,7 +2113,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2110 | Vector3 cameraAtOffset = Vector3.Zero; | 2113 | Vector3 cameraAtOffset = Vector3.Zero; |
2111 | bool forceMouselook = false; | 2114 | bool forceMouselook = false; |
2112 | 2115 | ||
2113 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | ||
2114 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2116 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
2115 | if (part == null) return; | 2117 | if (part == null) return; |
2116 | 2118 | ||
@@ -2596,6 +2598,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2596 | return; | 2598 | return; |
2597 | } | 2599 | } |
2598 | } | 2600 | } |
2601 | |||
2599 | ParentID = m_requestedSitTargetID; | 2602 | ParentID = m_requestedSitTargetID; |
2600 | 2603 | ||
2601 | //We want our offsets to reference the root prim, not the child we may have sat on | 2604 | //We want our offsets to reference the root prim, not the child we may have sat on |
@@ -2794,9 +2797,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2794 | // server. | 2797 | // server. |
2795 | if (remoteClient.IsActive) | 2798 | if (remoteClient.IsActive) |
2796 | { | 2799 | { |
2797 | Vector3 pos = m_pos; | ||
2798 | pos.Z += Appearance.HipOffset; | ||
2799 | |||
2800 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); | 2800 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); |
2801 | 2801 | ||
2802 | remoteClient.SendEntityUpdate( | 2802 | remoteClient.SendEntityUpdate( |