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authorUbitUmarov2015-08-27 15:48:13 +0100
committerUbitUmarov2015-08-27 15:48:13 +0100
commit030c866b34e80daa685bda4b571a0e7d39a70ffc (patch)
tree382e1b43c001898862e9b4b0c775adf4669e09a5 /OpenSim/Region
parent take taints check terrain out of Onframe event and add a new event for it. S... (diff)
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rename revert map as baked map, bc thats what it is
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs40
1 files changed, 20 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fa357f5..45a5784 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
87 87
88 private Dictionary<string, ITerrainEffect> m_plugineffects; 88 private Dictionary<string, ITerrainEffect> m_plugineffects;
89 private ITerrainChannel m_channel; 89 private ITerrainChannel m_channel;
90 private ITerrainChannel m_revert; 90 private ITerrainChannel m_baked;
91 private Scene m_scene; 91 private Scene m_scene;
92 private volatile bool m_tainted; 92 private volatile bool m_tainted;
93 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); 93 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
@@ -220,12 +220,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
220 (int)m_scene.RegionInfo.RegionSizeY, 220 (int)m_scene.RegionInfo.RegionSizeY,
221 (int)m_scene.RegionInfo.RegionSizeZ); 221 (int)m_scene.RegionInfo.RegionSizeZ);
222 m_scene.Heightmap = m_channel; 222 m_scene.Heightmap = m_channel;
223 UpdateRevertMap(); 223 UpdateBakedMap();
224 } 224 }
225 else 225 else
226 { 226 {
227 m_channel = m_scene.Heightmap; 227 m_channel = m_scene.Heightmap;
228 UpdateRevertMap(); 228 UpdateBakedMap();
229 } 229 }
230 230
231 m_scene.RegisterModuleInterface<ITerrainModule>(this); 231 m_scene.RegisterModuleInterface<ITerrainModule>(this);
@@ -329,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
329 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); 329 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
330 m_scene.Heightmap = channel; 330 m_scene.Heightmap = channel;
331 m_channel = channel; 331 m_channel = channel;
332 UpdateRevertMap(); 332 UpdateBakedMap();
333 } 333 }
334 catch (NotImplementedException) 334 catch (NotImplementedException)
335 { 335 {
@@ -421,7 +421,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
421 { 421 {
422 ITerrainChannel channel = loader.Value.LoadStream(stream); 422 ITerrainChannel channel = loader.Value.LoadStream(stream);
423 m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); 423 m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
424 UpdateRevertMap(); 424 UpdateBakedMap();
425 } 425 }
426 catch (NotImplementedException) 426 catch (NotImplementedException)
427 { 427 {
@@ -622,7 +622,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
622 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); 622 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
623 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); 623 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
624 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); 624 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
625 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); 625 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
626 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); 626 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
627 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); 627 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
628 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); 628 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
@@ -633,7 +633,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
633 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); 633 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
634 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); 634 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
635 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); 635 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
636 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); 636 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
637 637
638 // Filesystem load/save loaders 638 // Filesystem load/save loaders
639 m_loaders[".r32"] = new RAW32(); 639 m_loaders[".r32"] = new RAW32();
@@ -650,9 +650,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
650 } 650 }
651 651
652 /// <summary> 652 /// <summary>
653 /// Saves the current state of the region into the revert map buffer. 653 /// Saves the current state of the region into the baked map buffer.
654 /// </summary> 654 /// </summary>
655 public void UpdateRevertMap() 655 public void UpdateBakedMap()
656 { 656 {
657 /* 657 /*
658 int x; 658 int x;
@@ -661,11 +661,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
661 int y; 661 int y;
662 for (y = 0; y < m_channel.Height; y++) 662 for (y = 0; y < m_channel.Height; y++)
663 { 663 {
664 m_revert[x, y] = m_channel[x, y]; 664 m_baked[x, y] = m_channel[x, y];
665 } 665 }
666 } 666 }
667 */ 667 */
668 m_revert = m_channel.MakeCopy(); 668 m_baked = m_channel.MakeCopy();
669 } 669 }
670 670
671 /// <summary> 671 /// <summary>
@@ -696,7 +696,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
696 (int) m_scene.RegionInfo.RegionSizeY); 696 (int) m_scene.RegionInfo.RegionSizeY);
697 m_scene.Heightmap = channel; 697 m_scene.Heightmap = channel;
698 m_channel = channel; 698 m_channel = channel;
699 UpdateRevertMap(); 699 UpdateBakedMap();
700 } 700 }
701 701
702 return; 702 return;
@@ -904,13 +904,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
904 float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; 904 float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
905 905
906 // loop through the height map for this patch and compare it against 906 // loop through the height map for this patch and compare it against
907 // the revert map 907 // the baked map
908 for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) 908 for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
909 { 909 {
910 for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) 910 for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
911 { 911 {
912 float requestedHeight = terrData[x, y]; 912 float requestedHeight = terrData[x, y];
913 float bakedHeight = (float)m_revert[x, y]; 913 float bakedHeight = (float)m_baked[x, y];
914 float requestedDelta = requestedHeight - bakedHeight; 914 float requestedDelta = requestedHeight - bakedHeight;
915 915
916 if (requestedDelta > maxDelta) 916 if (requestedDelta > maxDelta)
@@ -1169,7 +1169,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1169 m_painteffects[(StandardTerrainEffects) action].PaintEffect( 1169 m_painteffects[(StandardTerrainEffects) action].PaintEffect(
1170 m_channel, allowMask, west, south, height, size, seconds); 1170 m_channel, allowMask, west, south, height, size, seconds);
1171 1171
1172 //revert changes outside estate limits 1172 //block changes outside estate limits
1173 if (!god) 1173 if (!god)
1174 EnforceEstateLimits(); 1174 EnforceEstateLimits();
1175 } 1175 }
@@ -1211,7 +1211,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1211 StoreUndoState(); 1211 StoreUndoState();
1212 m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size); 1212 m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size);
1213 1213
1214 //revert changes outside estate limits 1214 //block changes outside estate limits
1215 if (!god) 1215 if (!god)
1216 EnforceEstateLimits(); 1216 EnforceEstateLimits();
1217 } 1217 }
@@ -1293,7 +1293,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1293 1293
1294 private void InterfaceBakeTerrain(Object[] args) 1294 private void InterfaceBakeTerrain(Object[] args)
1295 { 1295 {
1296 UpdateRevertMap(); 1296 UpdateBakedMap();
1297 } 1297 }
1298 1298
1299 private void InterfaceRevertTerrain(Object[] args) 1299 private void InterfaceRevertTerrain(Object[] args)
@@ -1301,7 +1301,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1301 int x, y; 1301 int x, y;
1302 for (x = 0; x < m_channel.Width; x++) 1302 for (x = 0; x < m_channel.Width; x++)
1303 for (y = 0; y < m_channel.Height; y++) 1303 for (y = 0; y < m_channel.Height; y++)
1304 m_channel[x, y] = m_revert[x, y]; 1304 m_channel[x, y] = m_baked[x, y];
1305 1305
1306 } 1306 }
1307 1307
@@ -1595,9 +1595,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1595 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); 1595 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
1596 1596
1597 Command bakeRegionCommand = 1597 Command bakeRegionCommand =
1598 new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); 1598 new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions baked map.");
1599 Command revertRegionCommand = 1599 Command revertRegionCommand =
1600 new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); 1600 new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the baked map terrain into the regions heightmap.");
1601 1601
1602 Command flipCommand = 1602 Command flipCommand =
1603 new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); 1603 new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis");