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author | Justin Clark-Casey (justincc) | 2012-06-08 04:12:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-08 04:12:22 +0100 |
commit | f94b92df4646162c0a8f37dd3373c6c2a20c66e3 (patch) | |
tree | 9c9315ca21224dd8c15d43bd886bf7b056686504 /OpenSim/Region | |
parent | If logging a client out due to ack timeout, do this asynchronously rather tha... (diff) | |
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Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 31 |
1 files changed, 10 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index e1fccb5..7f86491 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -560,7 +560,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
560 | { | 560 | { |
561 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); | 561 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); |
562 | StatsManager.SimExtraStats.AddAbnormalClientThreadTermination(); | 562 | StatsManager.SimExtraStats.AddAbnormalClientThreadTermination(); |
563 | RemoveClient(udpClient); | 563 | RemoveClient(client); |
564 | 564 | ||
565 | return; | 565 | return; |
566 | } | 566 | } |
@@ -1110,26 +1110,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1110 | return client; | 1110 | return client; |
1111 | } | 1111 | } |
1112 | 1112 | ||
1113 | private void RemoveClient(LLUDPClient udpClient) | 1113 | private void RemoveClient(IClientAPI client) |
1114 | { | 1114 | { |
1115 | // Remove this client from the scene | 1115 | // We must set IsLoggingOut synchronously so that we can stop the packet loop reinvoking this method. |
1116 | IClientAPI client; | 1116 | client.IsLoggingOut = true; |
1117 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | ||
1118 | { | ||
1119 | // We must set IsLoggingOut synchronously so that we can stop the packet loop reinvoking this method. | ||
1120 | client.IsLoggingOut = true; | ||
1121 | 1117 | ||
1122 | // Fire this out on a different thread so that we don't hold up outgoing packet processing for | 1118 | // Fire this out on a different thread so that we don't hold up outgoing packet processing for |
1123 | // everybody else if this is being called due to an ack timeout. | 1119 | // everybody else if this is being called due to an ack timeout. |
1124 | // This is the same as processing as the async process of a logout request. | 1120 | // This is the same as processing as the async process of a logout request. |
1125 | Util.FireAndForget(o => client.Close()); | 1121 | Util.FireAndForget(o => client.Close()); |
1126 | } | ||
1127 | else | ||
1128 | { | ||
1129 | m_log.WarnFormat( | ||
1130 | "[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}", | ||
1131 | udpClient.AgentID, m_scene.RegionInfo.RegionName); | ||
1132 | } | ||
1133 | } | 1122 | } |
1134 | 1123 | ||
1135 | private void IncomingPacketHandler() | 1124 | private void IncomingPacketHandler() |
@@ -1443,8 +1432,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1443 | protected void LogoutHandler(IClientAPI client) | 1432 | protected void LogoutHandler(IClientAPI client) |
1444 | { | 1433 | { |
1445 | client.SendLogoutPacket(); | 1434 | client.SendLogoutPacket(); |
1446 | if (client.IsActive) | 1435 | if (!client.IsLoggingOut) |
1447 | RemoveClient(((LLClientView)client).UDPClient); | 1436 | RemoveClient(client); |
1448 | } | 1437 | } |
1449 | } | 1438 | } |
1450 | } \ No newline at end of file | 1439 | } \ No newline at end of file |