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authorUbitUmarov2014-11-01 15:38:14 +0000
committerUbitUmarov2014-11-01 15:38:14 +0000
commitf6ae8534be0587ad79acbb642f5d79e2597972ab (patch)
tree40638a744e31ab7775301023941f4e082ef95ab9 /OpenSim/Region
parent don't send updates for deleted agents (diff)
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only close child agents on sucess of V1 tp not at start
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs48
1 files changed, 10 insertions, 38 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index afc73ec..1861055 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -830,7 +830,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
830 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 830 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
831 831
832 // OK, it got this agent. Let's close some child agents 832 // OK, it got this agent. Let's close some child agents
833 sp.CloseChildAgents(newRegionX, newRegionY); 833
834 834
835 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 835 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
836 { 836 {
@@ -972,7 +972,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
972 return; 972 return;
973 } 973 }
974 974
975 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
976 975
977 // For backwards compatibility 976 // For backwards compatibility
978 if (version == "Unknown" || version == string.Empty) 977 if (version == "Unknown" || version == string.Empty)
@@ -982,6 +981,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
982 CrossAttachmentsIntoNewRegion(finalDestination, sp, true); 981 CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
983 } 982 }
984 983
984 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
985
986
985 // May need to logout or other cleanup 987 // May need to logout or other cleanup
986// AgentHasMovedAway(sp, logout); 988// AgentHasMovedAway(sp, logout);
987// AgentHasMovedAway(sp, true); // until logout use is checked 989// AgentHasMovedAway(sp, true); // until logout use is checked
@@ -992,6 +994,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
992 bool l_needsclosing = NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg); 994 bool l_needsclosing = NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg);
993 sp.HasMovedAway(!l_needsclosing); 995 sp.HasMovedAway(!l_needsclosing);
994 996
997 sp.CloseChildAgents(newRegionX, newRegionY);
998
995 // Now let's make it officially a child agent 999 // Now let's make it officially a child agent
996 sp.MakeChildAgent(destinationHandle); 1000 sp.MakeChildAgent(destinationHandle);
997 1001
@@ -1518,10 +1522,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1518*/ 1522*/
1519 float regionSizeX = regInfo.RegionSizeX; 1523 float regionSizeX = regInfo.RegionSizeX;
1520 float regionSizeY = regInfo.RegionSizeY; 1524 float regionSizeY = regInfo.RegionSizeY;
1521 if (regionSizeX == 0)
1522 regionSizeX = 256f;
1523 if (regionSizeY == 0)
1524 regionSizeY = 256f;
1525 1525
1526 if (pos.X < boundaryDistance) 1526 if (pos.X < boundaryDistance)
1527 neighbourx--; 1527 neighbourx--;
@@ -1565,9 +1565,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1565 float newRegionSizeX = neighbourRegion.RegionSizeX; 1565 float newRegionSizeX = neighbourRegion.RegionSizeX;
1566 float newRegionSizeY = neighbourRegion.RegionSizeY; 1566 float newRegionSizeY = neighbourRegion.RegionSizeY;
1567 if (newRegionSizeX == 0) 1567 if (newRegionSizeX == 0)
1568 newRegionSizeX = 256f; 1568 newRegionSizeX = Constants.RegionSize;
1569 if (newRegionSizeY == 0) 1569 if (newRegionSizeY == 0)
1570 newRegionSizeY = 256f; 1570 newRegionSizeY = Constants.RegionSize;
1571 1571
1572 if (pos.X < boundaryDistance) 1572 if (pos.X < boundaryDistance)
1573 newpos.X += newRegionSizeX; 1573 newpos.X += newRegionSizeX;
@@ -2450,10 +2450,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2450 int neighboury = (int)srcRegionInfo.RegionLocY; 2450 int neighboury = (int)srcRegionInfo.RegionLocY;
2451 float regionSizeX = srcRegionInfo.RegionSizeX; 2451 float regionSizeX = srcRegionInfo.RegionSizeX;
2452 float regionSizeY = srcRegionInfo.RegionSizeY; 2452 float regionSizeY = srcRegionInfo.RegionSizeY;
2453 if (regionSizeX == 0)
2454 regionSizeX = 256f;
2455 if (regionSizeY == 0)
2456 regionSizeY = 256f;
2457 2453
2458 float edgeJitter = 0.2f; 2454 float edgeJitter = 0.2f;
2459 2455
@@ -2479,9 +2475,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2479 float newRegionSizeX = neighbourRegion.RegionSizeX; 2475 float newRegionSizeX = neighbourRegion.RegionSizeX;
2480 float newRegionSizeY = neighbourRegion.RegionSizeY; 2476 float newRegionSizeY = neighbourRegion.RegionSizeY;
2481 if (newRegionSizeX == 0) 2477 if (newRegionSizeX == 0)
2482 newRegionSizeX = 256f; 2478 newRegionSizeX = Constants.RegionSize;
2483 if (newRegionSizeY == 0) 2479 if (newRegionSizeY == 0)
2484 newRegionSizeY = 256f; 2480 newRegionSizeY = Constants.RegionSize;
2485 2481
2486 if (targetPosition.X < edgeJitter) 2482 if (targetPosition.X < edgeJitter)
2487 newpos.X += newRegionSizeX; 2483 newpos.X += newRegionSizeX;
@@ -2773,30 +2769,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2773 grp, e); 2769 grp, e);
2774 } 2770 }
2775 } 2771 }
2776/*
2777 * done on caller ( not in attachments crossing for now)
2778 else
2779 {
2780
2781 if (!grp.IsDeleted)
2782 {
2783 PhysicsActor pa = grp.RootPart.PhysActor;
2784 if (pa != null)
2785 {
2786 pa.CrossingFailure();
2787 if (grp.RootPart.KeyframeMotion != null)
2788 {
2789 // moved to KeyframeMotion.CrossingFailure
2790// grp.RootPart.Velocity = Vector3.Zero;
2791 grp.RootPart.KeyframeMotion.CrossingFailure();
2792// grp.SendGroupRootTerseUpdate();
2793 }
2794 }
2795 }
2796
2797 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
2798 }
2799 */
2800 } 2772 }
2801 else 2773 else
2802 { 2774 {