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authorMelanie2012-01-06 21:34:43 +0100
committerMelanie2012-01-06 21:34:43 +0100
commitf1846045a6663c0530524d7c91d1ed17bf449c07 (patch)
treef4592ad721f22ff632da5f14dd3552647d404867 /OpenSim/Region
parentMerge branch 'master' into careminster (diff)
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs13
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs9
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs28
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs19
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs7
9 files changed, 91 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b65f82c..cac8479 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
42 /// <param name="scene"></param> 42 /// <param name="scene"></param>
43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param> 43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param>
44 /// <returns>The UUID of the ScenePresence created.</returns> 44 /// <returns>The UUID of the ScenePresence created.</returns>
45 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance); 45 UUID CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance);
46 46
47 /// <summary> 47 /// <summary>
48 /// Check if the agent is an NPC. 48 /// Check if the agent is an NPC.
@@ -117,6 +117,13 @@ namespace OpenSim.Region.Framework.Interfaces
117 /// <param name="agentID">The UUID of the NPC</param> 117 /// <param name="agentID">The UUID of the NPC</param>
118 /// <param name="scene"></param> 118 /// <param name="scene"></param>
119 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 119 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
120 bool DeleteNPC(UUID agentID, Scene scene); 120 bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene);
121
122 /// <summary>
123 /// Get the owner of a NPC
124 /// </summary>
125 /// <param name="agentID">The UUID of the NPC</param>
126 /// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns>
127 UUID GetOwner(UUID agentID);
121 } 128 }
122} \ No newline at end of file 129}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6c7a683..b4181a4 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -42,13 +42,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
42 private readonly Vector3 m_startPos; 42 private readonly Vector3 m_startPos;
43 private readonly UUID m_uuid = UUID.Random(); 43 private readonly UUID m_uuid = UUID.Random();
44 private readonly Scene m_scene; 44 private readonly Scene m_scene;
45 private readonly UUID m_ownerID;
45 46
46 public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) 47 public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene)
47 { 48 {
48 m_firstname = firstname; 49 m_firstname = firstname;
49 m_lastname = lastname; 50 m_lastname = lastname;
50 m_startPos = position; 51 m_startPos = position;
51 m_scene = scene; 52 m_scene = scene;
53 m_ownerID = ownerID;
52 } 54 }
53 55
54 public IScene Scene 56 public IScene Scene
@@ -56,6 +58,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
56 get { return m_scene; } 58 get { return m_scene; }
57 } 59 }
58 60
61 public UUID OwnerID
62 {
63 get { return m_ownerID; }
64 }
65
59 public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } 66 public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } }
60 67
61 public void Say(string message) 68 public void Say(string message)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 56ff367..e874417 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
91 } 91 }
92 92
93 public UUID CreateNPC( 93 public UUID CreateNPC(
94 string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance) 94 string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance)
95 { 95 {
96 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); 96 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene);
97 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 97 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
98 98
99 m_log.DebugFormat( 99 m_log.DebugFormat(
@@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
234 return false; 234 return false;
235 } 235 }
236 236
237 public bool DeleteNPC(UUID agentID, Scene scene) 237 public UUID GetOwner(UUID agentID)
238 { 238 {
239 lock (m_avatars) 239 lock (m_avatars)
240 { 240 {
241 if (m_avatars.ContainsKey(agentID)) 241 NPCAvatar av;
242 if (m_avatars.TryGetValue(agentID, out av))
242 { 243 {
244 return av.OwnerID;
245 }
246 }
247
248 return UUID.Zero;
249 }
250
251 public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene)
252 {
253 lock (m_avatars)
254 {
255 NPCAvatar av;
256 if (m_avatars.TryGetValue(agentID, out av))
257 {
258 if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID)
259 return false;
260
243 scene.RemoveClient(agentID, false); 261 scene.RemoveClient(agentID, false);
244 m_avatars.Remove(agentID); 262 m_avatars.Remove(agentID);
245 263
@@ -268,4 +286,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC
268 get { return true; } 286 get { return true; }
269 } 287 }
270 } 288 }
271} \ No newline at end of file 289}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 9c66b25..571d33d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
109 afm.SetAppearance(sp, originalTe, null); 109 afm.SetAppearance(sp, originalTe, null);
110 110
111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); 112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
113 113
114 ScenePresence npc = scene.GetScenePresence(npcId); 114 ScenePresence npc = scene.GetScenePresence(npcId);
115 115
@@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
137 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 137 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
138 138
139 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 139 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
140 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); 140 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
141 141
142 ScenePresence npc = scene.GetScenePresence(npcId); 142 ScenePresence npc = scene.GetScenePresence(npcId);
143 143
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
169 169
170 Vector3 startPos = new Vector3(128, 128, 30); 170 Vector3 startPos = new Vector3(128, 128, 30);
171 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 171 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
172 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); 172 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
173 173
174 ScenePresence npc = scene.GetScenePresence(npcId); 174 ScenePresence npc = scene.GetScenePresence(npcId);
175 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 175 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
240 240
241 Vector3 startPos = new Vector3(128, 128, 30); 241 Vector3 startPos = new Vector3(128, 128, 30);
242 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 242 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
243 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); 243 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
244 244
245 ScenePresence npc = scene.GetScenePresence(npcId); 245 ScenePresence npc = scene.GetScenePresence(npcId);
246 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 246 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
@@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
273 Vector3 startPos = new Vector3(1, 1, 1); 273 Vector3 startPos = new Vector3(1, 1, 1);
274 274
275 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 275 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
276 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); 276 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
277 277
278 ScenePresence npc = scene.GetScenePresence(npcId); 278 ScenePresence npc = scene.GetScenePresence(npcId);
279 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 279 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 8cc6554..120ae2c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2076,10 +2076,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2076 return retVal; 2076 return retVal;
2077 } 2077 }
2078 2078
2079 public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard)
2080 {
2081 CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned");
2082 return NpcCreate(firstname, lastname, position, notecard, true);
2083 }
2084
2079 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) 2085 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
2080 { 2086 {
2081 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2087 CheckThreatLevel(ThreatLevel.High, "osNpcCreated");
2088 return NpcCreate(firstname, lastname, position, notecard, false);
2089 }
2082 2090
2091 private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
2092 {
2083 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2093 INPCModule module = World.RequestModuleInterface<INPCModule>();
2084 if (module != null) 2094 if (module != null)
2085 { 2095 {
@@ -2108,9 +2118,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2108 if (appearance == null) 2118 if (appearance == null)
2109 return new LSL_Key(UUID.Zero.ToString()); 2119 return new LSL_Key(UUID.Zero.ToString());
2110 2120
2121 UUID ownerID = UUID.Zero;
2122 if (owned)
2123 ownerID = m_host.OwnerID;
2111 UUID x = module.CreateNPC(firstname, 2124 UUID x = module.CreateNPC(firstname,
2112 lastname, 2125 lastname,
2113 new Vector3((float) position.x, (float) position.y, (float) position.z), 2126 new Vector3((float) position.x, (float) position.y, (float) position.z),
2127 ownerID,
2114 World,appearance); 2128 World,appearance);
2115 2129
2116 return new LSL_Key(x.ToString()); 2130 return new LSL_Key(x.ToString());
@@ -2140,6 +2154,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2140 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) 2154 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
2141 return new LSL_Key(UUID.Zero.ToString()); 2155 return new LSL_Key(UUID.Zero.ToString());
2142 2156
2157 UUID ownerID = npcModule.GetOwner(npcId);
2158 if (ownerID != UUID.Zero && ownerID != m_host.OwnerID)
2159 return new LSL_Key(UUID.Zero.ToString());
2160
2143 return SaveAppearanceToNotecard(npcId, notecard); 2161 return SaveAppearanceToNotecard(npcId, notecard);
2144 } 2162 }
2145 2163
@@ -2319,7 +2337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2319 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2337 INPCModule module = World.RequestModuleInterface<INPCModule>();
2320 if (module != null) 2338 if (module != null)
2321 { 2339 {
2322 module.DeleteNPC(new UUID(npc.m_string), World); 2340 module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World);
2323 } 2341 }
2324 } 2342 }
2325 2343
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 91a7b87..ac1c1a9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -26,10 +26,13 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
33using log4net;
32 34
35using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.ScriptEngine.Shared; 37using OpenSim.Region.ScriptEngine.Shared;
35using OpenSim.Region.ScriptEngine.Shared.Api; 38using OpenSim.Region.ScriptEngine.Shared.Api;
@@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
51 54
52 private const int AGENT = 1; 55 private const int AGENT = 1;
53 private const int AGENT_BY_USERNAME = 0x10; 56 private const int AGENT_BY_USERNAME = 0x10;
57 private const int NPC = 0x20;
54 private const int ACTIVE = 2; 58 private const int ACTIVE = 2;
55 private const int PASSIVE = 4; 59 private const int PASSIVE = 4;
56 private const int SCRIPTED = 8; 60 private const int SCRIPTED = 8;
@@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
203 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 207 List<SensedEntity> sensedEntities = new List<SensedEntity>();
204 208
205 // Is the sensor type is AGENT and not SCRIPTED then include agents 209 // Is the sensor type is AGENT and not SCRIPTED then include agents
206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) 210 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
207 { 211 {
208 sensedEntities.AddRange(doAgentSensor(ts)); 212 sensedEntities.AddRange(doAgentSensor(ts));
209 } 213 }
@@ -415,6 +419,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
415 419
416 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) 420 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
417 { 421 {
422 INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
423
418 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 424 List<SensedEntity> sensedEntities = new List<SensedEntity>();
419 425
420 // If nobody about quit fast 426 // If nobody about quit fast
@@ -446,7 +452,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
446 452
447 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) 453 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
448 { 454 {
449 if (presence.PresenceType == PresenceType.Npc) 455 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
456 return;
457 if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User)
450 return; 458 return;
451 459
452 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 460 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
@@ -460,6 +468,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
460 toRegionPos = presence.AbsolutePosition; 468 toRegionPos = presence.AbsolutePosition;
461 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); 469 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
462 470
471 if (presence.PresenceType == PresenceType.Npc && npcModule != null)
472 {
473 UUID npcOwner = npcModule.GetOwner(presence.UUID);
474 if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
475 return;
476 }
477
463 // are they in range 478 // are they in range
464 if (dis <= ts.range) 479 if (dis <= ts.range)
465 { 480 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index a49feb0..a815c5b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -172,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
172 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules); 172 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
173 173
174 key osNpcCreate(string user, string name, vector position, string notecard); 174 key osNpcCreate(string user, string name, vector position, string notecard);
175 key osNpcCreateOwned(string user, string name, vector position, string notecard);
175 LSL_Key osNpcSaveAppearance(key npc, string notecard); 176 LSL_Key osNpcSaveAppearance(key npc, string notecard);
176 void osNpcLoadAppearance(key npc, string notecard); 177 void osNpcLoadAppearance(key npc, string notecard);
177 vector osNpcGetPos(key npc); 178 vector osNpcGetPos(key npc);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 0ad3f78..3c258d8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
52 public const int AGENT = 1; 52 public const int AGENT = 1;
53 public const int AGENT_BY_LEGACY_NAME = 1; 53 public const int AGENT_BY_LEGACY_NAME = 1;
54 public const int AGENT_BY_USERNAME = 0x10; 54 public const int AGENT_BY_USERNAME = 0x10;
55 public const int NPC = 0x20;
55 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
56 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
57 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 0d7d5ea..6572def 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -488,6 +488,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
488 return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom); 488 return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
489 } 489 }
490 490
491 public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
492 {
493 return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
494 }
495
491 public key osNpcSaveAppearance(key npc, string notecard) 496 public key osNpcSaveAppearance(key npc, string notecard)
492 { 497 {
493 return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard); 498 return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
@@ -818,4 +823,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
818 return m_OSSL_Functions.osUnixTimeToTimestamp(time); 823 return m_OSSL_Functions.osUnixTimeToTimestamp(time);
819 } 824 }
820 } 825 }
821} \ No newline at end of file 826}