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author | MW | 2007-08-24 11:42:44 +0000 |
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committer | MW | 2007-08-24 11:42:44 +0000 |
commit | df73446beeb53de5b504111d219c72291de05585 (patch) | |
tree | 3894f4a5a48a75abd038f4135f65144b9a7033a6 /OpenSim/Region | |
parent | Updated sqlite3.dll to version 3.4.2 (diff) | |
download | opensim-SC_OLD-df73446beeb53de5b504111d219c72291de05585.zip opensim-SC_OLD-df73446beeb53de5b504111d219c72291de05585.tar.gz opensim-SC_OLD-df73446beeb53de5b504111d219c72291de05585.tar.bz2 opensim-SC_OLD-df73446beeb53de5b504111d219c72291de05585.tar.xz |
Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 27 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 |
3 files changed, 34 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 4458a4d..4b30a80 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -233,6 +233,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
233 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) | 233 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) |
234 | { | 234 | { |
235 | CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); | 235 | CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); |
236 | LLUUID copyID = LLUUID.Random(); | ||
236 | if (userInfo != null) | 237 | if (userInfo != null) |
237 | { | 238 | { |
238 | if (userInfo.RootFolder != null) | 239 | if (userInfo.RootFolder != null) |
@@ -251,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
251 | { | 252 | { |
252 | string script = Util.FieldToString(rezAsset.Data); | 253 | string script = Util.FieldToString(rezAsset.Data); |
253 | //Console.WriteLine("rez script "+script); | 254 | //Console.WriteLine("rez script "+script); |
254 | this.EventManager.TriggerRezScript(localID, itemID, script); | 255 | this.EventManager.TriggerRezScript(localID, copyID, script); |
255 | rezzed = true; | 256 | rezzed = true; |
256 | } | 257 | } |
257 | else | 258 | else |
@@ -262,7 +263,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
262 | { | 263 | { |
263 | string script = Util.FieldToString(rezAsset.Data); | 264 | string script = Util.FieldToString(rezAsset.Data); |
264 | // Console.WriteLine("rez script " + script); | 265 | // Console.WriteLine("rez script " + script); |
265 | this.EventManager.TriggerRezScript(localID, itemID, script); | 266 | this.EventManager.TriggerRezScript(localID, copyID, script); |
266 | rezzed = true; | 267 | rezzed = true; |
267 | } | 268 | } |
268 | } | 269 | } |
@@ -277,13 +278,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
277 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | 278 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); |
278 | if (hasPrim != false) | 279 | if (hasPrim != false) |
279 | { | 280 | { |
280 | bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item); | 281 | |
282 | bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID); | ||
281 | ((SceneObjectGroup)ent).GetProperites(remoteClient); | 283 | ((SceneObjectGroup)ent).GetProperites(remoteClient); |
282 | if (added) | 284 | |
283 | { | ||
284 | userInfo.DeleteItem(remoteClient.AgentId, item); | ||
285 | remoteClient.SendRemoveInventoryItem(itemID); | ||
286 | } | ||
287 | } | 285 | } |
288 | } | 286 | } |
289 | } | 287 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 6945acb..ba6f6ea 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -655,6 +655,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
655 | 655 | ||
656 | } | 656 | } |
657 | 657 | ||
658 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID) | ||
659 | { | ||
660 | if (copyItemID != LLUUID.Zero) | ||
661 | { | ||
662 | SceneObjectPart part = this.GetChildPart(localID); | ||
663 | if (part != null) | ||
664 | { | ||
665 | SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem(); | ||
666 | taskItem.item_id = copyItemID; | ||
667 | taskItem.asset_id = item.assetID; | ||
668 | taskItem.name = item.inventoryName; | ||
669 | taskItem.desc = item.inventoryDescription; | ||
670 | taskItem.owner_id = new LLUUID(item.avatarID.ToString()); | ||
671 | taskItem.creator_id = new LLUUID(item.creatorsID.ToString()); | ||
672 | taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; | ||
673 | taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType]; | ||
674 | part.AddInventoryItem(taskItem); | ||
675 | return true; | ||
676 | } | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | return AddInventoryItem(remoteClient, localID, item); | ||
681 | } | ||
682 | return false; | ||
683 | } | ||
684 | |||
658 | public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) | 685 | public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) |
659 | { | 686 | { |
660 | SceneObjectPart part = this.GetChildPart(localID); | 687 | SceneObjectPart part = this.GetChildPart(localID); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index d7479bd..d681f99 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | set { m_name = value; } | 83 | set { m_name = value; } |
84 | } | 84 | } |
85 | 85 | ||
86 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 268435456 + 128; | 86 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 268435456 + 128 + (uint)LLObject.ObjectFlags.Physics; |
87 | public uint ObjectFlags | 87 | public uint ObjectFlags |
88 | { | 88 | { |
89 | get { return (uint)m_flags; } | 89 | get { return (uint)m_flags; } |