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authorMelanie2011-04-30 14:37:37 +0100
committerMelanie2011-04-30 14:37:37 +0100
commitd1cf1fe3d7d3867bcdf7c725ceebdb7aa9579be9 (patch)
tree1310049348fe722ca9c3e970cf5e300f9ad29fce /OpenSim/Region
parentMerge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va... (diff)
parentDelaying starting the scripts on TPs and crossings until the agent is root. (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs12
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs2
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs9
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs73
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs199
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs3
15 files changed, 200 insertions, 184 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 51ec3a8..910fb76 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4910,7 +4910,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4910 data.RelativePosition.ToBytes(objectData, 0); 4910 data.RelativePosition.ToBytes(objectData, 0);
4911 data.Velocity.ToBytes(objectData, 12); 4911 data.Velocity.ToBytes(objectData, 12);
4912 data.Acceleration.ToBytes(objectData, 24); 4912 data.Acceleration.ToBytes(objectData, 24);
4913 data.RotationOffset.ToBytes(objectData, 36); 4913 try
4914 {
4915 data.RotationOffset.ToBytes(objectData, 36);
4916 }
4917 catch (Exception e)
4918 {
4919 m_log.Warn("[LLClientView]: exception converting quaternion to bytes, using Quaternion.Identity. Exception: " + e.ToString());
4920 OpenMetaverse.Quaternion.Identity.ToBytes(objectData, 36);
4921 }
4914 data.AngularVelocity.ToBytes(objectData, 48); 4922 data.AngularVelocity.ToBytes(objectData, 48);
4915 4923
4916 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 4924 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -11719,7 +11727,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11719 11727
11720 info.userEP = m_userEndPoint; 11728 info.userEP = m_userEndPoint;
11721 info.proxyEP = null; 11729 info.proxyEP = null;
11722 info.agentcircuit = new sAgentCircuitData(RequestClientInfo()); 11730 info.agentcircuit = RequestClientInfo();
11723 11731
11724 return info; 11732 return info;
11725 } 11733 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 80d4e1b..95a8e23 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
184 // Create a token bucket throttle for this client that has the scene token bucket as a parent 184 // Create a token bucket throttle for this client that has the scene token bucket as a parent
185 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled); 185 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
186 // Create a token bucket throttle for the total categary with the client bucket as a throttle 186 // Create a token bucket throttle for the total categary with the client bucket as a throttle
187 m_throttleCategory = new TokenBucket(m_throttleClient, rates.Total); 187 m_throttleCategory = new TokenBucket(m_throttleClient, 0);
188 // Create an array of token buckets for this clients different throttle categories 188 // Create an array of token buckets for this clients different throttle categories
189 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 189 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
190 190
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
index 2ec79ab..29fd1a4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
@@ -365,7 +365,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
365 365
366 if (m_enabled) 366 if (m_enabled)
367 { 367 {
368 m_log.WarnFormat("[TOKENBUCKET] Adaptive throttle enabled"); 368 // m_log.DebugFormat("[TOKENBUCKET] Adaptive throttle enabled");
369 MaxDripRate = maxDripRate; 369 MaxDripRate = maxDripRate;
370 AdjustedDripRate = m_minimumFlow; 370 AdjustedDripRate = m_minimumFlow;
371 } 371 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 4255c79..ff4ec4c 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -41,8 +41,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
41 /// </summary> 41 /// </summary>
42 public class AgentAssetTransactions 42 public class AgentAssetTransactions
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger( 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45// MethodBase.GetCurrentMethod().DeclaringType);
46 45
47 // Fields 46 // Fields
48 private bool m_dumpAssetsToFile; 47 private bool m_dumpAssetsToFile;
@@ -149,6 +148,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
149 148
150 if (asset != null) 149 if (asset != null)
151 { 150 {
151// m_log.DebugFormat(
152// "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",
153// item.Name, part.Name, transactionID);
154
152 asset.FullID = UUID.Random(); 155 asset.FullID = UUID.Random();
153 asset.Name = item.Name; 156 asset.Name = item.Name;
154 asset.Description = item.Description; 157 asset.Description = item.Description;
@@ -156,8 +159,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
156 item.AssetID = asset.FullID; 159 item.AssetID = asset.FullID;
157 160
158 m_Scene.AssetService.Store(asset); 161 m_Scene.AssetService.Store(asset);
159
160 part.Inventory.UpdateInventoryItem(item);
161 } 162 }
162 } 163 }
163 } 164 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index dc33dbb..47476a9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -571,14 +571,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
571 /// <param name="sp"></param> 571 /// <param name="sp"></param>
572 /// <param name="so"></param> 572 /// <param name="so"></param>
573 /// <param name="attachmentpoint"></param> 573 /// <param name="attachmentpoint"></param>
574 /// <param name="AttachOffset"></param> 574 /// <param name="attachOffset"></param>
575 /// <param name="silent"></param> 575 /// <param name="silent"></param>
576 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 AttachOffset, bool silent) 576 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
577 { 577 {
578 // don't attach attachments to child agents
579 if (avatar.IsChildAgent) return;
580 578
581// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1}", Name, avatar.Name); 579 m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name,
580 attachmentpoint, attachOffset, so.RootPart.AttachedPos);
582 581
583 so.DetachFromBackup(); 582 so.DetachFromBackup();
584 583
@@ -599,8 +598,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
599 so.RootPart.PhysActor = null; 598 so.RootPart.PhysActor = null;
600 } 599 }
601 600
602 so.AbsolutePosition = AttachOffset; 601 so.AbsolutePosition = attachOffset;
603 so.RootPart.AttachedPos = AttachOffset; 602 so.RootPart.AttachedPos = attachOffset;
604 so.RootPart.IsAttachment = true; 603 so.RootPart.IsAttachment = true;
605 604
606 so.RootPart.SetParentLocalId(avatar.LocalId); 605 so.RootPart.SetParentLocalId(avatar.LocalId);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 138556f..e2bdee0 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -286,11 +286,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
286 } 286 }
287 287
288 string reason; 288 string reason;
289 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason)) 289 string version;
290 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
290 { 291 {
291 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); 292 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
292 return; 293 return;
293 } 294 }
295 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
294 296
295 sp.ControllingClient.SendTeleportStart(teleportFlags); 297 sp.ControllingClient.SendTeleportStart(teleportFlags);
296 298
@@ -372,20 +374,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
372 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); 374 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
373 } 375 }
374 376
375 // Expect avatar crossing is a heavy-duty function at the destination.
376 // That is where MakeRoot is called, which fetches appearance and inventory.
377 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
378 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
379 // position, false);
380
381 //{
382 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
383 // // We should close that agent we just created over at destination...
384 // List<ulong> lst = new List<ulong>();
385 // lst.Add(reg.RegionHandle);
386 // SendCloseChildAgentAsync(avatar.UUID, lst);
387 // return;
388 //}
389 377
390 SetInTransit(sp.UUID); 378 SetInTransit(sp.UUID);
391 379
@@ -427,7 +415,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
427 415
428 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 416 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
429 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation 417 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
430 // that the client contacted the destination before we send the attachments and close things here. 418 // that the client contacted the destination before we close things here.
431 if (!WaitForCallback(sp.UUID)) 419 if (!WaitForCallback(sp.UUID))
432 { 420 {
433 m_log.WarnFormat( 421 m_log.WarnFormat(
@@ -438,14 +426,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
438 return; 426 return;
439 } 427 }
440 428
441 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it 429 // For backwards compatibility
442 CrossAttachmentsIntoNewRegion(finalDestination, sp, true); 430 if (version == "Unknown" || version == string.Empty)
431 {
432 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
433 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one...");
434 CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
435 }
436
437 // May need to logout or other cleanup
438 AgentHasMovedAway(sp, logout);
443 439
444 // Well, this is it. The agent is over there. 440 // Well, this is it. The agent is over there.
445 KillEntity(sp.Scene, sp.LocalId); 441 KillEntity(sp.Scene, sp.LocalId);
446 442
447 // May need to logout or other cleanup
448 AgentHasMovedAway(sp.ControllingClient.SessionId, logout);
449 443
450 // Now let's make it officially a child agent 444 // Now let's make it officially a child agent
451 sp.MakeChildAgent(); 445 sp.MakeChildAgent();
@@ -486,7 +480,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
486 480
487 // Fail. Reset it back 481 // Fail. Reset it back
488 sp.IsChildAgent = false; 482 sp.IsChildAgent = false;
489 483 ReInstantiateScripts(sp);
490 ResetFromTransit(sp.UUID); 484 ResetFromTransit(sp.UUID);
491 485
492 EnableChildAgents(sp); 486 EnableChildAgents(sp);
@@ -514,8 +508,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
514 508
515 } 509 }
516 510
517 protected virtual void AgentHasMovedAway(UUID sessionID, bool logout) 511 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
518 { 512 {
513 foreach (SceneObjectGroup sop in sp.Attachments)
514 {
515 sop.Scene.DeleteSceneObject(sop, true);
516 }
517 sp.Attachments.Clear();
519 } 518 }
520 519
521 protected void KillEntity(Scene scene, uint localID) 520 protected void KillEntity(Scene scene, uint localID)
@@ -803,7 +802,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
803 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 802 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
804 803
805 string reason; 804 string reason;
806 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason)) 805 string version;
806 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
807 { 807 {
808 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); 808 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
809 if (r == null) 809 if (r == null)
@@ -823,7 +823,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
823 agent.InTransit(); 823 agent.InTransit();
824 824
825 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 825 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
826 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d); 826 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
827 827
828 return true; 828 return true;
829 } 829 }
@@ -880,17 +880,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
880 icon.EndInvoke(iar); 880 icon.EndInvoke(iar);
881 } 881 }
882 882
883 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying); 883 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
884 884
885 /// <summary> 885 /// <summary>
886 /// This Closes child agents on neighbouring regions 886 /// This Closes child agents on neighbouring regions
887 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 887 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
888 /// </summary> 888 /// </summary>
889 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying) 889 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version)
890 { 890 {
891 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 891 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
892 892
893 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); 893 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
894 894
895 Scene m_scene = agent.Scene; 895 Scene m_scene = agent.Scene;
896 896
@@ -953,6 +953,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
953 if (!WaitForCallback(agent.UUID)) 953 if (!WaitForCallback(agent.UUID))
954 { 954 {
955 m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent"); 955 m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent");
956 ReInstantiateScripts(agent);
956 ResetFromTransit(agent.UUID); 957 ResetFromTransit(agent.UUID);
957 958
958 // Yikes! We should just have a ref to scene here. 959 // Yikes! We should just have a ref to scene here.
@@ -968,7 +969,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
968 agent.SendOtherAgentsAvatarDataToMe(); 969 agent.SendOtherAgentsAvatarDataToMe();
969 agent.SendOtherAgentsAppearanceToMe(); 970 agent.SendOtherAgentsAppearanceToMe();
970 971
971 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); 972 // Backwards compatibility
973 if (version == "Unknown" || version == string.Empty)
974 {
975 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one...");
976 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
977 }
978
979 AgentHasMovedAway(agent, false);
972 980
973 // the user may change their profile information in other region, 981 // the user may change their profile information in other region,
974 // so the userinfo in UserProfileCache is not reliable any more, delete it 982 // so the userinfo in UserProfileCache is not reliable any more, delete it
@@ -1775,7 +1783,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1775 return false; 1783 return false;
1776 } 1784 }
1777 1785
1778 1786 protected void ReInstantiateScripts(ScenePresence sp)
1787 {
1788 sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
1789 {
1790 sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0);
1791 sog.ResumeScripts();
1792 });
1793 }
1779 #endregion 1794 #endregion
1780 1795
1781 } 1796 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 5a80100..1ccbcfd 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -142,11 +142,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
142 return false; 142 return false;
143 } 143 }
144 144
145 protected override void AgentHasMovedAway(UUID sessionID, bool logout) 145 protected override void AgentHasMovedAway(ScenePresence sp, bool logout)
146 { 146 {
147 base.AgentHasMovedAway(sp, logout);
147 if (logout) 148 if (logout)
148 // Log them out of this grid 149 // Log them out of this grid
149 m_aScene.PresenceService.LogoutAgent(sessionID); 150 m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
150 } 151 }
151 152
152 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 153 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 41dbffb..9714c36 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -41,6 +41,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
41 public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService 41 public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 // Version of this service
45 private const string m_Version = "SIMULATION/0.1";
46
44 private List<Scene> m_sceneList = new List<Scene>(); 47 private List<Scene> m_sceneList = new List<Scene>();
45 48
46 private IEntityTransferModule m_AgentTransferModule; 49 private IEntityTransferModule m_AgentTransferModule;
@@ -257,9 +260,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
257 return false; 260 return false;
258 } 261 }
259 262
260 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) 263 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
261 { 264 {
262 reason = "Communications failure"; 265 reason = "Communications failure";
266 version = m_Version;
263 if (destination == null) 267 if (destination == null)
264 return false; 268 return false;
265 269
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 97833f3..5564067 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -229,19 +229,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
229 229
230 } 230 }
231 231
232 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) 232 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
233 { 233 {
234 reason = "Communications failure"; 234 reason = "Communications failure";
235 version = "Unknown";
235 if (destination == null) 236 if (destination == null)
236 return false; 237 return false;
237 238
238 // Try local first 239 // Try local first
239 if (m_localBackend.QueryAccess(destination, id, position, out reason)) 240 if (m_localBackend.QueryAccess(destination, id, position, out version, out reason))
240 return true; 241 return true;
241 242
242 // else do the remote thing 243 // else do the remote thing
243 if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) 244 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
244 return m_remoteConnector.QueryAccess(destination, id, position, out reason); 245 return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
245 246
246 return false; 247 return false;
247 248
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index ef78f0f..0f35894 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -167,18 +167,20 @@ namespace OpenSim.Region.Framework.Scenes
167 { 167 {
168 if (!presence.IsChildAgent) 168 if (!presence.IsChildAgent)
169 { 169 {
170 // All avatars other than our own go into pqueue 1
171 if (entity is ScenePresence)
172 return 1;
173
170 if (entity is SceneObjectPart) 174 if (entity is SceneObjectPart)
171 { 175 {
176 // Attachments are high priority,
177 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
178 return 1;
179
172 // Non physical prims are lower priority than physical prims 180 // Non physical prims are lower priority than physical prims
173 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; 181 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor;
174 if (physActor == null || !physActor.IsPhysical) 182 if (physActor == null || !physActor.IsPhysical)
175 pqueue++; 183 pqueue++;
176
177 // Attachments are high priority,
178 // MIC: shouldn't these already be in the highest priority queue already
179 // since their root position is same as the avatars?
180 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
181 pqueue = 1;
182 } 184 }
183 } 185 }
184 } 186 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index f41c6b9..5b7a297 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1449,6 +1449,10 @@ namespace OpenSim.Region.Framework.Scenes
1449 } 1449 }
1450 else // Updating existing item with new perms etc 1450 else // Updating existing item with new perms etc
1451 { 1451 {
1452// m_log.DebugFormat(
1453// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
1454// currentItem.Name, part.Name);
1455
1452 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 1456 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
1453 if (agentTransactions != null) 1457 if (agentTransactions != null)
1454 { 1458 {
@@ -2089,6 +2093,12 @@ namespace OpenSim.Region.Framework.Scenes
2089 if (rot != null) 2093 if (rot != null)
2090 group.UpdateGroupRotationR((Quaternion)rot); 2094 group.UpdateGroupRotationR((Quaternion)rot);
2091 2095
2096 // TODO: This needs to be refactored with the similar code in
2097 // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
2098 // possibly by allowing this method to take a null rotation.
2099 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
2100 group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
2101
2092 // We can only call this after adding the scene object, since the scene object references the scene 2102 // We can only call this after adding the scene object, since the scene object references the scene
2093 // to find out if scripts should be activated at all. 2103 // to find out if scripts should be activated at all.
2094 group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); 2104 group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4d619c3..1d06889 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1255,7 +1255,6 @@ namespace OpenSim.Region.Framework.Scenes
1255 1255
1256 // Increment the frame counter 1256 // Increment the frame counter
1257 ++Frame; 1257 ++Frame;
1258
1259 try 1258 try
1260 { 1259 {
1261 // Check if any objects have reached their targets 1260 // Check if any objects have reached their targets
@@ -2383,7 +2382,9 @@ namespace OpenSim.Region.Framework.Scenes
2383 /// <returns></returns> 2382 /// <returns></returns>
2384 public bool IncomingCreateObject(ISceneObject sog) 2383 public bool IncomingCreateObject(ISceneObject sog)
2385 { 2384 {
2386 //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); 2385 //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
2386 // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
2387
2387 SceneObjectGroup newObject; 2388 SceneObjectGroup newObject;
2388 try 2389 try
2389 { 2390 {
@@ -2401,9 +2402,13 @@ namespace OpenSim.Region.Framework.Scenes
2401 return false; 2402 return false;
2402 } 2403 }
2403 2404
2404 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); 2405 // For attachments, we need to wait until the agent is root
2405 2406 // before we restart the scripts, or else some functions won't work.
2406 newObject.ResumeScripts(); 2407 if (!newObject.IsAttachment)
2408 {
2409 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2410 newObject.ResumeScripts();
2411 }
2407 2412
2408 // Do this as late as possible so that listeners have full access to the incoming object 2413 // Do this as late as possible so that listeners have full access to the incoming object
2409 EventManager.TriggerOnIncomingSceneObject(newObject); 2414 EventManager.TriggerOnIncomingSceneObject(newObject);
@@ -2540,17 +2545,8 @@ namespace OpenSim.Region.Framework.Scenes
2540 ScenePresence sp = GetScenePresence(sog.OwnerID); 2545 ScenePresence sp = GetScenePresence(sog.OwnerID);
2541 2546
2542 if (sp != null) 2547 if (sp != null)
2543 { 2548 return sp.GetStateSource();
2544 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID);
2545
2546 if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
2547 {
2548 // This will get your attention
2549 //m_log.Error("[XXX] Triggering CHANGED_TELEPORT");
2550 2549
2551 return 5; // StateSource.Teleporting
2552 }
2553 }
2554 return 2; // StateSource.PrimCrossing 2550 return 2; // StateSource.PrimCrossing
2555 } 2551 }
2556 2552
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 1992956..d135f16 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -881,6 +881,8 @@ namespace OpenSim.Region.Framework.Scenes
881 881
882 if (m_items.ContainsKey(item.ItemID)) 882 if (m_items.ContainsKey(item.ItemID))
883 { 883 {
884// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
885
884 item.ParentID = m_part.UUID; 886 item.ParentID = m_part.UUID;
885 item.ParentPartID = m_part.UUID; 887 item.ParentPartID = m_part.UUID;
886 888
@@ -896,6 +898,7 @@ namespace OpenSim.Region.Framework.Scenes
896 m_inventorySerial++; 898 m_inventorySerial++;
897 if (fireScriptEvents) 899 if (fireScriptEvents)
898 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 900 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
901
899 if (considerChanged) 902 if (considerChanged)
900 { 903 {
901 HasInventoryChanged = true; 904 HasInventoryChanged = true;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e551a2e..cdf8366 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -924,6 +924,9 @@ namespace OpenSim.Region.Framework.Scenes
924 924
925 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 925 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
926 926
927 bool wasChild = m_isChildAgent;
928 m_isChildAgent = false;
929
927 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 930 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
928 if (gm != null) 931 if (gm != null)
929 m_grouptitle = gm.GetGroupTitle(m_uuid); 932 m_grouptitle = gm.GetGroupTitle(m_uuid);
@@ -1069,14 +1072,21 @@ namespace OpenSim.Region.Framework.Scenes
1069 // Animator.SendAnimPack(); 1072 // Animator.SendAnimPack();
1070 1073
1071 m_scene.SwapRootAgentCount(false); 1074 m_scene.SwapRootAgentCount(false);
1072 1075
1073 //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); 1076 // The initial login scene presence is already root when it gets here
1074 //if (userInfo != null) 1077 // and it has already rezzed the attachments and started their scripts.
1075 // userInfo.FetchInventory(); 1078 // We do the following only for non-login agents, because their scripts
1076 //else 1079 // haven't started yet.
1077 // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); 1080 if (wasChild)
1078 1081 {
1079 m_isChildAgent = false; 1082 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
1083 // Resume scripts
1084 Attachments.ForEach(delegate(SceneObjectGroup sog)
1085 {
1086 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1087 sog.ResumeScripts();
1088 });
1089 }
1080 1090
1081 // send the animations of the other presences to me 1091 // send the animations of the other presences to me
1082 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 1092 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
@@ -1088,6 +1098,20 @@ namespace OpenSim.Region.Framework.Scenes
1088 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1098 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1089 } 1099 }
1090 1100
1101 public int GetStateSource()
1102 {
1103 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
1104
1105 if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
1106 {
1107 // This will get your attention
1108 //m_log.Error("[XXX] Triggering CHANGED_TELEPORT");
1109
1110 return 5; // StateSource.Teleporting
1111 }
1112 return 2; // StateSource.PrimCrossing
1113 }
1114
1091 /// <summary> 1115 /// <summary>
1092 /// This turns a root agent into a child agent 1116 /// This turns a root agent into a child agent
1093 /// when an agent departs this region for a neighbor, this gets called. 1117 /// when an agent departs this region for a neighbor, this gets called.
@@ -1288,7 +1312,6 @@ namespace OpenSim.Region.Framework.Scenes
1288 AbsolutePosition = pos; 1312 AbsolutePosition = pos;
1289 } 1313 }
1290 1314
1291 m_isChildAgent = false;
1292 bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1315 bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1293 MakeRootAgent(AbsolutePosition, m_flying); 1316 MakeRootAgent(AbsolutePosition, m_flying);
1294 1317
@@ -2757,12 +2780,14 @@ namespace OpenSim.Region.Framework.Scenes
2757 2780
2758 #region Update Client(s) 2781 #region Update Client(s)
2759 2782
2783
2760 /// <summary> 2784 /// <summary>
2761 /// Sends a location update to the client connected to this scenePresence 2785 /// Sends a location update to the client connected to this scenePresence
2762 /// </summary> 2786 /// </summary>
2763 /// <param name="remoteClient"></param> 2787 /// <param name="remoteClient"></param>
2764 public void SendTerseUpdateToClient(IClientAPI remoteClient) 2788 public void SendTerseUpdateToClient(IClientAPI remoteClient)
2765 { 2789 {
2790
2766 // If the client is inactive, it's getting its updates from another 2791 // If the client is inactive, it's getting its updates from another
2767 // server. 2792 // server.
2768 if (remoteClient.IsActive) 2793 if (remoteClient.IsActive)
@@ -2775,8 +2800,8 @@ namespace OpenSim.Region.Framework.Scenes
2775 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2800 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2776 2801
2777 remoteClient.SendPrimUpdate( 2802 remoteClient.SendPrimUpdate(
2778 this, 2803 this,
2779 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 2804 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
2780 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 2805 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
2781 2806
2782 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2807 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
@@ -2784,16 +2809,31 @@ namespace OpenSim.Region.Framework.Scenes
2784 } 2809 }
2785 } 2810 }
2786 2811
2812
2813 // vars to support reduced update frequency when velocity is unchanged
2814 private Vector3 lastVelocitySentToAllClients = Vector3.Zero;
2815 private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount();
2816
2787 /// <summary> 2817 /// <summary>
2788 /// Send a location/velocity/accelleration update to all agents in scene 2818 /// Send a location/velocity/accelleration update to all agents in scene
2789 /// </summary> 2819 /// </summary>
2790 public void SendTerseUpdateToAllClients() 2820 public void SendTerseUpdateToAllClients()
2791 { 2821 {
2792 m_perfMonMS = Util.EnvironmentTickCount(); 2822 int currentTick = Util.EnvironmentTickCount();
2793
2794 m_scene.ForEachClient(SendTerseUpdateToClient);
2795 2823
2796 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2824 // decrease update frequency when avatar is moving but velocity is not changing
2825 if (m_velocity.Length() < 0.01f
2826 || Vector3.Distance(lastVelocitySentToAllClients, m_velocity) > 0.01f
2827 || currentTick - lastTerseUpdateToAllClientsTick > 1500)
2828 {
2829 m_perfMonMS = currentTick;
2830 lastVelocitySentToAllClients = m_velocity;
2831 lastTerseUpdateToAllClientsTick = currentTick;
2832
2833 m_scene.ForEachClient(SendTerseUpdateToClient);
2834
2835 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2836 }
2797 } 2837 }
2798 2838
2799 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2839 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
@@ -3478,54 +3518,6 @@ namespace OpenSim.Region.Framework.Scenes
3478 3518
3479 cAgent.Appearance = new AvatarAppearance(m_appearance); 3519 cAgent.Appearance = new AvatarAppearance(m_appearance);
3480 3520
3481/*
3482 try
3483 {
3484 // We might not pass the Wearables in all cases...
3485 // They're only needed so that persistent changes to the appearance
3486 // are preserved in the new region where the user is moving to.
3487 // But in Hypergrid we might not let this happen.
3488 int i = 0;
3489 UUID[] wears = new UUID[m_appearance.Wearables.Length * 2];
3490 foreach (AvatarWearable aw in m_appearance.Wearables)
3491 {
3492 if (aw != null)
3493 {
3494 wears[i++] = aw.ItemID;
3495 wears[i++] = aw.AssetID;
3496 }
3497 else
3498 {
3499 wears[i++] = UUID.Zero;
3500 wears[i++] = UUID.Zero;
3501 }
3502 }
3503 cAgent.Wearables = wears;
3504
3505 cAgent.VisualParams = m_appearance.VisualParams;
3506
3507 if (m_appearance.Texture != null)
3508 cAgent.AgentTextures = m_appearance.Texture.GetBytes();
3509 }
3510 catch (Exception e)
3511 {
3512 m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message);
3513 }
3514
3515 //Attachments
3516 List<int> attPoints = m_appearance.GetAttachedPoints();
3517 if (attPoints != null)
3518 {
3519 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
3520 int i = 0;
3521 AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count];
3522 foreach (int point in attPoints)
3523 {
3524 attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
3525 }
3526 cAgent.Attachments = attachs;
3527 }
3528*/
3529 lock (scriptedcontrols) 3521 lock (scriptedcontrols)
3530 { 3522 {
3531 ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; 3523 ControllerData[] controls = new ControllerData[scriptedcontrols.Count];
@@ -3545,9 +3537,26 @@ namespace OpenSim.Region.Framework.Scenes
3545 } 3537 }
3546 catch { } 3538 catch { }
3547 3539
3548 // cAgent.GroupID = ?? 3540 // Attachment objects
3549 // Groups??? 3541 if (m_attachments != null && m_attachments.Count > 0)
3550 3542 {
3543 cAgent.AttachmentObjects = new List<ISceneObject>();
3544 cAgent.AttachmentObjectStates = new List<string>();
3545 IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
3546 foreach (SceneObjectGroup sog in m_attachments)
3547 {
3548 // We need to make a copy and pass that copy
3549 // because of transfers withn the same sim
3550 ISceneObject clone = sog.CloneForNewScene();
3551 // Attachment module assumes that GroupPosition holds the offsets...!
3552 ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
3553 ((SceneObjectGroup)clone).RootPart.IsAttachment = false;
3554 cAgent.AttachmentObjects.Add(clone);
3555 cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot());
3556 // Let's remove the scripts of the original object here
3557 sog.RemoveScriptInstances(true);
3558 }
3559 }
3551 } 3560 }
3552 3561
3553 public void CopyFrom(AgentData cAgent) 3562 public void CopyFrom(AgentData cAgent)
@@ -3589,50 +3598,6 @@ namespace OpenSim.Region.Framework.Scenes
3589 AddToPhysicalScene(isFlying); 3598 AddToPhysicalScene(isFlying);
3590 } 3599 }
3591 3600
3592/*
3593 uint i = 0;
3594 try
3595 {
3596 if (cAgent.Wearables == null)
3597 cAgent.Wearables = new UUID[0];
3598 AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2];
3599 for (uint n = 0; n < cAgent.Wearables.Length; n += 2)
3600 {
3601 UUID itemId = cAgent.Wearables[n];
3602 UUID assetId = cAgent.Wearables[n + 1];
3603 wears[i++] = new AvatarWearable(itemId, assetId);
3604 }
3605 // m_appearance.Wearables = wears;
3606 Primitive.TextureEntry textures = null;
3607 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
3608 textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
3609
3610 byte[] visuals = null;
3611
3612 if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
3613 visuals = (byte[])cAgent.VisualParams.Clone();
3614
3615 m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals);
3616 }
3617 catch (Exception e)
3618 {
3619 m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message);
3620 }
3621
3622 // Attachments
3623 try
3624 {
3625 if (cAgent.Attachments != null)
3626 {
3627 m_appearance.ClearAttachments();
3628 foreach (AvatarAttachment att in cAgent.Attachments)
3629 {
3630 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
3631 }
3632 }
3633 }
3634 catch { }
3635*/
3636 try 3601 try
3637 { 3602 {
3638 lock (scriptedcontrols) 3603 lock (scriptedcontrols)
@@ -3662,8 +3627,18 @@ namespace OpenSim.Region.Framework.Scenes
3662 } 3627 }
3663 catch { } 3628 catch { }
3664 3629
3665 //cAgent.GroupID = ?? 3630 if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0)
3666 //Groups??? 3631 {
3632 m_attachments = new List<SceneObjectGroup>();
3633 int i = 0;
3634 foreach (ISceneObject so in cAgent.AttachmentObjects)
3635 {
3636 ((SceneObjectGroup)so).LocalId = 0;
3637 ((SceneObjectGroup)so).RootPart.UpdateFlag = 0;
3638 so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
3639 m_scene.IncomingCreateObject(so);
3640 }
3641 }
3667 } 3642 }
3668 3643
3669 public bool CopyAgent(out IAgentData agent) 3644 public bool CopyAgent(out IAgentData agent)
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 64774d8..f89b824 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -88,7 +88,8 @@ namespace OpenSim.Region.Physics.Meshing
88 88
89 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 89 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
90 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); 90 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
91 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); 91 if(mesh_config != null)
92 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
92 93
93 try 94 try
94 { 95 {