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authorUbitUmarov2012-06-11 19:39:00 +0100
committerUbitUmarov2012-06-11 19:39:00 +0100
commitd151b334fa8eed68008060ff65050a92f5b62e87 (patch)
tree1d793995c907d8ae848b572ef2a7c71beced0af9 /OpenSim/Region
parent*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending pos... (diff)
parentMake llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGloba... (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs72
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs5
4 files changed, 80 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2b1fb3d..a810de2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1051,6 +1051,7 @@ namespace OpenSim.Region.Framework.Scenes
1051 IsChildAgent = true; 1051 IsChildAgent = true;
1052 m_scene.SwapRootAgentCount(true); 1052 m_scene.SwapRootAgentCount(true);
1053 RemoveFromPhysicalScene(); 1053 RemoveFromPhysicalScene();
1054 ParentID = 0; // Child agents can't be sitting
1054 1055
1055 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1056 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
1056 1057
@@ -2091,6 +2092,9 @@ namespace OpenSim.Region.Framework.Scenes
2091 2092
2092 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2093 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
2093 { 2094 {
2095 if (IsChildAgent)
2096 return;
2097
2094 if (ParentID != 0) 2098 if (ParentID != 0)
2095 { 2099 {
2096 StandUp(); 2100 StandUp();
@@ -2893,8 +2897,9 @@ namespace OpenSim.Region.Framework.Scenes
2893 2897
2894 // If we don't have a PhysActor, we can't cross anyway 2898 // If we don't have a PhysActor, we can't cross anyway
2895 // Also don't do this while sat, sitting avatars cross with the 2899 // Also don't do this while sat, sitting avatars cross with the
2896 // object they sit on. 2900 // object they sit on. ParentUUID denoted a pending sit, don't
2897 if (ParentID != 0 || PhysicsActor == null) 2901 // interfere with it.
2902 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
2898 return; 2903 return;
2899 2904
2900 if (!IsInTransit) 2905 if (!IsInTransit)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 523a6ca..c3d4306 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4732,10 +4732,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4732 ScriptSleep(5000); 4732 ScriptSleep(5000);
4733 } 4733 }
4734 4734
4735 public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) 4735 public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt)
4736 { 4736 {
4737 m_host.AddScriptLPS(1); 4737 m_host.AddScriptLPS(1);
4738 UUID agentId = new UUID(); 4738 UUID agentId = new UUID();
4739
4740 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4741 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4742
4739 if (UUID.TryParse(agent, out agentId)) 4743 if (UUID.TryParse(agent, out agentId))
4740 { 4744 {
4741 ScenePresence presence = World.GetScenePresence(agentId); 4745 ScenePresence presence = World.GetScenePresence(agentId);
@@ -4744,26 +4748,84 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4744 // agent must not be a god 4748 // agent must not be a god
4745 if (presence.GodLevel >= 200) return; 4749 if (presence.GodLevel >= 200) return;
4746 4750
4747 if (simname == String.Empty) 4751 if (destination == String.Empty)
4748 simname = World.RegionInfo.RegionName; 4752 destination = World.RegionInfo.RegionName;
4753
4754 // agent must be over the owners land
4755 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4756 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4757 {
4758 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4759 }
4760 else // or must be wearing the prim
4761 {
4762 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
4763 {
4764 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4765 }
4766 }
4767 }
4768 }
4769 }
4770
4771 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt)
4772 {
4773 m_host.AddScriptLPS(1);
4774 UUID agentId = new UUID();
4775
4776 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
4777
4778 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4779 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4780 if (UUID.TryParse(agent, out agentId))
4781 {
4782 ScenePresence presence = World.GetScenePresence(agentId);
4783 if (presence != null && presence.PresenceType != PresenceType.Npc)
4784 {
4785 // agent must not be a god
4786 if (presence.GodLevel >= 200) return;
4749 4787
4750 // agent must be over the owners land 4788 // agent must be over the owners land
4751 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4789 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4752 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4790 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4753 { 4791 {
4754 World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); 4792 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4755 } 4793 }
4756 else // or must be wearing the prim 4794 else // or must be wearing the prim
4757 { 4795 {
4758 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 4796 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
4759 { 4797 {
4760 World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation); 4798 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4761 } 4799 }
4762 } 4800 }
4763 } 4801 }
4764 } 4802 }
4765 } 4803 }
4766 4804
4805 private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
4806 {
4807 UUID assetID = KeyOrName(destination);
4808
4809 // The destinaion is not an asset ID and also doesn't name a landmark.
4810 // Use it as a sim name
4811 if (assetID == UUID.Zero)
4812 {
4813 World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4814 return;
4815 }
4816
4817 AssetBase lma = World.AssetService.Get(assetID.ToString());
4818 if (lma == null)
4819 return;
4820
4821 if (lma.Type != (sbyte)AssetType.Landmark)
4822 return;
4823
4824 AssetLandmark lm = new AssetLandmark(lma);
4825
4826 World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4827 }
4828
4767 public void llTextBox(string agent, string message, int chatChannel) 4829 public void llTextBox(string agent, string message, int chatChannel)
4768 { 4830 {
4769 IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); 4831 IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index be5740e..50f520a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -402,6 +402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
402 void llTargetRemove(int number); 402 void llTargetRemove(int number);
403 void llTeleportAgentHome(string agent); 403 void llTeleportAgentHome(string agent);
404 void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt); 404 void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt);
405 void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt);
405 void llTextBox(string avatar, string message, int chat_channel); 406 void llTextBox(string avatar, string message, int chat_channel);
406 LSL_String llToLower(string source); 407 LSL_String llToLower(string source);
407 LSL_String llToUpper(string source); 408 LSL_String llToUpper(string source);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 9ba9561..116f639 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -1835,6 +1835,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1835 m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt); 1835 m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt);
1836 } 1836 }
1837 1837
1838 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt)
1839 {
1840 m_LSL_Functions.llTeleportAgentGlobalCoords(agent, global, pos, lookAt);
1841 }
1842
1838 public void llTeleportAgentHome(string agent) 1843 public void llTeleportAgentHome(string agent)
1839 { 1844 {
1840 m_LSL_Functions.llTeleportAgentHome(agent); 1845 m_LSL_Functions.llTeleportAgentHome(agent);