diff options
author | Jeff Ames | 2008-05-14 05:11:23 +0000 |
---|---|---|
committer | Jeff Ames | 2008-05-14 05:11:23 +0000 |
commit | c995d60d37032db3198b8496e186aa7a892dc7a8 (patch) | |
tree | 826147e66f61c812897d9b0acdb16ebfeb30d4d3 /OpenSim/Region | |
parent | * Added 3 warnings in response to the warnings. Adam, read the warnings. (diff) | |
download | opensim-SC_OLD-c995d60d37032db3198b8496e186aa7a892dc7a8.zip opensim-SC_OLD-c995d60d37032db3198b8496e186aa7a892dc7a8.tar.gz opensim-SC_OLD-c995d60d37032db3198b8496e186aa7a892dc7a8.tar.bz2 opensim-SC_OLD-c995d60d37032db3198b8496e186aa7a892dc7a8.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region')
27 files changed, 152 insertions, 155 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index b8f055e..af20687 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -1204,11 +1204,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1204 | 1204 | ||
1205 | public void SendPayPrice(LLUUID objectID, int[] payPrice) | 1205 | public void SendPayPrice(LLUUID objectID, int[] payPrice) |
1206 | { | 1206 | { |
1207 | if(payPrice[0] == 0 && | 1207 | if (payPrice[0] == 0 && |
1208 | payPrice[1] == 0 && | 1208 | payPrice[1] == 0 && |
1209 | payPrice[2] == 0 && | 1209 | payPrice[2] == 0 && |
1210 | payPrice[3] == 0 && | 1210 | payPrice[3] == 0 && |
1211 | payPrice[4] == 0) | 1211 | payPrice[4] == 0) |
1212 | return; | 1212 | return; |
1213 | 1213 | ||
1214 | PayPriceReplyPacket payPriceReply = (PayPriceReplyPacket)PacketPool.Instance.GetPacket(PacketType.PayPriceReply); | 1214 | PayPriceReplyPacket payPriceReply = (PayPriceReplyPacket)PacketPool.Instance.GetPacket(PacketType.PayPriceReply); |
@@ -3094,7 +3094,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3094 | return true; | 3094 | return true; |
3095 | } | 3095 | } |
3096 | 3096 | ||
3097 | |||
3098 | public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question) | 3097 | public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question) |
3099 | { | 3098 | { |
3100 | ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion); | 3099 | ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion); |
@@ -3108,13 +3107,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3108 | 3107 | ||
3109 | OutPacket(scriptQuestion, ThrottleOutPacketType.Task); | 3108 | OutPacket(scriptQuestion, ThrottleOutPacketType.Task); |
3110 | } | 3109 | } |
3110 | |||
3111 | private void InitDefaultAnimations() | 3111 | private void InitDefaultAnimations() |
3112 | { | 3112 | { |
3113 | } | 3113 | } |
3114 | 3114 | ||
3115 | public LLUUID GetDefaultAnimation(string name) | 3115 | public LLUUID GetDefaultAnimation(string name) |
3116 | { | 3116 | { |
3117 | if(m_defaultAnimations.ContainsKey(name)) | 3117 | if (m_defaultAnimations.ContainsKey(name)) |
3118 | return m_defaultAnimations[name]; | 3118 | return m_defaultAnimations[name]; |
3119 | return LLUUID.Zero; | 3119 | return LLUUID.Zero; |
3120 | } | 3120 | } |
@@ -3318,8 +3318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3318 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 3318 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; |
3319 | if (handlerUpdatePrimGroupScale != null) | 3319 | if (handlerUpdatePrimGroupScale != null) |
3320 | { | 3320 | { |
3321 | 3321 | // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | |
3322 | // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z ); | ||
3323 | handlerUpdatePrimGroupScale(localId, scale5, this); | 3322 | handlerUpdatePrimGroupScale(localId, scale5, this); |
3324 | handlerUpdateVector = OnUpdatePrimGroupPosition; | 3323 | handlerUpdateVector = OnUpdatePrimGroupPosition; |
3325 | 3324 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 95510e1..5f83b50 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -369,7 +369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
369 | protected virtual void AddNewClient(Packet packet) | 369 | protected virtual void AddNewClient(Packet packet) |
370 | { | 370 | { |
371 | //Slave regions don't accept new clients | 371 | //Slave regions don't accept new clients |
372 | if(m_localScene.Region_Status != RegionStatus.SlaveScene) | 372 | if (m_localScene.Region_Status != RegionStatus.SlaveScene) |
373 | { | 373 | { |
374 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; | 374 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; |
375 | lock (clientCircuits) | 375 | lock (clientCircuits) |
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index c48292a..b2550af 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Communications.Local | |||
91 | //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); | 91 | //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); |
92 | if (!m_regions.ContainsKey(regionInfo.RegionHandle)) | 92 | if (!m_regions.ContainsKey(regionInfo.RegionHandle)) |
93 | { | 93 | { |
94 | //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); | 94 | //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle); |
95 | m_regions.Add(regionInfo.RegionHandle, regionInfo); | 95 | m_regions.Add(regionInfo.RegionHandle, regionInfo); |
96 | 96 | ||
97 | RegionCommsListener regionHost = new RegionCommsListener(); | 97 | RegionCommsListener regionHost = new RegionCommsListener(); |
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Communications.Local | |||
180 | 180 | ||
181 | public RegionInfo RequestClosestRegion(string regionName) | 181 | public RegionInfo RequestClosestRegion(string regionName) |
182 | { | 182 | { |
183 | foreach(RegionInfo regInfo in m_regions.Values) | 183 | foreach (RegionInfo regInfo in m_regions.Values) |
184 | { | 184 | { |
185 | if (regInfo.RegionName == regionName) return regInfo; | 185 | if (regInfo.RegionName == regionName) return regInfo; |
186 | } | 186 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs index c7ee233..1b50bbd 100644 --- a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs | |||
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer | |||
171 | { | 171 | { |
172 | if (Data.Length < 1000) | 172 | if (Data.Length < 1000) |
173 | { | 173 | { |
174 | // for now (testing ) we only support files under 1000 bytes | 174 | // for now (testing) we only support files under 1000 bytes |
175 | byte[] transferData = new byte[Data.Length + 4]; | 175 | byte[] transferData = new byte[Data.Length + 4]; |
176 | Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); | 176 | Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); |
177 | Array.Copy(Data, 0, transferData, 4, Data.Length); | 177 | Array.Copy(Data, 0, transferData, 4, Data.Length); |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 0236e5f..b319370 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | |||
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
278 | list.Add(entry.AgentID); | 278 | list.Add(entry.AgentID); |
279 | } | 279 | } |
280 | } | 280 | } |
281 | if(list.Count == 0) | 281 | if (list.Count == 0) |
282 | { | 282 | { |
283 | list.Add(LLUUID.Zero); | 283 | list.Add(LLUUID.Zero); |
284 | } | 284 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index 2900b8c..44f5c2d 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
220 | } | 220 | } |
221 | protected void DebugPermissionInformation(string permissionCalled) | 221 | protected void DebugPermissionInformation(string permissionCalled) |
222 | { | 222 | { |
223 | if(m_debugPermissions) | 223 | if (m_debugPermissions) |
224 | m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); | 224 | m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); |
225 | } | 225 | } |
226 | 226 | ||
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
240 | if (user != LLUUID.Zero) | 240 | if (user != LLUUID.Zero) |
241 | { | 241 | { |
242 | LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers; | 242 | LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers; |
243 | foreach(LLUUID estatemanager in estatemanagers) | 243 | foreach (LLUUID estatemanager in estatemanagers) |
244 | { | 244 | { |
245 | if (estatemanager == user) | 245 | if (estatemanager == user) |
246 | return true; | 246 | return true; |
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index 0314562..beb74ce 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules | |||
65 | private double d_day_length = 4; // A VW day is 4 RW hours long | 65 | private double d_day_length = 4; // A VW day is 4 RW hours long |
66 | private int d_year_length = 60; // There are 60 VW days in a VW year | 66 | private int d_year_length = 60; // There are 60 VW days in a VW year |
67 | private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3 | 67 | private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3 |
68 | private double d_longitude = -73.53; | 68 | private double d_longitude = -73.53; |
69 | private double d_latitude = 41.29; | 69 | private double d_latitude = 41.29; |
70 | 70 | ||
71 | // Frame counter | 71 | // Frame counter |
@@ -155,48 +155,44 @@ namespace OpenSim.Region.Environment.Modules | |||
155 | m_longitude = d_longitude; | 155 | m_longitude = d_longitude; |
156 | } | 156 | } |
157 | 157 | ||
158 | switch(m_mode) | 158 | switch (m_mode) |
159 | { | 159 | { |
160 | case "T1": | ||
161 | default: | ||
162 | case "SL": | ||
163 | // Time taken to complete a cycle (day and season) | ||
160 | 164 | ||
161 | case "T1" : | 165 | SecondsPerSunCycle = (uint) (m_day_length * 60 * 60); |
166 | SecondsPerYear = (uint) (SecondsPerSunCycle*m_year_length); | ||
162 | 167 | ||
163 | default : | 168 | // Ration of real-to-virtual time |
164 | 169 | ||
165 | case "SL" : | 170 | VWTimeRatio = 24/m_day_length; |
166 | // Time taken to complete a cycle (day and season) | ||
167 | 171 | ||
168 | SecondsPerSunCycle = (uint) (m_day_length * 60 * 60); | 172 | // Speed of rotation needed to complete a cycle in the |
169 | SecondsPerYear = (uint) (SecondsPerSunCycle*m_year_length); | 173 | // designated period (day and season) |
170 | 174 | ||
171 | // Ration of real-to-virtual time | 175 | SunSpeed = SunCycle/SecondsPerSunCycle; |
176 | SeasonSpeed = SeasonalCycle/SecondsPerYear; | ||
172 | 177 | ||
173 | VWTimeRatio = 24/m_day_length; | 178 | // Horizon translation |
174 | 179 | ||
175 | // Speed of rotation needed to complete a cycle in the | 180 | HorizonShift = m_day_night; // Z axis translation |
176 | // designated period (day and season) | 181 | HoursToRadians = (SunCycle/24)*VWTimeRatio; |
177 | 182 | ||
178 | SunSpeed = SunCycle/SecondsPerSunCycle; | 183 | // Insert our event handling hooks |
179 | SeasonSpeed = SeasonalCycle/SecondsPerYear; | ||
180 | 184 | ||
181 | // Horizon translation | 185 | scene.EventManager.OnFrame += SunUpdate; |
186 | scene.EventManager.OnNewClient += SunToClient; | ||
182 | 187 | ||
183 | HorizonShift = m_day_night; // Z axis translation | 188 | ready = true; |
184 | HoursToRadians = (SunCycle/24)*VWTimeRatio; | ||
185 | 189 | ||
186 | // Insert our event handling hooks | 190 | m_log.Debug("[SUN] Mode is "+m_mode); |
187 | 191 | m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days"); | |
188 | scene.EventManager.OnFrame += SunUpdate; | 192 | m_log.Debug("[SUN] Axis offset is "+m_day_night); |
189 | scene.EventManager.OnNewClient += SunToClient; | 193 | m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames"); |
190 | |||
191 | ready = true; | ||
192 | |||
193 | m_log.Debug("[SUN] Mode is "+m_mode); | ||
194 | m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days"); | ||
195 | m_log.Debug("[SUN] Axis offset is "+m_day_night); | ||
196 | m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames"); | ||
197 | 194 | ||
198 | break; | 195 | break; |
199 | |||
200 | } | 196 | } |
201 | } | 197 | } |
202 | 198 | ||
@@ -224,21 +220,20 @@ namespace OpenSim.Region.Environment.Modules | |||
224 | 220 | ||
225 | public void SunToClient(IClientAPI client) | 221 | public void SunToClient(IClientAPI client) |
226 | { | 222 | { |
227 | if(m_mode != "T1") | 223 | if (m_mode != "T1") |
228 | { | 224 | { |
229 | if(ready) | 225 | if (ready) |
230 | { | 226 | { |
231 | GenSunPos(); // Generate shared values once | 227 | GenSunPos(); // Generate shared values once |
232 | client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); | 228 | client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); |
233 | m_log.Debug("[SUN] Initial update for new client"); | 229 | m_log.Debug("[SUN] Initial update for new client"); |
234 | } | 230 | } |
235 | } | 231 | } |
236 | } | 232 | } |
237 | 233 | ||
238 | public void SunUpdate() | 234 | public void SunUpdate() |
239 | { | 235 | { |
240 | 236 | if (((m_frame++%m_frame_mod) != 0) || !ready) | |
241 | if(((m_frame++%m_frame_mod) != 0) || !ready) | ||
242 | { | 237 | { |
243 | return; | 238 | return; |
244 | } | 239 | } |
@@ -253,7 +248,6 @@ namespace OpenSim.Region.Environment.Modules | |||
253 | 248 | ||
254 | // set estate settings for region access to sun position | 249 | // set estate settings for region access to sun position |
255 | m_scene.RegionInfo.EstateSettings.sunPosition = Position; | 250 | m_scene.RegionInfo.EstateSettings.sunPosition = Position; |
256 | |||
257 | } | 251 | } |
258 | 252 | ||
259 | /// <summary> | 253 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 49ce341..efd258d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -596,7 +596,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
596 | ScenePresence presence; | 596 | ScenePresence presence; |
597 | TryGetAvatar(remoteClient.AgentId, out presence); | 597 | TryGetAvatar(remoteClient.AgentId, out presence); |
598 | byte[] data = null; | 598 | byte[] data = null; |
599 | if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum | 599 | if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum |
600 | { | 600 | { |
601 | LLVector3 pos=presence.AbsolutePosition; | 601 | LLVector3 pos=presence.AbsolutePosition; |
602 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | 602 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", |
@@ -996,7 +996,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
996 | permissionToDelete = false; //Just taking copy! | 996 | permissionToDelete = false; //Just taking copy! |
997 | 997 | ||
998 | } | 998 | } |
999 | else if(DeRezPacket.AgentBlock.Destination == 4) //Take | 999 | else if (DeRezPacket.AgentBlock.Destination == 4) //Take |
1000 | { | 1000 | { |
1001 | // Take | 1001 | // Take |
1002 | permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); | 1002 | permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index c9274dd..f922f1f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
452 | d); | 452 | d); |
453 | } | 453 | } |
454 | 454 | ||
455 | public delegate void SendCloseChildAgentDelegate( LLUUID agentID, List<ulong> regionlst); | 455 | public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst); |
456 | 456 | ||
457 | /// <summary> | 457 | /// <summary> |
458 | /// This Closes child agents on neighboring regions | 458 | /// This Closes child agents on neighboring regions |
@@ -568,7 +568,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
568 | // assume local regions are always up | 568 | // assume local regions are always up |
569 | destRegionUp = true; | 569 | destRegionUp = true; |
570 | } | 570 | } |
571 | if(destRegionUp) | 571 | |
572 | if (destRegionUp) | ||
572 | { | 573 | { |
573 | avatar.Close(); | 574 | avatar.Close(); |
574 | 575 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs index 285ee0d..99d19df 100644 --- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs +++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
51 | 51 | ||
52 | public void addCheckRezObject(CanRezObject delegateFunc) | 52 | public void addCheckRezObject(CanRezObject delegateFunc) |
53 | { | 53 | { |
54 | if(!CanRezObjectCheckFunctions.Contains(delegateFunc)) | 54 | if (!CanRezObjectCheckFunctions.Contains(delegateFunc)) |
55 | CanRezObjectCheckFunctions.Add(delegateFunc); | 55 | CanRezObjectCheckFunctions.Add(delegateFunc); |
56 | } | 56 | } |
57 | public void removeCheckRezObject(CanRezObject delegateFunc) | 57 | public void removeCheckRezObject(CanRezObject delegateFunc) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 8603ccc..1f1f39f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | { | 313 | { |
314 | foreach (Scene mscene in m_localScenes) | 314 | foreach (Scene mscene in m_localScenes) |
315 | { | 315 | { |
316 | if((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && | 316 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && |
317 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | 317 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) |
318 | { | 318 | { |
319 | scene = mscene; | 319 | scene = mscene; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 1dbac52..9a9314c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
263 | { | 263 | { |
264 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 264 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
265 | { | 265 | { |
266 | if(item.Name == name) | 266 | if (item.Name == name) |
267 | return true; | 267 | return true; |
268 | } | 268 | } |
269 | return false; | 269 | return false; |
@@ -271,14 +271,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
271 | 271 | ||
272 | private string FindAvailableInventoryName(string name) | 272 | private string FindAvailableInventoryName(string name) |
273 | { | 273 | { |
274 | if(!InventoryContainsName(name)) | 274 | if (!InventoryContainsName(name)) |
275 | return name; | 275 | return name; |
276 | 276 | ||
277 | int suffix=1; | 277 | int suffix=1; |
278 | while(suffix < 256) | 278 | while (suffix < 256) |
279 | { | 279 | { |
280 | string tryName=String.Format("{0} {1}", name, suffix); | 280 | string tryName=String.Format("{0} {1}", name, suffix); |
281 | if(!InventoryContainsName(tryName)) | 281 | if (!InventoryContainsName(tryName)) |
282 | return tryName; | 282 | return tryName; |
283 | suffix++; | 283 | suffix++; |
284 | } | 284 | } |
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
296 | item.ParentPartID = UUID; | 296 | item.ParentPartID = UUID; |
297 | 297 | ||
298 | string name=FindAvailableInventoryName(item.Name); | 298 | string name=FindAvailableInventoryName(item.Name); |
299 | if(name == String.Empty) | 299 | if (name == String.Empty) |
300 | return; | 300 | return; |
301 | 301 | ||
302 | item.Name=name; | 302 | item.Name=name; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 9502627..6c5a68d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -2049,7 +2049,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2049 | data[pos] = (byte)pTexAnim.SizeY; pos++; | 2049 | data[pos] = (byte)pTexAnim.SizeY; pos++; |
2050 | 2050 | ||
2051 | Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); | 2051 | Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); |
2052 | Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4); | 2052 | Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); |
2053 | Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); | 2053 | Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); |
2054 | 2054 | ||
2055 | m_TextureAnimation = data; | 2055 | m_TextureAnimation = data; |
@@ -2495,7 +2495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2495 | (int) (color.x*0xff), | 2495 | (int) (color.x*0xff), |
2496 | (int) (color.y*0xff), | 2496 | (int) (color.y*0xff), |
2497 | (int) (color.z*0xff)); | 2497 | (int) (color.z*0xff)); |
2498 | SetText( text ); | 2498 | SetText(text); |
2499 | } | 2499 | } |
2500 | 2500 | ||
2501 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | 2501 | public int registerTargetWaypoint(LLVector3 target, float tolerance) |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 6f0fbdf..2901a97 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1263 | //bool colliding = (m_physicsActor.IsColliding==true); | 1263 | //bool colliding = (m_physicsActor.IsColliding==true); |
1264 | //if (controlland) | 1264 | //if (controlland) |
1265 | // m_log.Info("[AGENT]: landCommand"); | 1265 | // m_log.Info("[AGENT]: landCommand"); |
1266 | //if (colliding ) | 1266 | //if (colliding) |
1267 | // m_log.Info("[AGENT]: colliding"); | 1267 | // m_log.Info("[AGENT]: colliding"); |
1268 | //if (m_physicsActor.Flying && colliding && controlland) | 1268 | //if (m_physicsActor.Flying && colliding && controlland) |
1269 | //{ | 1269 | //{ |
diff --git a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs index 656f12e..6a18091 100644 --- a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs +++ b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
60 | float cpu = m_counter.NextValue()/40f; | 60 | float cpu = m_counter.NextValue()/40f; |
61 | LLVector3 size = new LLVector3(cpu, cpu, cpu); | 61 | LLVector3 size = new LLVector3(cpu, cpu, cpu); |
62 | 62 | ||
63 | RootPart.Resize( size ); | 63 | RootPart.Resize(size); |
64 | 64 | ||
65 | base.UpdateMovement(); | 65 | base.UpdateMovement(); |
66 | } | 66 | } |
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 6e9fe6d..81abb3f 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
103 | 103 | ||
104 | for (int i = 0; i < (objs*objs*objs); i++) | 104 | for (int i = 0; i < (objs*objs*objs); i++) |
105 | { | 105 | { |
106 | LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4); | 106 | LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); |
107 | ComplexObject complexObject = | 107 | ComplexObject complexObject = |
108 | new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), | 108 | new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), |
109 | pos + posOffset); | 109 | pos + posOffset); |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 102a1e6..ddfb5a4 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -729,7 +729,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
729 | { | 729 | { |
730 | prim.UpdateKinetics(); | 730 | prim.UpdateKinetics(); |
731 | } | 731 | } |
732 | //if(this._simFlatPlanet!=null) this._simFlatPlanet.Restore(); | 732 | //if (this._simFlatPlanet!=null) this._simFlatPlanet.Restore(); |
733 | } | 733 | } |
734 | 734 | ||
735 | public override void GetResults() | 735 | public override void GetResults() |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index d48a97e..5008927 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
162 | } | 162 | } |
163 | 163 | ||
164 | // each simplex still in the list belongs to the hull of the region in question | 164 | // each simplex still in the list belongs to the hull of the region in question |
165 | // The new vertex (yes, we still deal with verices here :-) ) forms a triangle | 165 | // The new vertex (yes, we still deal with verices here :-)) forms a triangle |
166 | // with each of these simplices. Build the new triangles and add them to the list | 166 | // with each of these simplices. Build the new triangles and add them to the list |
167 | foreach (Simplex s in simplices) | 167 | foreach (Simplex s in simplices) |
168 | { | 168 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index cf9dc5d..d1f1074 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
79 | public bool m_returnCollisions = false; | 79 | public bool m_returnCollisions = false; |
80 | 80 | ||
81 | // Default we're a Geometry | 81 | // Default we're a Geometry |
82 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom ); | 82 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); |
83 | 83 | ||
84 | // Default, Collide with Other Geometries, spaces and Bodies | 84 | // Default, Collide with Other Geometries, spaces and Bodies |
85 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; | 85 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; |
@@ -1170,9 +1170,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1170 | 1170 | ||
1171 | if (m_usePID) | 1171 | if (m_usePID) |
1172 | { | 1172 | { |
1173 | |||
1174 | // If we're using the PID controller, then we have no gravity | 1173 | // If we're using the PID controller, then we have no gravity |
1175 | fz = ((9.8f) * this.Mass ); | 1174 | fz = 9.8f * this.Mass; |
1176 | 1175 | ||
1177 | // no lock; for now it's only called from within Simulate() | 1176 | // no lock; for now it's only called from within Simulate() |
1178 | 1177 | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 4050f36..61b577e 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
137 | 137 | ||
138 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) | 138 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) |
139 | { | 139 | { |
140 | if(inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 140 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
141 | { | 141 | { |
142 | invItemID=inv.Key; | 142 | invItemID=inv.Key; |
143 | break; | 143 | break; |
@@ -152,9 +152,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
152 | m_host.AddScriptLPS(1); | 152 | m_host.AddScriptLPS(1); |
153 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) | 153 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) |
154 | { | 154 | { |
155 | if(inv.Value.Name == name) | 155 | if (inv.Value.Name == name) |
156 | { | 156 | { |
157 | if(inv.Value.Type != type) | 157 | if (inv.Value.Type != type) |
158 | return LLUUID.Zero; | 158 | return LLUUID.Zero; |
159 | 159 | ||
160 | return inv.Value.AssetID.ToString(); | 160 | return inv.Value.AssetID.ToString(); |
@@ -168,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
168 | m_host.AddScriptLPS(1); | 168 | m_host.AddScriptLPS(1); |
169 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) | 169 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) |
170 | { | 170 | { |
171 | if(inv.Value.Name == name) | 171 | if (inv.Value.Name == name) |
172 | { | 172 | { |
173 | return inv.Value.AssetID.ToString(); | 173 | return inv.Value.AssetID.ToString(); |
174 | } | 174 | } |
@@ -362,11 +362,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
362 | double x,y,z,s; | 362 | double x,y,z,s; |
363 | 363 | ||
364 | double c1 = Math.Cos(v.y / 2); | 364 | double c1 = Math.Cos(v.y / 2); |
365 | double s1 = Math.Sin(v.y / 2 ); | 365 | double s1 = Math.Sin(v.y / 2); |
366 | double c2 = Math.Cos(v.z / 2 ); | 366 | double c2 = Math.Cos(v.z / 2); |
367 | double s2 = Math.Sin(v.z / 2 ); | 367 | double s2 = Math.Sin(v.z / 2); |
368 | double c3 = Math.Cos(v.x / 2 ); | 368 | double c3 = Math.Cos(v.x / 2); |
369 | double s3 = Math.Sin(v.x / 2 ); | 369 | double s3 = Math.Sin(v.x / 2); |
370 | 370 | ||
371 | double c1c2 = c1 * c2; | 371 | double c1c2 = c1 * c2; |
372 | double s1s2 = s1 * s2; | 372 | double s1s2 = s1 * s2; |
@@ -2900,7 +2900,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2900 | { | 2900 | { |
2901 | rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); | 2901 | rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); |
2902 | 2902 | ||
2903 | llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot) ); | 2903 | llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); |
2904 | llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); | 2904 | llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); |
2905 | 2905 | ||
2906 | // convert back and forth between quaternion <-> vector and angle | 2906 | // convert back and forth between quaternion <-> vector and angle |
@@ -3339,14 +3339,13 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3339 | if (src.Data.Length > 0) | 3339 | if (src.Data.Length > 0) |
3340 | { | 3340 | { |
3341 | ret = src.Data[x++].ToString(); | 3341 | ret = src.Data[x++].ToString(); |
3342 | for(;x<src.Data.Length;x++) | 3342 | for (; x < src.Data.Length; x++) |
3343 | { | 3343 | { |
3344 | ret += ", "+src.Data[x].ToString(); | 3344 | ret += ", "+src.Data[x].ToString(); |
3345 | } | 3345 | } |
3346 | } | 3346 | } |
3347 | 3347 | ||
3348 | return ret; | 3348 | return ret; |
3349 | |||
3350 | } | 3349 | } |
3351 | 3350 | ||
3352 | /// <summary> | 3351 | /// <summary> |
@@ -3367,9 +3366,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3367 | 3366 | ||
3368 | m_host.AddScriptLPS(1); | 3367 | m_host.AddScriptLPS(1); |
3369 | 3368 | ||
3370 | for(int i=0; i<src.Length; i++) | 3369 | for (int i = 0; i < src.Length; i++) |
3371 | { | 3370 | { |
3372 | switch(src[i]) | 3371 | switch (src[i]) |
3373 | { | 3372 | { |
3374 | case '<' : | 3373 | case '<' : |
3375 | parens++; | 3374 | parens++; |
@@ -3435,15 +3434,14 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3435 | 3434 | ||
3436 | if (src.Length != stride && src.Length%stride == 0) | 3435 | if (src.Length != stride && src.Length%stride == 0) |
3437 | { | 3436 | { |
3438 | |||
3439 | chunkk = src.Length/stride; | 3437 | chunkk = src.Length/stride; |
3440 | 3438 | ||
3441 | chunks = new int[chunkk]; | 3439 | chunks = new int[chunkk]; |
3442 | 3440 | ||
3443 | for(int i=0;i<chunkk;i++) | 3441 | for (int i = 0; i < chunkk; i++) |
3444 | chunks[i] = i; | 3442 | chunks[i] = i; |
3445 | 3443 | ||
3446 | for(int i=0; i<chunkk-1; i++) | 3444 | for (int i = 0; i < chunkk - 1; i++) |
3447 | { | 3445 | { |
3448 | // randomly select 2 chunks | 3446 | // randomly select 2 chunks |
3449 | index1 = rand.Next(rand.Next(65536)); | 3447 | index1 = rand.Next(rand.Next(65536)); |
@@ -3461,10 +3459,13 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3461 | 3459 | ||
3462 | result = new LSL_Types.list(); | 3460 | result = new LSL_Types.list(); |
3463 | 3461 | ||
3464 | for(int i=0; i<chunkk; i++) | 3462 | for (int i = 0; i < chunkk; i++) |
3465 | for(int j=0;j<stride;j++) | 3463 | { |
3464 | for (int j = 0; j < stride; j++) | ||
3465 | { | ||
3466 | result.Add(src.Data[chunks[i]*stride+j]); | 3466 | result.Add(src.Data[chunks[i]*stride+j]); |
3467 | 3467 | } | |
3468 | } | ||
3468 | } | 3469 | } |
3469 | else { | 3470 | else { |
3470 | object[] array = new object[src.Length]; | 3471 | object[] array = new object[src.Length]; |
@@ -3540,25 +3541,28 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3540 | stride = 1; | 3541 | stride = 1; |
3541 | 3542 | ||
3542 | if (stride > 0) | 3543 | if (stride > 0) |
3543 | for(int i=0;i<src.Length;i+=stride) | 3544 | { |
3545 | for (int i = 0; i < src.Length; i += stride) | ||
3544 | { | 3546 | { |
3545 | if (i<=ei[0] && i>=si[0]) | 3547 | if (i<=ei[0] && i>=si[0]) |
3546 | result.Add(src.Data[i]); | 3548 | result.Add(src.Data[i]); |
3547 | if (twopass && i>=si[1] && i<=ei[1]) | 3549 | if (twopass && i>=si[1] && i<=ei[1]) |
3548 | result.Add(src.Data[i]); | 3550 | result.Add(src.Data[i]); |
3549 | } | 3551 | } |
3552 | } | ||
3550 | else if (stride < 0) | 3553 | else if (stride < 0) |
3551 | for(int i=src.Length-1;i>=0;i+=stride) | 3554 | { |
3555 | for (int i = src.Length - 1; i >= 0; i += stride) | ||
3552 | { | 3556 | { |
3553 | if (i<=ei[0] && i>=si[0]) | 3557 | if (i <= ei[0] && i >= si[0]) |
3554 | result.Add(src.Data[i]); | 3558 | result.Add(src.Data[i]); |
3555 | if (twopass && i>=si[1] && i<=ei[1]) | 3559 | if (twopass && i >= si[1] && i <= ei[1]) |
3556 | result.Add(src.Data[i]); | 3560 | result.Add(src.Data[i]); |
3557 | } | 3561 | } |
3562 | } | ||
3558 | } | 3563 | } |
3559 | 3564 | ||
3560 | return result; | 3565 | return result; |
3561 | |||
3562 | } | 3566 | } |
3563 | 3567 | ||
3564 | public LSL_Types.Vector3 llGetRegionCorner() | 3568 | public LSL_Types.Vector3 llGetRegionCorner() |
@@ -3635,12 +3639,12 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3635 | 3639 | ||
3636 | if (src.Length != 0 && test.Length != 0) | 3640 | if (src.Length != 0 && test.Length != 0) |
3637 | { | 3641 | { |
3638 | for(int i=0; i< length; i++) | 3642 | for (int i = 0; i < length; i++) |
3639 | { | 3643 | { |
3640 | if (src.Data[i].Equals(test.Data[0])) | 3644 | if (src.Data[i].Equals(test.Data[0])) |
3641 | { | 3645 | { |
3642 | int j; | 3646 | int j; |
3643 | for(j=1;j<test.Length;j++) | 3647 | for (j = 1; j < test.Length; j++) |
3644 | if (!src.Data[i+j].Equals(test.Data[j])) | 3648 | if (!src.Data[i+j].Equals(test.Data[j])) |
3645 | break; | 3649 | break; |
3646 | if (j == test.Length) | 3650 | if (j == test.Length) |
@@ -4328,7 +4332,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4328 | return; | 4332 | return; |
4329 | } | 4333 | } |
4330 | string[] buts = new string[buttons.Length]; | 4334 | string[] buts = new string[buttons.Length]; |
4331 | for(int i = 0; i < buttons.Length; i++) | 4335 | for (int i = 0; i < buttons.Length; i++) |
4332 | { | 4336 | { |
4333 | if (buttons.Data[i].ToString() == String.Empty) | 4337 | if (buttons.Data[i].ToString() == String.Empty) |
4334 | { | 4338 | { |
@@ -4516,7 +4520,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4516 | int face; | 4520 | int face; |
4517 | LSL_Types.Vector3 v; | 4521 | LSL_Types.Vector3 v; |
4518 | 4522 | ||
4519 | switch(code) | 4523 | switch (code) |
4520 | { | 4524 | { |
4521 | case 6: // PRIM_POSITION | 4525 | case 6: // PRIM_POSITION |
4522 | if (remain < 1) | 4526 | if (remain < 1) |
@@ -4826,12 +4830,12 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4826 | 4830 | ||
4827 | LSL_Types.list res = new LSL_Types.list(); | 4831 | LSL_Types.list res = new LSL_Types.list(); |
4828 | int idx=0; | 4832 | int idx=0; |
4829 | while(idx < rules.Length) | 4833 | while (idx < rules.Length) |
4830 | { | 4834 | { |
4831 | int code=Convert.ToInt32(rules.Data[idx++]); | 4835 | int code=Convert.ToInt32(rules.Data[idx++]); |
4832 | int remain=rules.Length-idx; | 4836 | int remain=rules.Length-idx; |
4833 | 4837 | ||
4834 | switch(code) | 4838 | switch (code) |
4835 | { | 4839 | { |
4836 | case 2: // PRIM_MATERIAL | 4840 | case 2: // PRIM_MATERIAL |
4837 | res.Add(new LSL_Types.LSLInteger(m_host.Material)); | 4841 | res.Add(new LSL_Types.LSLInteger(m_host.Material)); |
@@ -5339,19 +5343,20 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5339 | 5343 | ||
5340 | // All entries are initially valid | 5344 | // All entries are initially valid |
5341 | 5345 | ||
5342 | for(int i=0; i<mlen; i++) active[i] = true; | 5346 | for (int i = 0; i < mlen; i++) |
5347 | active[i] = true; | ||
5343 | 5348 | ||
5344 | offset[mlen] = srclen; | 5349 | offset[mlen] = srclen; |
5345 | 5350 | ||
5346 | while(beginning<srclen) | 5351 | while (beginning < srclen) |
5347 | { | 5352 | { |
5348 | 5353 | ||
5349 | best = mlen; // as bad as it gets | 5354 | best = mlen; // as bad as it gets |
5350 | 5355 | ||
5351 | // Scan for separators | 5356 | // Scan for separators |
5352 | 5357 | ||
5353 | for(j=0; j<seplen; j++) | 5358 | for (j = 0; j < seplen; j++) |
5354 | { | 5359 | { |
5355 | if (active[j]) | 5360 | if (active[j]) |
5356 | { | 5361 | { |
5357 | // scan all of the markers | 5362 | // scan all of the markers |
@@ -5359,7 +5364,8 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5359 | { | 5364 | { |
5360 | // not present at all | 5365 | // not present at all |
5361 | active[j] = false; | 5366 | active[j] = false; |
5362 | } else | 5367 | } |
5368 | else | ||
5363 | { | 5369 | { |
5364 | // present and correct | 5370 | // present and correct |
5365 | if (offset[j] < offset[best]) | 5371 | if (offset[j] < offset[best]) |
@@ -5377,7 +5383,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5377 | 5383 | ||
5378 | if (offset[best] != beginning) | 5384 | if (offset[best] != beginning) |
5379 | { | 5385 | { |
5380 | for(j=seplen; (j<mlen) && (offset[best] > beginning); j++) | 5386 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) |
5381 | { | 5387 | { |
5382 | if (active[j]) | 5388 | if (active[j]) |
5383 | { | 5389 | { |
@@ -6174,7 +6180,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
6174 | { | 6180 | { |
6175 | foreach (object o in args.Data) | 6181 | foreach (object o in args.Data) |
6176 | { | 6182 | { |
6177 | switch(o.ToString()) | 6183 | switch (o.ToString()) |
6178 | { | 6184 | { |
6179 | case "1": | 6185 | case "1": |
6180 | ret.Add(av.Firstname + " " + av.Lastname); | 6186 | ret.Add(av.Firstname + " " + av.Lastname); |
@@ -6207,9 +6213,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
6207 | SceneObjectPart obj = World.GetSceneObjectPart(key); | 6213 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
6208 | if (obj != null) | 6214 | if (obj != null) |
6209 | { | 6215 | { |
6210 | foreach(object o in args.Data) | 6216 | foreach (object o in args.Data) |
6211 | { | 6217 | { |
6212 | switch(o.ToString()) | 6218 | switch (o.ToString()) |
6213 | { | 6219 | { |
6214 | case "1": | 6220 | case "1": |
6215 | ret.Add(obj.Name); | 6221 | ret.Add(obj.Name); |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index 369f6a7..d824f0c 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | |||
@@ -370,21 +370,21 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
370 | LSL_Types.list llList2List(LSL_Types.list src, int start, int end); | 370 | LSL_Types.list llList2List(LSL_Types.list src, int start, int end); |
371 | //wiki: llDeleteSubList(list src, integer start, integer end) | 371 | //wiki: llDeleteSubList(list src, integer start, integer end) |
372 | LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end); | 372 | LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end); |
373 | //wiki: integer llGetListEntryType( list src, integer index ) | 373 | //wiki: integer llGetListEntryType(list src, integer index) |
374 | LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index); | 374 | LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index); |
375 | //wiki: string llList2CSV( list src ) | 375 | //wiki: string llList2CSV(list src) |
376 | string llList2CSV(LSL_Types.list src); | 376 | string llList2CSV(LSL_Types.list src); |
377 | //wiki: list llCSV2List( string src ) | 377 | //wiki: list llCSV2List(string src) |
378 | LSL_Types.list llCSV2List(string src); | 378 | LSL_Types.list llCSV2List(string src); |
379 | //wiki: list llListRandomize( list src, integer stride ) | 379 | //wiki: list llListRandomize(list src, integer stride) |
380 | LSL_Types.list llListRandomize(LSL_Types.list src, int stride); | 380 | LSL_Types.list llListRandomize(LSL_Types.list src, int stride); |
381 | //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) | 381 | //wiki: list llList2ListStrided(list src, integer start, integer end, integer stride) |
382 | LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride); | 382 | LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride); |
383 | //wiki: vector llGetRegionCorner( ) | 383 | //wiki: vector llGetRegionCorner() |
384 | LSL_Types.Vector3 llGetRegionCorner(); | 384 | LSL_Types.Vector3 llGetRegionCorner(); |
385 | //wiki: list llListInsertList( list dest, list src, integer start ) | 385 | //wiki: list llListInsertList(list dest, list src, integer start) |
386 | LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start); | 386 | LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start); |
387 | //wiki: integer llListFindList( list src, list test ) | 387 | //wiki: integer llListFindList(list src, list test) |
388 | LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test); | 388 | LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test); |
389 | //wiki: string llGetObjectName() | 389 | //wiki: string llGetObjectName() |
390 | string llGetObjectName(); | 390 | string llGetObjectName(); |
@@ -479,7 +479,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
479 | string llDumpList2String(LSL_Types.list src, string seperator); | 479 | string llDumpList2String(LSL_Types.list src, string seperator); |
480 | //wiki: integer llScriptDanger(vector pos) | 480 | //wiki: integer llScriptDanger(vector pos) |
481 | LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos); | 481 | LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos); |
482 | //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) | 482 | //wiki: llDialog(key avatar, string message, list buttons, integer chat_channel) |
483 | void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel); | 483 | void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel); |
484 | //wiki: llVolumeDetect(integer detect) | 484 | //wiki: llVolumeDetect(integer detect) |
485 | void llVolumeDetect(int detect); | 485 | void llVolumeDetect(int detect); |
@@ -503,9 +503,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
503 | void llCloseRemoteDataChannel(string channel); | 503 | void llCloseRemoteDataChannel(string channel); |
504 | //wiki: string llMD5String(string src, integer nonce) | 504 | //wiki: string llMD5String(string src, integer nonce) |
505 | string llMD5String(string src, int nonce); | 505 | string llMD5String(string src, int nonce); |
506 | //wiki: llSetPrimitiveParams( list rules ) | 506 | //wiki: llSetPrimitiveParams(list rules) |
507 | void llSetPrimitiveParams(LSL_Types.list rules); | 507 | void llSetPrimitiveParams(LSL_Types.list rules); |
508 | //wiki: llSetLinkPrimitiveParams(integer linknumber, list rules ) | 508 | //wiki: llSetLinkPrimitiveParams(integer linknumber, list rules) |
509 | void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules); | 509 | void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules); |
510 | //wiki: string llStringToBase64(string str) | 510 | //wiki: string llStringToBase64(string str) |
511 | string llStringToBase64(string str); | 511 | string llStringToBase64(string str); |
@@ -519,7 +519,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
519 | double llLog10(double val); | 519 | double llLog10(double val); |
520 | //wiki: double llLog(double val) | 520 | //wiki: double llLog(double val) |
521 | double llLog(double val); | 521 | double llLog(double val); |
522 | //wiki: list llGetAnimationList( key id ) | 522 | //wiki: list llGetAnimationList(key id) |
523 | LSL_Types.list llGetAnimationList(string id); | 523 | LSL_Types.list llGetAnimationList(string id); |
524 | //wiki: llSetParcelMusicURL(string url) | 524 | //wiki: llSetParcelMusicURL(string url) |
525 | void llSetParcelMusicURL(string url); | 525 | void llSetParcelMusicURL(string url); |
@@ -541,7 +541,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
541 | LSL_Types.LSLInteger llGetNumberOfPrims(); | 541 | LSL_Types.LSLInteger llGetNumberOfPrims(); |
542 | //wiki: key llGetNumberOfNotecardLines(string name) | 542 | //wiki: key llGetNumberOfNotecardLines(string name) |
543 | string llGetNumberOfNotecardLines(string name); | 543 | string llGetNumberOfNotecardLines(string name); |
544 | //wiki: list llGetBoundingBox( key object ) | 544 | //wiki: list llGetBoundingBox(key object) |
545 | LSL_Types.list llGetBoundingBox(string obj); | 545 | LSL_Types.list llGetBoundingBox(string obj); |
546 | //wiki: vector llGetGeometricCenter() | 546 | //wiki: vector llGetGeometricCenter() |
547 | LSL_Types.Vector3 llGetGeometricCenter(); | 547 | LSL_Types.Vector3 llGetGeometricCenter(); |
@@ -557,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
557 | string llGetSimulatorHostname(); | 557 | string llGetSimulatorHostname(); |
558 | //llSetLocalRot(rotation rot) | 558 | //llSetLocalRot(rotation rot) |
559 | void llSetLocalRot(LSL_Types.Quaternion rot); | 559 | void llSetLocalRot(LSL_Types.Quaternion rot); |
560 | //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) | 560 | //wiki: list llParseStringKeepNulls(string src, list separators, list spacers) |
561 | LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers); | 561 | LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers); |
562 | //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) | 562 | //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) |
563 | void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, | 563 | void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, |
@@ -584,14 +584,14 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
584 | LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end); | 584 | LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end); |
585 | //wiki: llLoadURL(key avatar_id, string message, string url) | 585 | //wiki: llLoadURL(key avatar_id, string message, string url) |
586 | void llLoadURL(string avatar_id, string message, string url); | 586 | void llLoadURL(string avatar_id, string message, string url); |
587 | //wiki: llParcelMediaCommandList( list commandList ) | 587 | //wiki: llParcelMediaCommandList(list commandList) |
588 | void llParcelMediaCommandList(LSL_Types.list commandList); | 588 | void llParcelMediaCommandList(LSL_Types.list commandList); |
589 | void llParcelMediaQuery(); | 589 | void llParcelMediaQuery(); |
590 | //wiki integer llModPow(integer a, integer b, integer c) | 590 | //wiki integer llModPow(integer a, integer b, integer c) |
591 | LSL_Types.LSLInteger llModPow(int a, int b, int c); | 591 | LSL_Types.LSLInteger llModPow(int a, int b, int c); |
592 | //wiki: integer llGetInventoryType(string name) | 592 | //wiki: integer llGetInventoryType(string name) |
593 | LSL_Types.LSLInteger llGetInventoryType(string name); | 593 | LSL_Types.LSLInteger llGetInventoryType(string name); |
594 | //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) | 594 | //wiki: llSetPayPrice(integer price, list quick_pay_buttons) |
595 | void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons); | 595 | void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons); |
596 | //wiki: vector llGetCameraPos() | 596 | //wiki: vector llGetCameraPos() |
597 | LSL_Types.Vector3 llGetCameraPos(); | 597 | LSL_Types.Vector3 llGetCameraPos(); |
@@ -613,11 +613,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
613 | void llRemoveFromLandPassList(string avatar); | 613 | void llRemoveFromLandPassList(string avatar); |
614 | //wiki: llRemoveFromLandBanList(key avatar) | 614 | //wiki: llRemoveFromLandBanList(key avatar) |
615 | void llRemoveFromLandBanList(string avatar); | 615 | void llRemoveFromLandBanList(string avatar); |
616 | //wiki: llSetCameraParams( list rules ) | 616 | //wiki: llSetCameraParams(list rules) |
617 | void llSetCameraParams(LSL_Types.list rules); | 617 | void llSetCameraParams(LSL_Types.list rules); |
618 | //wiki: llClearCameraParams() | 618 | //wiki: llClearCameraParams() |
619 | void llClearCameraParams(); | 619 | void llClearCameraParams(); |
620 | //wiki: double llListStatistics( integer operation, list src ) | 620 | //wiki: double llListStatistics(integer operation, list src) |
621 | double llListStatistics(int operation, LSL_Types.list src); | 621 | double llListStatistics(int operation, LSL_Types.list src); |
622 | //wiki: integer llGetUnixTime() | 622 | //wiki: integer llGetUnixTime() |
623 | LSL_Types.LSLInteger llGetUnixTime(); | 623 | LSL_Types.LSLInteger llGetUnixTime(); |
@@ -634,15 +634,15 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
634 | void llResetLandPassList(); | 634 | void llResetLandPassList(); |
635 | //wiki: integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) | 635 | //wiki: integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) |
636 | LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); | 636 | LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); |
637 | //wiki: list llGetParcelPrimOwners( vector pos ) | 637 | //wiki: list llGetParcelPrimOwners(vector pos) |
638 | LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos); | 638 | LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos); |
639 | //wiki: integer llGetObjectPrimCount(key object_id) | 639 | //wiki: integer llGetObjectPrimCount(key object_id) |
640 | LSL_Types.LSLInteger llGetObjectPrimCount(string object_id); | 640 | LSL_Types.LSLInteger llGetObjectPrimCount(string object_id); |
641 | //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) | 641 | //wiki: integer llGetParcelMaxPrims(vector pos, integer sim_wide) |
642 | LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); | 642 | LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); |
643 | //wiki: llGetParcelDetails(vector pos, list params) | 643 | //wiki: llGetParcelDetails(vector pos, list params) |
644 | LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param); | 644 | LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param); |
645 | //wiki: llSetLinkTexture(integer linknumber, string texture, integer face ) | 645 | //wiki: llSetLinkTexture(integer linknumber, string texture, integer face) |
646 | void llSetLinkTexture(int linknumber, string texture, int face); | 646 | void llSetLinkTexture(int linknumber, string texture, int face); |
647 | //wiki: string llStringTrim(string src, int type) | 647 | //wiki: string llStringTrim(string src, int type) |
648 | string llStringTrim(string src, int type); | 648 | string llStringTrim(string src, int type); |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index 14ee319..c3a36dd 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | |||
@@ -506,7 +506,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
506 | int src; | 506 | int src; |
507 | int dest=0; | 507 | int dest=0; |
508 | 508 | ||
509 | for(src = 0 ; src < m_data.Length ; src++) | 509 | for (src = 0; src < m_data.Length; src++) |
510 | { | 510 | { |
511 | if (src < start || src > end) | 511 | if (src < start || src > end) |
512 | ret[dest++]=m_data[src]; | 512 | ret[dest++]=m_data[src]; |
@@ -624,9 +624,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
624 | Array.Copy(Data, 0, ret, 0, Data.Length); | 624 | Array.Copy(Data, 0, ret, 0, Data.Length); |
625 | 625 | ||
626 | keys=new string[Data.Length]; | 626 | keys=new string[Data.Length]; |
627 | int k; | 627 | |
628 | for(k=0;k<Data.Length;k++) | 628 | for (int k = 0; k < Data.Length; k++) |
629 | keys[k]=Data[k].ToString(); | 629 | keys[k] = Data[k].ToString(); |
630 | 630 | ||
631 | Array.Sort(keys, ret); | 631 | Array.Sort(keys, ret); |
632 | 632 | ||
@@ -644,11 +644,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
644 | 644 | ||
645 | int i; | 645 | int i; |
646 | 646 | ||
647 | while(src < Data.Length) | 647 | while (src < Data.Length) |
648 | { | 648 | { |
649 | Object[] o=new Object[stride]; | 649 | Object[] o=new Object[stride]; |
650 | 650 | ||
651 | for(i=0;i<stride;i++) | 651 | for (i = 0; i < stride; i++) |
652 | { | 652 | { |
653 | if (src < Data.Length) | 653 | if (src < Data.Length) |
654 | o[i]=Data[src++]; | 654 | o[i]=Data[src++]; |
@@ -672,11 +672,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
672 | 672 | ||
673 | Object[] sorted=new Object[stride*vals.Length]; | 673 | Object[] sorted=new Object[stride*vals.Length]; |
674 | 674 | ||
675 | int j; | 675 | for (i = 0; i < vals.Length; i++) |
676 | 676 | for (int j = 0; j < stride; j++) | |
677 | for(i=0;i<vals.Length;i++) | 677 | sorted[i*stride+j] = vals[i][j]; |
678 | for(j=0;j<stride;j++) | ||
679 | sorted[i*stride+j]=vals[i][j]; | ||
680 | 678 | ||
681 | return new list(sorted); | 679 | return new list(sorted); |
682 | } | 680 | } |
@@ -691,7 +689,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
691 | public string ToCSV() | 689 | public string ToCSV() |
692 | { | 690 | { |
693 | string ret = ""; | 691 | string ret = ""; |
694 | foreach(object o in this.Data) | 692 | foreach (object o in this.Data) |
695 | { | 693 | { |
696 | if (ret == "") | 694 | if (ret == "") |
697 | { | 695 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs index 5c7f862..2b6f6d9 100644 --- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | |||
@@ -340,7 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
340 | IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); | 340 | IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); |
341 | LLUUID createdTexture = | 341 | LLUUID createdTexture = |
342 | textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, | 342 | textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, |
343 | extraParams, timer, true, (byte) alpha ); | 343 | extraParams, timer, true, (byte) alpha); |
344 | return createdTexture.ToString(); | 344 | return createdTexture.ToString(); |
345 | } | 345 | } |
346 | else | 346 | else |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index 1210b77..4311836 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |||
@@ -235,7 +235,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
235 | // dot=dot(forward_dir,obj_dir) | 235 | // dot=dot(forward_dir,obj_dir) |
236 | // mag_fwd = mag(forward_dir) | 236 | // mag_fwd = mag(forward_dir) |
237 | // mag_obj = mag(obj_dir) | 237 | // mag_obj = mag(obj_dir) |
238 | // ang = acos( dot /(mag_fwd*mag_obj)) | 238 | // ang = acos(dot /(mag_fwd*mag_obj)) |
239 | double ang_obj = 0; | 239 | double ang_obj = 0; |
240 | try | 240 | try |
241 | { | 241 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 214f7c9..f2afe0f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
76 | 76 | ||
77 | // TODO: HOOK ALL EVENTS UP TO SERVER! | 77 | // TODO: HOOK ALL EVENTS UP TO SERVER! |
78 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | 78 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); |
79 | if(money != null) | 79 | if (money != null) |
80 | { | 80 | { |
81 | money.OnObjectPaid+=HandleObjectPaid; | 81 | money.OnObjectPaid+=HandleObjectPaid; |
82 | } | 82 | } |
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
91 | private void HandleObjectPaid(LLUUID objectID, LLUUID agentID, int amount) | 91 | private void HandleObjectPaid(LLUUID objectID, LLUUID agentID, int amount) |
92 | { | 92 | { |
93 | SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID); | 93 | SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID); |
94 | if(part != null) | 94 | if (part != null) |
95 | { | 95 | { |
96 | money(part.LocalId, agentID, amount); | 96 | money(part.LocalId, agentID, amount); |
97 | } | 97 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index 3dbd88c..997f46f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -297,10 +297,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
297 | // Send inner exception | 297 | // Send inner exception |
298 | string[] lines=e.InnerException.ToString().Replace("\r", "").Split('\n'); | 298 | string[] lines=e.InnerException.ToString().Replace("\r", "").Split('\n'); |
299 | int line=0; | 299 | int line=0; |
300 | foreach(string t in lines) | 300 | foreach (string t in lines) |
301 | { | 301 | { |
302 | int idx=t.IndexOf("SecondLife.Script."); | 302 | int idx=t.IndexOf("SecondLife.Script."); |
303 | if(idx != -1) | 303 | if (idx != -1) |
304 | { | 304 | { |
305 | int colon=t.IndexOf(":"); | 305 | int colon=t.IndexOf(":"); |
306 | line=Convert.ToInt32(t.Substring(colon+1)); | 306 | line=Convert.ToInt32(t.Substring(colon+1)); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs index 3320ddb..715e465 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |||
@@ -182,7 +182,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
182 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > | 182 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > |
183 | m_ScriptEngine.RefreshConfigFilens) | 183 | m_ScriptEngine.RefreshConfigFilens) |
184 | { | 184 | { |
185 | //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens ); | 185 | //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens); |
186 | // Its time to re-read config file | 186 | // Its time to re-read config file |
187 | m_ScriptEngine.ReadConfig(); | 187 | m_ScriptEngine.ReadConfig(); |
188 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time | 188 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time |