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author | Sean Dague | 2007-12-11 22:20:22 +0000 |
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committer | Sean Dague | 2007-12-11 22:20:22 +0000 |
commit | c7f5a9476373260af44154103e488830f9f25bb4 (patch) | |
tree | bb76592096de4b8129c0729811d0f47acfe4f381 /OpenSim/Region | |
parent | debug to catch any users of the stop interface (diff) | |
download | opensim-SC_OLD-c7f5a9476373260af44154103e488830f9f25bb4.zip opensim-SC_OLD-c7f5a9476373260af44154103e488830f9f25bb4.tar.gz opensim-SC_OLD-c7f5a9476373260af44154103e488830f9f25bb4.tar.bz2 opensim-SC_OLD-c7f5a9476373260af44154103e488830f9f25bb4.tar.xz |
put in a try block to catch the ForEach loop dying.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 10 |
2 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index adb6b72..750226d 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -206,6 +206,8 @@ namespace OpenSim.Region.ClientStack | |||
206 | public void Close() | 206 | public void Close() |
207 | { | 207 | { |
208 | // Pull Client out of Region | 208 | // Pull Client out of Region |
209 | MainLog.Instance.Verbose("CLIENT", "Close has been called"); | ||
210 | |||
209 | m_scene.RemoveClient(AgentId); | 211 | m_scene.RemoveClient(AgentId); |
210 | 212 | ||
211 | // Send the STOP packet | 213 | // Send the STOP packet |
@@ -215,6 +217,8 @@ namespace OpenSim.Region.ClientStack | |||
215 | // FLUSH Packets | 217 | // FLUSH Packets |
216 | PacketQueue.Close(); | 218 | PacketQueue.Close(); |
217 | PacketQueue.Flush(); | 219 | PacketQueue.Flush(); |
220 | |||
221 | Thread.Sleep(2000); | ||
218 | 222 | ||
219 | // Shut down timers | 223 | // Shut down timers |
220 | AckTimer.Stop(); | 224 | AckTimer.Stop(); |
@@ -223,7 +227,6 @@ namespace OpenSim.Region.ClientStack | |||
223 | // This is just to give the client a reasonable chance of | 227 | // This is just to give the client a reasonable chance of |
224 | // flushing out all it's packets. There should probably | 228 | // flushing out all it's packets. There should probably |
225 | // be a better mechanism here | 229 | // be a better mechanism here |
226 | Thread.Sleep(2000); | ||
227 | 230 | ||
228 | ClientThread.Abort(); | 231 | ClientThread.Abort(); |
229 | } | 232 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5febce6..fef02f0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1898,9 +1898,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1898 | // We don't want to try to send messages if there are no avatar. | 1898 | // We don't want to try to send messages if there are no avatar. |
1899 | if (!(m_scenePresences.Equals(null))) | 1899 | if (!(m_scenePresences.Equals(null))) |
1900 | { | 1900 | { |
1901 | foreach (ScenePresence presence in m_scenePresences.Values) | 1901 | try { |
1902 | { | 1902 | foreach (ScenePresence presence in m_scenePresences.Values) |
1903 | action(presence); | 1903 | { |
1904 | action(presence); | ||
1905 | } | ||
1906 | } catch (Exception e) { | ||
1907 | MainLog.Instance.Verbose("BUG", e.ToString()); | ||
1904 | } | 1908 | } |
1905 | } | 1909 | } |
1906 | } | 1910 | } |