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author | Diva Canto | 2010-06-11 06:32:24 -0700 |
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committer | Diva Canto | 2010-06-11 06:32:24 -0700 |
commit | 7f349d61cb8251a1c13811f5ff7bd95b2311706c (patch) | |
tree | 257f053c6eca8842c521b65f90b039f4cab4ab14 /OpenSim/Region | |
parent | Bug fix on friends notifications. OnClientClose and OnLogout ordering are unp... (diff) | |
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Better friends notification: get rid of OnLogout and use OnClientClose for sending notifications. This takes care of crashed sessions. Also, made the notifications themselves asynchronous.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 37 |
1 files changed, 14 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 4f0487b..80982fd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -220,8 +220,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
220 | 220 | ||
221 | client.OnGrantUserRights += OnGrantUserRights; | 221 | client.OnGrantUserRights += OnGrantUserRights; |
222 | 222 | ||
223 | client.OnLogout += OnLogout; | ||
224 | |||
225 | lock (m_Friends) | 223 | lock (m_Friends) |
226 | { | 224 | { |
227 | if (m_Friends.ContainsKey(client.AgentId)) | 225 | if (m_Friends.ContainsKey(client.AgentId)) |
@@ -240,36 +238,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
240 | m_Friends.Add(client.AgentId, newFriends); | 238 | m_Friends.Add(client.AgentId, newFriends); |
241 | } | 239 | } |
242 | 240 | ||
243 | //StatusChange(client.AgentId, true); | ||
244 | } | 241 | } |
245 | 242 | ||
246 | private void OnClientClosed(UUID agentID, Scene scene) | 243 | private void OnClientClosed(UUID agentID, Scene scene) |
247 | { | 244 | { |
248 | ScenePresence sp = scene.GetScenePresence(agentID); | 245 | ScenePresence sp = scene.GetScenePresence(agentID); |
246 | if (sp != null && !sp.IsChildAgent) | ||
247 | // do this for root agents closing out | ||
248 | StatusChange(agentID, false); | ||
249 | |||
249 | lock (m_Friends) | 250 | lock (m_Friends) |
250 | if (m_Friends.ContainsKey(agentID)) | 251 | if (m_Friends.ContainsKey(agentID)) |
251 | { | 252 | { |
252 | if (m_Friends[agentID].Refcount == 1) | 253 | if (m_Friends[agentID].Refcount == 1) |
253 | { | 254 | m_Friends.Remove(agentID); |
254 | if (sp != null && sp.IsChildAgent) | ||
255 | // we do this only for child agents | ||
256 | // Root agents' closing = logout; that's | ||
257 | // processed with OnLogout | ||
258 | { | ||
259 | m_Friends.Remove(agentID); | ||
260 | } | ||
261 | } | ||
262 | else | 255 | else |
263 | m_Friends[agentID].Refcount--; | 256 | m_Friends[agentID].Refcount--; |
264 | } | 257 | } |
265 | } | 258 | } |
266 | 259 | ||
267 | private void OnLogout(IClientAPI client) | ||
268 | { | ||
269 | StatusChange(client.AgentId, false); | ||
270 | m_Friends.Remove(client.AgentId); | ||
271 | } | ||
272 | |||
273 | private void OnMakeRootAgent(ScenePresence sp) | 260 | private void OnMakeRootAgent(ScenePresence sp) |
274 | { | 261 | { |
275 | UUID agentID = sp.ControllingClient.AgentId; | 262 | UUID agentID = sp.ControllingClient.AgentId; |
@@ -457,12 +444,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
457 | if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1)) | 444 | if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1)) |
458 | friendList.Add(fi); | 445 | friendList.Add(fi); |
459 | } | 446 | } |
460 | foreach (FriendInfo fi in friendList) | 447 | |
448 | Util.FireAndForget(delegate | ||
461 | { | 449 | { |
462 | //m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID); | 450 | foreach (FriendInfo fi in friendList) |
463 | // Notify about this user status | 451 | { |
464 | StatusNotify(fi, agentID, online); | 452 | //m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID); |
465 | } | 453 | // Notify about this user status |
454 | StatusNotify(fi, agentID, online); | ||
455 | } | ||
456 | }); | ||
466 | } | 457 | } |
467 | else | 458 | else |
468 | m_log.WarnFormat("[FRIENDS]: {0} not found in cache", agentID); | 459 | m_log.WarnFormat("[FRIENDS]: {0} not found in cache", agentID); |