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author | UbitUmarov | 2012-05-05 11:03:38 +0100 |
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committer | UbitUmarov | 2012-05-05 11:03:38 +0100 |
commit | 2ab9588c9ad4c3a54d90550f438c9abb0e12a0e2 (patch) | |
tree | 65636bf079c178ef4d5bf1f99f29df0b26f64f35 /OpenSim/Region | |
parent | SOG: tell physics about when we want a force or a impulse. (sorry add to cha... (diff) | |
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UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 84195d3..ca83dd7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
178 | const float minERP = 0.1f; | 178 | const float minERP = 0.1f; |
179 | const float comumContactCFM = 0.0001f; | 179 | const float comumContactCFM = 0.0001f; |
180 | 180 | ||
181 | float frictionMovementMult = 0.3f; | 181 | float frictionMovementMult = 0.8f; |
182 | 182 | ||
183 | float TerrainBounce = 0.1f; | 183 | float TerrainBounce = 0.1f; |
184 | float TerrainFriction = 0.3f; | 184 | float TerrainFriction = 0.3f; |
@@ -820,18 +820,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
820 | switch (p2.PhysicsActorType) | 820 | switch (p2.PhysicsActorType) |
821 | { | 821 | { |
822 | case (int)ActorTypes.Agent: | 822 | case (int)ActorTypes.Agent: |
823 | // p1.getContactData(ref contactdata1); | 823 | // p1.getContactData(ref contactdata1); |
824 | // p2.getContactData(ref contactdata2); | 824 | // p2.getContactData(ref contactdata2); |
825 | 825 | ||
826 | bounce = 0; | 826 | bounce = 0; |
827 | mu = 0; | 827 | mu = 0; |
828 | cfm = 0.0001f; | 828 | cfm = 0.0001f; |
829 | /* | 829 | /* |
830 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 830 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
831 | 831 | ||
832 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 832 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
833 | mu *= frictionMovementMult; | 833 | mu *= frictionMovementMult; |
834 | */ | 834 | */ |
835 | dop2foot = true; | 835 | dop2foot = true; |
836 | if (p1.Velocity.LengthSquared() > 0.0f) | 836 | if (p1.Velocity.LengthSquared() > 0.0f) |
837 | p1.CollidingObj = true; | 837 | p1.CollidingObj = true; |
@@ -850,14 +850,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
850 | cfm = p1.Mass; | 850 | cfm = p1.Mass; |
851 | if (cfm > p2.Mass) | 851 | if (cfm > p2.Mass) |
852 | cfm = p2.Mass; | 852 | cfm = p2.Mass; |
853 | dscale = 10 / cfm; | 853 | dscale = 10 / cfm; |
854 | dscale = (float)Math.Sqrt(dscale); | 854 | dscale = (float)Math.Sqrt(dscale); |
855 | if (dscale > 1.0f) | 855 | if (dscale > 1.0f) |
856 | dscale = 1.0f; | 856 | dscale = 1.0f; |
857 | erpscale = cfm * 0.01f; | 857 | erpscale = cfm * 0.01f; |
858 | cfm = 0.0001f / cfm; | 858 | cfm = 0.0001f / cfm; |
859 | if (cfm > 0.01f) | 859 | if (cfm > 0.01f) |
860 | cfm = 0.01f; | 860 | cfm = 0.01f; |
861 | 861 | ||
862 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 862 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
863 | mu *= frictionMovementMult; | 863 | mu *= frictionMovementMult; |
@@ -898,7 +898,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
898 | } | 898 | } |
899 | } | 899 | } |
900 | else | 900 | else |
901 | ignore=true; | 901 | ignore = true; |
902 | break; | 902 | break; |
903 | } | 903 | } |
904 | break; | 904 | break; |