diff options
author | UbitUmarov | 2014-08-16 21:46:25 +0100 |
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committer | UbitUmarov | 2014-08-16 21:46:25 +0100 |
commit | 21b3980d2b47addfcefa28dff3b8b2b010258233 (patch) | |
tree | 27b355983b035b5dcaeaeb3fe07dfed98c77cdb6 /OpenSim/Region | |
parent | change how avatar data, appearance and animations are sent, specially (diff) | |
download | opensim-SC_OLD-21b3980d2b47addfcefa28dff3b8b2b010258233.zip opensim-SC_OLD-21b3980d2b47addfcefa28dff3b8b2b010258233.tar.gz opensim-SC_OLD-21b3980d2b47addfcefa28dff3b8b2b010258233.tar.bz2 opensim-SC_OLD-21b3980d2b47addfcefa28dff3b8b2b010258233.tar.xz |
send avatar Height to children, use it in region tp height check
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8d2a276..890160b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -430,7 +430,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
430 | } | 430 | } |
431 | 431 | ||
432 | // TODO: Get proper AVG Height | 432 | // TODO: Get proper AVG Height |
433 | float localAVHeight = 1.56f; | 433 | float localHalfAVHeight = 0.8f; |
434 | if (sp.Appearance != null) | ||
435 | localHalfAVHeight = sp.Appearance.AvatarHeight / 2; | ||
436 | |||
434 | float posZLimit = 22; | 437 | float posZLimit = 22; |
435 | 438 | ||
436 | // TODO: Check other Scene HeightField | 439 | // TODO: Check other Scene HeightField |
@@ -439,10 +442,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
439 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | 442 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; |
440 | } | 443 | } |
441 | 444 | ||
442 | float newPosZ = posZLimit + localAVHeight; | 445 | posZLimit += localHalfAVHeight + 0.1f; |
443 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 446 | |
447 | if ((position.Z < posZLimit) && !(Single.IsInfinity(posZLimit) || Single.IsNaN(posZLimit))) | ||
444 | { | 448 | { |
445 | position.Z = newPosZ; | 449 | position.Z = posZLimit; |
446 | } | 450 | } |
447 | 451 | ||
448 | if (sp.Flying) | 452 | if (sp.Flying) |
@@ -724,6 +728,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
724 | // agentCircuit.Appearance = sp.Appearance; | 728 | // agentCircuit.Appearance = sp.Appearance; |
725 | // agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false); | 729 | // agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false); |
726 | agentCircuit.Appearance = new AvatarAppearance(); | 730 | agentCircuit.Appearance = new AvatarAppearance(); |
731 | agentCircuit.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
727 | 732 | ||
728 | if (currentAgentCircuit != null) | 733 | if (currentAgentCircuit != null) |
729 | { | 734 | { |
@@ -1851,6 +1856,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1851 | //agent.Appearance = sp.Appearance; | 1856 | //agent.Appearance = sp.Appearance; |
1852 | //agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); | 1857 | //agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); |
1853 | agent.Appearance = new AvatarAppearance(); | 1858 | agent.Appearance = new AvatarAppearance(); |
1859 | agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
1854 | 1860 | ||
1855 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 1861 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
1856 | 1862 | ||
@@ -1969,6 +1975,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1969 | // agent.Appearance = sp.Appearance; | 1975 | // agent.Appearance = sp.Appearance; |
1970 | // agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); | 1976 | // agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); |
1971 | agent.Appearance = new AvatarAppearance(); | 1977 | agent.Appearance = new AvatarAppearance(); |
1978 | agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
1979 | |||
1972 | if (currentAgentCircuit != null) | 1980 | if (currentAgentCircuit != null) |
1973 | { | 1981 | { |
1974 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; | 1982 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; |