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author | Melanie | 2011-01-27 06:45:53 +0100 |
---|---|---|
committer | Melanie | 2011-01-27 06:45:53 +0100 |
commit | 1143e022b41c835bf0d587c2ddd6a70504d78d42 (patch) | |
tree | 5f2513536d940723161cc10e8e8efed3486dda7a /OpenSim/Region | |
parent | Change the way landing points are honored (diff) | |
download | opensim-SC_OLD-1143e022b41c835bf0d587c2ddd6a70504d78d42.zip opensim-SC_OLD-1143e022b41c835bf0d587c2ddd6a70504d78d42.tar.gz opensim-SC_OLD-1143e022b41c835bf0d587c2ddd6a70504d78d42.tar.bz2 opensim-SC_OLD-1143e022b41c835bf0d587c2ddd6a70504d78d42.tar.xz |
Make landing points work on local teleports. Constrain owners and gods to
landing points when coming from off sim (matches agni) to prevent landing
in floors or other prims.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 31 |
2 files changed, 27 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4bf2477..677961d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -177,6 +177,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
177 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 177 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
178 | 178 | ||
179 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 179 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); |
180 | sp.TeleportFlags = (TeleportFlags)teleportFlags; | ||
180 | sp.Teleport(position); | 181 | sp.Teleport(position); |
181 | 182 | ||
182 | foreach (SceneObjectGroup grp in sp.Attachments) | 183 | foreach (SceneObjectGroup grp in sp.Attachments) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5440e6c..7445f57 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -954,17 +954,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
954 | // If we come in via login, landmark or map, we want to | 954 | // If we come in via login, landmark or map, we want to |
955 | // honor landing points. If we come in via Lure, we want | 955 | // honor landing points. If we come in via Lure, we want |
956 | // to ignore them. | 956 | // to ignore them. |
957 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | | 957 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || |
958 | TeleportFlags.ViaLandmark | | 958 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || |
959 | TeleportFlags.ViaLocation)) != 0) | 959 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) |
960 | { | 960 | { |
961 | // Don't restrict gods, estate managers, or land owners to | 961 | // Don't restrict gods, estate managers, or land owners to |
962 | // the TP point. This behaviour mimics agni. | 962 | // the TP point. This behaviour mimics agni. |
963 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | 963 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && |
964 | land.LandData.UserLocation != Vector3.Zero && | 964 | land.LandData.UserLocation != Vector3.Zero && |
965 | land.LandData.OwnerID != m_uuid && | 965 | ((land.LandData.OwnerID != m_uuid && |
966 | (!m_scene.Permissions.IsGod(m_uuid)) && | 966 | (!m_scene.Permissions.IsGod(m_uuid)) && |
967 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | 967 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) |
968 | { | 968 | { |
969 | pos = land.LandData.UserLocation; | 969 | pos = land.LandData.UserLocation; |
970 | } | 970 | } |
@@ -1158,6 +1158,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1158 | 1158 | ||
1159 | RemoveFromPhysicalScene(); | 1159 | RemoveFromPhysicalScene(); |
1160 | Velocity = Vector3.Zero; | 1160 | Velocity = Vector3.Zero; |
1161 | CheckLandingPoint(ref pos); | ||
1161 | AbsolutePosition = pos; | 1162 | AbsolutePosition = pos; |
1162 | AddToPhysicalScene(isFlying); | 1163 | AddToPhysicalScene(isFlying); |
1163 | if (m_appearance != null) | 1164 | if (m_appearance != null) |
@@ -1177,6 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1177 | isFlying = m_physicsActor.Flying; | 1178 | isFlying = m_physicsActor.Flying; |
1178 | 1179 | ||
1179 | RemoveFromPhysicalScene(); | 1180 | RemoveFromPhysicalScene(); |
1181 | CheckLandingPoint(ref pos); | ||
1180 | AbsolutePosition = pos; | 1182 | AbsolutePosition = pos; |
1181 | AddToPhysicalScene(isFlying); | 1183 | AddToPhysicalScene(isFlying); |
1182 | if (m_appearance != null) | 1184 | if (m_appearance != null) |
@@ -2099,6 +2101,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2099 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | 2101 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot |
2100 | //offsetr = offset * partIRot; | 2102 | //offsetr = offset * partIRot; |
2101 | // | 2103 | // |
2104 | // } | ||
2102 | // else | 2105 | // else |
2103 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | 2106 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) |
2104 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | 2107 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + |
@@ -4415,5 +4418,23 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju | |||
4415 | } | 4418 | } |
4416 | } | 4419 | } |
4417 | } | 4420 | } |
4421 | |||
4422 | private void CheckLandingPoint(ref Vector3 pos) | ||
4423 | { | ||
4424 | // Never constrain lures | ||
4425 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
4426 | return; | ||
4427 | |||
4428 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
4429 | |||
4430 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
4431 | land.LandData.UserLocation != Vector3.Zero && | ||
4432 | land.LandData.OwnerID != m_uuid && | ||
4433 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
4434 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
4435 | { | ||
4436 | pos = land.LandData.UserLocation; | ||
4437 | } | ||
4438 | } | ||
4418 | } | 4439 | } |
4419 | } | 4440 | } |