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authorDiva Canto2015-06-14 08:14:09 -0700
committerDiva Canto2015-06-14 08:14:09 -0700
commit03f142730c83945400c447a64c8e5a37fd8f472f (patch)
tree0a43e4ee682d7da532471128cb532c8c3ab4f521 /OpenSim/Region
parentRemoving the Store methods in the DB layer of AgentPreferences, as they were ... (diff)
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Squoosh one more warning
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b4fcf8f..c14ce1e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
49 public partial class Scene 49 public partial class Scene
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 private static readonly string LogHeader = "[SCENE INVENTORY]"; 52 //private static readonly string LogHeader = "[SCENE INVENTORY]";
53 53
54 /// <summary> 54 /// <summary>
55 /// Allows asynchronous derezzing of objects from the scene into a client's inventory. 55 /// Allows asynchronous derezzing of objects from the scene into a client's inventory.